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/* GLIB - Library of useful routines for C programming
* Copyright (C) 1995-1997 Peter Mattis, Spencer Kimball and Josh MacDonald
*
* GAsyncQueue: asynchronous queue implementation, based on GQueue.
* Copyright (C) 2000 Sebastian Wilhelmi; University of Karlsruhe
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, see <http://www.gnu.org/licenses/>.
*/
/*
* MT safe
*/
#include "config.h"
#include "gasyncqueue.h"
#include "gasyncqueueprivate.h"
#include "gmain.h"
#include "gmem.h"
#include "gqueue.h"
#include "gtestutils.h"
#include "gtimer.h"
#include "gthread.h"
#include "deprecated/gthread.h"
/**
* SECTION:async_queues
* @title: Asynchronous Queues
* @short_description: asynchronous communication between threads
* @see_also: #GThreadPool
*
* Often you need to communicate between different threads. In general
* it's safer not to do this by shared memory, but by explicit message
* passing. These messages only make sense asynchronously for
* multi-threaded applications though, as a synchronous operation could
* as well be done in the same thread.
*
* Asynchronous queues are an exception from most other GLib data
* structures, as they can be used simultaneously from multiple threads
* without explicit locking and they bring their own builtin reference
* counting. This is because the nature of an asynchronous queue is that
* it will always be used by at least 2 concurrent threads.
*
* For using an asynchronous queue you first have to create one with
* g_async_queue_new(). #GAsyncQueue structs are reference counted,
* use g_async_queue_ref() and g_async_queue_unref() to manage your
* references.
*
* A thread which wants to send a message to that queue simply calls
* g_async_queue_push() to push the message to the queue.
*
* A thread which is expecting messages from an asynchronous queue
* simply calls g_async_queue_pop() for that queue. If no message is
* available in the queue at that point, the thread is now put to sleep
* until a message arrives. The message will be removed from the queue
* and returned. The functions g_async_queue_try_pop() and
* g_async_queue_timeout_pop() can be used to only check for the presence
* of messages or to only wait a certain time for messages respectively.
*
* For almost every function there exist two variants, one that locks
* the queue and one that doesn't. That way you can hold the queue lock
* (acquire it with g_async_queue_lock() and release it with
* g_async_queue_unlock()) over multiple queue accessing instructions.
* This can be necessary to ensure the integrity of the queue, but should
* only be used when really necessary, as it can make your life harder
* if used unwisely. Normally you should only use the locking function
* variants (those without the _unlocked suffix).
*
* In many cases, it may be more convenient to use #GThreadPool when
* you need to distribute work to a set of worker threads instead of
* using #GAsyncQueue manually. #GThreadPool uses a GAsyncQueue
* internally.
*/
/**
* GAsyncQueue:
*
* The GAsyncQueue struct is an opaque data structure which represents
* an asynchronous queue. It should only be accessed through the
* g_async_queue_* functions.
*/
struct _GAsyncQueue
{
GMutex mutex;
GCond cond;
GQueue queue;
GDestroyNotify item_free_func;
guint waiting_threads;
gint ref_count;
};
typedef struct
{
GCompareDataFunc func;
gpointer user_data;
} SortData;
/**
* g_async_queue_new:
*
* Creates a new asynchronous queue.
*
* Returns: a new #GAsyncQueue. Free with g_async_queue_unref()
*/
GAsyncQueue *
g_async_queue_new (void)
{
return g_async_queue_new_full (NULL);
}
/**
* g_async_queue_new_full:
* @item_free_func: function to free queue elements
*
* Creates a new asynchronous queue and sets up a destroy notify
* function that is used to free any remaining queue items when
* the queue is destroyed after the final unref.
*
* Returns: a new #GAsyncQueue. Free with g_async_queue_unref()
*
* Since: 2.16
*/
GAsyncQueue *
g_async_queue_new_full (GDestroyNotify item_free_func)
{
GAsyncQueue *queue;
queue = g_new (GAsyncQueue, 1);
g_mutex_init (&queue->mutex);
g_cond_init (&queue->cond);
g_queue_init (&queue->queue);
queue->waiting_threads = 0;
queue->ref_count = 1;
queue->item_free_func = item_free_func;
return queue;
}
/**
* g_async_queue_ref:
* @queue: a #GAsyncQueue
*
* Increases the reference count of the asynchronous @queue by 1.
