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// This file is part of Eigen, a lightweight C++ template library
// for linear algebra.
//
// Copyright (C) 2008 Gael Guennebaud <gael.guennebaud@inria.fr>
//
// This Source Code Form is subject to the terms of the Mozilla
// Public License v. 2.0. If a copy of the MPL was not distributed
// with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
#include "icosphere.h"
#include <GL/gl.h>
#include <map>
using namespace Eigen;
//--------------------------------------------------------------------------------
// icosahedron data
//--------------------------------------------------------------------------------
#define X .525731112119133606
#define Z .850650808352039932
static GLfloat vdata[12][3] = {{-X, 0.0, Z}, {X, 0.0, Z}, {-X, 0.0, -Z}, {X, 0.0, -Z}, {0.0, Z, X}, {0.0, Z, -X},
{0.0, -Z, X}, {0.0, -Z, -X}, {Z, X, 0.0}, {-Z, X, 0.0}, {Z, -X, 0.0}, {-Z, -X, 0.0}};
static GLint tindices[20][3] = {{0, 4, 1}, {0, 9, 4}, {9, 5, 4}, {4, 5, 8}, {4, 8, 1}, {8, 10, 1}, {8, 3, 10},
{5, 3, 8}, {5, 2, 3}, {2, 7, 3}, {7, 10, 3}, {7, 6, 10}, {7, 11, 6}, {11, 0, 6},
{0, 1, 6}, {6, 1, 10}, {9, 0, 11}, {9, 11, 2}, {9, 2, 5}, {7, 2, 11}};
//--------------------------------------------------------------------------------
IcoSphere::IcoSphere(unsigned int levels) {
// init with an icosahedron
for (int i = 0; i < 12; i++) mVertices.push_back(Map<Vector3f>(vdata[i]));
mIndices.push_back(new std::vector<int>);
std::vector<int>& indices = *mIndices.back();
for (int i = 0; i < 20; i++) {
for (int k = 0; k < 3; k++) indices.push_back(tindices[i][k]);
}
mListIds.push_back(0);
while (mIndices.size() < levels) _subdivide();
}
const std::vector<int>& IcoSphere::indices(int level) const {
while (level >= int(mIndices.size())) const_cast<IcoSphere*>(this)->_subdivide();
return *mIndices[level];
}
void IcoSphere::_subdivide(void) {
typedef unsigned long long Key;
std::map<Key, int> edgeMap;
const std::vector<int>& indices = *mIndices.back();
mIndices.push_back(new std::vector<int>);
std::vector<int>& refinedIndices = *mIndices.back();
int end = indices.size();
for (int i = 0; i < end; i += 3) {
int ids0[3], // indices of outer vertices
ids1[3]; // indices of edge vertices
for (int k = 0; k < 3; ++k) {
int k1 = (k + 1) % 3;
int e0 = indices[i + k];
int e1 = indices[i + k1];
ids0[k] = e0;
if (e1 > e0) std::swap(e0, e1);
Key edgeKey = Key(e0) | (Key(e1) << 32);
std::map<Key, int>::iterator it = edgeMap.find(edgeKey);
if (it == edgeMap.end()) {
ids1[k] = mVertices.size();
edgeMap[edgeKey] = ids1[k];
mVertices.push_back((mVertices[e0] + mVertices[e1]).normalized());
} else
ids1[k] = it->second;
}
refinedIndices.push_back(ids0[0]);
refinedIndices.push_back(ids1[0]);
refinedIndices.push_back(ids1[2]);
refinedIndices.push_back(ids0[1]);
refinedIndices.push_back(ids1[1]);
refinedIndices.push_back(ids1[0]);
refinedIndices.push_back(ids0[2]);
refinedIndices.push_back(ids1[2]);
refinedIndices.push_back(ids1[1]);
refinedIndices.push_back(ids1[0]);
refinedIndices.push_back(ids1[1]);
refinedIndices.push_back(ids1[2]);
}
mListIds.push_back(0);
}
void IcoSphere::draw(int level) {
while (level >= int(mIndices.size())) const_cast<IcoSphere*>(this)->_subdivide();
if (mListIds[level] == 0) {
mListIds[level] = glGenLists(1);
glNewList(mListIds[level], GL_COMPILE);
glVertexPointer(3, GL_FLOAT, 0, mVertices[0].data());
glNormalPointer(GL_FLOAT, 0, mVertices[0].data());
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_NORMAL_ARRAY);
glDrawElements(GL_TRIANGLES, mIndices[level]->size(), GL_UNSIGNED_INT, &(mIndices[level]->at(0)));
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_NORMAL_ARRAY);
glEndList();
}
glCallList(mListIds[level]);
}