blob: 657b6dc591ed407fc0d52cda07ff1b42ec8e944a [file] [log] [blame]
/*** Autogenerated by WIDL 6.4 from include/d3d11_3.idl - Do not edit ***/
#ifdef _WIN32
#ifndef __REQUIRED_RPCNDR_H_VERSION__
#define __REQUIRED_RPCNDR_H_VERSION__ 475
#endif
#include <rpc.h>
#include <rpcndr.h>
#endif
#ifndef COM_NO_WINDOWS_H
#include <windows.h>
#include <ole2.h>
#endif
#ifndef __d3d11_3_h__
#define __d3d11_3_h__
/* Forward declarations */
#ifndef __ID3D11Texture2D1_FWD_DEFINED__
#define __ID3D11Texture2D1_FWD_DEFINED__
typedef interface ID3D11Texture2D1 ID3D11Texture2D1;
#ifdef __cplusplus
interface ID3D11Texture2D1;
#endif /* __cplusplus */
#endif
#ifndef __ID3D11Texture3D1_FWD_DEFINED__
#define __ID3D11Texture3D1_FWD_DEFINED__
typedef interface ID3D11Texture3D1 ID3D11Texture3D1;
#ifdef __cplusplus
interface ID3D11Texture3D1;
#endif /* __cplusplus */
#endif
#ifndef __ID3D11RasterizerState2_FWD_DEFINED__
#define __ID3D11RasterizerState2_FWD_DEFINED__
typedef interface ID3D11RasterizerState2 ID3D11RasterizerState2;
#ifdef __cplusplus
interface ID3D11RasterizerState2;
#endif /* __cplusplus */
#endif
#ifndef __ID3D11ShaderResourceView1_FWD_DEFINED__
#define __ID3D11ShaderResourceView1_FWD_DEFINED__
typedef interface ID3D11ShaderResourceView1 ID3D11ShaderResourceView1;
#ifdef __cplusplus
interface ID3D11ShaderResourceView1;
#endif /* __cplusplus */
#endif
#ifndef __ID3D11RenderTargetView1_FWD_DEFINED__
#define __ID3D11RenderTargetView1_FWD_DEFINED__
typedef interface ID3D11RenderTargetView1 ID3D11RenderTargetView1;
#ifdef __cplusplus
interface ID3D11RenderTargetView1;
#endif /* __cplusplus */
#endif
#ifndef __ID3D11UnorderedAccessView1_FWD_DEFINED__
#define __ID3D11UnorderedAccessView1_FWD_DEFINED__
typedef interface ID3D11UnorderedAccessView1 ID3D11UnorderedAccessView1;
#ifdef __cplusplus
interface ID3D11UnorderedAccessView1;
#endif /* __cplusplus */
#endif
#ifndef __ID3D11Query1_FWD_DEFINED__
#define __ID3D11Query1_FWD_DEFINED__
typedef interface ID3D11Query1 ID3D11Query1;
#ifdef __cplusplus
interface ID3D11Query1;
#endif /* __cplusplus */
#endif
#ifndef __ID3D11DeviceContext3_FWD_DEFINED__
#define __ID3D11DeviceContext3_FWD_DEFINED__
typedef interface ID3D11DeviceContext3 ID3D11DeviceContext3;
#ifdef __cplusplus
interface ID3D11DeviceContext3;
#endif /* __cplusplus */
#endif
#ifndef __ID3D11Fence_FWD_DEFINED__
#define __ID3D11Fence_FWD_DEFINED__
typedef interface ID3D11Fence ID3D11Fence;
#ifdef __cplusplus
interface ID3D11Fence;
#endif /* __cplusplus */
#endif
#ifndef __ID3D11DeviceContext4_FWD_DEFINED__
#define __ID3D11DeviceContext4_FWD_DEFINED__
typedef interface ID3D11DeviceContext4 ID3D11DeviceContext4;
#ifdef __cplusplus
interface ID3D11DeviceContext4;
#endif /* __cplusplus */
#endif
#ifndef __ID3D11Device3_FWD_DEFINED__
#define __ID3D11Device3_FWD_DEFINED__
typedef interface ID3D11Device3 ID3D11Device3;
#ifdef __cplusplus
interface ID3D11Device3;
#endif /* __cplusplus */
#endif
/* Headers for imported files */
#include <oaidl.h>
#include <ocidl.h>
#include <dxgi1_3.h>
#include <d3dcommon.h>
#include <d3d11_2.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef enum D3D11_CONTEXT_TYPE {
D3D11_CONTEXT_TYPE_ALL = 0x0,
D3D11_CONTEXT_TYPE_3D = 0x1,
D3D11_CONTEXT_TYPE_COMPUTE = 0x2,
D3D11_CONTEXT_TYPE_COPY = 0x3,
D3D11_CONTEXT_TYPE_VIDEO = 0x4
} D3D11_CONTEXT_TYPE;
typedef enum D3D11_TEXTURE_LAYOUT {
D3D11_TEXTURE_LAYOUT_UNDEFINED = 0x0,
D3D11_TEXTURE_LAYOUT_ROW_MAJOR = 0x1,
D3D11_TEXTURE_LAYOUT_64K_STANDARD_SWIZZLE = 0x2
} D3D11_TEXTURE_LAYOUT;
typedef enum D3D11_CONSERVATIVE_RASTERIZATION_MODE {
D3D11_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0x0,
D3D11_CONSERVATIVE_RASTERIZATION_MODE_ON = 0x1
} D3D11_CONSERVATIVE_RASTERIZATION_MODE;
typedef enum D3D11_FENCE_FLAG {
D3D11_FENCE_FLAG_NONE = 0x1,
D3D11_FENCE_FLAG_SHARED = 0x2,
D3D11_FENCE_FLAG_SHARED_CROSS_ADAPTER = 0x4,
D3D11_FENCE_FLAG_NON_MONITORED = 0x8
} D3D11_FENCE_FLAG;
typedef struct D3D11_TEXTURE2D_DESC1 {
UINT Width;
UINT Height;
UINT MipLevels;
UINT ArraySize;
DXGI_FORMAT Format;
DXGI_SAMPLE_DESC SampleDesc;
D3D11_USAGE Usage;
UINT BindFlags;
UINT CPUAccessFlags;
UINT MiscFlags;
D3D11_TEXTURE_LAYOUT TextureLayout;
} D3D11_TEXTURE2D_DESC1;
typedef struct D3D11_TEXTURE3D_DESC1 {
UINT Width;
UINT Height;
UINT Depth;
UINT MipLevels;
DXGI_FORMAT Format;
D3D11_USAGE Usage;
UINT BindFlags;
UINT CPUAccessFlags;
UINT MiscFlags;
D3D11_TEXTURE_LAYOUT TextureLayout;
} D3D11_TEXTURE3D_DESC1;
typedef struct D3D11_RASTERIZER_DESC2 {
D3D11_FILL_MODE FillMode;
D3D11_CULL_MODE CullMode;
WINBOOL FrontCounterClockwise;
int DepthBias;
float DepthBiasClamp;
float SlopeScaledDepthBias;
WINBOOL DepthClipEnable;
WINBOOL ScissorEnable;
WINBOOL MultisampleEnable;
WINBOOL AntialiasedLineEnable;
UINT ForcedSampleCount;
D3D11_CONSERVATIVE_RASTERIZATION_MODE ConservativeRaster;
} D3D11_RASTERIZER_DESC2;
typedef struct D3D11_TEX2D_SRV1 {
UINT MostDetailedMip;
UINT MipLevels;
UINT PlaneSlice;
} D3D11_TEX2D_SRV1;
typedef struct D3D11_TEX2D_ARRAY_SRV1 {
UINT MostDetailedMip;
UINT MipLevels;
UINT FirstArraySlice;
UINT ArraySize;
UINT PlaneSlice;
} D3D11_TEX2D_ARRAY_SRV1;
typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC1 {
DXGI_FORMAT Format;
D3D11_SRV_DIMENSION ViewDimension;
__C89_NAMELESS union {
D3D11_BUFFER_SRV Buffer;
D3D11_TEX1D_SRV Texture1D;
D3D11_TEX1D_ARRAY_SRV Texture1DArray;
D3D11_TEX2D_SRV1 Texture2D;
D3D11_TEX2D_ARRAY_SRV1 Texture2DArray;
D3D11_TEX2DMS_SRV Texture2DMS;
D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray;
D3D11_TEX3D_SRV Texture3D;
D3D11_TEXCUBE_SRV TextureCube;
D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray;
D3D11_BUFFEREX_SRV BufferEx;
} __C89_NAMELESSUNIONNAME;
} D3D11_SHADER_RESOURCE_VIEW_DESC1;
typedef struct D3D11_TEX2D_RTV1 {
UINT MipSlice;
UINT PlaneSlice;
} D3D11_TEX2D_RTV1;
typedef struct D3D11_TEX2D_ARRAY_RTV1 {
UINT MipSlice;
UINT FirstArraySlice;
UINT ArraySize;
UINT PlaneSlice;
} D3D11_TEX2D_ARRAY_RTV1;
typedef struct D3D11_RENDER_TARGET_VIEW_DESC1 {
DXGI_FORMAT Format;
D3D11_RTV_DIMENSION ViewDimension;
__C89_NAMELESS union {
D3D11_BUFFER_RTV Buffer;
D3D11_TEX1D_RTV Texture1D;
D3D11_TEX1D_ARRAY_RTV Texture1DArray;
D3D11_TEX2D_RTV1 Texture2D;
D3D11_TEX2D_ARRAY_RTV1 Texture2DArray;
D3D11_TEX2DMS_RTV Texture2DMS;
D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray;
D3D11_TEX3D_RTV Texture3D;
} __C89_NAMELESSUNIONNAME;
} D3D11_RENDER_TARGET_VIEW_DESC1;
typedef struct D3D11_TEX2D_UAV1 {
UINT MipSlice;
UINT PlaneSlice;
} D3D11_TEX2D_UAV1;
typedef struct D3D11_TEX2D_ARRAY_UAV1 {
UINT MipSlice;
UINT FirstArraySlice;
UINT ArraySize;
UINT PlaneSlice;
} D3D11_TEX2D_ARRAY_UAV1;
typedef struct D3D11_UNORDERED_ACCESS_VIEW_DESC1 {
DXGI_FORMAT Format;
D3D11_UAV_DIMENSION ViewDimension;
__C89_NAMELESS union {
D3D11_BUFFER_UAV Buffer;
D3D11_TEX1D_UAV Texture1D;
D3D11_TEX1D_ARRAY_UAV Texture1DArray;
D3D11_TEX2D_UAV1 Texture2D;
D3D11_TEX2D_ARRAY_UAV1 Texture2DArray;
D3D11_TEX3D_UAV Texture3D;
} __C89_NAMELESSUNIONNAME;
} D3D11_UNORDERED_ACCESS_VIEW_DESC1;
typedef struct D3D11_QUERY_DESC1 {
D3D11_QUERY Query;
UINT MiscFlags;
D3D11_CONTEXT_TYPE ContextType;
} D3D11_QUERY_DESC1;
/*****************************************************************************
* ID3D11Texture2D1 interface
*/
#ifndef __ID3D11Texture2D1_INTERFACE_DEFINED__
#define __ID3D11Texture2D1_INTERFACE_DEFINED__
DEFINE_GUID(IID_ID3D11Texture2D1, 0x51218251, 0x1e33, 0x4617, 0x9c,0xcb, 0x4d,0x3a,0x43,0x67,0xe7,0xbb);
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("51218251-1e33-4617-9ccb-4d3a4367e7bb")
ID3D11Texture2D1 : public ID3D11Texture2D
{
virtual void STDMETHODCALLTYPE GetDesc1(
D3D11_TEXTURE2D_DESC1 *desc) = 0;
};
#ifdef __CRT_UUID_DECL
__CRT_UUID_DECL(ID3D11Texture2D1, 0x51218251, 0x1e33, 0x4617, 0x9c,0xcb, 0x4d,0x3a,0x43,0x67,0xe7,0xbb)
#endif
#else
typedef struct ID3D11Texture2D1Vtbl {
BEGIN_INTERFACE
/*** IUnknown methods ***/
HRESULT (STDMETHODCALLTYPE *QueryInterface)(
ID3D11Texture2D1 *This,
REFIID riid,
void **ppvObject);
ULONG (STDMETHODCALLTYPE *AddRef)(
ID3D11Texture2D1 *This);
ULONG (STDMETHODCALLTYPE *Release)(
ID3D11Texture2D1 *This);
/*** ID3D11DeviceChild methods ***/
void (STDMETHODCALLTYPE *GetDevice)(
ID3D11Texture2D1 *This,
ID3D11Device **ppDevice);
HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
ID3D11Texture2D1 *This,
REFGUID guid,
UINT *pDataSize,
void *pData);
HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
ID3D11Texture2D1 *This,
REFGUID guid,
UINT DataSize,
const void *pData);
HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
ID3D11Texture2D1 *This,
REFGUID guid,
const IUnknown *pData);
/*** ID3D11Resource methods ***/
void (STDMETHODCALLTYPE *GetType)(
ID3D11Texture2D1 *This,
D3D11_RESOURCE_DIMENSION *pResourceDimension);
void (STDMETHODCALLTYPE *SetEvictionPriority)(
ID3D11Texture2D1 *This,
UINT EvictionPriority);
UINT (STDMETHODCALLTYPE *GetEvictionPriority)(
ID3D11Texture2D1 *This);
/*** ID3D11Texture2D methods ***/
void (STDMETHODCALLTYPE *GetDesc)(
ID3D11Texture2D1 *This,
D3D11_TEXTURE2D_DESC *pDesc);
/*** ID3D11Texture2D1 methods ***/
void (STDMETHODCALLTYPE *GetDesc1)(
ID3D11Texture2D1 *This,
D3D11_TEXTURE2D_DESC1 *desc);
END_INTERFACE
} ID3D11Texture2D1Vtbl;
interface ID3D11Texture2D1 {
CONST_VTBL ID3D11Texture2D1Vtbl* lpVtbl;
};
#ifdef COBJMACROS
#ifndef WIDL_C_INLINE_WRAPPERS
/*** IUnknown methods ***/
#define ID3D11Texture2D1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
#define ID3D11Texture2D1_AddRef(This) (This)->lpVtbl->AddRef(This)
#define ID3D11Texture2D1_Release(This) (This)->lpVtbl->Release(This)
/*** ID3D11DeviceChild methods ***/
#define ID3D11Texture2D1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
#define ID3D11Texture2D1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
#define ID3D11Texture2D1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
#define ID3D11Texture2D1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
/*** ID3D11Resource methods ***/
#define ID3D11Texture2D1_GetType(This,pResourceDimension) (This)->lpVtbl->GetType(This,pResourceDimension)
#define ID3D11Texture2D1_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority)
#define ID3D11Texture2D1_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This)
/*** ID3D11Texture2D methods ***/
#define ID3D11Texture2D1_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
/*** ID3D11Texture2D1 methods ***/
#define ID3D11Texture2D1_GetDesc1(This,desc) (This)->lpVtbl->GetDesc1(This,desc)
#else
/*** IUnknown methods ***/
static FORCEINLINE HRESULT ID3D11Texture2D1_QueryInterface(ID3D11Texture2D1* This,REFIID riid,void **ppvObject) {
return This->lpVtbl->QueryInterface(This,riid,ppvObject);
}
static FORCEINLINE ULONG ID3D11Texture2D1_AddRef(ID3D11Texture2D1* This) {
return This->lpVtbl->AddRef(This);
}
static FORCEINLINE ULONG ID3D11Texture2D1_Release(ID3D11Texture2D1* This) {
return This->lpVtbl->Release(This);
}
/*** ID3D11DeviceChild methods ***/
static FORCEINLINE void ID3D11Texture2D1_GetDevice(ID3D11Texture2D1* This,ID3D11Device **ppDevice) {
This->lpVtbl->GetDevice(This,ppDevice);
}
static FORCEINLINE HRESULT ID3D11Texture2D1_GetPrivateData(ID3D11Texture2D1* This,REFGUID guid,UINT *pDataSize,void *pData) {
return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