* You do not need to hold the lock to call this function.
*
* Returns: the @queue that was passed in (since 2.6)
*/
GAsyncQueue *
g_async_queue_ref (GAsyncQueue *queue)
{
g_return_val_if_fail (queue, NULL);
g_atomic_int_inc (&queue->ref_count);
return queue;
}
/**
* g_async_queue_ref_unlocked:
* @queue: a #GAsyncQueue
*
* Increases the reference count of the asynchronous @queue by 1.
*
* Deprecated: 2.8: Reference counting is done atomically.
* so g_async_queue_ref() can be used regardless of the @queue's
* lock.
*/
void
g_async_queue_ref_unlocked (GAsyncQueue *queue)
{
g_return_if_fail (queue);
g_atomic_int_inc (&queue->ref_count);
}
/**
* g_async_queue_unref_and_unlock:
* @queue: a #GAsyncQueue
*
* Decreases the reference count of the asynchronous @queue by 1
* and releases the lock. This function must be called while holding
* the @queue's lock. If the reference count went to 0, the @queue
* will be destroyed and the memory allocated will be freed.
*
* Deprecated: 2.8: Reference counting is done atomically.
* so g_async_queue_unref() can be used regardless of the @queue's
* lock.
*/
void
g_async_queue_unref_and_unlock (GAsyncQueue *queue)
{
g_return_if_fail (queue);
g_mutex_unlock (&queue->mutex);
g_async_queue_unref (queue);
}
/**
* g_async_queue_unref:
* @queue: a #GAsyncQueue.
*
* Decreases the reference count of the asynchronous @queue by 1.
*
* If the reference count went to 0, the @queue will be destroyed
* and the memory allocated will be freed. So you are not allowed
* to use the @queue afterwards, as it might have disappeared.
* You do not need to hold the lock to call this function.
*/
void
g_async_queue_unref (GAsyncQueue *queue)
{
g_return_if_fail (queue);
if (g_atomic_int_dec_and_test (&queue->ref_count))
{
g_return_if_fail (queue->waiting_threads == 0);
g_mutex_clear (&queue->mutex);
g_cond_clear (&queue->cond);
if (queue->item_free_func)
g_queue_foreach (&queue->queue, (GFunc) queue->item_free_func, NULL);
g_queue_clear (&queue->queue);
g_free (queue);
}
}
/**
* g_async_queue_lock:
* @queue: a #GAsyncQueue
*
* Acquires the @queue's lock. If another thread is already
* holding the lock, this call will block until the lock
* becomes available.
*
* Call g_async_queue_unlock() to drop the lock again.
*
* While holding the lock, you can only call the
* g_async_queue_*_unlocked() functions on @queue. Otherwise,
* deadlock may occur.
*/
void
g_async_queue_lock (GAsyncQueue *queue)
{
g_return_if_fail (queue);
g_mutex_lock (&queue->mutex);
}
/**
* g_async_queue_unlock:
* @queue: a #GAsyncQueue
*
* Releases the queue's lock.
*
* Calling this function when you have not acquired
* the with g_async_queue_lock() leads to undefined
* behaviour.
*/
void
g_async_queue_unlock (GAsyncQueue *queue)
{
g_return_if_fail (queue);
g_mutex_unlock (&queue->mutex);
}
/**
* g_async_queue_push:
* @queue: a #GAsyncQueue
* @data: @data to push into the @queue
*
* Pushes the @data into the @queue. @data must not be %NULL.
*/
void
g_async_queue_push (GAsyncQueue *queue,
gpointer data)
{
g_return_if_fail (queue);
g_return_if_fail (data);
g_mutex_lock (&queue->mutex);
g_async_queue_push_unlocked (queue, data);
g_mutex_unlock (&queue->mutex);
}
/**
* g_async_queue_push_unlocked:
* @queue: a #GAsyncQueue
* @data: @data to push into the @queue
*
* Pushes the @data into the @queue. @data must not be %NULL.
