blob: 7d8a7d37397c315f52dd11f23828e378bdc58835 [file] [log] [blame]
/**
* This file has no copyright assigned and is placed in the Public Domain.
* This file is part of the mingw-w64 runtime package.
* No warranty is given; refer to the file DISCLAIMER.PD within this package.
*/
#ifndef __REQUIRED_RPCNDR_H_VERSION__
#define __REQUIRED_RPCNDR_H_VERSION__ 440
#endif
#include "rpc.h"
#include "rpcndr.h"
#ifndef __RPCNDR_H_VERSION__
#error this stub requires an updated version of <rpcndr.h>
#endif
#ifndef COM_NO_WINDOWS_H
#include "windows.h"
#include "ole2.h"
#endif
#ifndef __AgentControl_h__
#define __AgentControl_h__
#ifdef __cplusplus
extern "C" {
#endif
#ifndef __IAgentCtlRequest_FWD_DEFINED__
#define __IAgentCtlRequest_FWD_DEFINED__
typedef struct IAgentCtlRequest IAgentCtlRequest;
#endif
#ifndef __IAgentCtlUserInput_FWD_DEFINED__
#define __IAgentCtlUserInput_FWD_DEFINED__
typedef struct IAgentCtlUserInput IAgentCtlUserInput;
#endif
#ifndef __IAgentCtlBalloon_FWD_DEFINED__
#define __IAgentCtlBalloon_FWD_DEFINED__
typedef struct IAgentCtlBalloon IAgentCtlBalloon;
#endif
#ifndef __IAgentCtlBalloonEx_FWD_DEFINED__
#define __IAgentCtlBalloonEx_FWD_DEFINED__
typedef struct IAgentCtlBalloonEx IAgentCtlBalloonEx;
#endif
#ifndef __IAgentCtlCommand_FWD_DEFINED__
#define __IAgentCtlCommand_FWD_DEFINED__
typedef struct IAgentCtlCommand IAgentCtlCommand;
#endif
#ifndef __IAgentCtlCommandEx_FWD_DEFINED__
#define __IAgentCtlCommandEx_FWD_DEFINED__
typedef struct IAgentCtlCommandEx IAgentCtlCommandEx;
#endif
#ifndef __IAgentCtlCommands_FWD_DEFINED__
#define __IAgentCtlCommands_FWD_DEFINED__
typedef struct IAgentCtlCommands IAgentCtlCommands;
#endif
#ifndef __IAgentCtlCommandsEx_FWD_DEFINED__
#define __IAgentCtlCommandsEx_FWD_DEFINED__
typedef struct IAgentCtlCommandsEx IAgentCtlCommandsEx;
#endif
#ifndef __IAgentCtlCharacter_FWD_DEFINED__
#define __IAgentCtlCharacter_FWD_DEFINED__
typedef struct IAgentCtlCharacter IAgentCtlCharacter;
#endif
#ifndef __IAgentCtlAnimationNames_FWD_DEFINED__
#define __IAgentCtlAnimationNames_FWD_DEFINED__
typedef struct IAgentCtlAnimationNames IAgentCtlAnimationNames;
#endif
#ifndef __IAgentCtlCharacterEx_FWD_DEFINED__
#define __IAgentCtlCharacterEx_FWD_DEFINED__
typedef struct IAgentCtlCharacterEx IAgentCtlCharacterEx;
#endif
#ifndef __IAgentCtlCharacters_FWD_DEFINED__
#define __IAgentCtlCharacters_FWD_DEFINED__
typedef struct IAgentCtlCharacters IAgentCtlCharacters;
#endif
#ifndef __IAgentCtlAudioObject_FWD_DEFINED__
#define __IAgentCtlAudioObject_FWD_DEFINED__
typedef struct IAgentCtlAudioObject IAgentCtlAudioObject;
#endif
#ifndef __IAgentCtlAudioObjectEx_FWD_DEFINED__
#define __IAgentCtlAudioObjectEx_FWD_DEFINED__
typedef struct IAgentCtlAudioObjectEx IAgentCtlAudioObjectEx;
#endif
#ifndef __IAgentCtlSpeechInput_FWD_DEFINED__
#define __IAgentCtlSpeechInput_FWD_DEFINED__
typedef struct IAgentCtlSpeechInput IAgentCtlSpeechInput;
#endif
#ifndef __IAgentCtlPropertySheet_FWD_DEFINED__
#define __IAgentCtlPropertySheet_FWD_DEFINED__
typedef struct IAgentCtlPropertySheet IAgentCtlPropertySheet;
#endif
#ifndef __IAgentCtlCommandsWindow_FWD_DEFINED__
#define __IAgentCtlCommandsWindow_FWD_DEFINED__
typedef struct IAgentCtlCommandsWindow IAgentCtlCommandsWindow;
#endif
#ifndef __IAgentCtl_FWD_DEFINED__
#define __IAgentCtl_FWD_DEFINED__
typedef struct IAgentCtl IAgentCtl;
#endif
#ifndef __IAgentCtlEx_FWD_DEFINED__
#define __IAgentCtlEx_FWD_DEFINED__
typedef struct IAgentCtlEx IAgentCtlEx;
#endif
#ifndef __IAgentCtlCharacters_FWD_DEFINED__
#define __IAgentCtlCharacters_FWD_DEFINED__
typedef struct IAgentCtlCharacters IAgentCtlCharacters;
#endif
#ifndef __IAgentCtlBalloon_FWD_DEFINED__
#define __IAgentCtlBalloon_FWD_DEFINED__
typedef struct IAgentCtlBalloon IAgentCtlBalloon;
#endif
#ifndef __IAgentCtlBalloonEx_FWD_DEFINED__
#define __IAgentCtlBalloonEx_FWD_DEFINED__
typedef struct IAgentCtlBalloonEx IAgentCtlBalloonEx;
#endif
#ifndef __IAgentCtlCharacter_FWD_DEFINED__
#define __IAgentCtlCharacter_FWD_DEFINED__
typedef struct IAgentCtlCharacter IAgentCtlCharacter;
#endif
#ifndef __IAgentCtlCharacterEx_FWD_DEFINED__
#define __IAgentCtlCharacterEx_FWD_DEFINED__
typedef struct IAgentCtlCharacterEx IAgentCtlCharacterEx;
#endif
#ifndef __IAgentCtlAudioObject_FWD_DEFINED__
#define __IAgentCtlAudioObject_FWD_DEFINED__
typedef struct IAgentCtlAudioObject IAgentCtlAudioObject;
#endif
#ifndef __IAgentCtlAudioObjectEx_FWD_DEFINED__
#define __IAgentCtlAudioObjectEx_FWD_DEFINED__
typedef struct IAgentCtlAudioObjectEx IAgentCtlAudioObjectEx;
#endif
#ifndef __IAgentCtlSpeechInput_FWD_DEFINED__
#define __IAgentCtlSpeechInput_FWD_DEFINED__
typedef struct IAgentCtlSpeechInput IAgentCtlSpeechInput;
#endif
#ifndef __IAgentCtlPropertySheet_FWD_DEFINED__
#define __IAgentCtlPropertySheet_FWD_DEFINED__
typedef struct IAgentCtlPropertySheet IAgentCtlPropertySheet;
#endif
#ifndef __IAgentCtlCommands_FWD_DEFINED__
#define __IAgentCtlCommands_FWD_DEFINED__
typedef struct IAgentCtlCommands IAgentCtlCommands;
#endif
#ifndef __IAgentCtlCommandsEx_FWD_DEFINED__
#define __IAgentCtlCommandsEx_FWD_DEFINED__
typedef struct IAgentCtlCommandsEx IAgentCtlCommandsEx;
#endif
#ifndef __IAgentCtlCommand_FWD_DEFINED__
#define __IAgentCtlCommand_FWD_DEFINED__
typedef struct IAgentCtlCommand IAgentCtlCommand;
#endif
#ifndef __IAgentCtlCommandEx_FWD_DEFINED__
#define __IAgentCtlCommandEx_FWD_DEFINED__
typedef struct IAgentCtlCommandEx IAgentCtlCommandEx;
#endif
#ifndef __IAgentCtlRequest_FWD_DEFINED__
#define __IAgentCtlRequest_FWD_DEFINED__
typedef struct IAgentCtlRequest IAgentCtlRequest;
#endif
#ifndef __IAgentCtlUserInput_FWD_DEFINED__
#define __IAgentCtlUserInput_FWD_DEFINED__
typedef struct IAgentCtlUserInput IAgentCtlUserInput;
#endif
#ifndef __IAgentCtlCommandsWindow_FWD_DEFINED__
#define __IAgentCtlCommandsWindow_FWD_DEFINED__
typedef struct IAgentCtlCommandsWindow IAgentCtlCommandsWindow;
#endif
#ifndef __IAgentCtl_FWD_DEFINED__
#define __IAgentCtl_FWD_DEFINED__
typedef struct IAgentCtl IAgentCtl;
#endif
#ifndef __IAgentCtlEx_FWD_DEFINED__
#define __IAgentCtlEx_FWD_DEFINED__
typedef struct IAgentCtlEx IAgentCtlEx;
#endif
#ifndef ___AgentEvents_FWD_DEFINED__
#define ___AgentEvents_FWD_DEFINED__
typedef struct _AgentEvents _AgentEvents;
#endif
#ifndef __Agent_FWD_DEFINED__
#define __Agent_FWD_DEFINED__
#ifdef __cplusplus
typedef class Agent Agent;
#else
typedef struct Agent Agent;
#endif
#endif
#include "oaidl.h"
#include "ocidl.h"
#ifndef __MIDL_user_allocate_free_DEFINED__
#define __MIDL_user_allocate_free_DEFINED__
void *__RPC_API MIDL_user_allocate(size_t);
void __RPC_API MIDL_user_free(void *);
#endif
#define RequestSuccess (0)
#define RequestFailed (1)
#define RequestPending (2)
#define RequestInterrupted (3)
#define RequestInProgress (4)
extern RPC_IF_HANDLE __MIDL_itf_AgentControl_0000_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_AgentControl_0000_v0_0_s_ifspec;
#ifndef __IAgentCtlRequest_INTERFACE_DEFINED__
#define __IAgentCtlRequest_INTERFACE_DEFINED__
EXTERN_C const IID IID_IAgentCtlRequest;
#if defined(__cplusplus) && !defined(CINTERFACE)
struct IAgentCtlRequest : public IDispatch {
public:
virtual HRESULT WINAPI get_ID(__LONG32 *ID) = 0;
virtual HRESULT WINAPI get_Status(__LONG32 *Status) = 0;
virtual HRESULT WINAPI get_Description(BSTR *Description) = 0;
virtual HRESULT WINAPI get_Number(__LONG32 *Number) = 0;
};
#else
typedef struct IAgentCtlRequestVtbl {
BEGIN_INTERFACE
HRESULT (WINAPI *QueryInterface)(IAgentCtlRequest *This,REFIID riid,void **ppvObject);
ULONG (WINAPI *AddRef)(IAgentCtlRequest *This);
ULONG (WINAPI *Release)(IAgentCtlRequest *This);
HRESULT (WINAPI *GetTypeInfoCount)(IAgentCtlRequest *This,UINT *pctinfo);
HRESULT (WINAPI *GetTypeInfo)(IAgentCtlRequest *This,UINT iTInfo,LCID lcid,ITypeInfo **ppTInfo);
HRESULT (WINAPI *GetIDsOfNames)(IAgentCtlRequest *This,REFIID riid,LPOLESTR *rgszNames,UINT cNames,LCID lcid,DISPID *rgDispId);
HRESULT (WINAPI *Invoke)(IAgentCtlRequest *This,DISPID dispIdMember,REFIID riid,LCID lcid,WORD wFlags,DISPPARAMS *pDispParams,VARIANT *pVarResult,EXCEPINFO *pExcepInfo,UINT *puArgErr);
HRESULT (WINAPI *get_ID)(IAgentCtlRequest *This,__LONG32 *ID);
HRESULT (WINAPI *get_Status)(IAgentCtlRequest *This,__LONG32 *Status);
HRESULT (WINAPI *get_Description)(IAgentCtlRequest *This,BSTR *Description);
HRESULT (WINAPI *get_Number)(IAgentCtlRequest *This,__LONG32 *Number);
END_INTERFACE
} IAgentCtlRequestVtbl;
struct IAgentCtlRequest {
