blob: eb1fdf90fe1dac9f4a306d62fe41df9a99ccd01c [file] [log] [blame]
/**********
This library is free software; you can redistribute it and/or modify it under
the terms of the GNU Lesser General Public License as published by the
Free Software Foundation; either version 3 of the License, or (at your
option) any later version. (See <http://www.gnu.org/copyleft/lesser.html>.)
This library is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
more details.
You should have received a copy of the GNU Lesser General Public License
along with this library; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
**********/
// "liveMedia"
// Copyright (c) 1996-2020 Live Networks, Inc. All rights reserved.
// A sink representing a TCP output stream
// C++ header
#ifndef _TCP_STREAM_SINK_HH
#define _TCP_STREAM_SINK_HH
#ifndef _MEDIA_SINK_HH
#include "MediaSink.hh"
#endif
#define TCP_STREAM_SINK_BUFFER_SIZE 10000
class TCPStreamSink: public MediaSink {
public:
static TCPStreamSink* createNew(UsageEnvironment& env, int socketNum);
// "socketNum" is the socket number of an existing, writable TCP socket (which should be non-blocking).
// The caller is responsible for closing this socket later (when this object no longer exists).
protected:
TCPStreamSink(UsageEnvironment& env, int socketNum); // called only by "createNew()"
virtual ~TCPStreamSink();
protected:
// Redefined virtual functions:
virtual Boolean continuePlaying();
private:
void processBuffer(); // common routine, called from both the 'socket writable' and 'incoming data' handlers below
static void socketWritableHandler(void* clientData, int mask);
void socketWritableHandler1();
static void afterGettingFrame(void* clientData, unsigned frameSize, unsigned numTruncatedBytes,
struct timeval /*presentationTime*/, unsigned /*durationInMicroseconds*/);
void afterGettingFrame(unsigned frameSize, unsigned numTruncatedBytes);
static void ourOnSourceClosure(void* clientData);
void ourOnSourceClosure1();
unsigned numUnwrittenBytes() const { return fUnwrittenBytesEnd - fUnwrittenBytesStart; }
unsigned freeBufferSpace() const { return TCP_STREAM_SINK_BUFFER_SIZE - fUnwrittenBytesEnd; }
private:
unsigned char fBuffer[TCP_STREAM_SINK_BUFFER_SIZE];
unsigned fUnwrittenBytesStart, fUnwrittenBytesEnd;
Boolean fInputSourceIsOpen, fOutputSocketIsWritable;
int fOutputSocketNum;
};
#endif