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/**********
This library is free software; you can redistribute it and/or modify it under
the terms of the GNU Lesser General Public License as published by the
Free Software Foundation; either version 3 of the License, or (at your
option) any later version. (See <http://www.gnu.org/copyleft/lesser.html>.)
This library is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
more details.
You should have received a copy of the GNU Lesser General Public License
along with this library; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
**********/
// Copyright (c) 1996-2020, Live Networks, Inc. All rights reserved
// A demo application that receives a UDP multicast stream, replicates it (using the "StreamReplicator" class),
// and retransmits one replica stream to another (multicast or unicast) address & port,
// and writes the other replica stream to a file.
//
// main program
#include <liveMedia.hh>
#include "BasicUsageEnvironment.hh"
#include "GroupsockHelper.hh"
UsageEnvironment* env;
// To receive a "source-specific multicast" (SSM) stream, uncomment this:
//#define USE_SSM 1
void startReplicaUDPSink(StreamReplicator* replicator, char const* outputAddressStr, portNumBits outputPortNum); // forward
void startReplicaFileSink(StreamReplicator* replicator, char const* outputFileName); // forward
int main(int argc, char** argv) {
// Begin by setting up our usage environment:
TaskScheduler* scheduler = BasicTaskScheduler::createNew();
env = BasicUsageEnvironment::createNew(*scheduler);
// Create a 'groupsock' for the input multicast group,port:
char const* inputAddressStr
#ifdef USE_SSM
= "232.255.42.42";
#else
= "239.255.42.42";
#endif
struct in_addr inputAddress;
inputAddress.s_addr = our_inet_addr(inputAddressStr);
Port const inputPort(8888);
unsigned char const inputTTL = 0; // we're only reading from this mcast group
#ifdef USE_SSM
char* sourceAddressStr = "aaa.bbb.ccc.ddd";
// replace this with the real source address
struct in_addr sourceFilterAddress;
sourceFilterAddress.s_addr = our_inet_addr(sourceAddressStr);
Groupsock inputGroupsock(*env, inputAddress, sourceFilterAddress, inputPort);
#else
Groupsock inputGroupsock(*env, inputAddress, inputPort, inputTTL);
#endif
// Then create a liveMedia 'source' object, encapsulating this groupsock:
FramedSource* source = BasicUDPSource::createNew(*env, &inputGroupsock);
// And feed this into a 'stream replicator':
StreamReplicator* replicator = StreamReplicator::createNew(*env, source);
// Then create a network (UDP) 'sink' object to receive a replica of the input stream, and start it.
// If you wish, you can duplicate this line - with different network addresses and ports - to create multiple output UDP streams:
startReplicaUDPSink(replicator, "239.255.43.43", 4444);
// Then create a file 'sink' object to receive a replica of the input stream, and start it.
// If you wish, you can duplicate this line - with a different file name - to create multiple output files:
startReplicaFileSink(replicator, "test.out");
// Finally, enter the 'event loop' (which is where most of the 'real work' in a LIVE555-based application gets done):
env->taskScheduler().doEventLoop(); // does not return
return 0; // only to prevent compiler warning
}
void startReplicaUDPSink(StreamReplicator* replicator, char const* outputAddressStr, portNumBits outputPortNum) {
// Begin by creating an input stream from our replicator:
FramedSource* source = replicator->createStreamReplica();
// Create a 'groupsock' for the destination address and port:
struct in_addr outputAddress;
outputAddress.s_addr = our_inet_addr(outputAddressStr);
Port const outputPort(outputPortNum);
unsigned char const outputTTL = 255;
Groupsock* outputGroupsock = new Groupsock(*env, outputAddress, outputPort, outputTTL);
// Then create a liveMedia 'sink' object, encapsulating this groupsock:
unsigned const maxPacketSize = 65536; // allow for large UDP packets
MediaSink* sink = BasicUDPSink::createNew(*env, outputGroupsock, maxPacketSize);
// Now, start playing, feeding the sink object from the source:
sink->startPlaying(*source, NULL, NULL);
}
void startReplicaFileSink(StreamReplicator* replicator, char const* outputFileName) {
// Begin by creating an input stream from our replicator:
FramedSource* source = replicator->createStreamReplica();
// Then create a 'file sink' object to receive thie replica stream:
MediaSink* sink = FileSink::createNew(*env, outputFileName);
// Now, start playing, feeding the sink object from the source:
sink->startPlaying(*source, NULL, NULL);
}