CONST_VTBL struct IAgentCtlRequestVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define IAgentCtlRequest_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
#define IAgentCtlRequest_AddRef(This) (This)->lpVtbl->AddRef(This)
#define IAgentCtlRequest_Release(This) (This)->lpVtbl->Release(This)
#define IAgentCtlRequest_GetTypeInfoCount(This,pctinfo) (This)->lpVtbl->GetTypeInfoCount(This,pctinfo)
#define IAgentCtlRequest_GetTypeInfo(This,iTInfo,lcid,ppTInfo) (This)->lpVtbl->GetTypeInfo(This,iTInfo,lcid,ppTInfo)
#define IAgentCtlRequest_GetIDsOfNames(This,riid,rgszNames,cNames,lcid,rgDispId) (This)->lpVtbl->GetIDsOfNames(This,riid,rgszNames,cNames,lcid,rgDispId)
#define IAgentCtlRequest_Invoke(This,dispIdMember,riid,lcid,wFlags,pDispParams,pVarResult,pExcepInfo,puArgErr) (This)->lpVtbl->Invoke(This,dispIdMember,riid,lcid,wFlags,pDispParams,pVarResult,pExcepInfo,puArgErr)
#define IAgentCtlRequest_get_ID(This,ID) (This)->lpVtbl->get_ID(This,ID)
#define IAgentCtlRequest_get_Status(This,Status) (This)->lpVtbl->get_Status(This,Status)
#define IAgentCtlRequest_get_Description(This,Description) (This)->lpVtbl->get_Description(This,Description)
#define IAgentCtlRequest_get_Number(This,Number) (This)->lpVtbl->get_Number(This,Number)
#endif
#endif
HRESULT WINAPI IAgentCtlRequest_get_ID_Proxy(IAgentCtlRequest *This,__LONG32 *ID);
void __RPC_STUB IAgentCtlRequest_get_ID_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlRequest_get_Status_Proxy(IAgentCtlRequest *This,__LONG32 *Status);
void __RPC_STUB IAgentCtlRequest_get_Status_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlRequest_get_Description_Proxy(IAgentCtlRequest *This,BSTR *Description);
void __RPC_STUB IAgentCtlRequest_get_Description_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlRequest_get_Number_Proxy(IAgentCtlRequest *This,__LONG32 *Number);
void __RPC_STUB IAgentCtlRequest_get_Number_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
#endif
#ifndef __IAgentCtlUserInput_INTERFACE_DEFINED__
#define __IAgentCtlUserInput_INTERFACE_DEFINED__
EXTERN_C const IID IID_IAgentCtlUserInput;
#if defined(__cplusplus) && !defined(CINTERFACE)
struct IAgentCtlUserInput : public IDispatch {
public:
virtual HRESULT WINAPI get_Count(short *pCount) = 0;
virtual HRESULT WINAPI get_Name(BSTR *pName) = 0;
virtual HRESULT WINAPI get_CharacterID(BSTR *pCharacterID) = 0;
virtual HRESULT WINAPI get_Confidence(__LONG32 *pConfidence) = 0;
virtual HRESULT WINAPI get_Voice(BSTR *pVoice) = 0;
virtual HRESULT WINAPI get_Alt1Name(BSTR *pAlt1Name) = 0;
virtual HRESULT WINAPI get_Alt1Confidence(__LONG32 *pAlt1Confidence) = 0;
virtual HRESULT WINAPI get_Alt1Voice(BSTR *pAlt1Voice) = 0;
virtual HRESULT WINAPI get_Alt2Name(BSTR *pAlt2Name) = 0;
virtual HRESULT WINAPI get_Alt2Confidence(__LONG32 *pAlt2Confidence) = 0;
virtual HRESULT WINAPI get_Alt2Voice(BSTR *pAlt2Voice) = 0;
};
#else
typedef struct IAgentCtlUserInputVtbl {
BEGIN_INTERFACE
HRESULT (WINAPI *QueryInterface)(IAgentCtlUserInput *This,REFIID riid,void **ppvObject);
ULONG (WINAPI *AddRef)(IAgentCtlUserInput *This);
ULONG (WINAPI *Release)(IAgentCtlUserInput *This);
HRESULT (WINAPI *GetTypeInfoCount)(IAgentCtlUserInput *This,UINT *pctinfo);
HRESULT (WINAPI *GetTypeInfo)(IAgentCtlUserInput *This,UINT iTInfo,LCID lcid,ITypeInfo **ppTInfo);
HRESULT (WINAPI *GetIDsOfNames)(IAgentCtlUserInput *This,REFIID riid,LPOLESTR *rgszNames,UINT cNames,LCID lcid,DISPID *rgDispId);
HRESULT (WINAPI *Invoke)(IAgentCtlUserInput *This,DISPID dispIdMember,REFIID riid,LCID lcid,WORD wFlags,DISPPARAMS *pDispParams,VARIANT *pVarResult,EXCEPINFO *pExcepInfo,UINT *puArgErr);
HRESULT (WINAPI *get_Count)(IAgentCtlUserInput *This,short *pCount);
HRESULT (WINAPI *get_Name)(IAgentCtlUserInput *This,BSTR *pName);
HRESULT (WINAPI *get_CharacterID)(IAgentCtlUserInput *This,BSTR *pCharacterID);
HRESULT (WINAPI *get_Confidence)(IAgentCtlUserInput *This,__LONG32 *pConfidence);
HRESULT (WINAPI *get_Voice)(IAgentCtlUserInput *This,BSTR *pVoice);
HRESULT (WINAPI *get_Alt1Name)(IAgentCtlUserInput *This,BSTR *pAlt1Name);
HRESULT (WINAPI *get_Alt1Confidence)(IAgentCtlUserInput *This,__LONG32 *pAlt1Confidence);
HRESULT (WINAPI *get_Alt1Voice)(IAgentCtlUserInput *This,BSTR *pAlt1Voice);
HRESULT (WINAPI *get_Alt2Name)(IAgentCtlUserInput *This,BSTR *pAlt2Name);
HRESULT (WINAPI *get_Alt2Confidence)(IAgentCtlUserInput *This,__LONG32 *pAlt2Confidence);
HRESULT (WINAPI *get_Alt2Voice)(IAgentCtlUserInput *This,BSTR *pAlt2Voice);
END_INTERFACE
} IAgentCtlUserInputVtbl;
struct IAgentCtlUserInput {
CONST_VTBL struct IAgentCtlUserInputVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define IAgentCtlUserInput_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
#define IAgentCtlUserInput_AddRef(This) (This)->lpVtbl->AddRef(This)
#define IAgentCtlUserInput_Release(This) (This)->lpVtbl->Release(This)
#define IAgentCtlUserInput_GetTypeInfoCount(This,pctinfo) (This)->lpVtbl->GetTypeInfoCount(This,pctinfo)
#define IAgentCtlUserInput_GetTypeInfo(This,iTInfo,lcid,ppTInfo) (This)->lpVtbl->GetTypeInfo(This,iTInfo,lcid,ppTInfo)
#define IAgentCtlUserInput_GetIDsOfNames(This,riid,rgszNames,cNames,lcid,rgDispId) (This)->lpVtbl->GetIDsOfNames(This,riid,rgszNames,cNames,lcid,rgDispId)
#define IAgentCtlUserInput_Invoke(This,dispIdMember,riid,lcid,wFlags,pDispParams,pVarResult,pExcepInfo,puArgErr) (This)->lpVtbl->Invoke(This,dispIdMember,riid,lcid,wFlags,pDispParams,pVarResult,pExcepInfo,puArgErr)
#define IAgentCtlUserInput_get_Count(This,pCount) (This)->lpVtbl->get_Count(This,pCount)
#define IAgentCtlUserInput_get_Name(This,pName) (This)->lpVtbl->get_Name(This,pName)
#define IAgentCtlUserInput_get_CharacterID(This,pCharacterID) (This)->lpVtbl->get_CharacterID(This,pCharacterID)
#define IAgentCtlUserInput_get_Confidence(This,pConfidence) (This)->lpVtbl->get_Confidence(This,pConfidence)
#define IAgentCtlUserInput_get_Voice(This,pVoice) (This)->lpVtbl->get_Voice(This,pVoice)
#define IAgentCtlUserInput_get_Alt1Name(This,pAlt1Name) (This)->lpVtbl->get_Alt1Name(This,pAlt1Name)
#define IAgentCtlUserInput_get_Alt1Confidence(This,pAlt1Confidence) (This)->lpVtbl->get_Alt1Confidence(This,pAlt1Confidence)
#define IAgentCtlUserInput_get_Alt1Voice(This,pAlt1Voice) (This)->lpVtbl->get_Alt1Voice(This,pAlt1Voice)
#define IAgentCtlUserInput_get_Alt2Name(This,pAlt2Name) (This)->lpVtbl->get_Alt2Name(This,pAlt2Name)
#define IAgentCtlUserInput_get_Alt2Confidence(This,pAlt2Confidence) (This)->lpVtbl->get_Alt2Confidence(This,pAlt2Confidence)
#define IAgentCtlUserInput_get_Alt2Voice(This,pAlt2Voice) (This)->lpVtbl->get_Alt2Voice(This,pAlt2Voice)
#endif
#endif
HRESULT WINAPI IAgentCtlUserInput_get_Count_Proxy(IAgentCtlUserInput *This,short *pCount);
void __RPC_STUB IAgentCtlUserInput_get_Count_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlUserInput_get_Name_Proxy(IAgentCtlUserInput *This,BSTR *pName);
void __RPC_STUB IAgentCtlUserInput_get_Name_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlUserInput_get_CharacterID_Proxy(IAgentCtlUserInput *This,BSTR *pCharacterID);
void __RPC_STUB IAgentCtlUserInput_get_CharacterID_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlUserInput_get_Confidence_Proxy(IAgentCtlUserInput *This,__LONG32 *pConfidence);
void __RPC_STUB IAgentCtlUserInput_get_Confidence_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlUserInput_get_Voice_Proxy(IAgentCtlUserInput *This,BSTR *pVoice);
void __RPC_STUB IAgentCtlUserInput_get_Voice_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlUserInput_get_Alt1Name_Proxy(IAgentCtlUserInput *This,BSTR *pAlt1Name);
void __RPC_STUB IAgentCtlUserInput_get_Alt1Name_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlUserInput_get_Alt1Confidence_Proxy(IAgentCtlUserInput *This,__LONG32 *pAlt1Confidence);
void __RPC_STUB IAgentCtlUserInput_get_Alt1Confidence_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlUserInput_get_Alt1Voice_Proxy(IAgentCtlUserInput *This,BSTR *pAlt1Voice);
void __RPC_STUB IAgentCtlUserInput_get_Alt1Voice_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlUserInput_get_Alt2Name_Proxy(IAgentCtlUserInput *This,BSTR *pAlt2Name);
void __RPC_STUB IAgentCtlUserInput_get_Alt2Name_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlUserInput_get_Alt2Confidence_Proxy(IAgentCtlUserInput *This,__LONG32 *pAlt2Confidence);
void __RPC_STUB IAgentCtlUserInput_get_Alt2Confidence_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlUserInput_get_Alt2Voice_Proxy(IAgentCtlUserInput *This,BSTR *pAlt2Voice);
void __RPC_STUB IAgentCtlUserInput_get_Alt2Voice_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