}
static FORCEINLINE HRESULT ID3D11Texture2D1_SetPrivateData(ID3D11Texture2D1* This,REFGUID guid,UINT DataSize,const void *pData) {
return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
}
static FORCEINLINE HRESULT ID3D11Texture2D1_SetPrivateDataInterface(ID3D11Texture2D1* This,REFGUID guid,const IUnknown *pData) {
return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
}
/*** ID3D11Resource methods ***/
static FORCEINLINE void ID3D11Texture2D1_GetType(ID3D11Texture2D1* This,D3D11_RESOURCE_DIMENSION *pResourceDimension) {
This->lpVtbl->GetType(This,pResourceDimension);
}
static FORCEINLINE void ID3D11Texture2D1_SetEvictionPriority(ID3D11Texture2D1* This,UINT EvictionPriority) {
This->lpVtbl->SetEvictionPriority(This,EvictionPriority);
}
static FORCEINLINE UINT ID3D11Texture2D1_GetEvictionPriority(ID3D11Texture2D1* This) {
return This->lpVtbl->GetEvictionPriority(This);
}
/*** ID3D11Texture2D methods ***/
static FORCEINLINE void ID3D11Texture2D1_GetDesc(ID3D11Texture2D1* This,D3D11_TEXTURE2D_DESC *pDesc) {
This->lpVtbl->GetDesc(This,pDesc);
}
/*** ID3D11Texture2D1 methods ***/
static FORCEINLINE void ID3D11Texture2D1_GetDesc1(ID3D11Texture2D1* This,D3D11_TEXTURE2D_DESC1 *desc) {
This->lpVtbl->GetDesc1(This,desc);
}
#endif
#endif
#endif
#endif /* __ID3D11Texture2D1_INTERFACE_DEFINED__ */
/*****************************************************************************
* ID3D11Texture3D1 interface
*/
#ifndef __ID3D11Texture3D1_INTERFACE_DEFINED__
#define __ID3D11Texture3D1_INTERFACE_DEFINED__
DEFINE_GUID(IID_ID3D11Texture3D1, 0x0c711683, 0x2853, 0x4846, 0x9b,0xb0, 0xf3,0xe6,0x06,0x39,0xe4,0x6a);
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("0c711683-2853-4846-9bb0-f3e60639e46a")
ID3D11Texture3D1 : public ID3D11Texture3D
{
virtual void STDMETHODCALLTYPE GetDesc1(
D3D11_TEXTURE3D_DESC1 *desc) = 0;
};
#ifdef __CRT_UUID_DECL
__CRT_UUID_DECL(ID3D11Texture3D1, 0x0c711683, 0x2853, 0x4846, 0x9b,0xb0, 0xf3,0xe6,0x06,0x39,0xe4,0x6a)
#endif
#else
typedef struct ID3D11Texture3D1Vtbl {
BEGIN_INTERFACE
/*** IUnknown methods ***/
HRESULT (STDMETHODCALLTYPE *QueryInterface)(
ID3D11Texture3D1 *This,
REFIID riid,
void **ppvObject);
ULONG (STDMETHODCALLTYPE *AddRef)(
ID3D11Texture3D1 *This);
ULONG (STDMETHODCALLTYPE *Release)(
ID3D11Texture3D1 *This);
/*** ID3D11DeviceChild methods ***/
void (STDMETHODCALLTYPE *GetDevice)(
ID3D11Texture3D1 *This,
ID3D11Device **ppDevice);
HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
ID3D11Texture3D1 *This,
REFGUID guid,
UINT *pDataSize,
void *pData);
HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
ID3D11Texture3D1 *This,
REFGUID guid,
UINT DataSize,
const void *pData);
HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
ID3D11Texture3D1 *This,
REFGUID guid,
const IUnknown *pData);
/*** ID3D11Resource methods ***/
void (STDMETHODCALLTYPE *GetType)(
ID3D11Texture3D1 *This,
D3D11_RESOURCE_DIMENSION *pResourceDimension);
void (STDMETHODCALLTYPE *SetEvictionPriority)(
ID3D11Texture3D1 *This,
UINT EvictionPriority);
UINT (STDMETHODCALLTYPE *GetEvictionPriority)(
ID3D11Texture3D1 *This);
/*** ID3D11Texture3D methods ***/
void (STDMETHODCALLTYPE *GetDesc)(
ID3D11Texture3D1 *This,
D3D11_TEXTURE3D_DESC *pDesc);
/*** ID3D11Texture3D1 methods ***/
void (STDMETHODCALLTYPE *GetDesc1)(
ID3D11Texture3D1 *This,
D3D11_TEXTURE3D_DESC1 *desc);
END_INTERFACE
} ID3D11Texture3D1Vtbl;
interface ID3D11Texture3D1 {
CONST_VTBL ID3D11Texture3D1Vtbl* lpVtbl;
};
#ifdef COBJMACROS
#ifndef WIDL_C_INLINE_WRAPPERS
/*** IUnknown methods ***/
#define ID3D11Texture3D1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
#define ID3D11Texture3D1_AddRef(This) (This)->lpVtbl->AddRef(This)
#define ID3D11Texture3D1_Release(This) (This)->lpVtbl->Release(This)
/*** ID3D11DeviceChild methods ***/
#define ID3D11Texture3D1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
#define ID3D11Texture3D1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
#define ID3D11Texture3D1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
#define ID3D11Texture3D1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
/*** ID3D11Resource methods ***/
#define ID3D11Texture3D1_GetType(This,pResourceDimension) (This)->lpVtbl->GetType(This,pResourceDimension)
#define ID3D11Texture3D1_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority)
#define ID3D11Texture3D1_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This)
/*** ID3D11Texture3D methods ***/
#define ID3D11Texture3D1_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
/*** ID3D11Texture3D1 methods ***/
#define ID3D11Texture3D1_GetDesc1(This,desc) (This)->lpVtbl->GetDesc1(This,desc)
#else
/*** IUnknown methods ***/
static FORCEINLINE HRESULT ID3D11Texture3D1_QueryInterface(ID3D11Texture3D1* This,REFIID riid,void **ppvObject) {
return This->lpVtbl->QueryInterface(This,riid,ppvObject);
}
static FORCEINLINE ULONG ID3D11Texture3D1_AddRef(ID3D11Texture3D1* This) {
return This->lpVtbl->AddRef(This);
}
static FORCEINLINE ULONG ID3D11Texture3D1_Release(ID3D11Texture3D1* This) {
return This->lpVtbl->Release(This);
}
/*** ID3D11DeviceChild methods ***/
static FORCEINLINE void ID3D11Texture3D1_GetDevice(ID3D11Texture3D1* This,ID3D11Device **ppDevice) {
This->lpVtbl->GetDevice(This,ppDevice);
}
static FORCEINLINE HRESULT ID3D11Texture3D1_GetPrivateData(ID3D11Texture3D1* This,REFGUID guid,UINT *pDataSize,void *pData) {
return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
}
static FORCEINLINE HRESULT ID3D11Texture3D1_SetPrivateData(ID3D11Texture3D1* This,REFGUID guid,UINT DataSize,const void *pData) {
return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
}
static FORCEINLINE HRESULT ID3D11Texture3D1_SetPrivateDataInterface(ID3D11Texture3D1* This,REFGUID guid,const IUnknown *pData) {
return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
}
/*** ID3D11Resource methods ***/
static FORCEINLINE void ID3D11Texture3D1_GetType(ID3D11Texture3D1* This,D3D11_RESOURCE_DIMENSION *pResourceDimension) {
This->lpVtbl->GetType(This,pResourceDimension);
}
static FORCEINLINE void ID3D11Texture3D1_SetEvictionPriority(ID3D11Texture3D1* This,UINT EvictionPriority) {
This->lpVtbl->SetEvictionPriority(This,EvictionPriority);
}
static FORCEINLINE UINT ID3D11Texture3D1_GetEvictionPriority(ID3D11Texture3D1* This) {
return This->lpVtbl->GetEvictionPriority(This);
}
/*** ID3D11Texture3D methods ***/
static FORCEINLINE void ID3D11Texture3D1_GetDesc(ID3D11Texture3D1* This,D3D11_TEXTURE3D_DESC *pDesc) {
This->lpVtbl->GetDesc(This,pDesc);
}
/*** ID3D11Texture3D1 methods ***/
static FORCEINLINE void ID3D11Texture3D1_GetDesc1(ID3D11Texture3D1* This,D3D11_TEXTURE3D_DESC1 *desc) {
This->lpVtbl->GetDesc1(This,desc);
}
#endif
#endif
#endif
#endif /* __ID3D11Texture3D1_INTERFACE_DEFINED__ */
/*****************************************************************************
* ID3D11RasterizerState2 interface
*/
#ifndef __ID3D11RasterizerState2_INTERFACE_DEFINED__
#define __ID3D11RasterizerState2_INTERFACE_DEFINED__
DEFINE_GUID(IID_ID3D11RasterizerState2, 0x6fbd02fb, 0x209f, 0x46c4, 0xb0,0x59, 0x2e,0xd1,0x55,0x86,0xa6,0xac);
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("6fbd02fb-209f-46c4-b059-2ed15586a6ac")
ID3D11RasterizerState2 : public ID3D11RasterizerState1
{
virtual void STDMETHODCALLTYPE GetDesc2(
D3D11_RASTERIZER_DESC2 *desc) = 0;
};
#ifdef __CRT_UUID_DECL
__CRT_UUID_DECL(ID3D11RasterizerState2, 0x6fbd02fb, 0x209f, 0x46c4, 0xb0,0x59, 0x2e,0xd1,0x55,0x86,0xa6,0xac)
#endif
#else
typedef struct ID3D11RasterizerState2Vtbl {
BEGIN_INTERFACE
/*** IUnknown methods ***/
HRESULT (STDMETHODCALLTYPE *QueryInterface)(
ID3D11RasterizerState2 *This,
REFIID riid,
void **ppvObject);
ULONG (STDMETHODCALLTYPE *AddRef)(
ID3D11RasterizerState2 *This);
ULONG (STDMETHODCALLTYPE *Release)(
ID3D11RasterizerState2 *This);
/*** ID3D11DeviceChild methods ***/
void (STDMETHODCALLTYPE *GetDevice)(
ID3D11RasterizerState2 *This,
ID3D11Device **ppDevice);
HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
ID3D11RasterizerState2 *This,
REFGUID guid,
UINT *pDataSize,
void *pData);
HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
ID3D11RasterizerState2 *This,
REFGUID guid,
UINT DataSize,
const void *pData);
HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
ID3D11RasterizerState2 *This,
REFGUID guid,
const IUnknown *pData);
/*** ID3D11RasterizerState methods ***/
void (STDMETHODCALLTYPE *GetDesc)(
ID3D11RasterizerState2 *This,
D3D11_RASTERIZER_DESC *pDesc);
/*** ID3D11RasterizerState1 methods ***/
void (STDMETHODCALLTYPE *GetDesc1)(
ID3D11RasterizerState2 *This,
D3D11_RASTERIZER_DESC1 *pDesc);
/*** ID3D11RasterizerState2 methods ***/
void (STDMETHODCALLTYPE *GetDesc2)(
ID3D11RasterizerState2 *This,
D3D11_RASTERIZER_DESC2 *desc);
END_INTERFACE
} ID3D11RasterizerState2Vtbl;
interface ID3D11RasterizerState2 {
CONST_VTBL ID3D11RasterizerState2Vtbl* lpVtbl;
};
#ifdef COBJMACROS
#ifndef WIDL_C_INLINE_WRAPPERS
/*** IUnknown methods ***/
#define ID3D11RasterizerState2_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
#define ID3D11RasterizerState2_AddRef(This) (This)->lpVtbl->AddRef(This)
#define ID3D11RasterizerState2_Release(This) (This)->lpVtbl->Release(This)
/*** ID3D11DeviceChild methods ***/
#define ID3D11RasterizerState2_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
#define ID3D11RasterizerState2_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
#define ID3D11RasterizerState2_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
#define ID3D11RasterizerState2_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
/*** ID3D11RasterizerState methods ***/
#define ID3D11RasterizerState2_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
/*** ID3D11RasterizerState1 methods ***/
#define ID3D11RasterizerState2_GetDesc1(This,pDesc) (This)->lpVtbl->GetDesc1(This,pDesc)
/*** ID3D11RasterizerState2 methods ***/
#define ID3D11RasterizerState2_GetDesc2(This,desc) (This)->lpVtbl->GetDesc2(This,desc)
#else
/*** IUnknown methods ***/
static FORCEINLINE HRESULT ID3D11RasterizerState2_QueryInterface(ID3D11RasterizerState2* This,REFIID riid,void **ppvObject) {
return This->lpVtbl->QueryInterface(This,riid,ppvObject);
}
static FORCEINLINE ULONG ID3D11RasterizerState2_AddRef(ID3D11RasterizerState2* This) {
return This->lpVtbl->AddRef(This);
}
static FORCEINLINE ULONG ID3D11RasterizerState2_Release(ID3D11RasterizerState2* This) {
return This->lpVtbl->Release(This);
}
/*** ID3D11DeviceChild methods ***/
static FORCEINLINE void ID3D11RasterizerState2_GetDevice(ID3D11RasterizerState2* This,ID3D11Device **ppDevice) {
This->lpVtbl->GetDevice(This,ppDevice);
}
static FORCEINLINE HRESULT ID3D11RasterizerState2_GetPrivateData(ID3D11RasterizerState2* This,REFGUID guid,UINT *pDataSize,void *pData) {
return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
}
static FORCEINLINE HRESULT ID3D11RasterizerState2_SetPrivateData(ID3D11RasterizerState2* This,REFGUID guid,UINT DataSize,const void *pData) {
return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
}
static FORCEINLINE HRESULT ID3D11RasterizerState2_SetPrivateDataInterface(ID3D11RasterizerState2* This,REFGUID guid,const IUnknown *pData) {
return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
}
/*** ID3D11RasterizerState methods ***/
