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/**********
This library is free software; you can redistribute it and/or modify it under
the terms of the GNU Lesser General Public License as published by the
Free Software Foundation; either version 3 of the License, or (at your
option) any later version. (See <http://www.gnu.org/copyleft/lesser.html>.)
This library is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
more details.
You should have received a copy of the GNU Lesser General Public License
along with this library; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
**********/
// "liveMedia"
// Copyright (c) 1996-2020 Live Networks, Inc. All rights reserved.
// A generic media server class, used to implement a RTSP server, and any other server that uses
// "ServerMediaSession" objects to describe media to be served.
// C++ header
#ifndef _GENERIC_MEDIA_SERVER_HH
#define _GENERIC_MEDIA_SERVER_HH
#ifndef _MEDIA_HH
#include "Media.hh"
#endif
#ifndef _SERVER_MEDIA_SESSION_HH
#include "ServerMediaSession.hh"
#endif
#ifndef REQUEST_BUFFER_SIZE
#define REQUEST_BUFFER_SIZE 20000 // for incoming requests
#endif
#ifndef RESPONSE_BUFFER_SIZE
#define RESPONSE_BUFFER_SIZE 20000
#endif
class GenericMediaServer: public Medium {
public:
void addServerMediaSession(ServerMediaSession* serverMediaSession);
virtual ServerMediaSession*
lookupServerMediaSession(char const* streamName, Boolean isFirstLookupInSession = True);
void removeServerMediaSession(ServerMediaSession* serverMediaSession);
// Removes the "ServerMediaSession" object from our lookup table, so it will no longer be accessible by new clients.
// (However, any *existing* client sessions that use this "ServerMediaSession" object will continue streaming.
// The "ServerMediaSession" object will not get deleted until all of these client sessions have closed.)
// (To both delete the "ServerMediaSession" object *and* close all client sessions that use it,
// call "deleteServerMediaSession(serverMediaSession)" instead.)
virtual void removeServerMediaSession(char const* streamName);
// ditto
void closeAllClientSessionsForServerMediaSession(ServerMediaSession* serverMediaSession);
// Closes (from the server) all client sessions that are currently using this "ServerMediaSession" object.
// Note, however, that the "ServerMediaSession" object remains accessible by new clients.
virtual void closeAllClientSessionsForServerMediaSession(char const* streamName);
// ditto
void deleteServerMediaSession(ServerMediaSession* serverMediaSession);
// Equivalent to:
// "closeAllClientSessionsForServerMediaSession(serverMediaSession); removeServerMediaSession(serverMediaSession);"
virtual void deleteServerMediaSession(char const* streamName);
// Equivalent to:
// "closeAllClientSessionsForServerMediaSession(streamName); removeServerMediaSession(streamName);
unsigned numClientSessions() const { return fClientSessions->numEntries(); }
protected:
GenericMediaServer(UsageEnvironment& env, int ourSocket, Port ourPort,
unsigned reclamationSeconds);
// If "reclamationSeconds" > 0, then the "ClientSession" state for each client will get
// reclaimed if no activity from the client is detected in at least "reclamationSeconds".
// we're an abstract base class
virtual ~GenericMediaServer();
void cleanup(); // MUST be called in the destructor of any subclass of us
static int setUpOurSocket(UsageEnvironment& env, Port& ourPort);
static void incomingConnectionHandler(void*, int /*mask*/);
void incomingConnectionHandler();
void incomingConnectionHandlerOnSocket(int serverSocket);
public: // should be protected, but some old compilers complain otherwise
// The state of a TCP connection used by a client:
class ClientConnection {
protected:
ClientConnection(GenericMediaServer& ourServer, int clientSocket, struct sockaddr_in clientAddr);
virtual ~ClientConnection();
UsageEnvironment& envir() { return fOurServer.envir(); }
void closeSockets();
static void incomingRequestHandler(void*, int /*mask*/);
void incomingRequestHandler();
virtual void handleRequestBytes(int newBytesRead) = 0;
void resetRequestBuffer();
protected:
friend class GenericMediaServer;
friend class ClientSession;
friend class RTSPServer; // needed to make some broken Windows compilers work; remove this in the future when we end support for Windows
GenericMediaServer& fOurServer;
int fOurSocket;
struct sockaddr_in fClientAddr;
unsigned char fRequestBuffer[REQUEST_BUFFER_SIZE];
unsigned char fResponseBuffer[RESPONSE_BUFFER_SIZE];
unsigned fRequestBytesAlreadySeen, fRequestBufferBytesLeft;
};
// The state of an individual client session (using one or more sequential TCP connections) handled by a server:
class ClientSession {
protected:
ClientSession(GenericMediaServer& ourServer, u_int32_t sessionId);
virtual ~ClientSession();
UsageEnvironment& envir() { return fOurServer.envir(); }
void noteLiveness();
static void noteClientLiveness(ClientSession* clientSession);
static void livenessTimeoutTask(ClientSession* clientSession);
protected:
friend class GenericMediaServer;
friend class ClientConnection;
GenericMediaServer& fOurServer;
u_int32_t fOurSessionId;
ServerMediaSession* fOurServerMediaSession;
TaskToken fLivenessCheckTask;
};
protected:
virtual ClientConnection* createNewClientConnection(int clientSocket, struct sockaddr_in clientAddr) = 0;
virtual ClientSession* createNewClientSession(u_int32_t sessionId) = 0;
ClientSession* createNewClientSessionWithId();
// Generates a new (unused) random session id, and calls the "createNewClientSession()"
// virtual function with this session id as parameter.
// Lookup a "ClientSession" object by sessionId (integer, and string):
ClientSession* lookupClientSession(u_int32_t sessionId);
ClientSession* lookupClientSession(char const* sessionIdStr);
// An iterator over our "ServerMediaSession" objects:
class ServerMediaSessionIterator {
public:
ServerMediaSessionIterator(GenericMediaServer& server);
virtual ~ServerMediaSessionIterator();
ServerMediaSession* next();
private:
HashTable::Iterator* fOurIterator;
};
protected:
friend class ClientConnection;
friend class ClientSession;
friend class ServerMediaSessionIterator;
int fServerSocket;
Port fServerPort;
unsigned fReclamationSeconds;
private:
HashTable* fServerMediaSessions; // maps 'stream name' strings to "ServerMediaSession" objects
HashTable* fClientConnections; // the "ClientConnection" objects that we're using
HashTable* fClientSessions; // maps 'session id' strings to "ClientSession" objects
u_int32_t fPreviousClientSessionId;
};
// A data structure used for optional user/password authentication:
class UserAuthenticationDatabase {
public:
UserAuthenticationDatabase(char const* realm = NULL,
Boolean passwordsAreMD5 = False);
// If "passwordsAreMD5" is True, then each password stored into, or removed from,
// the database is actually the value computed
// by md5(<username>:<realm>:<actual-password>)
virtual ~UserAuthenticationDatabase();
virtual void addUserRecord(char const* username, char const* password);
virtual void removeUserRecord(char const* username);
virtual char const* lookupPassword(char const* username);
// returns NULL if the user name was not present
char const* realm() { return fRealm; }
Boolean passwordsAreMD5() { return fPasswordsAreMD5; }
protected:
HashTable* fTable;
char* fRealm;
Boolean fPasswordsAreMD5;
};
#endif