#endif
#ifndef __IAgentCtlBalloon_INTERFACE_DEFINED__
#define __IAgentCtlBalloon_INTERFACE_DEFINED__
EXTERN_C const IID IID_IAgentCtlBalloon;
#if defined(__cplusplus) && !defined(CINTERFACE)
struct IAgentCtlBalloon : public IDispatch {
public:
virtual HRESULT WINAPI get_Enabled(VARIANT_BOOL *Enabled) = 0;
virtual HRESULT WINAPI get_NumberOfLines(__LONG32 *Lines) = 0;
virtual HRESULT WINAPI get_CharsPerLine(__LONG32 *CharsPerLine) = 0;
virtual HRESULT WINAPI get_FontName(BSTR *FontName) = 0;
virtual HRESULT WINAPI get_FontSize(__LONG32 *FontSize) = 0;
virtual HRESULT WINAPI get_FontBold(VARIANT_BOOL *FontBold) = 0;
virtual HRESULT WINAPI get_FontItalic(VARIANT_BOOL *FontItalic) = 0;
virtual HRESULT WINAPI get_FontStrikethru(VARIANT_BOOL *FontStrikethru) = 0;
virtual HRESULT WINAPI get_FontUnderline(VARIANT_BOOL *FontUnderline) = 0;
virtual HRESULT WINAPI get_ForeColor(__LONG32 *ForeColor) = 0;
virtual HRESULT WINAPI get_BackColor(__LONG32 *BackColor) = 0;
virtual HRESULT WINAPI get_BorderColor(__LONG32 *BorderColor) = 0;
virtual HRESULT WINAPI put_Visible(VARIANT_BOOL Visible) = 0;
virtual HRESULT WINAPI get_Visible(VARIANT_BOOL *Visible) = 0;
virtual HRESULT WINAPI put_FontName(BSTR FontName) = 0;
virtual HRESULT WINAPI put_FontSize(__LONG32 FontSize) = 0;
virtual HRESULT WINAPI put_FontCharSet(short FontCharSet) = 0;
virtual HRESULT WINAPI get_FontCharSet(short *FontCharSet) = 0;
};
#else
typedef struct IAgentCtlBalloonVtbl {
BEGIN_INTERFACE
HRESULT (WINAPI *QueryInterface)(IAgentCtlBalloon *This,REFIID riid,void **ppvObject);
ULONG (WINAPI *AddRef)(IAgentCtlBalloon *This);
ULONG (WINAPI *Release)(IAgentCtlBalloon *This);
HRESULT (WINAPI *GetTypeInfoCount)(IAgentCtlBalloon *This,UINT *pctinfo);
HRESULT (WINAPI *GetTypeInfo)(IAgentCtlBalloon *This,UINT iTInfo,LCID lcid,ITypeInfo **ppTInfo);
HRESULT (WINAPI *GetIDsOfNames)(IAgentCtlBalloon *This,REFIID riid,LPOLESTR *rgszNames,UINT cNames,LCID lcid,DISPID *rgDispId);
HRESULT (WINAPI *Invoke)(IAgentCtlBalloon *This,DISPID dispIdMember,REFIID riid,LCID lcid,WORD wFlags,DISPPARAMS *pDispParams,VARIANT *pVarResult,EXCEPINFO *pExcepInfo,UINT *puArgErr);
HRESULT (WINAPI *get_Enabled)(IAgentCtlBalloon *This,VARIANT_BOOL *Enabled);
HRESULT (WINAPI *get_NumberOfLines)(IAgentCtlBalloon *This,__LONG32 *Lines);
HRESULT (WINAPI *get_CharsPerLine)(IAgentCtlBalloon *This,__LONG32 *CharsPerLine);
HRESULT (WINAPI *get_FontName)(IAgentCtlBalloon *This,BSTR *FontName);
HRESULT (WINAPI *get_FontSize)(IAgentCtlBalloon *This,__LONG32 *FontSize);
HRESULT (WINAPI *get_FontBold)(IAgentCtlBalloon *This,VARIANT_BOOL *FontBold);
HRESULT (WINAPI *get_FontItalic)(IAgentCtlBalloon *This,VARIANT_BOOL *FontItalic);
HRESULT (WINAPI *get_FontStrikethru)(IAgentCtlBalloon *This,VARIANT_BOOL *FontStrikethru);
HRESULT (WINAPI *get_FontUnderline)(IAgentCtlBalloon *This,VARIANT_BOOL *FontUnderline);
HRESULT (WINAPI *get_ForeColor)(IAgentCtlBalloon *This,__LONG32 *ForeColor);
HRESULT (WINAPI *get_BackColor)(IAgentCtlBalloon *This,__LONG32 *BackColor);
HRESULT (WINAPI *get_BorderColor)(IAgentCtlBalloon *This,__LONG32 *BorderColor);
HRESULT (WINAPI *put_Visible)(IAgentCtlBalloon *This,VARIANT_BOOL Visible);
HRESULT (WINAPI *get_Visible)(IAgentCtlBalloon *This,VARIANT_BOOL *Visible);
HRESULT (WINAPI *put_FontName)(IAgentCtlBalloon *This,BSTR FontName);
HRESULT (WINAPI *put_FontSize)(IAgentCtlBalloon *This,__LONG32 FontSize);
HRESULT (WINAPI *put_FontCharSet)(IAgentCtlBalloon *This,short FontCharSet);
HRESULT (WINAPI *get_FontCharSet)(IAgentCtlBalloon *This,short *FontCharSet);
END_INTERFACE
} IAgentCtlBalloonVtbl;
struct IAgentCtlBalloon {
CONST_VTBL struct IAgentCtlBalloonVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define IAgentCtlBalloon_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
#define IAgentCtlBalloon_AddRef(This) (This)->lpVtbl->AddRef(This)
#define IAgentCtlBalloon_Release(This) (This)->lpVtbl->Release(This)
#define IAgentCtlBalloon_GetTypeInfoCount(This,pctinfo) (This)->lpVtbl->GetTypeInfoCount(This,pctinfo)
#define IAgentCtlBalloon_GetTypeInfo(This,iTInfo,lcid,ppTInfo) (This)->lpVtbl->GetTypeInfo(This,iTInfo,lcid,ppTInfo)
#define IAgentCtlBalloon_GetIDsOfNames(This,riid,rgszNames,cNames,lcid,rgDispId) (This)->lpVtbl->GetIDsOfNames(This,riid,rgszNames,cNames,lcid,rgDispId)
#define IAgentCtlBalloon_Invoke(This,dispIdMember,riid,lcid,wFlags,pDispParams,pVarResult,pExcepInfo,puArgErr) (This)->lpVtbl->Invoke(This,dispIdMember,riid,lcid,wFlags,pDispParams,pVarResult,pExcepInfo,puArgErr)
#define IAgentCtlBalloon_get_Enabled(This,Enabled) (This)->lpVtbl->get_Enabled(This,Enabled)
#define IAgentCtlBalloon_get_NumberOfLines(This,Lines) (This)->lpVtbl->get_NumberOfLines(This,Lines)
#define IAgentCtlBalloon_get_CharsPerLine(This,CharsPerLine) (This)->lpVtbl->get_CharsPerLine(This,CharsPerLine)
#define IAgentCtlBalloon_get_FontName(This,FontName) (This)->lpVtbl->get_FontName(This,FontName)
#define IAgentCtlBalloon_get_FontSize(This,FontSize) (This)->lpVtbl->get_FontSize(This,FontSize)
#define IAgentCtlBalloon_get_FontBold(This,FontBold) (This)->lpVtbl->get_FontBold(This,FontBold)
#define IAgentCtlBalloon_get_FontItalic(This,FontItalic) (This)->lpVtbl->get_FontItalic(This,FontItalic)
#define IAgentCtlBalloon_get_FontStrikethru(This,FontStrikethru) (This)->lpVtbl->get_FontStrikethru(This,FontStrikethru)
#define IAgentCtlBalloon_get_FontUnderline(This,FontUnderline) (This)->lpVtbl->get_FontUnderline(This,FontUnderline)
#define IAgentCtlBalloon_get_ForeColor(This,ForeColor) (This)->lpVtbl->get_ForeColor(This,ForeColor)
#define IAgentCtlBalloon_get_BackColor(This,BackColor) (This)->lpVtbl->get_BackColor(This,BackColor)
#define IAgentCtlBalloon_get_BorderColor(This,BorderColor) (This)->lpVtbl->get_BorderColor(This,BorderColor)
#define IAgentCtlBalloon_put_Visible(This,Visible) (This)->lpVtbl->put_Visible(This,Visible)
#define IAgentCtlBalloon_get_Visible(This,Visible) (This)->lpVtbl->get_Visible(This,Visible)
#define IAgentCtlBalloon_put_FontName(This,FontName) (This)->lpVtbl->put_FontName(This,FontName)
#define IAgentCtlBalloon_put_FontSize(This,FontSize) (This)->lpVtbl->put_FontSize(This,FontSize)
#define IAgentCtlBalloon_put_FontCharSet(This,FontCharSet) (This)->lpVtbl->put_FontCharSet(This,FontCharSet)
#define IAgentCtlBalloon_get_FontCharSet(This,FontCharSet) (This)->lpVtbl->get_FontCharSet(This,FontCharSet)
#endif
#endif
HRESULT WINAPI IAgentCtlBalloon_get_Enabled_Proxy(IAgentCtlBalloon *This,VARIANT_BOOL *Enabled);
void __RPC_STUB IAgentCtlBalloon_get_Enabled_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlBalloon_get_NumberOfLines_Proxy(IAgentCtlBalloon *This,__LONG32 *Lines);
void __RPC_STUB IAgentCtlBalloon_get_NumberOfLines_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlBalloon_get_CharsPerLine_Proxy(IAgentCtlBalloon *This,__LONG32 *CharsPerLine);
void __RPC_STUB IAgentCtlBalloon_get_CharsPerLine_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlBalloon_get_FontName_Proxy(IAgentCtlBalloon *This,BSTR *FontName);
void __RPC_STUB IAgentCtlBalloon_get_FontName_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlBalloon_get_FontSize_Proxy(IAgentCtlBalloon *This,__LONG32 *FontSize);
void __RPC_STUB IAgentCtlBalloon_get_FontSize_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlBalloon_get_FontBold_Proxy(IAgentCtlBalloon *This,VARIANT_BOOL *FontBold);
void __RPC_STUB IAgentCtlBalloon_get_FontBold_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlBalloon_get_FontItalic_Proxy(IAgentCtlBalloon *This,VARIANT_BOOL *FontItalic);
void __RPC_STUB IAgentCtlBalloon_get_FontItalic_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlBalloon_get_FontStrikethru_Proxy(IAgentCtlBalloon *This,VARIANT_BOOL *FontStrikethru);
void __RPC_STUB IAgentCtlBalloon_get_FontStrikethru_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlBalloon_get_FontUnderline_Proxy(IAgentCtlBalloon *This,VARIANT_BOOL *FontUnderline);
void __RPC_STUB IAgentCtlBalloon_get_FontUnderline_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlBalloon_get_ForeColor_Proxy(IAgentCtlBalloon *This,__LONG32 *ForeColor);
void __RPC_STUB IAgentCtlBalloon_get_ForeColor_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlBalloon_get_BackColor_Proxy(IAgentCtlBalloon *This,__LONG32 *BackColor);
void __RPC_STUB IAgentCtlBalloon_get_BackColor_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlBalloon_get_BorderColor_Proxy(IAgentCtlBalloon *This,__LONG32 *BorderColor);
