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/* Reading C# .resources files.
Copyright (C) 2003-2004, 2006-2008, 2010-2011, 2020 Free Software Foundation, Inc.
Written by Bruno Haible <bruno@clisp.org>, 2003.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>. */
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
/* Specification. */
#include "read-resources.h"
#include <errno.h>
#include <stdbool.h>
#include <stdlib.h>
#include <stdio.h>
#include "msgunfmt.h"
#include "relocatable.h"
#include "csharpexec.h"
#include "spawn-pipe.h"
#include "wait-process.h"
#include "read-catalog.h"
#include "read-po.h"
#include "message.h"
#include "concat-filename.h"
#include "error.h"
#include "gettext.h"
#define _(str) gettext (str)
/* A .resources file has such a complex format that it's most easily read
through the C# class ResourceReader. So we start a C# process to execute
the DumpResource program, and read its output, which is .po format without
comments. */
struct locals
{
/* OUT */
msgdomain_list_ty *mdlp;
};
static bool
execute_and_read_po_output (const char *progname,
const char *prog_path,
const char * const *prog_argv,
void *private_data)
{
struct locals *l = (struct locals *) private_data;
pid_t child;
int fd[1];
FILE *fp;
int exitstatus;
/* Open a pipe to the C# execution engine. */
child = create_pipe_in (progname, prog_path, prog_argv, NULL,
NULL, false, true, true, fd);
fp = fdopen (fd[0], "r");
if (fp == NULL)
error (EXIT_FAILURE, errno, _("fdopen() failed"));
/* Read the message list. */
l->mdlp = read_catalog_stream (fp, "(pipe)", "(pipe)", &input_format_po);
fclose (fp);
/* Remove zombie process from process list, and retrieve exit status. */
exitstatus =
wait_subprocess (child, progname, false, false, true, true, NULL);
if (exitstatus != 0)
error (EXIT_FAILURE, 0, _("%s subprocess failed with exit code %d"),
progname, exitstatus);
return false;
}
void
read_resources_file (message_list_ty *mlp, const char *filename)
{
const char *args[2];
const char *gettextexedir;
const char *gettextlibdir;
char *assembly_path;
const char *libdirs[1];
struct locals locals;
/* Prepare arguments. */
args[0] = filename;
args[1] = NULL;
/* Make it possible to override the .exe location. This is
necessary for running the testsuite before "make install". */
gettextexedir = getenv ("GETTEXTCSHARPEXEDIR");
if (gettextexedir == NULL || gettextexedir[0] == '\0')
gettextexedir = relocate (LIBDIR "/gettext");
/* Make it possible to override the .dll location. This is
necessary for running the testsuite before "make install". */
gettextlibdir = getenv ("GETTEXTCSHARPLIBDIR");
if (gettextlibdir == NULL || gettextlibdir[0] == '\0')
gettextlibdir = relocate (LIBDIR);
/* Dump the resource and retrieve the resulting output. */
assembly_path =
xconcatenated_filename (gettextexedir, "msgunfmt.net", ".exe");
libdirs[0] = gettextlibdir;
if (execute_csharp_program (assembly_path, libdirs, 1,
args,
verbose, false,
execute_and_read_po_output, &locals))
/* An error message should already have been provided. */
exit (EXIT_FAILURE);
/* Add the output to mlp. */
{
message_list_ty *read_mlp = locals.mdlp->item[0]->messages;
size_t j;
for (j = 0; j < read_mlp->nitems; j++)
message_list_append (mlp, read_mlp->item[j]);
}
free (assembly_path);
}