The Windows client code is in the src/client/windows
directory of the tree. Since the header files are fairly well commented some specifics are purposely omitted from this document.
Once you build the solution inside src/client/windows
, an output file of exception_handler.lib
will be generated. You can either check this into your project's directory or build directly from the source, as the project itself does.
Enabling Breakpad in your application requires you to #include "exception_handler.h"
and instantiate the ExceptionHandler
object like so:
handler = new ExceptionHandler(const wstring& dump_path, FilterCallback filter, MinidumpCallback callback, void* callback_context, int handler_types, MINIDUMP_TYPE dump_type, const wchar_t* pipe_name, const CustomClientInfo* custom_info);
The parameters, in order, are:
HandlerType
enumeration in exception_handler.hMINIDUMP_TYPE
definitions in DbgHelp.h
You can also see src/client/windows/tests/crash_generation_app/*
for a sample app that uses OOP generation.
For out of process minidump generation, more work is needed. If you look inside src/client/windows/crash_generation
, you will see a file called crash_generation_server.h
. This file is the interface for a crash generation server, which must be instantiated with the same pipe name that is passed to the client above. The logistics of running a separate process that instantiates the crash generation server is left up to you, however.
The symbol creation step is talked about in the general overview doc, since it doesn‘t vary much by platform. You’ll need to make sure that the symbols are available wherever minidumps are uploaded to for processing.
Inside src/client/windows/sender
is a class implementation called CrashReportSender
. This class can be compiled into a separate standalone CLI or in the crash generation server and used to upload the report; it can know when to do so via one of the callbacks provided by the CrashGenerationServer
or the ExceptionHandler
object for in-process generation.