void __RPC_STUB IAgentCtlBalloon_get_BorderColor_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlBalloon_put_Visible_Proxy(IAgentCtlBalloon *This,VARIANT_BOOL Visible);
void __RPC_STUB IAgentCtlBalloon_put_Visible_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlBalloon_get_Visible_Proxy(IAgentCtlBalloon *This,VARIANT_BOOL *Visible);
void __RPC_STUB IAgentCtlBalloon_get_Visible_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlBalloon_put_FontName_Proxy(IAgentCtlBalloon *This,BSTR FontName);
void __RPC_STUB IAgentCtlBalloon_put_FontName_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlBalloon_put_FontSize_Proxy(IAgentCtlBalloon *This,__LONG32 FontSize);
void __RPC_STUB IAgentCtlBalloon_put_FontSize_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlBalloon_put_FontCharSet_Proxy(IAgentCtlBalloon *This,short FontCharSet);
void __RPC_STUB IAgentCtlBalloon_put_FontCharSet_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlBalloon_get_FontCharSet_Proxy(IAgentCtlBalloon *This,short *FontCharSet);
void __RPC_STUB IAgentCtlBalloon_get_FontCharSet_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
#endif
#ifndef __IAgentCtlBalloonEx_INTERFACE_DEFINED__
#define __IAgentCtlBalloonEx_INTERFACE_DEFINED__
EXTERN_C const IID IID_IAgentCtlBalloonEx;
#if defined(__cplusplus) && !defined(CINTERFACE)
struct IAgentCtlBalloonEx : public IAgentCtlBalloon {
public:
virtual HRESULT WINAPI put_Style(__LONG32 Style) = 0;
virtual HRESULT WINAPI get_Style(__LONG32 *Style) = 0;
};
#else
typedef struct IAgentCtlBalloonExVtbl {
BEGIN_INTERFACE
HRESULT (WINAPI *QueryInterface)(IAgentCtlBalloonEx *This,REFIID riid,void **ppvObject);
ULONG (WINAPI *AddRef)(IAgentCtlBalloonEx *This);
ULONG (WINAPI *Release)(IAgentCtlBalloonEx *This);
HRESULT (WINAPI *GetTypeInfoCount)(IAgentCtlBalloonEx *This,UINT *pctinfo);
HRESULT (WINAPI *GetTypeInfo)(IAgentCtlBalloonEx *This,UINT iTInfo,LCID lcid,ITypeInfo **ppTInfo);
HRESULT (WINAPI *GetIDsOfNames)(IAgentCtlBalloonEx *This,REFIID riid,LPOLESTR *rgszNames,UINT cNames,LCID lcid,DISPID *rgDispId);
HRESULT (WINAPI *Invoke)(IAgentCtlBalloonEx *This,DISPID dispIdMember,REFIID riid,LCID lcid,WORD wFlags,DISPPARAMS *pDispParams,VARIANT *pVarResult,EXCEPINFO *pExcepInfo,UINT *puArgErr);
HRESULT (WINAPI *get_Enabled)(IAgentCtlBalloonEx *This,VARIANT_BOOL *Enabled);
HRESULT (WINAPI *get_NumberOfLines)(IAgentCtlBalloonEx *This,__LONG32 *Lines);
HRESULT (WINAPI *get_CharsPerLine)(IAgentCtlBalloonEx *This,__LONG32 *CharsPerLine);
HRESULT (WINAPI *get_FontName)(IAgentCtlBalloonEx *This,BSTR *FontName);
HRESULT (WINAPI *get_FontSize)(IAgentCtlBalloonEx *This,__LONG32 *FontSize);
HRESULT (WINAPI *get_FontBold)(IAgentCtlBalloonEx *This,VARIANT_BOOL *FontBold);
HRESULT (WINAPI *get_FontItalic)(IAgentCtlBalloonEx *This,VARIANT_BOOL *FontItalic);
HRESULT (WINAPI *get_FontStrikethru)(IAgentCtlBalloonEx *This,VARIANT_BOOL *FontStrikethru);
HRESULT (WINAPI *get_FontUnderline)(IAgentCtlBalloonEx *This,VARIANT_BOOL *FontUnderline);
HRESULT (WINAPI *get_ForeColor)(IAgentCtlBalloonEx *This,__LONG32 *ForeColor);
HRESULT (WINAPI *get_BackColor)(IAgentCtlBalloonEx *This,__LONG32 *BackColor);
HRESULT (WINAPI *get_BorderColor)(IAgentCtlBalloonEx *This,__LONG32 *BorderColor);
HRESULT (WINAPI *put_Visible)(IAgentCtlBalloonEx *This,VARIANT_BOOL Visible);
HRESULT (WINAPI *get_Visible)(IAgentCtlBalloonEx *This,VARIANT_BOOL *Visible);
HRESULT (WINAPI *put_FontName)(IAgentCtlBalloonEx *This,BSTR FontName);
HRESULT (WINAPI *put_FontSize)(IAgentCtlBalloonEx *This,__LONG32 FontSize);
HRESULT (WINAPI *put_FontCharSet)(IAgentCtlBalloonEx *This,short FontCharSet);
HRESULT (WINAPI *get_FontCharSet)(IAgentCtlBalloonEx *This,short *FontCharSet);
HRESULT (WINAPI *put_Style)(IAgentCtlBalloonEx *This,__LONG32 Style);
HRESULT (WINAPI *get_Style)(IAgentCtlBalloonEx *This,__LONG32 *Style);
END_INTERFACE
} IAgentCtlBalloonExVtbl;
struct IAgentCtlBalloonEx {
CONST_VTBL struct IAgentCtlBalloonExVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define IAgentCtlBalloonEx_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
#define IAgentCtlBalloonEx_AddRef(This) (This)->lpVtbl->AddRef(This)
#define IAgentCtlBalloonEx_Release(This) (This)->lpVtbl->Release(This)
#define IAgentCtlBalloonEx_GetTypeInfoCount(This,pctinfo) (This)->lpVtbl->GetTypeInfoCount(This,pctinfo)
#define IAgentCtlBalloonEx_GetTypeInfo(This,iTInfo,lcid,ppTInfo) (This)->lpVtbl->GetTypeInfo(This,iTInfo,lcid,ppTInfo)
#define IAgentCtlBalloonEx_GetIDsOfNames(This,riid,rgszNames,cNames,lcid,rgDispId) (This)->lpVtbl->GetIDsOfNames(This,riid,rgszNames,cNames,lcid,rgDispId)
#define IAgentCtlBalloonEx_Invoke(This,dispIdMember,riid,lcid,wFlags,pDispParams,pVarResult,pExcepInfo,puArgErr) (This)->lpVtbl->Invoke(This,dispIdMember,riid,lcid,wFlags,pDispParams,pVarResult,pExcepInfo,puArgErr)
#define IAgentCtlBalloonEx_get_Enabled(This,Enabled) (This)->lpVtbl->get_Enabled(This,Enabled)
#define IAgentCtlBalloonEx_get_NumberOfLines(This,Lines) (This)->lpVtbl->get_NumberOfLines(This,Lines)
#define IAgentCtlBalloonEx_get_CharsPerLine(This,CharsPerLine) (This)->lpVtbl->get_CharsPerLine(This,CharsPerLine)
#define IAgentCtlBalloonEx_get_FontName(This,FontName) (This)->lpVtbl->get_FontName(This,FontName)
#define IAgentCtlBalloonEx_get_FontSize(This,FontSize) (This)->lpVtbl->get_FontSize(This,FontSize)
#define IAgentCtlBalloonEx_get_FontBold(This,FontBold) (This)->lpVtbl->get_FontBold(This,FontBold)
#define IAgentCtlBalloonEx_get_FontItalic(This,FontItalic) (This)->lpVtbl->get_FontItalic(This,FontItalic)
#define IAgentCtlBalloonEx_get_FontStrikethru(This,FontStrikethru) (This)->lpVtbl->get_FontStrikethru(This,FontStrikethru)
#define IAgentCtlBalloonEx_get_FontUnderline(This,FontUnderline) (This)->lpVtbl->get_FontUnderline(This,FontUnderline)
#define IAgentCtlBalloonEx_get_ForeColor(This,ForeColor) (This)->lpVtbl->get_ForeColor(This,ForeColor)
#define IAgentCtlBalloonEx_get_BackColor(This,BackColor) (This)->lpVtbl->get_BackColor(This,BackColor)
#define IAgentCtlBalloonEx_get_BorderColor(This,BorderColor) (This)->lpVtbl->get_BorderColor(This,BorderColor)
#define IAgentCtlBalloonEx_put_Visible(This,Visible) (This)->lpVtbl->put_Visible(This,Visible)
#define IAgentCtlBalloonEx_get_Visible(This,Visible) (This)->lpVtbl->get_Visible(This,Visible)
#define IAgentCtlBalloonEx_put_FontName(This,FontName) (This)->lpVtbl->put_FontName(This,FontName)
#define IAgentCtlBalloonEx_put_FontSize(This,FontSize) (This)->lpVtbl->put_FontSize(This,FontSize)
#define IAgentCtlBalloonEx_put_FontCharSet(This,FontCharSet) (This)->lpVtbl->put_FontCharSet(This,FontCharSet)
#define IAgentCtlBalloonEx_get_FontCharSet(This,FontCharSet) (This)->lpVtbl->get_FontCharSet(This,FontCharSet)
#define IAgentCtlBalloonEx_put_Style(This,Style) (This)->lpVtbl->put_Style(This,Style)
#define IAgentCtlBalloonEx_get_Style(This,Style) (This)->lpVtbl->get_Style(This,Style)
#endif
#endif
HRESULT WINAPI IAgentCtlBalloonEx_put_Style_Proxy(IAgentCtlBalloonEx *This,__LONG32 Style);
void __RPC_STUB IAgentCtlBalloonEx_put_Style_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlBalloonEx_get_Style_Proxy(IAgentCtlBalloonEx *This,__LONG32 *Style);
void __RPC_STUB IAgentCtlBalloonEx_get_Style_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
#endif
#ifndef __IAgentCtlCommand_INTERFACE_DEFINED__
#define __IAgentCtlCommand_INTERFACE_DEFINED__
EXTERN_C const IID IID_IAgentCtlCommand;
#if defined(__cplusplus) && !defined(CINTERFACE)
struct IAgentCtlCommand : public IDispatch {
public:
virtual HRESULT WINAPI get_Voice(BSTR *Voice) = 0;
virtual HRESULT WINAPI put_Voice(BSTR Voice) = 0;
virtual HRESULT WINAPI get_Caption(BSTR *Caption) = 0;
virtual HRESULT WINAPI put_Caption(BSTR Caption) = 0;
virtual HRESULT WINAPI get_Enabled(VARIANT_BOOL *Enabled) = 0;
virtual HRESULT WINAPI put_Enabled(VARIANT_BOOL Enabled) = 0;
virtual HRESULT WINAPI get_Visible(VARIANT_BOOL *Visible) = 0;
virtual HRESULT WINAPI put_Visible(VARIANT_BOOL Visible) = 0;
virtual HRESULT WINAPI get_Confidence(__LONG32 *Confidence) = 0;
virtual HRESULT WINAPI put_Confidence(__LONG32 Confidence) = 0;
virtual HRESULT WINAPI get_ConfidenceText(BSTR *Text) = 0;
virtual HRESULT WINAPI put_ConfidenceText(BSTR Text) = 0;
};
#else
typedef struct IAgentCtlCommandVtbl {
BEGIN_INTERFACE
HRESULT (WINAPI *QueryInterface)(IAgentCtlCommand *This,REFIID riid,void **ppvObject);
ULONG (WINAPI *AddRef)(IAgentCtlCommand *This);
ULONG (WINAPI *Release)(IAgentCtlCommand *This);
HRESULT (WINAPI *GetTypeInfoCount)(IAgentCtlCommand *This,UINT *pctinfo);
