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/**********
This library is free software; you can redistribute it and/or modify it under
the terms of the GNU Lesser General Public License as published by the
Free Software Foundation; either version 3 of the License, or (at your
option) any later version. (See <http://www.gnu.org/copyleft/lesser.html>.)
This library is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
more details.
You should have received a copy of the GNU Lesser General Public License
along with this library; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
**********/
// "liveMedia"
// Copyright (c) 1996-2020 Live Networks, Inc. All rights reserved.
// A template for a MediaSource encapsulating an audio/video input device
//
// NOTE: Sections of this code labeled "%%% TO BE WRITTEN %%%" are incomplete, and need to be written by the programmer
// (depending on the features of the particular device).
// Implementation
#include "DeviceSource.hh"
#include <GroupsockHelper.hh> // for "gettimeofday()"
DeviceSource*
DeviceSource::createNew(UsageEnvironment& env,
DeviceParameters params) {
return new DeviceSource(env, params);
}
EventTriggerId DeviceSource::eventTriggerId = 0;
unsigned DeviceSource::referenceCount = 0;
DeviceSource::DeviceSource(UsageEnvironment& env,
DeviceParameters params)
: FramedSource(env), fParams(params) {
if (referenceCount == 0) {
// Any global initialization of the device would be done here:
//%%% TO BE WRITTEN %%%
}
++referenceCount;
// Any instance-specific initialization of the device would be done here:
//%%% TO BE WRITTEN %%%
// We arrange here for our "deliverFrame" member function to be called
// whenever the next frame of data becomes available from the device.
//
// If the device can be accessed as a readable socket, then one easy way to do this is using a call to
// envir().taskScheduler().turnOnBackgroundReadHandling( ... )
// (See examples of this call in the "liveMedia" directory.)
//
// If, however, the device *cannot* be accessed as a readable socket, then instead we can implement it using 'event triggers':
// Create an 'event trigger' for this device (if it hasn't already been done):
if (eventTriggerId == 0) {
eventTriggerId = envir().taskScheduler().createEventTrigger(deliverFrame0);
}
}
DeviceSource::~DeviceSource() {
// Any instance-specific 'destruction' (i.e., resetting) of the device would be done here:
//%%% TO BE WRITTEN %%%
--referenceCount;
if (referenceCount == 0) {
// Any global 'destruction' (i.e., resetting) of the device would be done here:
//%%% TO BE WRITTEN %%%
// Reclaim our 'event trigger'
envir().taskScheduler().deleteEventTrigger(eventTriggerId);
eventTriggerId = 0;
}
}
void DeviceSource::doGetNextFrame() {
// This function is called (by our 'downstream' object) when it asks for new data.
// Note: If, for some reason, the source device stops being readable (e.g., it gets closed), then you do the following:
if (0 /* the source stops being readable */ /*%%% TO BE WRITTEN %%%*/) {
handleClosure();
return;
}
// If a new frame of data is immediately available to be delivered, then do this now:
if (0 /* a new frame of data is immediately available to be delivered*/ /*%%% TO BE WRITTEN %%%*/) {
deliverFrame();
}
// No new data is immediately available to be delivered. We don't do anything more here.
// Instead, our event trigger must be called (e.g., from a separate thread) when new data becomes available.
}
void DeviceSource::deliverFrame0(void* clientData) {
((DeviceSource*)clientData)->deliverFrame();
}
void DeviceSource::deliverFrame() {
// This function is called when new frame data is available from the device.
// We deliver this data by copying it to the 'downstream' object, using the following parameters (class members):
// 'in' parameters (these should *not* be modified by this function):
// fTo: The frame data is copied to this address.
// (Note that the variable "fTo" is *not* modified. Instead,
// the frame data is copied to the address pointed to by "fTo".)
// fMaxSize: This is the maximum number of bytes that can be copied
// (If the actual frame is larger than this, then it should
// be truncated, and "fNumTruncatedBytes" set accordingly.)
// 'out' parameters (these are modified by this function):
// fFrameSize: Should be set to the delivered frame size (<= fMaxSize).
// fNumTruncatedBytes: Should be set iff the delivered frame would have been
// bigger than "fMaxSize", in which case it's set to the number of bytes
// that have been omitted.
// fPresentationTime: Should be set to the frame's presentation time
// (seconds, microseconds). This time must be aligned with 'wall-clock time' - i.e., the time that you would get
// by calling "gettimeofday()".
// fDurationInMicroseconds: Should be set to the frame's duration, if known.
// If, however, the device is a 'live source' (e.g., encoded from a camera or microphone), then we probably don't need
// to set this variable, because - in this case - data will never arrive 'early'.
// Note the code below.
if (!isCurrentlyAwaitingData()) return; // we're not ready for the data yet
u_int8_t* newFrameDataStart = (u_int8_t*)0xDEADBEEF; //%%% TO BE WRITTEN %%%
unsigned newFrameSize = 0; //%%% TO BE WRITTEN %%%
// Deliver the data here:
if (newFrameSize > fMaxSize) {
fFrameSize = fMaxSize;
fNumTruncatedBytes = newFrameSize - fMaxSize;
} else {
fFrameSize = newFrameSize;
}
gettimeofday(&fPresentationTime, NULL); // If you have a more accurate time - e.g., from an encoder - then use that instead.
// If the device is *not* a 'live source' (e.g., it comes instead from a file or buffer), then set "fDurationInMicroseconds" here.
memmove(fTo, newFrameDataStart, fFrameSize);
// After delivering the data, inform the reader that it is now available:
FramedSource::afterGetting(this);
}
// The following code would be called to signal that a new frame of data has become available.
// This (unlike other "LIVE555 Streaming Media" library code) may be called from a separate thread.
// (Note, however, that "triggerEvent()" cannot be called with the same 'event trigger id' from different threads.
// Also, if you want to have multiple device threads, each one using a different 'event trigger id', then you will need
// to make "eventTriggerId" a non-static member variable of "DeviceSource".)
void signalNewFrameData() {
TaskScheduler* ourScheduler = NULL; //%%% TO BE WRITTEN %%%
DeviceSource* ourDevice = NULL; //%%% TO BE WRITTEN %%%
if (ourScheduler != NULL) { // sanity check
ourScheduler->triggerEvent(DeviceSource::eventTriggerId, ourDevice);
}
}