static FORCEINLINE void ID3D11RasterizerState2_GetDesc(ID3D11RasterizerState2* This,D3D11_RASTERIZER_DESC *pDesc) {
This->lpVtbl->GetDesc(This,pDesc);
}
/*** ID3D11RasterizerState1 methods ***/
static FORCEINLINE void ID3D11RasterizerState2_GetDesc1(ID3D11RasterizerState2* This,D3D11_RASTERIZER_DESC1 *pDesc) {
This->lpVtbl->GetDesc1(This,pDesc);
}
/*** ID3D11RasterizerState2 methods ***/
static FORCEINLINE void ID3D11RasterizerState2_GetDesc2(ID3D11RasterizerState2* This,D3D11_RASTERIZER_DESC2 *desc) {
This->lpVtbl->GetDesc2(This,desc);
}
#endif
#endif
#endif
#endif /* __ID3D11RasterizerState2_INTERFACE_DEFINED__ */
/*****************************************************************************
* ID3D11ShaderResourceView1 interface
*/
#ifndef __ID3D11ShaderResourceView1_INTERFACE_DEFINED__
#define __ID3D11ShaderResourceView1_INTERFACE_DEFINED__
DEFINE_GUID(IID_ID3D11ShaderResourceView1, 0x91308b87, 0x9040, 0x411d, 0x8c,0x67, 0xc3,0x92,0x53,0xce,0x38,0x02);
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("91308b87-9040-411d-8c67-c39253ce3802")
ID3D11ShaderResourceView1 : public ID3D11ShaderResourceView
{
virtual void STDMETHODCALLTYPE GetDesc1(
D3D11_SHADER_RESOURCE_VIEW_DESC1 *desc) = 0;
};
#ifdef __CRT_UUID_DECL
__CRT_UUID_DECL(ID3D11ShaderResourceView1, 0x91308b87, 0x9040, 0x411d, 0x8c,0x67, 0xc3,0x92,0x53,0xce,0x38,0x02)
#endif
#else
typedef struct ID3D11ShaderResourceView1Vtbl {
BEGIN_INTERFACE
/*** IUnknown methods ***/
HRESULT (STDMETHODCALLTYPE *QueryInterface)(
ID3D11ShaderResourceView1 *This,
REFIID riid,
void **ppvObject);
ULONG (STDMETHODCALLTYPE *AddRef)(
ID3D11ShaderResourceView1 *This);
ULONG (STDMETHODCALLTYPE *Release)(
ID3D11ShaderResourceView1 *This);
/*** ID3D11DeviceChild methods ***/
void (STDMETHODCALLTYPE *GetDevice)(
ID3D11ShaderResourceView1 *This,
ID3D11Device **ppDevice);
HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
ID3D11ShaderResourceView1 *This,
REFGUID guid,
UINT *pDataSize,
void *pData);
HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
ID3D11ShaderResourceView1 *This,
REFGUID guid,
UINT DataSize,
const void *pData);
HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
ID3D11ShaderResourceView1 *This,
REFGUID guid,
const IUnknown *pData);
/*** ID3D11View methods ***/
void (STDMETHODCALLTYPE *GetResource)(
ID3D11ShaderResourceView1 *This,
ID3D11Resource **ppResource);
/*** ID3D11ShaderResourceView methods ***/
void (STDMETHODCALLTYPE *GetDesc)(
ID3D11ShaderResourceView1 *This,
D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc);
/*** ID3D11ShaderResourceView1 methods ***/
void (STDMETHODCALLTYPE *GetDesc1)(
ID3D11ShaderResourceView1 *This,
D3D11_SHADER_RESOURCE_VIEW_DESC1 *desc);
END_INTERFACE
} ID3D11ShaderResourceView1Vtbl;
interface ID3D11ShaderResourceView1 {
CONST_VTBL ID3D11ShaderResourceView1Vtbl* lpVtbl;
};
#ifdef COBJMACROS
#ifndef WIDL_C_INLINE_WRAPPERS
/*** IUnknown methods ***/
#define ID3D11ShaderResourceView1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
#define ID3D11ShaderResourceView1_AddRef(This) (This)->lpVtbl->AddRef(This)
#define ID3D11ShaderResourceView1_Release(This) (This)->lpVtbl->Release(This)
/*** ID3D11DeviceChild methods ***/
#define ID3D11ShaderResourceView1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
#define ID3D11ShaderResourceView1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
#define ID3D11ShaderResourceView1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
#define ID3D11ShaderResourceView1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
/*** ID3D11View methods ***/
#define ID3D11ShaderResourceView1_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource)
/*** ID3D11ShaderResourceView methods ***/
#define ID3D11ShaderResourceView1_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
/*** ID3D11ShaderResourceView1 methods ***/
#define ID3D11ShaderResourceView1_GetDesc1(This,desc) (This)->lpVtbl->GetDesc1(This,desc)
#else
/*** IUnknown methods ***/
static FORCEINLINE HRESULT ID3D11ShaderResourceView1_QueryInterface(ID3D11ShaderResourceView1* This,REFIID riid,void **ppvObject) {
return This->lpVtbl->QueryInterface(This,riid,ppvObject);
}
static FORCEINLINE ULONG ID3D11ShaderResourceView1_AddRef(ID3D11ShaderResourceView1* This) {
return This->lpVtbl->AddRef(This);
}
static FORCEINLINE ULONG ID3D11ShaderResourceView1_Release(ID3D11ShaderResourceView1* This) {
return This->lpVtbl->Release(This);
}
/*** ID3D11DeviceChild methods ***/
static FORCEINLINE void ID3D11ShaderResourceView1_GetDevice(ID3D11ShaderResourceView1* This,ID3D11Device **ppDevice) {
This->lpVtbl->GetDevice(This,ppDevice);
}
static FORCEINLINE HRESULT ID3D11ShaderResourceView1_GetPrivateData(ID3D11ShaderResourceView1* This,REFGUID guid,UINT *pDataSize,void *pData) {
return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
}
static FORCEINLINE HRESULT ID3D11ShaderResourceView1_SetPrivateData(ID3D11ShaderResourceView1* This,REFGUID guid,UINT DataSize,const void *pData) {
return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
}
static FORCEINLINE HRESULT ID3D11ShaderResourceView1_SetPrivateDataInterface(ID3D11ShaderResourceView1* This,REFGUID guid,const IUnknown *pData) {
return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
}
/*** ID3D11View methods ***/
static FORCEINLINE void ID3D11ShaderResourceView1_GetResource(ID3D11ShaderResourceView1* This,ID3D11Resource **ppResource) {
This->lpVtbl->GetResource(This,ppResource);
}
/*** ID3D11ShaderResourceView methods ***/
static FORCEINLINE void ID3D11ShaderResourceView1_GetDesc(ID3D11ShaderResourceView1* This,D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc) {
This->lpVtbl->GetDesc(This,pDesc);
}
/*** ID3D11ShaderResourceView1 methods ***/
static FORCEINLINE void ID3D11ShaderResourceView1_GetDesc1(ID3D11ShaderResourceView1* This,D3D11_SHADER_RESOURCE_VIEW_DESC1 *desc) {
This->lpVtbl->GetDesc1(This,desc);
}
#endif
#endif
#endif
#endif /* __ID3D11ShaderResourceView1_INTERFACE_DEFINED__ */
/*****************************************************************************
* ID3D11RenderTargetView1 interface
*/
#ifndef __ID3D11RenderTargetView1_INTERFACE_DEFINED__
#define __ID3D11RenderTargetView1_INTERFACE_DEFINED__
DEFINE_GUID(IID_ID3D11RenderTargetView1, 0xffbe2e23, 0xf011, 0x418a, 0xac,0x56, 0x5c,0xee,0xd7,0xc5,0xb9,0x4b);
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("ffbe2e23-f011-418a-ac56-5ceed7c5b94b")
ID3D11RenderTargetView1 : public ID3D11RenderTargetView
{
virtual void STDMETHODCALLTYPE GetDesc1(
D3D11_RENDER_TARGET_VIEW_DESC1 *desc) = 0;
};
#ifdef __CRT_UUID_DECL
__CRT_UUID_DECL(ID3D11RenderTargetView1, 0xffbe2e23, 0xf011, 0x418a, 0xac,0x56, 0x5c,0xee,0xd7,0xc5,0xb9,0x4b)
#endif
#else
typedef struct ID3D11RenderTargetView1Vtbl {
BEGIN_INTERFACE
/*** IUnknown methods ***/
HRESULT (STDMETHODCALLTYPE *QueryInterface)(
ID3D11RenderTargetView1 *This,
REFIID riid,
void **ppvObject);
ULONG (STDMETHODCALLTYPE *AddRef)(
ID3D11RenderTargetView1 *This);
ULONG (STDMETHODCALLTYPE *Release)(
ID3D11RenderTargetView1 *This);
/*** ID3D11DeviceChild methods ***/
void (STDMETHODCALLTYPE *GetDevice)(
ID3D11RenderTargetView1 *This,
ID3D11Device **ppDevice);
HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
ID3D11RenderTargetView1 *This,
REFGUID guid,
UINT *pDataSize,
void *pData);
HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
ID3D11RenderTargetView1 *This,
REFGUID guid,
UINT DataSize,
const void *pData);
HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
ID3D11RenderTargetView1 *This,
REFGUID guid,
const IUnknown *pData);
/*** ID3D11View methods ***/
void (STDMETHODCALLTYPE *GetResource)(
ID3D11RenderTargetView1 *This,
ID3D11Resource **ppResource);
/*** ID3D11RenderTargetView methods ***/
void (STDMETHODCALLTYPE *GetDesc)(
ID3D11RenderTargetView1 *This,
D3D11_RENDER_TARGET_VIEW_DESC *pDesc);
/*** ID3D11RenderTargetView1 methods ***/
void (STDMETHODCALLTYPE *GetDesc1)(
ID3D11RenderTargetView1 *This,
D3D11_RENDER_TARGET_VIEW_DESC1 *desc);
END_INTERFACE
} ID3D11RenderTargetView1Vtbl;
interface ID3D11RenderTargetView1 {
CONST_VTBL ID3D11RenderTargetView1Vtbl* lpVtbl;
};
#ifdef COBJMACROS
#ifndef WIDL_C_INLINE_WRAPPERS
/*** IUnknown methods ***/
#define ID3D11RenderTargetView1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
#define ID3D11RenderTargetView1_AddRef(This) (This)->lpVtbl->AddRef(This)
#define ID3D11RenderTargetView1_Release(This) (This)->lpVtbl->Release(This)
/*** ID3D11DeviceChild methods ***/
#define ID3D11RenderTargetView1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
#define ID3D11RenderTargetView1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
#define ID3D11RenderTargetView1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
#define ID3D11RenderTargetView1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
/*** ID3D11View methods ***/
#define ID3D11RenderTargetView1_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource)
/*** ID3D11RenderTargetView methods ***/
#define ID3D11RenderTargetView1_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
/*** ID3D11RenderTargetView1 methods ***/
#define ID3D11RenderTargetView1_GetDesc1(This,desc) (This)->lpVtbl->GetDesc1(This,desc)
#else
/*** IUnknown methods ***/
static FORCEINLINE HRESULT ID3D11RenderTargetView1_QueryInterface(ID3D11RenderTargetView1* This,REFIID riid,void **ppvObject) {
return This->lpVtbl->QueryInterface(This,riid,ppvObject);
}
static FORCEINLINE ULONG ID3D11RenderTargetView1_AddRef(ID3D11RenderTargetView1* This) {
return This->lpVtbl->AddRef(This);
}
static FORCEINLINE ULONG ID3D11RenderTargetView1_Release(ID3D11RenderTargetView1* This) {
return This->lpVtbl->Release(This);
}
/*** ID3D11DeviceChild methods ***/
static FORCEINLINE void ID3D11RenderTargetView1_GetDevice(ID3D11RenderTargetView1* This,ID3D11Device **ppDevice) {
This->lpVtbl->GetDevice(This,ppDevice);
}
static FORCEINLINE HRESULT ID3D11RenderTargetView1_GetPrivateData(ID3D11RenderTargetView1* This,REFGUID guid,UINT *pDataSize,void *pData) {
return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
}
static FORCEINLINE HRESULT ID3D11RenderTargetView1_SetPrivateData(ID3D11RenderTargetView1* This,REFGUID guid,UINT DataSize,const void *pData) {
return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
}
static FORCEINLINE HRESULT ID3D11RenderTargetView1_SetPrivateDataInterface(ID3D11RenderTargetView1* This,REFGUID guid,const IUnknown *pData) {
return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
}
/*** ID3D11View methods ***/
static FORCEINLINE void ID3D11RenderTargetView1_GetResource(ID3D11RenderTargetView1* This,ID3D11Resource **ppResource) {
This->lpVtbl->GetResource(This,ppResource);
}
/*** ID3D11RenderTargetView methods ***/
static FORCEINLINE void ID3D11RenderTargetView1_GetDesc(ID3D11RenderTargetView1* This,D3D11_RENDER_TARGET_VIEW_DESC *pDesc) {
This->lpVtbl->GetDesc(This,pDesc);
}
/*** ID3D11RenderTargetView1 methods ***/
static FORCEINLINE void ID3D11RenderTargetView1_GetDesc1(ID3D11RenderTargetView1* This,D3D11_RENDER_TARGET_VIEW_DESC1 *desc) {
This->lpVtbl->GetDesc1(This,desc);
}
#endif
#endif
#endif
#endif /* __ID3D11RenderTargetView1_INTERFACE_DEFINED__ */
/*****************************************************************************