HRESULT (WINAPI *GetTypeInfo)(IAgentCtlCommand *This,UINT iTInfo,LCID lcid,ITypeInfo **ppTInfo);
HRESULT (WINAPI *GetIDsOfNames)(IAgentCtlCommand *This,REFIID riid,LPOLESTR *rgszNames,UINT cNames,LCID lcid,DISPID *rgDispId);
HRESULT (WINAPI *Invoke)(IAgentCtlCommand *This,DISPID dispIdMember,REFIID riid,LCID lcid,WORD wFlags,DISPPARAMS *pDispParams,VARIANT *pVarResult,EXCEPINFO *pExcepInfo,UINT *puArgErr);
HRESULT (WINAPI *get_Voice)(IAgentCtlCommand *This,BSTR *Voice);
HRESULT (WINAPI *put_Voice)(IAgentCtlCommand *This,BSTR Voice);
HRESULT (WINAPI *get_Caption)(IAgentCtlCommand *This,BSTR *Caption);
HRESULT (WINAPI *put_Caption)(IAgentCtlCommand *This,BSTR Caption);
HRESULT (WINAPI *get_Enabled)(IAgentCtlCommand *This,VARIANT_BOOL *Enabled);
HRESULT (WINAPI *put_Enabled)(IAgentCtlCommand *This,VARIANT_BOOL Enabled);
HRESULT (WINAPI *get_Visible)(IAgentCtlCommand *This,VARIANT_BOOL *Visible);
HRESULT (WINAPI *put_Visible)(IAgentCtlCommand *This,VARIANT_BOOL Visible);
HRESULT (WINAPI *get_Confidence)(IAgentCtlCommand *This,__LONG32 *Confidence);
HRESULT (WINAPI *put_Confidence)(IAgentCtlCommand *This,__LONG32 Confidence);
HRESULT (WINAPI *get_ConfidenceText)(IAgentCtlCommand *This,BSTR *Text);
HRESULT (WINAPI *put_ConfidenceText)(IAgentCtlCommand *This,BSTR Text);
END_INTERFACE
} IAgentCtlCommandVtbl;
struct IAgentCtlCommand {
CONST_VTBL struct IAgentCtlCommandVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define IAgentCtlCommand_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
#define IAgentCtlCommand_AddRef(This) (This)->lpVtbl->AddRef(This)
#define IAgentCtlCommand_Release(This) (This)->lpVtbl->Release(This)
#define IAgentCtlCommand_GetTypeInfoCount(This,pctinfo) (This)->lpVtbl->GetTypeInfoCount(This,pctinfo)
#define IAgentCtlCommand_GetTypeInfo(This,iTInfo,lcid,ppTInfo) (This)->lpVtbl->GetTypeInfo(This,iTInfo,lcid,ppTInfo)
#define IAgentCtlCommand_GetIDsOfNames(This,riid,rgszNames,cNames,lcid,rgDispId) (This)->lpVtbl->GetIDsOfNames(This,riid,rgszNames,cNames,lcid,rgDispId)
#define IAgentCtlCommand_Invoke(This,dispIdMember,riid,lcid,wFlags,pDispParams,pVarResult,pExcepInfo,puArgErr) (This)->lpVtbl->Invoke(This,dispIdMember,riid,lcid,wFlags,pDispParams,pVarResult,pExcepInfo,puArgErr)
#define IAgentCtlCommand_get_Voice(This,Voice) (This)->lpVtbl->get_Voice(This,Voice)
#define IAgentCtlCommand_put_Voice(This,Voice) (This)->lpVtbl->put_Voice(This,Voice)
#define IAgentCtlCommand_get_Caption(This,Caption) (This)->lpVtbl->get_Caption(This,Caption)
#define IAgentCtlCommand_put_Caption(This,Caption) (This)->lpVtbl->put_Caption(This,Caption)
#define IAgentCtlCommand_get_Enabled(This,Enabled) (This)->lpVtbl->get_Enabled(This,Enabled)
#define IAgentCtlCommand_put_Enabled(This,Enabled) (This)->lpVtbl->put_Enabled(This,Enabled)
#define IAgentCtlCommand_get_Visible(This,Visible) (This)->lpVtbl->get_Visible(This,Visible)
#define IAgentCtlCommand_put_Visible(This,Visible) (This)->lpVtbl->put_Visible(This,Visible)
#define IAgentCtlCommand_get_Confidence(This,Confidence) (This)->lpVtbl->get_Confidence(This,Confidence)
#define IAgentCtlCommand_put_Confidence(This,Confidence) (This)->lpVtbl->put_Confidence(This,Confidence)
#define IAgentCtlCommand_get_ConfidenceText(This,Text) (This)->lpVtbl->get_ConfidenceText(This,Text)
#define IAgentCtlCommand_put_ConfidenceText(This,Text) (This)->lpVtbl->put_ConfidenceText(This,Text)
#endif
#endif
HRESULT WINAPI IAgentCtlCommand_get_Voice_Proxy(IAgentCtlCommand *This,BSTR *Voice);
void __RPC_STUB IAgentCtlCommand_get_Voice_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCommand_put_Voice_Proxy(IAgentCtlCommand *This,BSTR Voice);
void __RPC_STUB IAgentCtlCommand_put_Voice_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCommand_get_Caption_Proxy(IAgentCtlCommand *This,BSTR *Caption);
void __RPC_STUB IAgentCtlCommand_get_Caption_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCommand_put_Caption_Proxy(IAgentCtlCommand *This,BSTR Caption);
void __RPC_STUB IAgentCtlCommand_put_Caption_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCommand_get_Enabled_Proxy(IAgentCtlCommand *This,VARIANT_BOOL *Enabled);
void __RPC_STUB IAgentCtlCommand_get_Enabled_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCommand_put_Enabled_Proxy(IAgentCtlCommand *This,VARIANT_BOOL Enabled);
void __RPC_STUB IAgentCtlCommand_put_Enabled_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCommand_get_Visible_Proxy(IAgentCtlCommand *This,VARIANT_BOOL *Visible);
void __RPC_STUB IAgentCtlCommand_get_Visible_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCommand_put_Visible_Proxy(IAgentCtlCommand *This,VARIANT_BOOL Visible);
void __RPC_STUB IAgentCtlCommand_put_Visible_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCommand_get_Confidence_Proxy(IAgentCtlCommand *This,__LONG32 *Confidence);
void __RPC_STUB IAgentCtlCommand_get_Confidence_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCommand_put_Confidence_Proxy(IAgentCtlCommand *This,__LONG32 Confidence);
void __RPC_STUB IAgentCtlCommand_put_Confidence_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCommand_get_ConfidenceText_Proxy(IAgentCtlCommand *This,BSTR *Text);
void __RPC_STUB IAgentCtlCommand_get_ConfidenceText_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCommand_put_ConfidenceText_Proxy(IAgentCtlCommand *This,BSTR Text);
void __RPC_STUB IAgentCtlCommand_put_ConfidenceText_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
#endif
#ifndef __IAgentCtlCommandEx_INTERFACE_DEFINED__
#define __IAgentCtlCommandEx_INTERFACE_DEFINED__
EXTERN_C const IID IID_IAgentCtlCommandEx;
#if defined(__cplusplus) && !defined(CINTERFACE)
struct IAgentCtlCommandEx : public IAgentCtlCommand {
public:
virtual HRESULT WINAPI put_HelpContextID(__LONG32 ID) = 0;
virtual HRESULT WINAPI get_HelpContextID(__LONG32 *ID) = 0;
virtual HRESULT WINAPI put_VoiceCaption(BSTR VoiceCaption) = 0;
virtual HRESULT WINAPI get_VoiceCaption(BSTR *VoiceCaption) = 0;
};
#else
typedef struct IAgentCtlCommandExVtbl {
BEGIN_INTERFACE
HRESULT (WINAPI *QueryInterface)(IAgentCtlCommandEx *This,REFIID riid,void **ppvObject);
ULONG (WINAPI *AddRef)(IAgentCtlCommandEx *This);
ULONG (WINAPI *Release)(IAgentCtlCommandEx *This);
HRESULT (WINAPI *GetTypeInfoCount)(IAgentCtlCommandEx *This,UINT *pctinfo);
HRESULT (WINAPI *GetTypeInfo)(IAgentCtlCommandEx *This,UINT iTInfo,LCID lcid,ITypeInfo **ppTInfo);
HRESULT (WINAPI *GetIDsOfNames)(IAgentCtlCommandEx *This,REFIID riid,LPOLESTR *rgszNames,UINT cNames,LCID lcid,DISPID *rgDispId);
HRESULT (WINAPI *Invoke)(IAgentCtlCommandEx *This,DISPID dispIdMember,REFIID riid,LCID lcid,WORD wFlags,DISPPARAMS *pDispParams,VARIANT *pVarResult,EXCEPINFO *pExcepInfo,UINT *puArgErr);
HRESULT (WINAPI *get_Voice)(IAgentCtlCommandEx *This,BSTR *Voice);
HRESULT (WINAPI *put_Voice)(IAgentCtlCommandEx *This,BSTR Voice);
HRESULT (WINAPI *get_Caption)(IAgentCtlCommandEx *This,BSTR *Caption);
HRESULT (WINAPI *put_Caption)(IAgentCtlCommandEx *This,BSTR Caption);
HRESULT (WINAPI *get_Enabled)(IAgentCtlCommandEx *This,VARIANT_BOOL *Enabled);
HRESULT (WINAPI *put_Enabled)(IAgentCtlCommandEx *This,VARIANT_BOOL Enabled);
HRESULT (WINAPI *get_Visible)(IAgentCtlCommandEx *This,VARIANT_BOOL *Visible);
HRESULT (WINAPI *put_Visible)(IAgentCtlCommandEx *This,VARIANT_BOOL Visible);
HRESULT (WINAPI *get_Confidence)(IAgentCtlCommandEx *This,__LONG32 *Confidence);
HRESULT (WINAPI *put_Confidence)(IAgentCtlCommandEx *This,__LONG32 Confidence);
HRESULT (WINAPI *get_ConfidenceText)(IAgentCtlCommandEx *This,BSTR *Text);
HRESULT (WINAPI *put_ConfidenceText)(IAgentCtlCommandEx *This,BSTR Text);
HRESULT (WINAPI *put_HelpContextID)(IAgentCtlCommandEx *This,__LONG32 ID);
HRESULT (WINAPI *get_HelpContextID)(IAgentCtlCommandEx *This,__LONG32 *ID);
HRESULT (WINAPI *put_VoiceCaption)(IAgentCtlCommandEx *This,BSTR VoiceCaption);
HRESULT (WINAPI *get_VoiceCaption)(IAgentCtlCommandEx *This,BSTR *VoiceCaption);
END_INTERFACE
} IAgentCtlCommandExVtbl;
struct IAgentCtlCommandEx {
CONST_VTBL struct IAgentCtlCommandExVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define IAgentCtlCommandEx_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
#define IAgentCtlCommandEx_AddRef(This) (This)->lpVtbl->AddRef(This)
#define IAgentCtlCommandEx_Release(This) (This)->lpVtbl->Release(This)
#define IAgentCtlCommandEx_GetTypeInfoCount(This,pctinfo) (This)->lpVtbl->GetTypeInfoCount(This,pctinfo)
#define IAgentCtlCommandEx_GetTypeInfo(This,iTInfo,lcid,ppTInfo) (This)->lpVtbl->GetTypeInfo(This,iTInfo,lcid,ppTInfo)
