| // Copyright 2018 The Fuchsia Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| library fuchsia.modular; |
| |
| using fuchsia.mem; |
| |
| /// StoryCommands are POD structures that describe the set of operations that |
| /// can be performed on a story by components outside the modular framework. All commands are: |
| /// |
| /// (1) Scoped to a single story |
| /// (2) Idempotent: issuing the same command twice yields the same result |
| /// (3) Symmetrical with observation: the same structures are used to describe |
| /// operations to watchers of a story (through SessionWatcher) as are used |
| /// to control a story. |
| union StoryCommand { |
| /// Sets the focus state of the story to `set_focus_state.focused`. |
| 1: SetFocusState set_focus_state; |
| |
| /// Adds a Mod. |
| 2: AddMod add_mod; |
| |
| /// Removes an existing Mod. |
| 3: RemoveMod remove_mod; |
| |
| /// Sets the value of a Link. |
| /// DEPRECATED. This command is a no-op. |
| 4: SetLinkValue set_link_value; |
| |
| /// Brings focus to a mod. |
| 5: FocusMod focus_mod; |
| |
| /// Updates the kind_of_proto_story option in a story. |
| /// DEPRECATED. This command is a no-op. |
| 6: SetKindOfProtoStoryOption set_kind_of_proto_story_option; |
| }; |
| |
| struct SetFocusState { |
| bool focused; |
| }; |
| |
| /// Adds a mod described by `intent` to the story with name `mod_name`. If |
| /// `mod_name` already exists in the story, the mod is updated. |
| struct AddMod { |
| /// The name of the mod within the story. The mod's name acts as the unique |
| /// ID of the mod, scoped to the story in which it is contained. Since |
| /// AddMod is reused for observation and mod names are vector<string> |
| /// inside the framework, they are vector<string> here as well. |
| /// |
| /// Clients should treat the full vector as a single opaque value. |
| /// |
| /// Clients should provide `mod_name_transitional` instead. |
| /// If both are provided, `mod_name` is ignored. |
| /// |
| // TODO(MF-148): Convert to string |
| vector<string> mod_name; |
| |
| /// The name of the mod within the story. This should be used instead of |
| /// `mod_name`. If provided, it is equivalent to passing `mod_name` with |
| /// a single item. If both are provided, `mod_name` is ignored. |
| /// |
| // TODO(MF-148): Remove |
| string? mod_name_transitional; |
| |
| Intent intent; |
| |
| /// `surface_relation` defines the visual relationship between this mod and the |
| /// mod at `surface_parent_mod_name`. |
| SurfaceRelation surface_relation; |
| vector<string>? surface_parent_mod_name; |
| }; |
| |
| /// Removes the mod under `mod_name` from the story. |
| struct RemoveMod { |
| /// The name of the mod within the story. |
| /// |
| /// Clients should provide `mod_name_transitional` instead. |
| /// If both are provided, `mod_name` is ignored. |
| /// |
| // TODO(MF-148): Convert to string |
| vector<string> mod_name; |
| |
| /// The name of the mod within the story. This should be used instead of |
| /// `mod_name`. If provided, it is equivalent to passing `mod_name` with |
| /// a single item. If both are provided, `mod_name` is ignored. |
| /// |
| // TODO(MF-148): Remove |
| string? mod_name_transitional; |
| }; |
| |
| /// Sets the value of link at `path` to `value`. |
| struct SetLinkValue { |
| LinkPath path; |
| fuchsia.mem.Buffer? value; |
| }; |
| |
| /// Instructs the session shell to focus the mod under `mod_name`. |
| struct FocusMod { |
| /// The name of the mod within the story. |
| /// |
| /// Clients should provide `mod_name_transitional` instead. |
| /// If both are provided, `mod_name` is ignored. |
| /// |
| // TODO(MF-148): Convert to string |
| vector<string> mod_name; |
| |
| /// The name of the mod within the story. This should be used instead of |
| /// `mod_name`. If provided, it is equivalent to passing `mod_name` with |
| /// a single item. If both are provided, `mod_name` is ignored. |
| /// |
| // TODO(MF-148): Remove |
| string? mod_name_transitional; |
| }; |
| |
| /// Updates the kind_of_proto_story option in a story. |
| struct SetKindOfProtoStoryOption { |
| bool value; |
| }; |