* ID3D11UnorderedAccessView1 interface
*/
#ifndef __ID3D11UnorderedAccessView1_INTERFACE_DEFINED__
#define __ID3D11UnorderedAccessView1_INTERFACE_DEFINED__
DEFINE_GUID(IID_ID3D11UnorderedAccessView1, 0x7b3b6153, 0xa886, 0x4544, 0xab,0x37, 0x65,0x37,0xc8,0x50,0x04,0x03);
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("7b3b6153-a886-4544-ab37-6537c8500403")
ID3D11UnorderedAccessView1 : public ID3D11UnorderedAccessView
{
virtual void STDMETHODCALLTYPE GetDesc1(
D3D11_UNORDERED_ACCESS_VIEW_DESC1 *desc) = 0;
};
#ifdef __CRT_UUID_DECL
__CRT_UUID_DECL(ID3D11UnorderedAccessView1, 0x7b3b6153, 0xa886, 0x4544, 0xab,0x37, 0x65,0x37,0xc8,0x50,0x04,0x03)
#endif
#else
typedef struct ID3D11UnorderedAccessView1Vtbl {
BEGIN_INTERFACE
/*** IUnknown methods ***/
HRESULT (STDMETHODCALLTYPE *QueryInterface)(
ID3D11UnorderedAccessView1 *This,
REFIID riid,
void **ppvObject);
ULONG (STDMETHODCALLTYPE *AddRef)(
ID3D11UnorderedAccessView1 *This);
ULONG (STDMETHODCALLTYPE *Release)(
ID3D11UnorderedAccessView1 *This);
/*** ID3D11DeviceChild methods ***/
void (STDMETHODCALLTYPE *GetDevice)(
ID3D11UnorderedAccessView1 *This,
ID3D11Device **ppDevice);
HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
ID3D11UnorderedAccessView1 *This,
REFGUID guid,
UINT *pDataSize,
void *pData);
HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
ID3D11UnorderedAccessView1 *This,
REFGUID guid,
UINT DataSize,
const void *pData);
HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
ID3D11UnorderedAccessView1 *This,
REFGUID guid,
const IUnknown *pData);
/*** ID3D11View methods ***/
void (STDMETHODCALLTYPE *GetResource)(
ID3D11UnorderedAccessView1 *This,
ID3D11Resource **ppResource);
/*** ID3D11UnorderedAccessView methods ***/
void (STDMETHODCALLTYPE *GetDesc)(
ID3D11UnorderedAccessView1 *This,
D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc);
/*** ID3D11UnorderedAccessView1 methods ***/
void (STDMETHODCALLTYPE *GetDesc1)(
ID3D11UnorderedAccessView1 *This,
D3D11_UNORDERED_ACCESS_VIEW_DESC1 *desc);
END_INTERFACE
} ID3D11UnorderedAccessView1Vtbl;
interface ID3D11UnorderedAccessView1 {
CONST_VTBL ID3D11UnorderedAccessView1Vtbl* lpVtbl;
};
#ifdef COBJMACROS
#ifndef WIDL_C_INLINE_WRAPPERS
/*** IUnknown methods ***/
#define ID3D11UnorderedAccessView1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
#define ID3D11UnorderedAccessView1_AddRef(This) (This)->lpVtbl->AddRef(This)
#define ID3D11UnorderedAccessView1_Release(This) (This)->lpVtbl->Release(This)
/*** ID3D11DeviceChild methods ***/
#define ID3D11UnorderedAccessView1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
#define ID3D11UnorderedAccessView1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
#define ID3D11UnorderedAccessView1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
#define ID3D11UnorderedAccessView1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
/*** ID3D11View methods ***/
#define ID3D11UnorderedAccessView1_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource)
/*** ID3D11UnorderedAccessView methods ***/
#define ID3D11UnorderedAccessView1_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
/*** ID3D11UnorderedAccessView1 methods ***/
#define ID3D11UnorderedAccessView1_GetDesc1(This,desc) (This)->lpVtbl->GetDesc1(This,desc)
#else
/*** IUnknown methods ***/
static FORCEINLINE HRESULT ID3D11UnorderedAccessView1_QueryInterface(ID3D11UnorderedAccessView1* This,REFIID riid,void **ppvObject) {
return This->lpVtbl->QueryInterface(This,riid,ppvObject);
}
static FORCEINLINE ULONG ID3D11UnorderedAccessView1_AddRef(ID3D11UnorderedAccessView1* This) {
return This->lpVtbl->AddRef(This);
}
static FORCEINLINE ULONG ID3D11UnorderedAccessView1_Release(ID3D11UnorderedAccessView1* This) {
return This->lpVtbl->Release(This);
}
/*** ID3D11DeviceChild methods ***/
static FORCEINLINE void ID3D11UnorderedAccessView1_GetDevice(ID3D11UnorderedAccessView1* This,ID3D11Device **ppDevice) {
This->lpVtbl->GetDevice(This,ppDevice);
}
static FORCEINLINE HRESULT ID3D11UnorderedAccessView1_GetPrivateData(ID3D11UnorderedAccessView1* This,REFGUID guid,UINT *pDataSize,void *pData) {
return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
}
static FORCEINLINE HRESULT ID3D11UnorderedAccessView1_SetPrivateData(ID3D11UnorderedAccessView1* This,REFGUID guid,UINT DataSize,const void *pData) {
return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
}
static FORCEINLINE HRESULT ID3D11UnorderedAccessView1_SetPrivateDataInterface(ID3D11UnorderedAccessView1* This,REFGUID guid,const IUnknown *pData) {
return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
}
/*** ID3D11View methods ***/
static FORCEINLINE void ID3D11UnorderedAccessView1_GetResource(ID3D11UnorderedAccessView1* This,ID3D11Resource **ppResource) {
This->lpVtbl->GetResource(This,ppResource);
}
/*** ID3D11UnorderedAccessView methods ***/
static FORCEINLINE void ID3D11UnorderedAccessView1_GetDesc(ID3D11UnorderedAccessView1* This,D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc) {
This->lpVtbl->GetDesc(This,pDesc);
}
/*** ID3D11UnorderedAccessView1 methods ***/
static FORCEINLINE void ID3D11UnorderedAccessView1_GetDesc1(ID3D11UnorderedAccessView1* This,D3D11_UNORDERED_ACCESS_VIEW_DESC1 *desc) {
This->lpVtbl->GetDesc1(This,desc);
}
#endif
#endif
#endif
#endif /* __ID3D11UnorderedAccessView1_INTERFACE_DEFINED__ */
/*****************************************************************************
* ID3D11Query1 interface
*/
#ifndef __ID3D11Query1_INTERFACE_DEFINED__
#define __ID3D11Query1_INTERFACE_DEFINED__
DEFINE_GUID(IID_ID3D11Query1, 0x631b4766, 0x36dc, 0x461d, 0x8d,0xb6, 0xc4,0x7e,0x13,0xe6,0x09,0x16);
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("631b4766-36dc-461d-8db6-c47e13e60916")
ID3D11Query1 : public ID3D11Query
{
virtual void STDMETHODCALLTYPE GetDesc1(
D3D11_QUERY_DESC1 *desc) = 0;
};
#ifdef __CRT_UUID_DECL
__CRT_UUID_DECL(ID3D11Query1, 0x631b4766, 0x36dc, 0x461d, 0x8d,0xb6, 0xc4,0x7e,0x13,0xe6,0x09,0x16)
#endif
#else
typedef struct ID3D11Query1Vtbl {
BEGIN_INTERFACE
/*** IUnknown methods ***/
HRESULT (STDMETHODCALLTYPE *QueryInterface)(
ID3D11Query1 *This,
REFIID riid,
void **ppvObject);
ULONG (STDMETHODCALLTYPE *AddRef)(
ID3D11Query1 *This);
ULONG (STDMETHODCALLTYPE *Release)(
ID3D11Query1 *This);
/*** ID3D11DeviceChild methods ***/
void (STDMETHODCALLTYPE *GetDevice)(
ID3D11Query1 *This,
ID3D11Device **ppDevice);
HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
ID3D11Query1 *This,
REFGUID guid,
UINT *pDataSize,
void *pData);
HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
ID3D11Query1 *This,
REFGUID guid,
UINT DataSize,
const void *pData);
HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
ID3D11Query1 *This,
REFGUID guid,
const IUnknown *pData);
/*** ID3D11Asynchronous methods ***/
UINT (STDMETHODCALLTYPE *GetDataSize)(
ID3D11Query1 *This);
/*** ID3D11Query methods ***/
void (STDMETHODCALLTYPE *GetDesc)(
ID3D11Query1 *This,
D3D11_QUERY_DESC *pDesc);
/*** ID3D11Query1 methods ***/
void (STDMETHODCALLTYPE *GetDesc1)(
ID3D11Query1 *This,
D3D11_QUERY_DESC1 *desc);
END_INTERFACE
} ID3D11Query1Vtbl;
interface ID3D11Query1 {
CONST_VTBL ID3D11Query1Vtbl* lpVtbl;
};
#ifdef COBJMACROS
#ifndef WIDL_C_INLINE_WRAPPERS
/*** IUnknown methods ***/
#define ID3D11Query1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
#define ID3D11Query1_AddRef(This) (This)->lpVtbl->AddRef(This)
#define ID3D11Query1_Release(This) (This)->lpVtbl->Release(This)
/*** ID3D11DeviceChild methods ***/
#define ID3D11Query1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
#define ID3D11Query1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
#define ID3D11Query1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
#define ID3D11Query1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
/*** ID3D11Asynchronous methods ***/
#define ID3D11Query1_GetDataSize(This) (This)->lpVtbl->GetDataSize(This)
/*** ID3D11Query methods ***/
#define ID3D11Query1_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
/*** ID3D11Query1 methods ***/
#define ID3D11Query1_GetDesc1(This,desc) (This)->lpVtbl->GetDesc1(This,desc)
#else
/*** IUnknown methods ***/
static FORCEINLINE HRESULT ID3D11Query1_QueryInterface(ID3D11Query1* This,REFIID riid,void **ppvObject) {
return This->lpVtbl->QueryInterface(This,riid,ppvObject);
}
static FORCEINLINE ULONG ID3D11Query1_AddRef(ID3D11Query1* This) {
return This->lpVtbl->AddRef(This);
}
static FORCEINLINE ULONG ID3D11Query1_Release(ID3D11Query1* This) {
return This->lpVtbl->Release(This);
}
/*** ID3D11DeviceChild methods ***/
static FORCEINLINE void ID3D11Query1_GetDevice(ID3D11Query1* This,ID3D11Device **ppDevice) {
This->lpVtbl->GetDevice(This,ppDevice);
}
static FORCEINLINE HRESULT ID3D11Query1_GetPrivateData(ID3D11Query1* This,REFGUID guid,UINT *pDataSize,void *pData) {
return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
}
static FORCEINLINE HRESULT ID3D11Query1_SetPrivateData(ID3D11Query1* This,REFGUID guid,UINT DataSize,const void *pData) {
return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
}
static FORCEINLINE HRESULT ID3D11Query1_SetPrivateDataInterface(ID3D11Query1* This,REFGUID guid,const IUnknown *pData) {
return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
}
/*** ID3D11Asynchronous methods ***/
static FORCEINLINE UINT ID3D11Query1_GetDataSize(ID3D11Query1* This) {
return This->lpVtbl->GetDataSize(This);
}
/*** ID3D11Query methods ***/
static FORCEINLINE void ID3D11Query1_GetDesc(ID3D11Query1* This,D3D11_QUERY_DESC *pDesc) {
This->lpVtbl->GetDesc(This,pDesc);
}
/*** ID3D11Query1 methods ***/
static FORCEINLINE void ID3D11Query1_GetDesc1(ID3D11Query1* This,D3D11_QUERY_DESC1 *desc) {
This->lpVtbl->GetDesc1(This,desc);
}
#endif
#endif
#endif
#endif /* __ID3D11Query1_INTERFACE_DEFINED__ */
/*****************************************************************************
* ID3D11DeviceContext3 interface
*/
#ifndef __ID3D11DeviceContext3_INTERFACE_DEFINED__
#define __ID3D11DeviceContext3_INTERFACE_DEFINED__
DEFINE_GUID(IID_ID3D11DeviceContext3, 0xb4e3c01d, 0xe79e, 0x4637, 0x91,0xb2, 0x51,0x0e,0x9f,0x4c,0x9b,0x8f);
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("b4e3c01d-e79e-4637-91b2-510e9f4c9b8f")
ID3D11DeviceContext3 : public ID3D11DeviceContext2
{
virtual void STDMETHODCALLTYPE Flush1(
D3D11_CONTEXT_TYPE type,
HANDLE event) = 0;
virtual void STDMETHODCALLTYPE SetHardwareProtectionState(
WINBOOL enable) = 0;
virtual void STDMETHODCALLTYPE GetHardwareProtectionState(
WINBOOL *enable) = 0;
};
#ifdef __CRT_UUID_DECL
__CRT_UUID_DECL(ID3D11DeviceContext3, 0xb4e3c01d, 0xe79e, 0x4637, 0x91,0xb2, 0x51,0x0e,0x9f,0x4c,0x9b,0x8f)
#endif
#else
typedef struct ID3D11DeviceContext3Vtbl {
BEGIN_INTERFACE
/*** IUnknown methods ***/
HRESULT (STDMETHODCALLTYPE *QueryInterface)(
ID3D11DeviceContext3 *This,
REFIID riid,
void **ppvObject);
ULONG (STDMETHODCALLTYPE *AddRef)(
ID3D11DeviceContext3 *This);
ULONG (STDMETHODCALLTYPE *Release)(
ID3D11DeviceContext3 *This);
/*** ID3D11DeviceChild methods ***/
void (STDMETHODCALLTYPE *GetDevice)(
ID3D11DeviceContext3 *This,
ID3D11Device **ppDevice);
HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
ID3D11DeviceContext3 *This,
REFGUID guid,
UINT *pDataSize,
void *pData);
HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
ID3D11DeviceContext3 *This,
REFGUID guid,
UINT DataSize,
const void *pData);
HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
ID3D11DeviceContext3 *This,
REFGUID guid,
const IUnknown *pData);
/*** ID3D11DeviceContext methods ***/
void (STDMETHODCALLTYPE *VSSetConstantBuffers)(
ID3D11DeviceContext3 *This,
UINT StartSlot,
UINT NumBuffers,
ID3D11Buffer *const *ppConstantBuffers);
void (STDMETHODCALLTYPE *PSSetShaderResources)(
ID3D11DeviceContext3 *This,
UINT StartSlot,
UINT NumViews,
ID3D11ShaderResourceView *const *ppShaderResourceViews);
void (STDMETHODCALLTYPE *PSSetShader)(
ID3D11DeviceContext3 *This,
ID3D11PixelShader *pPixelShader,
ID3D11ClassInstance *const *ppClassInstances,
UINT NumClassInstances);
void (STDMETHODCALLTYPE *PSSetSamplers)(
ID3D11DeviceContext3 *This,
UINT StartSlot,
UINT NumSamplers,
ID3D11SamplerState *const *ppSamplers);
void (STDMETHODCALLTYPE *VSSetShader)(
ID3D11DeviceContext3 *This,
ID3D11VertexShader *pVertexShader,
ID3D11ClassInstance *const *ppClassInstances,
UINT NumClassInstances);
void (STDMETHODCALLTYPE *DrawIndexed)(
ID3D11DeviceContext3 *This,
UINT IndexCount,
UINT StartIndexLocation,
INT BaseVertexLocation);
void (STDMETHODCALLTYPE *Draw)(
ID3D11DeviceContext3 *This,
UINT VertexCount,
UINT StartVertexLocation);
HRESULT (STDMETHODCALLTYPE *Map)(
ID3D11DeviceContext3 *This,
ID3D11Resource *pResource,
UINT Subresource,
D3D11_MAP MapType,
UINT MapFlags,
D3D11_MAPPED_SUBRESOURCE *pMappedResource);
void (STDMETHODCALLTYPE *Unmap)(
ID3D11DeviceContext3 *This,
ID3D11Resource *pResource,
UINT Subresource);
void (STDMETHODCALLTYPE *PSSetConstantBuffers)(
ID3D11DeviceContext3 *This,
UINT StartSlot,
UINT NumBuffers,
ID3D11Buffer *const *ppConstantBuffers);
void (STDMETHODCALLTYPE *IASetInputLayout)(
ID3D11DeviceContext3 *This,
ID3D11InputLayout *pInputLayout);
void (STDMETHODCALLTYPE *IASetVertexBuffers)(
ID3D11DeviceContext3 *This,
UINT StartSlot,
UINT NumBuffers,
ID3D11Buffer *const *ppVertexBuffers,
const UINT *pStrides,
const UINT *pOffsets);
void (STDMETHODCALLTYPE *IASetIndexBuffer)(
ID3D11DeviceContext3 *This,
ID3D11Buffer *pIndexBuffer,
DXGI_FORMAT Format,
UINT Offset);
void (STDMETHODCALLTYPE *DrawIndexedInstanced)(
ID3D11DeviceContext3 *This,
UINT IndexCountPerInstance,
UINT InstanceCount,
UINT StartIndexLocation,
INT BaseVertexLocation,
UINT StartInstanceLocation);
void (STDMETHODCALLTYPE *DrawInstanced)(
ID3D11DeviceContext3 *This,
UINT VertexCountPerInstance,
UINT InstanceCount,
UINT StartVertexLocation,
UINT StartInstanceLocation);
void (STDMETHODCALLTYPE *GSSetConstantBuffers)(
ID3D11DeviceContext3 *This,
UINT StartSlot,
UINT NumBuffers,
ID3D11Buffer *const *ppConstantBuffers);
void (STDMETHODCALLTYPE *GSSetShader)(
ID3D11DeviceContext3 *This,
ID3D11GeometryShader *pShader,
ID3D11ClassInstance *const *ppClassInstances,
UINT NumClassInstances);
void (STDMETHODCALLTYPE *IASetPrimitiveTopology)(
ID3D11DeviceContext3 *This,
D3D11_PRIMITIVE_TOPOLOGY Topology);
void (STDMETHODCALLTYPE *VSSetShaderResources)(
ID3D11DeviceContext3 *This,
UINT StartSlot,
UINT NumViews,
ID3D11ShaderResourceView *const *ppShaderResourceViews);
void (STDMETHODCALLTYPE *VSSetSamplers)(
ID3D11DeviceContext3 *This,
UINT StartSlot,
UINT NumSamplers,
ID3D11SamplerState *const *ppSamplers);
void (STDMETHODCALLTYPE *Begin)(
ID3D11DeviceContext3 *This,
ID3D11Asynchronous *pAsync);
void (STDMETHODCALLTYPE *End)(
ID3D11DeviceContext3 *This,
ID3D11Asynchronous *pAsync);
HRESULT (STDMETHODCALLTYPE *GetData)(
ID3D11DeviceContext3 *This,
ID3D11Asynchronous *pAsync,
void *pData,
UINT DataSize,
UINT GetDataFlags);
void (STDMETHODCALLTYPE *SetPredication)(
ID3D11DeviceContext3 *This,
ID3D11Predicate *pPredicate,
WINBOOL PredicateValue);
void (STDMETHODCALLTYPE *GSSetShaderResources)(
ID3D11DeviceContext3 *This,
UINT StartSlot,
UINT NumViews,
ID3D11ShaderResourceView *const *ppShaderResourceViews);
void (STDMETHODCALLTYPE *GSSetSamplers)(
ID3D11DeviceContext3 *This,
UINT StartSlot,
UINT NumSamplers,
ID3D11SamplerState *const *ppSamplers);
void (STDMETHODCALLTYPE *OMSetRenderTargets)(
ID3D11DeviceContext3 *This,
UINT NumViews,
ID3D11RenderTargetView *const *ppRenderTargetViews,
ID3D11DepthStencilView *pDepthStencilView);
void (STDMETHODCALLTYPE *OMSetRenderTargetsAndUnorderedAccessViews)(
ID3D11DeviceContext3 *This,
UINT NumRTVs,
ID3D11RenderTargetView *const *ppRenderTargetViews,
ID3D11DepthStencilView *pDepthStencilView,
UINT UAVStartSlot,
UINT NumUAVs,
ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
const UINT *pUAVInitialCounts);
void (STDMETHODCALLTYPE *OMSetBlendState)(
ID3D11DeviceContext3 *This,
ID3D11BlendState *pBlendState,
const FLOAT BlendFactor[4],
UINT SampleMask);
void (STDMETHODCALLTYPE *OMSetDepthStencilState)(
ID3D11DeviceContext3 *This,
ID3D11DepthStencilState *pDepthStencilState,
UINT StencilRef);
void (STDMETHODCALLTYPE *SOSetTargets)(
ID3D11DeviceContext3 *This,
UINT NumBuffers,
ID3D11Buffer *const *ppSOTargets,
const UINT *pOffsets);
void (STDMETHODCALLTYPE *DrawAuto)(
ID3D11DeviceContext3 *This);
void (STDMETHODCALLTYPE *DrawIndexedInstancedIndirect)(
ID3D11DeviceContext3 *This,
ID3D11Buffer *pBufferForArgs,
UINT AlignedByteOffsetForArgs);
void (STDMETHODCALLTYPE *DrawInstancedIndirect)(
ID3D11DeviceContext3 *This,
ID3D11Buffer *pBufferForArgs,
UINT AlignedByteOffsetForArgs);
void (STDMETHODCALLTYPE *Dispatch)(
ID3D11DeviceContext3 *This,
UINT ThreadGroupCountX,
UINT ThreadGroupCountY,
UINT ThreadGroupCountZ);
void (STDMETHODCALLTYPE *DispatchIndirect)(
ID3D11DeviceContext3 *This,
ID3D11Buffer *pBufferForArgs,
UINT AlignedByteOffsetForArgs);
void (STDMETHODCALLTYPE *RSSetState)(
ID3D11DeviceContext3 *This,
ID3D11RasterizerState *pRasterizerState);
void (STDMETHODCALLTYPE *RSSetViewports)(
ID3D11DeviceContext3 *This,
UINT NumViewports,
const D3D11_VIEWPORT *pViewports);
void (STDMETHODCALLTYPE *RSSetScissorRects)(
ID3D11DeviceContext3 *This,
UINT NumRects,
const D3D11_RECT *pRects);
void (STDMETHODCALLTYPE *CopySubresourceRegion)(
ID3D11DeviceContext3 *This,
ID3D11Resource *pDstResource,
UINT DstSubresource,
UINT DstX,
UINT DstY,
UINT DstZ,
ID3D11Resource *pSrcResource,
UINT SrcSubresource,
const D3D11_BOX *pSrcBox);
void (STDMETHODCALLTYPE *CopyResource)(
ID3D11DeviceContext3 *This,
ID3D11Resource *pDstResource,
ID3D11Resource *pSrcResource);
void (STDMETHODCALLTYPE *UpdateSubresource)(
ID3D11DeviceContext3 *This,
ID3D11Resource *pDstResource,
UINT DstSubresource,
const D3D11_BOX *pDstBox,
const void *pSrcData,
UINT SrcRowPitch,
UINT SrcDepthPitch);
void (STDMETHODCALLTYPE *CopyStructureCount)(
ID3D11DeviceContext3 *This,
ID3D11Buffer *pDstBuffer,
UINT DstAlignedByteOffset,
ID3D11UnorderedAccessView *pSrcView);
void (STDMETHODCALLTYPE *ClearRenderTargetView)(
ID3D11DeviceContext3 *This,
ID3D11RenderTargetView *pRenderTargetView,
const FLOAT ColorRGBA[4]);
void (STDMETHODCALLTYPE *ClearUnorderedAccessViewUint)(
ID3D11DeviceContext3 *This,
ID3D11UnorderedAccessView *pUnorderedAccessView,
const UINT Values[4]);
void (STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat)(
ID3D11DeviceContext3 *This,
ID3D11UnorderedAccessView *pUnorderedAccessView,
const FLOAT Values[4]);
void (STDMETHODCALLTYPE *ClearDepthStencilView)(
ID3D11DeviceContext3 *This,
ID3D11DepthStencilView *pDepthStencilView,
UINT ClearFlags,
FLOAT Depth,
UINT8 Stencil);
void (STDMETHODCALLTYPE *GenerateMips)(
ID3D11DeviceContext3 *This,
ID3D11ShaderResourceView *pShaderResourceView);
void (STDMETHODCALLTYPE *SetResourceMinLOD)(
ID3D11DeviceContext3 *This,
ID3D11Resource *pResource,
FLOAT MinLOD);
FLOAT (STDMETHODCALLTYPE *GetResourceMinLOD)(
ID3D11DeviceContext3 *This,
ID3D11Resource *pResource);
void (STDMETHODCALLTYPE *ResolveSubresource)(
ID3D11DeviceContext3 *This,
ID3D11Resource *pDstResource,
UINT DstSubresource,
ID3D11Resource *pSrcResource,
UINT SrcSubresource,
DXGI_FORMAT Format);
void (STDMETHODCALLTYPE *ExecuteCommandList)(
ID3D11DeviceContext3 *This,
ID3D11CommandList *pCommandList,
WINBOOL RestoreContextState);
void (STDMETHODCALLTYPE *HSSetShaderResources)(
ID3D11DeviceContext3 *This,
UINT StartSlot,
UINT NumViews,
ID3D11ShaderResourceView *const *ppShaderResourceViews);
void (STDMETHODCALLTYPE *HSSetShader)(
ID3D11DeviceContext3 *This,
ID3D11HullShader *pHullShader,
ID3D11ClassInstance *const *ppClassInstances,
UINT NumClassInstances);
void (STDMETHODCALLTYPE *HSSetSamplers)(
ID3D11DeviceContext3 *This,
UINT StartSlot,
UINT NumSamplers,
ID3D11SamplerState *const *ppSamplers);
void (STDMETHODCALLTYPE *HSSetConstantBuffers)(
ID3D11DeviceContext3 *This,
UINT StartSlot,
UINT NumBuffers,
ID3D11Buffer *const *ppConstantBuffers);
void (STDMETHODCALLTYPE *DSSetShaderResources)(
ID3D11DeviceContext3 *This,
UINT StartSlot,
UINT NumViews,
ID3D11ShaderResourceView *const *ppShaderResourceViews);
void (STDMETHODCALLTYPE *DSSetShader)(
ID3D11DeviceContext3 *This,
ID3D11DomainShader *pDomainShader,
ID3D11ClassInstance *const *ppClassInstances,
UINT NumClassInstances);
void (STDMETHODCALLTYPE *DSSetSamplers)(
ID3D11DeviceContext3 *This,
UINT StartSlot,
UINT NumSamplers,
ID3D11SamplerState *const *ppSamplers);
void (STDMETHODCALLTYPE *DSSetConstantBuffers)(
ID3D11DeviceContext3 *This,
UINT StartSlot,
UINT NumBuffers,
ID3D11Buffer *const *ppConstantBuffers);
void (STDMETHODCALLTYPE *CSSetShaderResources)(
ID3D11DeviceContext3 *This,
UINT StartSlot,
UINT NumViews,
ID3D11ShaderResourceView *const *ppShaderResourceViews);
void (STDMETHODCALLTYPE *CSSetUnorderedAccessViews)(
ID3D11DeviceContext3 *This,
UINT StartSlot,
UINT NumUAVs,
ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
const UINT *pUAVInitialCounts);
void (STDMETHODCALLTYPE *CSSetShader)(
ID3D11DeviceContext3 *This,
ID3D11ComputeShader *pComputeShader,
ID3D11ClassInstance *const *ppClassInstances,
UINT NumClassInstances);
void (STDMETHODCALLTYPE *CSSetSamplers)(
ID3D11DeviceContext3 *This,
UINT StartSlot,
UINT NumSamplers,
ID3D11SamplerState *const *ppSamplers);
void (STDMETHODCALLTYPE *CSSetConstantBuffers)(
ID3D11DeviceContext3 *This,
UINT StartSlot,
UINT NumBuffers,
ID3D11Buffer *const *ppConstantBuffers);
void (STDMETHODCALLTYPE *VSGetConstantBuffers)(
ID3D11DeviceContext3 *This,
UINT StartSlot,
UINT NumBuffers,
ID3D11Buffer **ppConstantBuffers);
void (STDMETHODCALLTYPE *PSGetShaderResources)(
ID3D11DeviceContext3 *This,
UINT StartSlot,
UINT NumViews,
ID3D11ShaderResourceView **ppShaderResourceViews);
void (STDMETHODCALLTYPE *PSGetShader)(
ID3D11DeviceContext3 *This,
ID3D11PixelShader **ppPixelShader,
ID3D11ClassInstance **ppClassInstances,
UINT *pNumClassInstances);
void (STDMETHODCALLTYPE *PSGetSamplers)(
ID3D11DeviceContext3 *This,
UINT StartSlot,
UINT NumSamplers,
ID3D11SamplerState **ppSamplers);
void (STDMETHODCALLTYPE *VSGetShader)(
ID3D11DeviceContext3 *This,
ID3D11VertexShader **ppVertexShader,
ID3D11ClassInstance **ppClassInstances,
UINT *pNumClassInstances);
void (STDMETHODCALLTYPE *PSGetConstantBuffers)(
ID3D11DeviceContext3 *This,
UINT StartSlot,
UINT NumBuffers,
ID3D11Buffer **ppConstantBuffers);
void (STDMETHODCALLTYPE *IAGetInputLayout)(
ID3D11DeviceContext3 *This,
ID3D11InputLayout **ppInputLayout);
void (STDMETHODCALLTYPE *IAGetVertexBuffers)(
ID3D11DeviceContext3 *This,