#define IAgentCtlCommandEx_GetIDsOfNames(This,riid,rgszNames,cNames,lcid,rgDispId) (This)->lpVtbl->GetIDsOfNames(This,riid,rgszNames,cNames,lcid,rgDispId)
#define IAgentCtlCommandEx_Invoke(This,dispIdMember,riid,lcid,wFlags,pDispParams,pVarResult,pExcepInfo,puArgErr) (This)->lpVtbl->Invoke(This,dispIdMember,riid,lcid,wFlags,pDispParams,pVarResult,pExcepInfo,puArgErr)
#define IAgentCtlCommandEx_get_Voice(This,Voice) (This)->lpVtbl->get_Voice(This,Voice)
#define IAgentCtlCommandEx_put_Voice(This,Voice) (This)->lpVtbl->put_Voice(This,Voice)
#define IAgentCtlCommandEx_get_Caption(This,Caption) (This)->lpVtbl->get_Caption(This,Caption)
#define IAgentCtlCommandEx_put_Caption(This,Caption) (This)->lpVtbl->put_Caption(This,Caption)
#define IAgentCtlCommandEx_get_Enabled(This,Enabled) (This)->lpVtbl->get_Enabled(This,Enabled)
#define IAgentCtlCommandEx_put_Enabled(This,Enabled) (This)->lpVtbl->put_Enabled(This,Enabled)
#define IAgentCtlCommandEx_get_Visible(This,Visible) (This)->lpVtbl->get_Visible(This,Visible)
#define IAgentCtlCommandEx_put_Visible(This,Visible) (This)->lpVtbl->put_Visible(This,Visible)
#define IAgentCtlCommandEx_get_Confidence(This,Confidence) (This)->lpVtbl->get_Confidence(This,Confidence)
#define IAgentCtlCommandEx_put_Confidence(This,Confidence) (This)->lpVtbl->put_Confidence(This,Confidence)
#define IAgentCtlCommandEx_get_ConfidenceText(This,Text) (This)->lpVtbl->get_ConfidenceText(This,Text)
#define IAgentCtlCommandEx_put_ConfidenceText(This,Text) (This)->lpVtbl->put_ConfidenceText(This,Text)
#define IAgentCtlCommandEx_put_HelpContextID(This,ID) (This)->lpVtbl->put_HelpContextID(This,ID)
#define IAgentCtlCommandEx_get_HelpContextID(This,ID) (This)->lpVtbl->get_HelpContextID(This,ID)
#define IAgentCtlCommandEx_put_VoiceCaption(This,VoiceCaption) (This)->lpVtbl->put_VoiceCaption(This,VoiceCaption)
#define IAgentCtlCommandEx_get_VoiceCaption(This,VoiceCaption) (This)->lpVtbl->get_VoiceCaption(This,VoiceCaption)
#endif
#endif
HRESULT WINAPI IAgentCtlCommandEx_put_HelpContextID_Proxy(IAgentCtlCommandEx *This,__LONG32 ID);
void __RPC_STUB IAgentCtlCommandEx_put_HelpContextID_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCommandEx_get_HelpContextID_Proxy(IAgentCtlCommandEx *This,__LONG32 *ID);
void __RPC_STUB IAgentCtlCommandEx_get_HelpContextID_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCommandEx_put_VoiceCaption_Proxy(IAgentCtlCommandEx *This,BSTR VoiceCaption);
void __RPC_STUB IAgentCtlCommandEx_put_VoiceCaption_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCommandEx_get_VoiceCaption_Proxy(IAgentCtlCommandEx *This,BSTR *VoiceCaption);
void __RPC_STUB IAgentCtlCommandEx_get_VoiceCaption_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
#endif
#ifndef __IAgentCtlCommands_INTERFACE_DEFINED__
#define __IAgentCtlCommands_INTERFACE_DEFINED__
EXTERN_C const IID IID_IAgentCtlCommands;
#if defined(__cplusplus) && !defined(CINTERFACE)
struct IAgentCtlCommands : public IDispatch {
public:
virtual HRESULT WINAPI get_Item(BSTR Name,IAgentCtlCommandEx **Item) = 0;
virtual HRESULT WINAPI Command(BSTR Name,IAgentCtlCommandEx **Item) = 0;
virtual HRESULT WINAPI get_Count(__LONG32 *Count) = 0;
virtual HRESULT WINAPI get_Caption(BSTR *Caption) = 0;
virtual HRESULT WINAPI put_Caption(BSTR Caption) = 0;
virtual HRESULT WINAPI get_Voice(BSTR *Voice) = 0;
virtual HRESULT WINAPI put_Voice(BSTR Voice) = 0;
virtual HRESULT WINAPI get_Visible(VARIANT_BOOL *Visible) = 0;
virtual HRESULT WINAPI put_Visible(VARIANT_BOOL Visible) = 0;
virtual HRESULT WINAPI get_Enum(IUnknown **ppunkEnum) = 0;
virtual HRESULT WINAPI Add(BSTR Name,VARIANT Caption,VARIANT Voice,VARIANT Enabled,VARIANT Visible,IAgentCtlCommand **Command) = 0;
virtual HRESULT WINAPI Insert(BSTR Name,BSTR RefName,VARIANT Before,VARIANT Caption,VARIANT Voice,VARIANT Enabled,VARIANT Visible,IAgentCtlCommand **Command) = 0;
virtual HRESULT WINAPI Remove(BSTR Name) = 0;
virtual HRESULT WINAPI RemoveAll(void) = 0;
};
#else
typedef struct IAgentCtlCommandsVtbl {
BEGIN_INTERFACE
HRESULT (WINAPI *QueryInterface)(IAgentCtlCommands *This,REFIID riid,void **ppvObject);
ULONG (WINAPI *AddRef)(IAgentCtlCommands *This);
ULONG (WINAPI *Release)(IAgentCtlCommands *This);
HRESULT (WINAPI *GetTypeInfoCount)(IAgentCtlCommands *This,UINT *pctinfo);
HRESULT (WINAPI *GetTypeInfo)(IAgentCtlCommands *This,UINT iTInfo,LCID lcid,ITypeInfo **ppTInfo);
HRESULT (WINAPI *GetIDsOfNames)(IAgentCtlCommands *This,REFIID riid,LPOLESTR *rgszNames,UINT cNames,LCID lcid,DISPID *rgDispId);
HRESULT (WINAPI *Invoke)(IAgentCtlCommands *This,DISPID dispIdMember,REFIID riid,LCID lcid,WORD wFlags,DISPPARAMS *pDispParams,VARIANT *pVarResult,EXCEPINFO *pExcepInfo,UINT *puArgErr);
HRESULT (WINAPI *get_Item)(IAgentCtlCommands *This,BSTR Name,IAgentCtlCommandEx **Item);
HRESULT (WINAPI *Command)(IAgentCtlCommands *This,BSTR Name,IAgentCtlCommandEx **Item);
HRESULT (WINAPI *get_Count)(IAgentCtlCommands *This,__LONG32 *Count);
HRESULT (WINAPI *get_Caption)(IAgentCtlCommands *This,BSTR *Caption);
HRESULT (WINAPI *put_Caption)(IAgentCtlCommands *This,BSTR Caption);
HRESULT (WINAPI *get_Voice)(IAgentCtlCommands *This,BSTR *Voice);
HRESULT (WINAPI *put_Voice)(IAgentCtlCommands *This,BSTR Voice);
HRESULT (WINAPI *get_Visible)(IAgentCtlCommands *This,VARIANT_BOOL *Visible);
HRESULT (WINAPI *put_Visible)(IAgentCtlCommands *This,VARIANT_BOOL Visible);
HRESULT (WINAPI *get_Enum)(IAgentCtlCommands *This,IUnknown **ppunkEnum);
HRESULT (WINAPI *Add)(IAgentCtlCommands *This,BSTR Name,VARIANT Caption,VARIANT Voice,VARIANT Enabled,VARIANT Visible,IAgentCtlCommand **Command);
HRESULT (WINAPI *Insert)(IAgentCtlCommands *This,BSTR Name,BSTR RefName,VARIANT Before,VARIANT Caption,VARIANT Voice,VARIANT Enabled,VARIANT Visible,IAgentCtlCommand **Command);
HRESULT (WINAPI *Remove)(IAgentCtlCommands *This,BSTR Name);
HRESULT (WINAPI *RemoveAll)(IAgentCtlCommands *This);
END_INTERFACE
} IAgentCtlCommandsVtbl;
struct IAgentCtlCommands {
CONST_VTBL struct IAgentCtlCommandsVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define IAgentCtlCommands_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
#define IAgentCtlCommands_AddRef(This) (This)->lpVtbl->AddRef(This)
#define IAgentCtlCommands_Release(This) (This)->lpVtbl->Release(This)
#define IAgentCtlCommands_GetTypeInfoCount(This,pctinfo) (This)->lpVtbl->GetTypeInfoCount(This,pctinfo)
#define IAgentCtlCommands_GetTypeInfo(This,iTInfo,lcid,ppTInfo) (This)->lpVtbl->GetTypeInfo(This,iTInfo,lcid,ppTInfo)
#define IAgentCtlCommands_GetIDsOfNames(This,riid,rgszNames,cNames,lcid,rgDispId) (This)->lpVtbl->GetIDsOfNames(This,riid,rgszNames,cNames,lcid,rgDispId)
#define IAgentCtlCommands_Invoke(This,dispIdMember,riid,lcid,wFlags,pDispParams,pVarResult,pExcepInfo,puArgErr) (This)->lpVtbl->Invoke(This,dispIdMember,riid,lcid,wFlags,pDispParams,pVarResult,pExcepInfo,puArgErr)
#define IAgentCtlCommands_get_Item(This,Name,Item) (This)->lpVtbl->get_Item(This,Name,Item)
#define IAgentCtlCommands_Command(This,Name,Item) (This)->lpVtbl->Command(This,Name,Item)
#define IAgentCtlCommands_get_Count(This,Count) (This)->lpVtbl->get_Count(This,Count)
#define IAgentCtlCommands_get_Caption(This,Caption) (This)->lpVtbl->get_Caption(This,Caption)
#define IAgentCtlCommands_put_Caption(This,Caption) (This)->lpVtbl->put_Caption(This,Caption)
#define IAgentCtlCommands_get_Voice(This,Voice) (This)->lpVtbl->get_Voice(This,Voice)
#define IAgentCtlCommands_put_Voice(This,Voice) (This)->lpVtbl->put_Voice(This,Voice)
#define IAgentCtlCommands_get_Visible(This,Visible) (This)->lpVtbl->get_Visible(This,Visible)
#define IAgentCtlCommands_put_Visible(This,Visible) (This)->lpVtbl->put_Visible(This,Visible)
#define IAgentCtlCommands_get_Enum(This,ppunkEnum) (This)->lpVtbl->get_Enum(This,ppunkEnum)
#define IAgentCtlCommands_Add(This,Name,Caption,Voice,Enabled,Visible,Command) (This)->lpVtbl->Add(This,Name,Caption,Voice,Enabled,Visible,Command)
#define IAgentCtlCommands_Insert(This,Name,RefName,Before,Caption,Voice,Enabled,Visible,Command) (This)->lpVtbl->Insert(This,Name,RefName,Before,Caption,Voice,Enabled,Visible,Command)
#define IAgentCtlCommands_Remove(This,Name) (This)->lpVtbl->Remove(This,Name)
#define IAgentCtlCommands_RemoveAll(This) (This)->lpVtbl->RemoveAll(This)
#endif
#endif
HRESULT WINAPI IAgentCtlCommands_get_Item_Proxy(IAgentCtlCommands *This,BSTR Name,IAgentCtlCommandEx **Item);