*
* This function must be called while holding the @queue's lock.
*/
void
g_async_queue_push_unlocked (GAsyncQueue *queue,
gpointer data)
{
g_return_if_fail (queue);
g_return_if_fail (data);
g_queue_push_head (&queue->queue, data);
if (queue->waiting_threads > 0)
g_cond_signal (&queue->cond);
}
/**
* g_async_queue_push_sorted:
* @queue: a #GAsyncQueue
* @data: the @data to push into the @queue
* @func: the #GCompareDataFunc is used to sort @queue
* @user_data: user data passed to @func.
*
* Inserts @data into @queue using @func to determine the new
* position.
*
* This function requires that the @queue is sorted before pushing on
* new elements, see g_async_queue_sort().
*
* This function will lock @queue before it sorts the queue and unlock
* it when it is finished.
*
* For an example of @func see g_async_queue_sort().
*
* Since: 2.10
*/
void
g_async_queue_push_sorted (GAsyncQueue *queue,
gpointer data,
GCompareDataFunc func,
gpointer user_data)
{
g_return_if_fail (queue != NULL);
g_mutex_lock (&queue->mutex);
g_async_queue_push_sorted_unlocked (queue, data, func, user_data);
g_mutex_unlock (&queue->mutex);
}
static gint
g_async_queue_invert_compare (gpointer v1,
gpointer v2,
SortData *sd)
{
return -sd->func (v1, v2, sd->user_data);
}
/**
* g_async_queue_push_sorted_unlocked:
* @queue: a #GAsyncQueue
* @data: the @data to push into the @queue
* @func: the #GCompareDataFunc is used to sort @queue
* @user_data: user data passed to @func.
*
* Inserts @data into @queue using @func to determine the new
* position.
*
* The sort function @func is passed two elements of the @queue.
* It should return 0 if they are equal, a negative value if the
* first element should be higher in the @queue or a positive value
* if the first element should be lower in the @queue than the second
* element.
*
* This function requires that the @queue is sorted before pushing on
* new elements, see g_async_queue_sort().
*
* This function must be called while holding the @queue's lock.
*
* For an example of @func see g_async_queue_sort().
*
* Since: 2.10
*/
void
g_async_queue_push_sorted_unlocked (GAsyncQueue *queue,
gpointer data,
GCompareDataFunc func,
gpointer user_data)
{
SortData sd;
g_return_if_fail (queue != NULL);
sd.func = func;
sd.user_data = user_data;
g_queue_insert_sorted (&queue->queue,
data,
(GCompareDataFunc)g_async_queue_invert_compare,
&sd);
if (queue->waiting_threads > 0)
g_cond_signal (&queue->cond);
}
static gpointer
g_async_queue_pop_intern_unlocked (GAsyncQueue *queue,
gboolean wait,
gint64 end_time)
{
gpointer retval;
if (!g_queue_peek_tail_link (&queue->queue) && wait)
{
queue->waiting_threads++;
while (!g_queue_peek_tail_link (&queue->queue))
{
if (end_time == -1)
g_cond_wait (&queue->cond, &queue->mutex);
else
{
if (!g_cond_wait_until (&queue->cond, &queue->mutex, end_time))
break;
}
}
queue->waiting_threads--;
}
retval = g_queue_pop_tail (&queue->queue);
g_assert (retval || !wait || end_time > 0);
return retval;
}
/**
* g_async_queue_pop:
* @queue: a #GAsyncQueue
*
* Pops data from the @queue. If @queue is empty, this function
* blocks until data becomes available.
*
* Returns: data from the queue
*/
gpointer
g_async_queue_pop (GAsyncQueue *queue)
{
gpointer retval;
g_return_val_if_fail (queue, NULL);
g_mutex_lock (&queue->mutex);
retval = g_async_queue_pop_intern_unlocked (queue, TRUE, -1);
g_mutex_unlock (&queue->mutex);
return retval;
}
/**
* g_async_queue_pop_unlocked:
* @queue: a #GAsyncQueue
*
* Pops data from the @queue. If @queue is empty, this function
* blocks until data becomes available.