UINT StartSlot,
UINT NumBuffers,
ID3D11Buffer **ppVertexBuffers,
UINT *pStrides,
UINT *pOffsets);
void (STDMETHODCALLTYPE *IAGetIndexBuffer)(
ID3D11DeviceContext3 *This,
ID3D11Buffer **pIndexBuffer,
DXGI_FORMAT *Format,
UINT *Offset);
void (STDMETHODCALLTYPE *GSGetConstantBuffers)(
ID3D11DeviceContext3 *This,
UINT StartSlot,
UINT NumBuffers,
ID3D11Buffer **ppConstantBuffers);
void (STDMETHODCALLTYPE *GSGetShader)(
ID3D11DeviceContext3 *This,
ID3D11GeometryShader **ppGeometryShader,
ID3D11ClassInstance **ppClassInstances,
UINT *pNumClassInstances);
void (STDMETHODCALLTYPE *IAGetPrimitiveTopology)(
ID3D11DeviceContext3 *This,
D3D11_PRIMITIVE_TOPOLOGY *pTopology);
void (STDMETHODCALLTYPE *VSGetShaderResources)(
ID3D11DeviceContext3 *This,
UINT StartSlot,
UINT NumViews,
ID3D11ShaderResourceView **ppShaderResourceViews);
void (STDMETHODCALLTYPE *VSGetSamplers)(
ID3D11DeviceContext3 *This,
UINT StartSlot,
UINT NumSamplers,
ID3D11SamplerState **ppSamplers);
void (STDMETHODCALLTYPE *GetPredication)(
ID3D11DeviceContext3 *This,
ID3D11Predicate **ppPredicate,
WINBOOL *pPredicateValue);
void (STDMETHODCALLTYPE *GSGetShaderResources)(
ID3D11DeviceContext3 *This,
UINT StartSlot,
UINT NumViews,
ID3D11ShaderResourceView **ppShaderResourceViews);
void (STDMETHODCALLTYPE *GSGetSamplers)(
ID3D11DeviceContext3 *This,
UINT StartSlot,
UINT NumSamplers,
ID3D11SamplerState **ppSamplers);
void (STDMETHODCALLTYPE *OMGetRenderTargets)(
ID3D11DeviceContext3 *This,
UINT NumViews,
ID3D11RenderTargetView **ppRenderTargetViews,
ID3D11DepthStencilView **ppDepthStencilView);
void (STDMETHODCALLTYPE *OMGetRenderTargetsAndUnorderedAccessViews)(
ID3D11DeviceContext3 *This,
UINT NumRTVs,
ID3D11RenderTargetView **ppRenderTargetViews,
ID3D11DepthStencilView **ppDepthStencilView,
UINT UAVStartSlot,
UINT NumUAVs,
ID3D11UnorderedAccessView **ppUnorderedAccessViews);
void (STDMETHODCALLTYPE *OMGetBlendState)(
ID3D11DeviceContext3 *This,
ID3D11BlendState **ppBlendState,
FLOAT BlendFactor[4],
UINT *pSampleMask);
void (STDMETHODCALLTYPE *OMGetDepthStencilState)(
ID3D11DeviceContext3 *This,
ID3D11DepthStencilState **ppDepthStencilState,
UINT *pStencilRef);
void (STDMETHODCALLTYPE *SOGetTargets)(
ID3D11DeviceContext3 *This,
UINT NumBuffers,
ID3D11Buffer **ppSOTargets);
void (STDMETHODCALLTYPE *RSGetState)(
ID3D11DeviceContext3 *This,
ID3D11RasterizerState **ppRasterizerState);
void (STDMETHODCALLTYPE *RSGetViewports)(
ID3D11DeviceContext3 *This,
UINT *pNumViewports,
D3D11_VIEWPORT *pViewports);
void (STDMETHODCALLTYPE *RSGetScissorRects)(
ID3D11DeviceContext3 *This,
UINT *pNumRects,
D3D11_RECT *pRects);
void (STDMETHODCALLTYPE *HSGetShaderResources)(
ID3D11DeviceContext3 *This,
UINT StartSlot,
UINT NumViews,
ID3D11ShaderResourceView **ppShaderResourceViews);
void (STDMETHODCALLTYPE *HSGetShader)(
ID3D11DeviceContext3 *This,
ID3D11HullShader **ppHullShader,
ID3D11ClassInstance **ppClassInstances,
UINT *pNumClassInstances);
void (STDMETHODCALLTYPE *HSGetSamplers)(
ID3D11DeviceContext3 *This,
UINT StartSlot,
UINT NumSamplers,
ID3D11SamplerState **ppSamplers);
void (STDMETHODCALLTYPE *HSGetConstantBuffers)(
ID3D11DeviceContext3 *This,
UINT StartSlot,
UINT NumBuffers,
ID3D11Buffer **ppConstantBuffers);
void (STDMETHODCALLTYPE *DSGetShaderResources)(
ID3D11DeviceContext3 *This,
UINT StartSlot,
UINT NumViews,
ID3D11ShaderResourceView **ppShaderResourceViews);
void (STDMETHODCALLTYPE *DSGetShader)(
ID3D11DeviceContext3 *This,
ID3D11DomainShader **ppDomainShader,
ID3D11ClassInstance **ppClassInstances,
UINT *pNumClassInstances);
void (STDMETHODCALLTYPE *DSGetSamplers)(
ID3D11DeviceContext3 *This,
UINT StartSlot,
UINT NumSamplers,
ID3D11SamplerState **ppSamplers);
void (STDMETHODCALLTYPE *DSGetConstantBuffers)(
ID3D11DeviceContext3 *This,
UINT StartSlot,
UINT NumBuffers,
ID3D11Buffer **ppConstantBuffers);
void (STDMETHODCALLTYPE *CSGetShaderResources)(
ID3D11DeviceContext3 *This,
UINT StartSlot,
UINT NumViews,
ID3D11ShaderResourceView **ppShaderResourceViews);
void (STDMETHODCALLTYPE *CSGetUnorderedAccessViews)(
ID3D11DeviceContext3 *This,
UINT StartSlot,
UINT NumUAVs,
ID3D11UnorderedAccessView **ppUnorderedAccessViews);
void (STDMETHODCALLTYPE *CSGetShader)(
ID3D11DeviceContext3 *This,
ID3D11ComputeShader **ppComputeShader,
ID3D11ClassInstance **ppClassInstances,
UINT *pNumClassInstances);
void (STDMETHODCALLTYPE *CSGetSamplers)(
ID3D11DeviceContext3 *This,
UINT StartSlot,
UINT NumSamplers,
ID3D11SamplerState **ppSamplers);
void (STDMETHODCALLTYPE *CSGetConstantBuffers)(
ID3D11DeviceContext3 *This,
UINT StartSlot,
UINT NumBuffers,
ID3D11Buffer **ppConstantBuffers);
void (STDMETHODCALLTYPE *ClearState)(
ID3D11DeviceContext3 *This);
void (STDMETHODCALLTYPE *Flush)(
ID3D11DeviceContext3 *This);
D3D11_DEVICE_CONTEXT_TYPE (STDMETHODCALLTYPE *GetType)(
ID3D11DeviceContext3 *This);
UINT (STDMETHODCALLTYPE *GetContextFlags)(
ID3D11DeviceContext3 *This);
HRESULT (STDMETHODCALLTYPE *FinishCommandList)(
ID3D11DeviceContext3 *This,
WINBOOL RestoreDeferredContextState,
ID3D11CommandList **ppCommandList);
/*** ID3D11DeviceContext1 methods ***/
void (STDMETHODCALLTYPE *CopySubresourceRegion1)(
ID3D11DeviceContext3 *This,
ID3D11Resource *pDstResource,
UINT DstSubresource,
UINT DstX,
UINT DstY,
UINT DstZ,
ID3D11Resource *pSrcResource,
UINT SrcSubresource,
const D3D11_BOX *pSrcBox,
UINT CopyFlags);
void (STDMETHODCALLTYPE *UpdateSubresource1)(
ID3D11DeviceContext3 *This,
ID3D11Resource *pDstResource,
UINT DstSubresource,
const D3D11_BOX *pDstBox,
const void *pSrcData,
UINT SrcRowPitch,
UINT SrcDepthPitch,
UINT CopyFlags);
void (STDMETHODCALLTYPE *DiscardResource)(
ID3D11DeviceContext3 *This,
ID3D11Resource *pResource);
void (STDMETHODCALLTYPE *DiscardView)(
ID3D11DeviceContext3 *This,
ID3D11View *pResourceView);
void (STDMETHODCALLTYPE *VSSetConstantBuffers1)(
ID3D11DeviceContext3 *This,
UINT StartSlot,
UINT NumBuffers,
ID3D11Buffer *const *ppConstantBuffers,
const UINT *pFirstConstant,
const UINT *pNumConstants);
void (STDMETHODCALLTYPE *HSSetConstantBuffers1)(
ID3D11DeviceContext3 *This,
UINT StartSlot,
UINT NumBuffers,
ID3D11Buffer *const *ppConstantBuffers,
const UINT *pFirstConstant,
const UINT *pNumConstants);
void (STDMETHODCALLTYPE *DSSetConstantBuffers1)(
ID3D11DeviceContext3 *This,
UINT StartSlot,
UINT NumBuffers,
ID3D11Buffer *const *ppConstantBuffers,
const UINT *pFirstConstant,
const UINT *pNumConstants);
void (STDMETHODCALLTYPE *GSSetConstantBuffers1)(
ID3D11DeviceContext3 *This,
UINT StartSlot,
UINT NumBuffers,
ID3D11Buffer *const *ppConstantBuffers,
const UINT *pFirstConstant,
const UINT *pNumConstants);
void (STDMETHODCALLTYPE *PSSetConstantBuffers1)(
ID3D11DeviceContext3 *This,
UINT StartSlot,
UINT NumBuffers,
ID3D11Buffer *const *ppConstantBuffers,
const UINT *pFirstConstant,
const UINT *pNumConstants);
void (STDMETHODCALLTYPE *CSSetConstantBuffers1)(
ID3D11DeviceContext3 *This,
UINT StartSlot,
UINT NumBuffers,
ID3D11Buffer *const *ppConstantBuffers,
const UINT *pFirstConstant,
const UINT *pNumConstants);
void (STDMETHODCALLTYPE *VSGetConstantBuffers1)(
ID3D11DeviceContext3 *This,
UINT StartSlot,
UINT NumBuffers,
ID3D11Buffer **ppConstantBuffers,
UINT *pFirstConstant,
UINT *pNumConstants);
void (STDMETHODCALLTYPE *HSGetConstantBuffers1)(
ID3D11DeviceContext3 *This,
UINT StartSlot,
UINT NumBuffers,
ID3D11Buffer **ppConstantBuffers,
UINT *pFirstConstant,
UINT *pNumConstants);
void (STDMETHODCALLTYPE *DSGetConstantBuffers1)(
ID3D11DeviceContext3 *This,
UINT StartSlot,
UINT NumBuffers,
ID3D11Buffer **ppConstantBuffers,
UINT *pFirstConstant,
UINT *pNumConstants);
void (STDMETHODCALLTYPE *GSGetConstantBuffers1)(
ID3D11DeviceContext3 *This,
UINT StartSlot,
UINT NumBuffers,
ID3D11Buffer **ppConstantBuffers,
UINT *pFirstConstant,
UINT *pNumConstants);
void (STDMETHODCALLTYPE *PSGetConstantBuffers1)(
ID3D11DeviceContext3 *This,
UINT StartSlot,
UINT NumBuffers,
ID3D11Buffer **ppConstantBuffers,
UINT *pFirstConstant,
UINT *pNumConstants);
void (STDMETHODCALLTYPE *CSGetConstantBuffers1)(
ID3D11DeviceContext3 *This,
UINT StartSlot,
UINT NumBuffers,
ID3D11Buffer **ppConstantBuffers,
UINT *pFirstConstant,
UINT *pNumConstants);
void (STDMETHODCALLTYPE *SwapDeviceContextState)(
ID3D11DeviceContext3 *This,
ID3DDeviceContextState *pState,
ID3DDeviceContextState **ppPreviousState);
void (STDMETHODCALLTYPE *ClearView)(
ID3D11DeviceContext3 *This,
ID3D11View *pView,
const FLOAT Color[4],
const D3D11_RECT *pRect,
UINT NumRects);
void (STDMETHODCALLTYPE *DiscardView1)(
ID3D11DeviceContext3 *This,
ID3D11View *pResourceView,
const D3D11_RECT *pRects,
UINT NumRects);
/*** ID3D11DeviceContext2 methods ***/
HRESULT (STDMETHODCALLTYPE *UpdateTileMappings)(
ID3D11DeviceContext3 *This,
ID3D11Resource *resource,
UINT region_count,
const D3D11_TILED_RESOURCE_COORDINATE *region_start_coordinates,
const D3D11_TILE_REGION_SIZE *region_sizes,
ID3D11Buffer *pool,
UINT range_count,
const UINT *range_flags,
const UINT *pool_start_offsets,
const UINT *range_tile_counts,
UINT flags);
HRESULT (STDMETHODCALLTYPE *CopyTileMappings)(
ID3D11DeviceContext3 *This,
ID3D11Resource *dst_resource,
const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate,
ID3D11Resource *src_resource,
const D3D11_TILED_RESOURCE_COORDINATE *src_start_coordinate,
const D3D11_TILE_REGION_SIZE *region_size,
UINT flags);
void (STDMETHODCALLTYPE *CopyTiles)(
ID3D11DeviceContext3 *This,
ID3D11Resource *resource,
const D3D11_TILED_RESOURCE_COORDINATE *start_coordinate,
const D3D11_TILE_REGION_SIZE *size,
ID3D11Buffer *buffer,
UINT64 start_offset,
UINT flags);
void (STDMETHODCALLTYPE *UpdateTiles)(
ID3D11DeviceContext3 *This,
ID3D11Resource *dst_resource,
const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate,
const D3D11_TILE_REGION_SIZE *dst_region_size,
const void *src_data,
UINT flags);
HRESULT (STDMETHODCALLTYPE *ResizeTilePool)(
ID3D11DeviceContext3 *This,
ID3D11Buffer *pool,
UINT64 size);
void (STDMETHODCALLTYPE *TiledResourceBarrier)(
ID3D11DeviceContext3 *This,
ID3D11DeviceChild *before_barrier,
ID3D11DeviceChild *after_barrier);
WINBOOL (STDMETHODCALLTYPE *IsAnnotationEnabled)(
ID3D11DeviceContext3 *This);
void (STDMETHODCALLTYPE *SetMarkerInt)(
ID3D11DeviceContext3 *This,
const WCHAR *label,
int data);
void (STDMETHODCALLTYPE *BeginEventInt)(
ID3D11DeviceContext3 *This,
const WCHAR *label,
int data);
void (STDMETHODCALLTYPE *EndEvent)(
ID3D11DeviceContext3 *This);
/*** ID3D11DeviceContext3 methods ***/
void (STDMETHODCALLTYPE *Flush1)(
ID3D11DeviceContext3 *This,
D3D11_CONTEXT_TYPE type,
HANDLE event);
void (STDMETHODCALLTYPE *SetHardwareProtectionState)(
ID3D11DeviceContext3 *This,
WINBOOL enable);
void (STDMETHODCALLTYPE *GetHardwareProtectionState)(
ID3D11DeviceContext3 *This,
WINBOOL *enable);
END_INTERFACE
} ID3D11DeviceContext3Vtbl;
interface ID3D11DeviceContext3 {
CONST_VTBL ID3D11DeviceContext3Vtbl* lpVtbl;
};
#ifdef COBJMACROS
#ifndef WIDL_C_INLINE_WRAPPERS
/*** IUnknown methods ***/
#define ID3D11DeviceContext3_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
#define ID3D11DeviceContext3_AddRef(This) (This)->lpVtbl->AddRef(This)
#define ID3D11DeviceContext3_Release(This) (This)->lpVtbl->Release(This)
/*** ID3D11DeviceChild methods ***/