void __RPC_STUB IAgentCtlCommands_get_Item_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCommands_Command_Proxy(IAgentCtlCommands *This,BSTR Name,IAgentCtlCommandEx **Item);
void __RPC_STUB IAgentCtlCommands_Command_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCommands_get_Count_Proxy(IAgentCtlCommands *This,__LONG32 *Count);
void __RPC_STUB IAgentCtlCommands_get_Count_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCommands_get_Caption_Proxy(IAgentCtlCommands *This,BSTR *Caption);
void __RPC_STUB IAgentCtlCommands_get_Caption_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCommands_put_Caption_Proxy(IAgentCtlCommands *This,BSTR Caption);
void __RPC_STUB IAgentCtlCommands_put_Caption_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCommands_get_Voice_Proxy(IAgentCtlCommands *This,BSTR *Voice);
void __RPC_STUB IAgentCtlCommands_get_Voice_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCommands_put_Voice_Proxy(IAgentCtlCommands *This,BSTR Voice);
void __RPC_STUB IAgentCtlCommands_put_Voice_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCommands_get_Visible_Proxy(IAgentCtlCommands *This,VARIANT_BOOL *Visible);
void __RPC_STUB IAgentCtlCommands_get_Visible_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCommands_put_Visible_Proxy(IAgentCtlCommands *This,VARIANT_BOOL Visible);
void __RPC_STUB IAgentCtlCommands_put_Visible_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCommands_get_Enum_Proxy(IAgentCtlCommands *This,IUnknown **ppunkEnum);
void __RPC_STUB IAgentCtlCommands_get_Enum_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCommands_Add_Proxy(IAgentCtlCommands *This,BSTR Name,VARIANT Caption,VARIANT Voice,VARIANT Enabled,VARIANT Visible,IAgentCtlCommand **Command);
void __RPC_STUB IAgentCtlCommands_Add_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCommands_Insert_Proxy(IAgentCtlCommands *This,BSTR Name,BSTR RefName,VARIANT Before,VARIANT Caption,VARIANT Voice,VARIANT Enabled,VARIANT Visible,IAgentCtlCommand **Command);
void __RPC_STUB IAgentCtlCommands_Insert_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCommands_Remove_Proxy(IAgentCtlCommands *This,BSTR Name);
void __RPC_STUB IAgentCtlCommands_Remove_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCommands_RemoveAll_Proxy(IAgentCtlCommands *This);
void __RPC_STUB IAgentCtlCommands_RemoveAll_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
#endif
#ifndef __IAgentCtlCommandsEx_INTERFACE_DEFINED__
#define __IAgentCtlCommandsEx_INTERFACE_DEFINED__
EXTERN_C const IID IID_IAgentCtlCommandsEx;
#if defined(__cplusplus) && !defined(CINTERFACE)
struct IAgentCtlCommandsEx : public IAgentCtlCommands {
public:
virtual HRESULT WINAPI put_DefaultCommand(BSTR Name) = 0;
virtual HRESULT WINAPI get_DefaultCommand(BSTR *Name) = 0;
virtual HRESULT WINAPI put_HelpContextID(__LONG32 ID) = 0;
virtual HRESULT WINAPI get_HelpContextID(__LONG32 *ID) = 0;
virtual HRESULT WINAPI put_FontName(BSTR FontName) = 0;
virtual HRESULT WINAPI get_FontName(BSTR *FontName) = 0;
virtual HRESULT WINAPI get_FontSize(__LONG32 *FontSize) = 0;
virtual HRESULT WINAPI put_FontSize(__LONG32 FontSize) = 0;
virtual HRESULT WINAPI put_VoiceCaption(BSTR VoiceCaption) = 0;
virtual HRESULT WINAPI get_VoiceCaption(BSTR *VoiceCaption) = 0;
virtual HRESULT WINAPI put_GlobalVoiceCommandsEnabled(VARIANT_BOOL Enable) = 0;
virtual HRESULT WINAPI get_GlobalVoiceCommandsEnabled(VARIANT_BOOL *Enable) = 0;
};
#else
typedef struct IAgentCtlCommandsExVtbl {
BEGIN_INTERFACE
HRESULT (WINAPI *QueryInterface)(IAgentCtlCommandsEx *This,REFIID riid,void **ppvObject);
ULONG (WINAPI *AddRef)(IAgentCtlCommandsEx *This);
ULONG (WINAPI *Release)(IAgentCtlCommandsEx *This);
HRESULT (WINAPI *GetTypeInfoCount)(IAgentCtlCommandsEx *This,UINT *pctinfo);
HRESULT (WINAPI *GetTypeInfo)(IAgentCtlCommandsEx *This,UINT iTInfo,LCID lcid,ITypeInfo **ppTInfo);
HRESULT (WINAPI *GetIDsOfNames)(IAgentCtlCommandsEx *This,REFIID riid,LPOLESTR *rgszNames,UINT cNames,LCID lcid,DISPID *rgDispId);
HRESULT (WINAPI *Invoke)(IAgentCtlCommandsEx *This,DISPID dispIdMember,REFIID riid,LCID lcid,WORD wFlags,DISPPARAMS *pDispParams,VARIANT *pVarResult,EXCEPINFO *pExcepInfo,UINT *puArgErr);
HRESULT (WINAPI *get_Item)(IAgentCtlCommandsEx *This,BSTR Name,IAgentCtlCommandEx **Item);
HRESULT (WINAPI *Command)(IAgentCtlCommandsEx *This,BSTR Name,IAgentCtlCommandEx **Item);
HRESULT (WINAPI *get_Count)(IAgentCtlCommandsEx *This,__LONG32 *Count);
HRESULT (WINAPI *get_Caption)(IAgentCtlCommandsEx *This,BSTR *Caption);
HRESULT (WINAPI *put_Caption)(IAgentCtlCommandsEx *This,BSTR Caption);
HRESULT (WINAPI *get_Voice)(IAgentCtlCommandsEx *This,BSTR *Voice);
HRESULT (WINAPI *put_Voice)(IAgentCtlCommandsEx *This,BSTR Voice);
HRESULT (WINAPI *get_Visible)(IAgentCtlCommandsEx *This,VARIANT_BOOL *Visible);
HRESULT (WINAPI *put_Visible)(IAgentCtlCommandsEx *This,VARIANT_BOOL Visible);
HRESULT (WINAPI *get_Enum)(IAgentCtlCommandsEx *This,IUnknown **ppunkEnum);
HRESULT (WINAPI *Add)(IAgentCtlCommandsEx *This,BSTR Name,VARIANT Caption,VARIANT Voice,VARIANT Enabled,VARIANT Visible,IAgentCtlCommand **Command);
HRESULT (WINAPI *Insert)(IAgentCtlCommandsEx *This,BSTR Name,BSTR RefName,VARIANT Before,VARIANT Caption,VARIANT Voice,VARIANT Enabled,VARIANT Visible,IAgentCtlCommand **Command);
HRESULT (WINAPI *Remove)(IAgentCtlCommandsEx *This,BSTR Name);
HRESULT (WINAPI *RemoveAll)(IAgentCtlCommandsEx *This);
HRESULT (WINAPI *put_DefaultCommand)(IAgentCtlCommandsEx *This,BSTR Name);
HRESULT (WINAPI *get_DefaultCommand)(IAgentCtlCommandsEx *This,BSTR *Name);
HRESULT (WINAPI *put_HelpContextID)(IAgentCtlCommandsEx *This,__LONG32 ID);
HRESULT (WINAPI *get_HelpContextID)(IAgentCtlCommandsEx *This,__LONG32 *ID);
HRESULT (WINAPI *put_FontName)(IAgentCtlCommandsEx *This,BSTR FontName);
HRESULT (WINAPI *get_FontName)(IAgentCtlCommandsEx *This,BSTR *FontName);
HRESULT (WINAPI *get_FontSize)(IAgentCtlCommandsEx *This,__LONG32 *FontSize);
HRESULT (WINAPI *put_FontSize)(IAgentCtlCommandsEx *This,__LONG32 FontSize);
HRESULT (WINAPI *put_VoiceCaption)(IAgentCtlCommandsEx *This,BSTR VoiceCaption);
HRESULT (WINAPI *get_VoiceCaption)(IAgentCtlCommandsEx *This,BSTR *VoiceCaption);
HRESULT (WINAPI *put_GlobalVoiceCommandsEnabled)(IAgentCtlCommandsEx *This,VARIANT_BOOL Enable);
HRESULT (WINAPI *get_GlobalVoiceCommandsEnabled)(IAgentCtlCommandsEx *This,VARIANT_BOOL *Enable);
END_INTERFACE
} IAgentCtlCommandsExVtbl;
struct IAgentCtlCommandsEx {
CONST_VTBL struct IAgentCtlCommandsExVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define IAgentCtlCommandsEx_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
#define IAgentCtlCommandsEx_AddRef(This) (This)->lpVtbl->AddRef(This)
#define IAgentCtlCommandsEx_Release(This) (This)->lpVtbl->Release(This)
#define IAgentCtlCommandsEx_GetTypeInfoCount(This,pctinfo) (This)->lpVtbl->GetTypeInfoCount(This,pctinfo)
#define IAgentCtlCommandsEx_GetTypeInfo(This,iTInfo,lcid,ppTInfo) (This)->lpVtbl->GetTypeInfo(This,iTInfo,lcid,ppTInfo)
#define IAgentCtlCommandsEx_GetIDsOfNames(This,riid,rgszNames,cNames,lcid,rgDispId) (This)->lpVtbl->GetIDsOfNames(This,riid,rgszNames,cNames,lcid,rgDispId)
#define IAgentCtlCommandsEx_Invoke(This,dispIdMember,riid,lcid,wFlags,pDispParams,pVarResult,pExcepInfo,puArgErr) (This)->lpVtbl->Invoke(This,dispIdMember,riid,lcid,wFlags,pDispParams,pVarResult,pExcepInfo,puArgErr)
#define IAgentCtlCommandsEx_get_Item(This,Name,Item) (This)->lpVtbl->get_Item(This,Name,Item)
#define IAgentCtlCommandsEx_Command(This,Name,Item) (This)->lpVtbl->Command(This,Name,Item)
#define IAgentCtlCommandsEx_get_Count(This,Count) (This)->lpVtbl->get_Count(This,Count)
#define IAgentCtlCommandsEx_get_Caption(This,Caption) (This)->lpVtbl->get_Caption(This,Caption)
#define IAgentCtlCommandsEx_put_Caption(This,Caption) (This)->lpVtbl->put_Caption(This,Caption)
#define IAgentCtlCommandsEx_get_Voice(This,Voice) (This)->lpVtbl->get_Voice(This,Voice)
#define IAgentCtlCommandsEx_put_Voice(This,Voice) (This)->lpVtbl->put_Voice(This,Voice)
#define IAgentCtlCommandsEx_get_Visible(This,Visible) (This)->lpVtbl->get_Visible(This,Visible)
#define IAgentCtlCommandsEx_put_Visible(This,Visible) (This)->lpVtbl->put_Visible(This,Visible)
#define IAgentCtlCommandsEx_get_Enum(This,ppunkEnum) (This)->lpVtbl->get_Enum(This,ppunkEnum)
#define IAgentCtlCommandsEx_Add(This,Name,Caption,Voice,Enabled,Visible,Command) (This)->lpVtbl->Add(This,Name,Caption,Voice,Enabled,Visible,Command)
#define IAgentCtlCommandsEx_Insert(This,Name,RefName,Before,Caption,Voice,Enabled,Visible,Command) (This)->lpVtbl->Insert(This,Name,RefName,Before,Caption,Voice,Enabled,Visible,Command)