*
* This function must be called while holding the @queue's lock.
*
* Returns: data from the queue.
*/
gpointer
g_async_queue_pop_unlocked (GAsyncQueue *queue)
{
g_return_val_if_fail (queue, NULL);
return g_async_queue_pop_intern_unlocked (queue, TRUE, -1);
}
/**
* g_async_queue_try_pop:
* @queue: a #GAsyncQueue
*
* Tries to pop data from the @queue. If no data is available,
* %NULL is returned.
*
* Returns: (nullable): data from the queue or %NULL, when no data is
* available immediately.
*/
gpointer
g_async_queue_try_pop (GAsyncQueue *queue)
{
gpointer retval;
g_return_val_if_fail (queue, NULL);
g_mutex_lock (&queue->mutex);
retval = g_async_queue_pop_intern_unlocked (queue, FALSE, -1);
g_mutex_unlock (&queue->mutex);
return retval;
}
/**
* g_async_queue_try_pop_unlocked:
* @queue: a #GAsyncQueue
*
* Tries to pop data from the @queue. If no data is available,
* %NULL is returned.
*
* This function must be called while holding the @queue's lock.
*
* Returns: (nullable): data from the queue or %NULL, when no data is
* available immediately.
*/
gpointer
g_async_queue_try_pop_unlocked (GAsyncQueue *queue)
{
g_return_val_if_fail (queue, NULL);
return g_async_queue_pop_intern_unlocked (queue, FALSE, -1);
}
/**
* g_async_queue_timeout_pop:
* @queue: a #GAsyncQueue
* @timeout: the number of microseconds to wait
*
* Pops data from the @queue. If the queue is empty, blocks for
* @timeout microseconds, or until data becomes available.
*
* If no data is received before the timeout, %NULL is returned.
*
* Returns: (nullable): data from the queue or %NULL, when no data is
* received before the timeout.
*/
gpointer
g_async_queue_timeout_pop (GAsyncQueue *queue,
guint64 timeout)
{
gint64 end_time = g_get_monotonic_time () + timeout;
gpointer retval;
g_return_val_if_fail (queue != NULL, NULL);
g_mutex_lock (&queue->mutex);
retval = g_async_queue_pop_intern_unlocked (queue, TRUE, end_time);
g_mutex_unlock (&queue->mutex);
return retval;
}
/**
* g_async_queue_timeout_pop_unlocked:
* @queue: a #GAsyncQueue
* @timeout: the number of microseconds to wait
*
* Pops data from the @queue. If the queue is empty, blocks for
* @timeout microseconds, or until data becomes available.
*
* If no data is received before the timeout, %NULL is returned.
*
* This function must be called while holding the @queue's lock.
*
* Returns: (nullable): data from the queue or %NULL, when no data is
* received before the timeout.
*/
gpointer
g_async_queue_timeout_pop_unlocked (GAsyncQueue *queue,
guint64 timeout)
{
gint64 end_time = g_get_monotonic_time () + timeout;
g_return_val_if_fail (queue != NULL, NULL);
return g_async_queue_pop_intern_unlocked (queue, TRUE, end_time);
}
/**
* g_async_queue_timed_pop:
* @queue: a #GAsyncQueue
* @end_time: a #GTimeVal, determining the final time
*
* Pops data from the @queue. If the queue is empty, blocks until
* @end_time or until data becomes available.
*
* If no data is received before @end_time, %NULL is returned.
*
* To easily calculate @end_time, a combination of g_get_real_time()
* and g_time_val_add() can be used.
*
* Returns: (nullable): data from the queue or %NULL, when no data is
* received before @end_time.
*
* Deprecated: use g_async_queue_timeout_pop().