#define ID3D11DeviceContext3_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
#define ID3D11DeviceContext3_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
#define ID3D11DeviceContext3_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
#define ID3D11DeviceContext3_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
/*** ID3D11DeviceContext methods ***/
#define ID3D11DeviceContext3_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
#define ID3D11DeviceContext3_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
#define ID3D11DeviceContext3_PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances)
#define ID3D11DeviceContext3_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
#define ID3D11DeviceContext3_VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances)
#define ID3D11DeviceContext3_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) (This)->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation)
#define ID3D11DeviceContext3_Draw(This,VertexCount,StartVertexLocation) (This)->lpVtbl->Draw(This,VertexCount,StartVertexLocation)
#define ID3D11DeviceContext3_Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) (This)->lpVtbl->Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource)
#define ID3D11DeviceContext3_Unmap(This,pResource,Subresource) (This)->lpVtbl->Unmap(This,pResource,Subresource)
#define ID3D11DeviceContext3_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
#define ID3D11DeviceContext3_IASetInputLayout(This,pInputLayout) (This)->lpVtbl->IASetInputLayout(This,pInputLayout)
#define ID3D11DeviceContext3_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets)
#define ID3D11DeviceContext3_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset)
#define ID3D11DeviceContext3_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation)
#define ID3D11DeviceContext3_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation)
#define ID3D11DeviceContext3_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
#define ID3D11DeviceContext3_GSSetShader(This,pShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->GSSetShader(This,pShader,ppClassInstances,NumClassInstances)
#define ID3D11DeviceContext3_IASetPrimitiveTopology(This,Topology) (This)->lpVtbl->IASetPrimitiveTopology(This,Topology)
#define ID3D11DeviceContext3_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
#define ID3D11DeviceContext3_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
#define ID3D11DeviceContext3_Begin(This,pAsync) (This)->lpVtbl->Begin(This,pAsync)
#define ID3D11DeviceContext3_End(This,pAsync) (This)->lpVtbl->End(This,pAsync)
#define ID3D11DeviceContext3_GetData(This,pAsync,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pAsync,pData,DataSize,GetDataFlags)
#define ID3D11DeviceContext3_SetPredication(This,pPredicate,PredicateValue) (This)->lpVtbl->SetPredication(This,pPredicate,PredicateValue)
#define ID3D11DeviceContext3_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
#define ID3D11DeviceContext3_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
#define ID3D11DeviceContext3_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) (This)->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView)
#define ID3D11DeviceContext3_OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) (This)->lpVtbl->OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts)
#define ID3D11DeviceContext3_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) (This)->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask)
#define ID3D11DeviceContext3_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) (This)->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef)
#define ID3D11DeviceContext3_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) (This)->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets)
#define ID3D11DeviceContext3_DrawAuto(This) (This)->lpVtbl->DrawAuto(This)
#define ID3D11DeviceContext3_DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs)
#define ID3D11DeviceContext3_DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs)
#define ID3D11DeviceContext3_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) (This)->lpVtbl->Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ)
#define ID3D11DeviceContext3_DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs)
#define ID3D11DeviceContext3_RSSetState(This,pRasterizerState) (This)->lpVtbl->RSSetState(This,pRasterizerState)
#define ID3D11DeviceContext3_RSSetViewports(This,NumViewports,pViewports) (This)->lpVtbl->RSSetViewports(This,NumViewports,pViewports)
#define ID3D11DeviceContext3_RSSetScissorRects(This,NumRects,pRects) (This)->lpVtbl->RSSetScissorRects(This,NumRects,pRects)
#define ID3D11DeviceContext3_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) (This)->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox)
#define ID3D11DeviceContext3_CopyResource(This,pDstResource,pSrcResource) (This)->lpVtbl->CopyResource(This,pDstResource,pSrcResource)
#define ID3D11DeviceContext3_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) (This)->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch)
#define ID3D11DeviceContext3_CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) (This)->lpVtbl->CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView)
#define ID3D11DeviceContext3_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) (This)->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA)
#define ID3D11DeviceContext3_ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) (This)->lpVtbl->ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values)
#define ID3D11DeviceContext3_ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) (This)->lpVtbl->ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values)
#define ID3D11DeviceContext3_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) (This)->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil)
#define ID3D11DeviceContext3_GenerateMips(This,pShaderResourceView) (This)->lpVtbl->GenerateMips(This,pShaderResourceView)
#define ID3D11DeviceContext3_SetResourceMinLOD(This,pResource,MinLOD) (This)->lpVtbl->SetResourceMinLOD(This,pResource,MinLOD)
#define ID3D11DeviceContext3_GetResourceMinLOD(This,pResource) (This)->lpVtbl->GetResourceMinLOD(This,pResource)
#define ID3D11DeviceContext3_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) (This)->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format)
#define ID3D11DeviceContext3_ExecuteCommandList(This,pCommandList,RestoreContextState) (This)->lpVtbl->ExecuteCommandList(This,pCommandList,RestoreContextState)
#define ID3D11DeviceContext3_HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
#define ID3D11DeviceContext3_HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances)
#define ID3D11DeviceContext3_HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
#define ID3D11DeviceContext3_HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
#define ID3D11DeviceContext3_DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
#define ID3D11DeviceContext3_DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances)
#define ID3D11DeviceContext3_DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
#define ID3D11DeviceContext3_DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
#define ID3D11DeviceContext3_CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
#define ID3D11DeviceContext3_CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) (This)->lpVtbl->CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts)
#define ID3D11DeviceContext3_CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances)
#define ID3D11DeviceContext3_CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
#define ID3D11DeviceContext3_CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
#define ID3D11DeviceContext3_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
#define ID3D11DeviceContext3_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
#define ID3D11DeviceContext3_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances)
#define ID3D11DeviceContext3_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
#define ID3D11DeviceContext3_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances)
#define ID3D11DeviceContext3_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
#define ID3D11DeviceContext3_IAGetInputLayout(This,ppInputLayout) (This)->lpVtbl->IAGetInputLayout(This,ppInputLayout)
#define ID3D11DeviceContext3_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets)
#define ID3D11DeviceContext3_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset)
#define ID3D11DeviceContext3_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
#define ID3D11DeviceContext3_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances)
#define ID3D11DeviceContext3_IAGetPrimitiveTopology(This,pTopology) (This)->lpVtbl->IAGetPrimitiveTopology(This,pTopology)
#define ID3D11DeviceContext3_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
#define ID3D11DeviceContext3_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
#define ID3D11DeviceContext3_GetPredication(This,ppPredicate,pPredicateValue) (This)->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue)
#define ID3D11DeviceContext3_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
#define ID3D11DeviceContext3_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
#define ID3D11DeviceContext3_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) (This)->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView)
#define ID3D11DeviceContext3_OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) (This)->lpVtbl->OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews)
#define ID3D11DeviceContext3_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) (This)->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask)
#define ID3D11DeviceContext3_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) (This)->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef)
#define ID3D11DeviceContext3_SOGetTargets(This,NumBuffers,ppSOTargets) (This)->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets)
#define ID3D11DeviceContext3_RSGetState(This,ppRasterizerState) (This)->lpVtbl->RSGetState(This,ppRasterizerState)
#define ID3D11DeviceContext3_RSGetViewports(This,pNumViewports,pViewports) (This)->lpVtbl->RSGetViewports(This,pNumViewports,pViewports)
#define ID3D11DeviceContext3_RSGetScissorRects(This,pNumRects,pRects) (This)->lpVtbl->RSGetScissorRects(This,pNumRects,pRects)
#define ID3D11DeviceContext3_HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
#define ID3D11DeviceContext3_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances)
#define ID3D11DeviceContext3_HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
#define ID3D11DeviceContext3_HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
#define ID3D11DeviceContext3_DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
#define ID3D11DeviceContext3_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances)
#define ID3D11DeviceContext3_DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
#define ID3D11DeviceContext3_DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
#define ID3D11DeviceContext3_CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
