| #include "_cgo_export.h" |
| |
| void glfwSetJoystickCallbackCB() { |
| glfwSetJoystickCallback((GLFWjoystickfun)goJoystickCB); |
| } |
| |
| void glfwSetKeyCallbackCB(GLFWwindow *window) { |
| glfwSetKeyCallback(window, (GLFWkeyfun)goKeyCB); |
| } |
| |
| void glfwSetCharCallbackCB(GLFWwindow *window) { |
| glfwSetCharCallback(window, (GLFWcharfun)goCharCB); |
| } |
| |
| void glfwSetCharModsCallbackCB(GLFWwindow *window) { |
| glfwSetCharModsCallback(window, (GLFWcharmodsfun)goCharModsCB); |
| } |
| |
| void glfwSetMouseButtonCallbackCB(GLFWwindow *window) { |
| glfwSetMouseButtonCallback(window, (GLFWmousebuttonfun)goMouseButtonCB); |
| } |
| |
| void glfwSetCursorPosCallbackCB(GLFWwindow *window) { |
| glfwSetCursorPosCallback(window, (GLFWcursorposfun)goCursorPosCB); |
| } |
| |
| void glfwSetCursorEnterCallbackCB(GLFWwindow *window) { |
| glfwSetCursorEnterCallback(window, (GLFWcursorenterfun)goCursorEnterCB); |
| } |
| |
| void glfwSetScrollCallbackCB(GLFWwindow *window) { |
| glfwSetScrollCallback(window, (GLFWscrollfun)goScrollCB); |
| } |
| |
| void glfwSetDropCallbackCB(GLFWwindow *window) { |
| glfwSetDropCallback(window, (GLFWdropfun)goDropCB); |
| } |
| |
| float GetAxisAtIndex(float *axis, int i) { return axis[i]; } |
| |
| unsigned char GetButtonsAtIndex(unsigned char *buttons, int i) { |
| return buttons[i]; |
| } |
| |
| unsigned char GetGamepadButtonAtIndex(GLFWgamepadstate *gp, int i) { |
| return gp->buttons[i]; |
| } |
| |
| float GetGamepadAxisAtIndex(GLFWgamepadstate *gp, int i) { return gp->axes[i]; } |