*/
G_GNUC_BEGIN_IGNORE_DEPRECATIONS
gpointer
g_async_queue_timed_pop (GAsyncQueue *queue,
GTimeVal *end_time)
{
gint64 m_end_time;
gpointer retval;
g_return_val_if_fail (queue, NULL);
if (end_time != NULL)
{
m_end_time = g_get_monotonic_time () +
((gint64) end_time->tv_sec * G_USEC_PER_SEC + end_time->tv_usec - g_get_real_time ());
}
else
m_end_time = -1;
g_mutex_lock (&queue->mutex);
retval = g_async_queue_pop_intern_unlocked (queue, TRUE, m_end_time);
g_mutex_unlock (&queue->mutex);
return retval;
}
G_GNUC_END_IGNORE_DEPRECATIONS
/**
* g_async_queue_timed_pop_unlocked:
* @queue: a #GAsyncQueue
* @end_time: a #GTimeVal, determining the final time
*
* Pops data from the @queue. If the queue is empty, blocks until
* @end_time or until data becomes available.
*
* If no data is received before @end_time, %NULL is returned.
*
* To easily calculate @end_time, a combination of g_get_real_time()
* and g_time_val_add() can be used.
*
* This function must be called while holding the @queue's lock.
*
* Returns: (nullable): data from the queue or %NULL, when no data is
* received before @end_time.
*
* Deprecated: use g_async_queue_timeout_pop_unlocked().
*/
G_GNUC_BEGIN_IGNORE_DEPRECATIONS
gpointer
g_async_queue_timed_pop_unlocked (GAsyncQueue *queue,
GTimeVal *end_time)
{
gint64 m_end_time;
g_return_val_if_fail (queue, NULL);
if (end_time != NULL)
{
m_end_time = g_get_monotonic_time () +
((gint64) end_time->tv_sec * G_USEC_PER_SEC + end_time->tv_usec - g_get_real_time ());
}
else
m_end_time = -1;
return g_async_queue_pop_intern_unlocked (queue, TRUE, m_end_time);
}
G_GNUC_END_IGNORE_DEPRECATIONS
/**
* g_async_queue_length:
* @queue: a #GAsyncQueue.
*
* Returns the length of the queue.
*
* Actually this function returns the number of data items in
* the queue minus the number of waiting threads, so a negative
* value means waiting threads, and a positive value means available
* entries in the @queue. A return value of 0 could mean n entries
* in the queue and n threads waiting. This can happen due to locking
* of the queue or due to scheduling.
*
* Returns: the length of the @queue
*/
gint
g_async_queue_length (GAsyncQueue *queue)
{
gint retval;
g_return_val_if_fail (queue, 0);
g_mutex_lock (&queue->mutex);
retval = queue->queue.length - queue->waiting_threads;
g_mutex_unlock (&queue->mutex);
return retval;
}
/**
* g_async_queue_length_unlocked:
* @queue: a #GAsyncQueue
*
* Returns the length of the queue.
*
* Actually this function returns the number of data items in
* the queue minus the number of waiting threads, so a negative
* value means waiting threads, and a positive value means available
* entries in the @queue. A return value of 0 could mean n entries
* in the queue and n threads waiting. This can happen due to locking
* of the queue or due to scheduling.
*
* This function must be called while holding the @queue's lock.
*
* Returns: the length of the @queue.
*/
gint
g_async_queue_length_unlocked (GAsyncQueue *queue)
{
g_return_val_if_fail (queue, 0);
return queue->queue.length - queue->waiting_threads;
}
/**
* g_async_queue_sort:
* @queue: a #GAsyncQueue
* @func: the #GCompareDataFunc is used to sort @queue
* @user_data: user data passed to @func
*
* Sorts @queue using @func.
*
* The sort function @func is passed two elements of the @queue.
* It should return 0 if they are equal, a negative value if the
* first element should be higher in the @queue or a positive value
* if the first element should be lower in the @queue than the second
* element.
*
* This function will lock @queue before it sorts the queue and unlock
* it when it is finished.