#define ID3D11DeviceContext3_CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) (This)->lpVtbl->CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews)
#define ID3D11DeviceContext3_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances)
#define ID3D11DeviceContext3_CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
#define ID3D11DeviceContext3_CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
#define ID3D11DeviceContext3_ClearState(This) (This)->lpVtbl->ClearState(This)
#define ID3D11DeviceContext3_Flush(This) (This)->lpVtbl->Flush(This)
#define ID3D11DeviceContext3_GetType(This) (This)->lpVtbl->GetType(This)
#define ID3D11DeviceContext3_GetContextFlags(This) (This)->lpVtbl->GetContextFlags(This)
#define ID3D11DeviceContext3_FinishCommandList(This,RestoreDeferredContextState,ppCommandList) (This)->lpVtbl->FinishCommandList(This,RestoreDeferredContextState,ppCommandList)
/*** ID3D11DeviceContext1 methods ***/
#define ID3D11DeviceContext3_CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags) (This)->lpVtbl->CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags)
#define ID3D11DeviceContext3_UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags) (This)->lpVtbl->UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags)
#define ID3D11DeviceContext3_DiscardResource(This,pResource) (This)->lpVtbl->DiscardResource(This,pResource)
#define ID3D11DeviceContext3_DiscardView(This,pResourceView) (This)->lpVtbl->DiscardView(This,pResourceView)
#define ID3D11DeviceContext3_VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
#define ID3D11DeviceContext3_HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
#define ID3D11DeviceContext3_DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
#define ID3D11DeviceContext3_GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
#define ID3D11DeviceContext3_PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
#define ID3D11DeviceContext3_CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
#define ID3D11DeviceContext3_VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
#define ID3D11DeviceContext3_HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
#define ID3D11DeviceContext3_DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
#define ID3D11DeviceContext3_GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
#define ID3D11DeviceContext3_PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
#define ID3D11DeviceContext3_CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
#define ID3D11DeviceContext3_SwapDeviceContextState(This,pState,ppPreviousState) (This)->lpVtbl->SwapDeviceContextState(This,pState,ppPreviousState)
#define ID3D11DeviceContext3_ClearView(This,pView,Color,pRect,NumRects) (This)->lpVtbl->ClearView(This,pView,Color,pRect,NumRects)
#define ID3D11DeviceContext3_DiscardView1(This,pResourceView,pRects,NumRects) (This)->lpVtbl->DiscardView1(This,pResourceView,pRects,NumRects)
/*** ID3D11DeviceContext2 methods ***/
#define ID3D11DeviceContext3_UpdateTileMappings(This,resource,region_count,region_start_coordinates,region_sizes,pool,range_count,range_flags,pool_start_offsets,range_tile_counts,flags) (This)->lpVtbl->UpdateTileMappings(This,resource,region_count,region_start_coordinates,region_sizes,pool,range_count,range_flags,pool_start_offsets,range_tile_counts,flags)
#define ID3D11DeviceContext3_CopyTileMappings(This,dst_resource,dst_start_coordinate,src_resource,src_start_coordinate,region_size,flags) (This)->lpVtbl->CopyTileMappings(This,dst_resource,dst_start_coordinate,src_resource,src_start_coordinate,region_size,flags)
#define ID3D11DeviceContext3_CopyTiles(This,resource,start_coordinate,size,buffer,start_offset,flags) (This)->lpVtbl->CopyTiles(This,resource,start_coordinate,size,buffer,start_offset,flags)
#define ID3D11DeviceContext3_UpdateTiles(This,dst_resource,dst_start_coordinate,dst_region_size,src_data,flags) (This)->lpVtbl->UpdateTiles(This,dst_resource,dst_start_coordinate,dst_region_size,src_data,flags)
#define ID3D11DeviceContext3_ResizeTilePool(This,pool,size) (This)->lpVtbl->ResizeTilePool(This,pool,size)
#define ID3D11DeviceContext3_TiledResourceBarrier(This,before_barrier,after_barrier) (This)->lpVtbl->TiledResourceBarrier(This,before_barrier,after_barrier)
#define ID3D11DeviceContext3_IsAnnotationEnabled(This) (This)->lpVtbl->IsAnnotationEnabled(This)
#define ID3D11DeviceContext3_SetMarkerInt(This,label,data) (This)->lpVtbl->SetMarkerInt(This,label,data)
#define ID3D11DeviceContext3_BeginEventInt(This,label,data) (This)->lpVtbl->BeginEventInt(This,label,data)
#define ID3D11DeviceContext3_EndEvent(This) (This)->lpVtbl->EndEvent(This)
/*** ID3D11DeviceContext3 methods ***/
#define ID3D11DeviceContext3_Flush1(This,type,event) (This)->lpVtbl->Flush1(This,type,event)
#define ID3D11DeviceContext3_SetHardwareProtectionState(This,enable) (This)->lpVtbl->SetHardwareProtectionState(This,enable)
#define ID3D11DeviceContext3_GetHardwareProtectionState(This,enable) (This)->lpVtbl->GetHardwareProtectionState(This,enable)
#else
/*** IUnknown methods ***/
static FORCEINLINE HRESULT ID3D11DeviceContext3_QueryInterface(ID3D11DeviceContext3* This,REFIID riid,void **ppvObject) {
return This->lpVtbl->QueryInterface(This,riid,ppvObject);
}
static FORCEINLINE ULONG ID3D11DeviceContext3_AddRef(ID3D11DeviceContext3* This) {
return This->lpVtbl->AddRef(This);
}
static FORCEINLINE ULONG ID3D11DeviceContext3_Release(ID3D11DeviceContext3* This) {
return This->lpVtbl->Release(This);
}
/*** ID3D11DeviceChild methods ***/
static FORCEINLINE void ID3D11DeviceContext3_GetDevice(ID3D11DeviceContext3* This,ID3D11Device **ppDevice) {
This->lpVtbl->GetDevice(This,ppDevice);
}
static FORCEINLINE HRESULT ID3D11DeviceContext3_GetPrivateData(ID3D11DeviceContext3* This,REFGUID guid,UINT *pDataSize,void *pData) {
return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
}
static FORCEINLINE HRESULT ID3D11DeviceContext3_SetPrivateData(ID3D11DeviceContext3* This,REFGUID guid,UINT DataSize,const void *pData) {
return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
}
static FORCEINLINE HRESULT ID3D11DeviceContext3_SetPrivateDataInterface(ID3D11DeviceContext3* This,REFGUID guid,const IUnknown *pData) {
return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
}
/*** ID3D11DeviceContext methods ***/
static FORCEINLINE void ID3D11DeviceContext3_VSSetConstantBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
This->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
}
static FORCEINLINE void ID3D11DeviceContext3_PSSetShaderResources(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
This->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
}
static FORCEINLINE void ID3D11DeviceContext3_PSSetShader(ID3D11DeviceContext3* This,ID3D11PixelShader *pPixelShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
This->lpVtbl->PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances);
}
static FORCEINLINE void ID3D11DeviceContext3_PSSetSamplers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
This->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
}
static FORCEINLINE void ID3D11DeviceContext3_VSSetShader(ID3D11DeviceContext3* This,ID3D11VertexShader *pVertexShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
This->lpVtbl->VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances);
}
static FORCEINLINE void ID3D11DeviceContext3_DrawIndexed(ID3D11DeviceContext3* This,UINT IndexCount,UINT StartIndexLocation,INT BaseVertexLocation) {
This->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation);
}
static FORCEINLINE void ID3D11DeviceContext3_Draw(ID3D11DeviceContext3* This,UINT VertexCount,UINT StartVertexLocation) {
This->lpVtbl->Draw(This,VertexCount,StartVertexLocation);
}
static FORCEINLINE HRESULT ID3D11DeviceContext3_Map(ID3D11DeviceContext3* This,ID3D11Resource *pResource,UINT Subresource,D3D11_MAP MapType,UINT MapFlags,D3D11_MAPPED_SUBRESOURCE *pMappedResource) {
return This->lpVtbl->Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource);
}
static FORCEINLINE void ID3D11DeviceContext3_Unmap(ID3D11DeviceContext3* This,ID3D11Resource *pResource,UINT Subresource) {
This->lpVtbl->Unmap(This,pResource,Subresource);
}
static FORCEINLINE void ID3D11DeviceContext3_PSSetConstantBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
This->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
}
static FORCEINLINE void ID3D11DeviceContext3_IASetInputLayout(ID3D11DeviceContext3* This,ID3D11InputLayout *pInputLayout) {
This->lpVtbl->IASetInputLayout(This,pInputLayout);
}
static FORCEINLINE void ID3D11DeviceContext3_IASetVertexBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppVertexBuffers,const UINT *pStrides,const UINT *pOffsets) {
This->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets);
}
static FORCEINLINE void ID3D11DeviceContext3_IASetIndexBuffer(ID3D11DeviceContext3* This,ID3D11Buffer *pIndexBuffer,DXGI_FORMAT Format,UINT Offset) {
This->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset);
}
static FORCEINLINE void ID3D11DeviceContext3_DrawIndexedInstanced(ID3D11DeviceContext3* This,UINT IndexCountPerInstance,UINT InstanceCount,UINT StartIndexLocation,INT BaseVertexLocation,UINT StartInstanceLocation) {
This->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation);
}
static FORCEINLINE void ID3D11DeviceContext3_DrawInstanced(ID3D11DeviceContext3* This,UINT VertexCountPerInstance,UINT InstanceCount,UINT StartVertexLocation,UINT StartInstanceLocation) {
This->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation);
}
static FORCEINLINE void ID3D11DeviceContext3_GSSetConstantBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
This->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
}
static FORCEINLINE void ID3D11DeviceContext3_GSSetShader(ID3D11DeviceContext3* This,ID3D11GeometryShader *pShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
This->lpVtbl->GSSetShader(This,pShader,ppClassInstances,NumClassInstances);
}
static FORCEINLINE void ID3D11DeviceContext3_IASetPrimitiveTopology(ID3D11DeviceContext3* This,D3D11_PRIMITIVE_TOPOLOGY Topology) {
This->lpVtbl->IASetPrimitiveTopology(This,Topology);
}
static FORCEINLINE void ID3D11DeviceContext3_VSSetShaderResources(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
This->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
}
static FORCEINLINE void ID3D11DeviceContext3_VSSetSamplers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
This->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
}
static FORCEINLINE void ID3D11DeviceContext3_Begin(ID3D11DeviceContext3* This,ID3D11Asynchronous *pAsync) {
This->lpVtbl->Begin(This,pAsync);
}
static FORCEINLINE void ID3D11DeviceContext3_End(ID3D11DeviceContext3* This,ID3D11Asynchronous *pAsync) {
This->lpVtbl->End(This,pAsync);
}
static FORCEINLINE HRESULT ID3D11DeviceContext3_GetData(ID3D11DeviceContext3* This,ID3D11Asynchronous *pAsync,void *pData,UINT DataSize,UINT GetDataFlags) {
return This->lpVtbl->GetData(This,pAsync,pData,DataSize,GetDataFlags);
}
static FORCEINLINE void ID3D11DeviceContext3_SetPredication(ID3D11DeviceContext3* This,ID3D11Predicate *pPredicate,WINBOOL PredicateValue) {
This->lpVtbl->SetPredication(This,pPredicate,PredicateValue);
}