*
* If you were sorting a list of priority numbers to make sure the
* lowest priority would be at the top of the queue, you could use:
* |[<!-- language="C" -->
* gint32 id1;
* gint32 id2;
*
* id1 = GPOINTER_TO_INT (element1);
* id2 = GPOINTER_TO_INT (element2);
*
* return (id1 > id2 ? +1 : id1 == id2 ? 0 : -1);
* ]|
*
* Since: 2.10
*/
void
g_async_queue_sort (GAsyncQueue *queue,
GCompareDataFunc func,
gpointer user_data)
{
g_return_if_fail (queue != NULL);
g_return_if_fail (func != NULL);
g_mutex_lock (&queue->mutex);
g_async_queue_sort_unlocked (queue, func, user_data);
g_mutex_unlock (&queue->mutex);
}
/**
* g_async_queue_sort_unlocked:
* @queue: a #GAsyncQueue
* @func: the #GCompareDataFunc is used to sort @queue
* @user_data: user data passed to @func
*
* Sorts @queue using @func.
*
* The sort function @func is passed two elements of the @queue.
* It should return 0 if they are equal, a negative value if the
* first element should be higher in the @queue or a positive value
* if the first element should be lower in the @queue than the second
* element.
*
* This function must be called while holding the @queue's lock.
*
* Since: 2.10
*/
void
g_async_queue_sort_unlocked (GAsyncQueue *queue,
GCompareDataFunc func,
gpointer user_data)
{
SortData sd;
g_return_if_fail (queue != NULL);
g_return_if_fail (func != NULL);
sd.func = func;
sd.user_data = user_data;
g_queue_sort (&queue->queue,
(GCompareDataFunc)g_async_queue_invert_compare,
&sd);
}
/**
* g_async_queue_remove:
* @queue: a #GAsyncQueue
* @item: the data to remove from the @queue
*
* Remove an item from the queue.
*
* Returns: %TRUE if the item was removed
*
* Since: 2.46
*/
gboolean
g_async_queue_remove (GAsyncQueue *queue,
gpointer item)
{
gboolean ret;
g_return_val_if_fail (queue != NULL, FALSE);
g_return_val_if_fail (item != NULL, FALSE);
g_mutex_lock (&queue->mutex);
ret = g_async_queue_remove_unlocked (queue, item);
g_mutex_unlock (&queue->mutex);
return ret;
}
/**
* g_async_queue_remove_unlocked:
* @queue: a #GAsyncQueue
* @item: the data to remove from the @queue
*
* Remove an item from the queue.
*
* This function must be called while holding the @queue's lock.
*
* Returns: %TRUE if the item was removed
*
* Since: 2.46
*/
gboolean
g_async_queue_remove_unlocked (GAsyncQueue *queue,
gpointer item)
{
g_return_val_if_fail (queue != NULL, FALSE);
g_return_val_if_fail (item != NULL, FALSE);
return g_queue_remove (&queue->queue, item);
}
/**
* g_async_queue_push_front:
* @queue: a #GAsyncQueue
* @item: data to push into the @queue
*
* Pushes the @item into the @queue. @item must not be %NULL.
* In contrast to g_async_queue_push(), this function
* pushes the new item ahead of the items already in the queue,
* so that it will be the next one to be popped off the queue.
*
* Since: 2.46
*/
void
g_async_queue_push_front (GAsyncQueue *queue,
gpointer item)
{
g_return_if_fail (queue != NULL);
g_return_if_fail (item != NULL);
g_mutex_lock (&queue->mutex);
g_async_queue_push_front_unlocked (queue, item);
g_mutex_unlock (&queue->mutex);
}
/**
* g_async_queue_push_front_unlocked:
* @queue: a #GAsyncQueue
* @item: data to push into the @queue
*
* Pushes the @item into the @queue. @item must not be %NULL.
* In contrast to g_async_queue_push_unlocked(), this function
* pushes the new item ahead of the items already in the queue,
* so that it will be the next one to be popped off the queue.
*
* This function must be called while holding the @queue's lock.
*
* Since: 2.46
*/
void
g_async_queue_push_front_unlocked (GAsyncQueue *queue,
gpointer item)
{
g_return_if_fail (queue != NULL);
g_return_if_fail (item != NULL);
g_queue_push_tail (&queue->queue, item);
if (queue->waiting_threads > 0)
g_cond_signal (&queue->cond);
}
/*
* Private API
*/
GMutex *
_g_async_queue_get_mutex (GAsyncQueue *queue)
{
g_return_val_if_fail (queue, NULL);
return &queue->mutex;
}