#define IAgentCtlCommandsEx_Remove(This,Name) (This)->lpVtbl->Remove(This,Name)
#define IAgentCtlCommandsEx_RemoveAll(This) (This)->lpVtbl->RemoveAll(This)
#define IAgentCtlCommandsEx_put_DefaultCommand(This,Name) (This)->lpVtbl->put_DefaultCommand(This,Name)
#define IAgentCtlCommandsEx_get_DefaultCommand(This,Name) (This)->lpVtbl->get_DefaultCommand(This,Name)
#define IAgentCtlCommandsEx_put_HelpContextID(This,ID) (This)->lpVtbl->put_HelpContextID(This,ID)
#define IAgentCtlCommandsEx_get_HelpContextID(This,ID) (This)->lpVtbl->get_HelpContextID(This,ID)
#define IAgentCtlCommandsEx_put_FontName(This,FontName) (This)->lpVtbl->put_FontName(This,FontName)
#define IAgentCtlCommandsEx_get_FontName(This,FontName) (This)->lpVtbl->get_FontName(This,FontName)
#define IAgentCtlCommandsEx_get_FontSize(This,FontSize) (This)->lpVtbl->get_FontSize(This,FontSize)
#define IAgentCtlCommandsEx_put_FontSize(This,FontSize) (This)->lpVtbl->put_FontSize(This,FontSize)
#define IAgentCtlCommandsEx_put_VoiceCaption(This,VoiceCaption) (This)->lpVtbl->put_VoiceCaption(This,VoiceCaption)
#define IAgentCtlCommandsEx_get_VoiceCaption(This,VoiceCaption) (This)->lpVtbl->get_VoiceCaption(This,VoiceCaption)
#define IAgentCtlCommandsEx_put_GlobalVoiceCommandsEnabled(This,Enable) (This)->lpVtbl->put_GlobalVoiceCommandsEnabled(This,Enable)
#define IAgentCtlCommandsEx_get_GlobalVoiceCommandsEnabled(This,Enable) (This)->lpVtbl->get_GlobalVoiceCommandsEnabled(This,Enable)
#endif
#endif
HRESULT WINAPI IAgentCtlCommandsEx_put_DefaultCommand_Proxy(IAgentCtlCommandsEx *This,BSTR Name);
void __RPC_STUB IAgentCtlCommandsEx_put_DefaultCommand_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCommandsEx_get_DefaultCommand_Proxy(IAgentCtlCommandsEx *This,BSTR *Name);
void __RPC_STUB IAgentCtlCommandsEx_get_DefaultCommand_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCommandsEx_put_HelpContextID_Proxy(IAgentCtlCommandsEx *This,__LONG32 ID);
void __RPC_STUB IAgentCtlCommandsEx_put_HelpContextID_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCommandsEx_get_HelpContextID_Proxy(IAgentCtlCommandsEx *This,__LONG32 *ID);
void __RPC_STUB IAgentCtlCommandsEx_get_HelpContextID_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCommandsEx_put_FontName_Proxy(IAgentCtlCommandsEx *This,BSTR FontName);
void __RPC_STUB IAgentCtlCommandsEx_put_FontName_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCommandsEx_get_FontName_Proxy(IAgentCtlCommandsEx *This,BSTR *FontName);
void __RPC_STUB IAgentCtlCommandsEx_get_FontName_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCommandsEx_get_FontSize_Proxy(IAgentCtlCommandsEx *This,__LONG32 *FontSize);
void __RPC_STUB IAgentCtlCommandsEx_get_FontSize_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCommandsEx_put_FontSize_Proxy(IAgentCtlCommandsEx *This,__LONG32 FontSize);
void __RPC_STUB IAgentCtlCommandsEx_put_FontSize_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCommandsEx_put_VoiceCaption_Proxy(IAgentCtlCommandsEx *This,BSTR VoiceCaption);
void __RPC_STUB IAgentCtlCommandsEx_put_VoiceCaption_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCommandsEx_get_VoiceCaption_Proxy(IAgentCtlCommandsEx *This,BSTR *VoiceCaption);
void __RPC_STUB IAgentCtlCommandsEx_get_VoiceCaption_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCommandsEx_put_GlobalVoiceCommandsEnabled_Proxy(IAgentCtlCommandsEx *This,VARIANT_BOOL Enable);
void __RPC_STUB IAgentCtlCommandsEx_put_GlobalVoiceCommandsEnabled_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCommandsEx_get_GlobalVoiceCommandsEnabled_Proxy(IAgentCtlCommandsEx *This,VARIANT_BOOL *Enable);
void __RPC_STUB IAgentCtlCommandsEx_get_GlobalVoiceCommandsEnabled_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
#endif
#ifndef __IAgentCtlCharacter_INTERFACE_DEFINED__
#define __IAgentCtlCharacter_INTERFACE_DEFINED__
EXTERN_C const IID IID_IAgentCtlCharacter;
#if defined(__cplusplus) && !defined(CINTERFACE)
struct IAgentCtlCharacter : public IDispatch {
public:
virtual HRESULT WINAPI get_Balloon(IAgentCtlBalloonEx **ppidBalloon) = 0;
virtual HRESULT WINAPI get_Commands(IAgentCtlCommandsEx **ppidCommands) = 0;
virtual HRESULT WINAPI get_Name(BSTR *Name) = 0;
virtual HRESULT WINAPI get_Description(BSTR *Description) = 0;
virtual HRESULT WINAPI get_Visible(VARIANT_BOOL *Visible) = 0;
virtual HRESULT WINAPI put_Left(short Left) = 0;
virtual HRESULT WINAPI get_Left(short *Left) = 0;
virtual HRESULT WINAPI put_Top(short Top) = 0;
virtual HRESULT WINAPI get_Top(short *Top) = 0;
virtual HRESULT WINAPI put_Height(short Height) = 0;
virtual HRESULT WINAPI get_Height(short *Height) = 0;
virtual HRESULT WINAPI put_Width(short Width) = 0;
virtual HRESULT WINAPI get_Width(short *Width) = 0;
virtual HRESULT WINAPI get_Speed(__LONG32 *Speed) = 0;
virtual HRESULT WINAPI get_Pitch(__LONG32 *Pitch) = 0;
virtual HRESULT WINAPI put_IdleOn(VARIANT_BOOL On) = 0;
virtual HRESULT WINAPI get_IdleOn(VARIANT_BOOL *On) = 0;
virtual HRESULT WINAPI Activate(VARIANT State,VARIANT_BOOL *Success) = 0;
virtual HRESULT WINAPI Play(BSTR Animation,IAgentCtlRequest **Request) = 0;
virtual HRESULT WINAPI Get(BSTR Type,BSTR Name,VARIANT Queue,IAgentCtlRequest **Request) = 0;
virtual HRESULT WINAPI Stop(VARIANT Request) = 0;
virtual HRESULT WINAPI Wait(IDispatch *WaitForRequest,IAgentCtlRequest **Request) = 0;
virtual HRESULT WINAPI Interrupt(IDispatch *InterruptRequest,IAgentCtlRequest **Request) = 0;
virtual HRESULT WINAPI Speak(VARIANT Text,VARIANT Url,IAgentCtlRequest **Request) = 0;
virtual HRESULT WINAPI GestureAt(short x,short y,IAgentCtlRequest **Request) = 0;
virtual HRESULT WINAPI MoveTo(short x,short y,VARIANT Speed,IAgentCtlRequest **Request) = 0;
virtual HRESULT WINAPI Hide(VARIANT Fast,IAgentCtlRequest **Request) = 0;
virtual HRESULT WINAPI Show(VARIANT Fast,IAgentCtlRequest **Request) = 0;
virtual HRESULT WINAPI StopAll(VARIANT Types) = 0;
virtual HRESULT WINAPI get_MoveCause(short *MoveCause) = 0;
virtual HRESULT WINAPI get_VisibilityCause(short *VisibilityCause) = 0;
virtual HRESULT WINAPI get_HasOtherClients(VARIANT_BOOL *HasOtherClients) = 0;
virtual HRESULT WINAPI put_SoundEffectsOn(VARIANT_BOOL On) = 0;
virtual HRESULT WINAPI get_SoundEffectsOn(VARIANT_BOOL *On) = 0;
virtual HRESULT WINAPI put_Name(BSTR Name) = 0;
virtual HRESULT WINAPI put_Description(BSTR Description) = 0;
virtual HRESULT WINAPI get_ExtraData(BSTR *ExtraData) = 0;
};
#else
typedef struct IAgentCtlCharacterVtbl {
BEGIN_INTERFACE
HRESULT (WINAPI *QueryInterface)(IAgentCtlCharacter *This,REFIID riid,void **ppvObject);
ULONG (WINAPI *AddRef)(IAgentCtlCharacter *This);
ULONG (WINAPI *Release)(IAgentCtlCharacter *This);
HRESULT (WINAPI *GetTypeInfoCount)(IAgentCtlCharacter *This,UINT *pctinfo);
HRESULT (WINAPI *GetTypeInfo)(IAgentCtlCharacter *This,UINT iTInfo,LCID lcid,ITypeInfo **ppTInfo);
HRESULT (WINAPI *GetIDsOfNames)(IAgentCtlCharacter *This,REFIID riid,LPOLESTR *rgszNames,UINT cNames,LCID lcid,DISPID *rgDispId);
HRESULT (WINAPI *Invoke)(IAgentCtlCharacter *This,DISPID dispIdMember,REFIID riid,LCID lcid,WORD wFlags,DISPPARAMS *pDispParams,VARIANT *pVarResult,EXCEPINFO *pExcepInfo,UINT *puArgErr);
HRESULT (WINAPI *get_Balloon)(IAgentCtlCharacter *This,IAgentCtlBalloonEx **ppidBalloon);
HRESULT (WINAPI *get_Commands)(IAgentCtlCharacter *This,IAgentCtlCommandsEx **ppidCommands);
HRESULT (WINAPI *get_Name)(IAgentCtlCharacter *This,BSTR *Name);
HRESULT (WINAPI *get_Description)(IAgentCtlCharacter *This,BSTR *Description);
HRESULT (WINAPI *get_Visible)(IAgentCtlCharacter *This,VARIANT_BOOL *Visible);
HRESULT (WINAPI *put_Left)(IAgentCtlCharacter *This,short Left);
HRESULT (WINAPI *get_Left)(IAgentCtlCharacter *This,short *Left);
HRESULT (WINAPI *put_Top)(IAgentCtlCharacter *This,short Top);
HRESULT (WINAPI *get_Top)(IAgentCtlCharacter *This,short *Top);
HRESULT (WINAPI *put_Height)(IAgentCtlCharacter *This,short Height);
HRESULT (WINAPI *get_Height)(IAgentCtlCharacter *This,short *Height);
HRESULT (WINAPI *put_Width)(IAgentCtlCharacter *This,short Width);
HRESULT (WINAPI *get_Width)(IAgentCtlCharacter *This,short *Width);
HRESULT (WINAPI *get_Speed)(IAgentCtlCharacter *This,__LONG32 *Speed);
HRESULT (WINAPI *get_Pitch)(IAgentCtlCharacter *This,__LONG32 *Pitch);
HRESULT (WINAPI *put_IdleOn)(IAgentCtlCharacter *This,VARIANT_BOOL On);
HRESULT (WINAPI *get_IdleOn)(IAgentCtlCharacter *This,VARIANT_BOOL *On);
HRESULT (WINAPI *Activate)(IAgentCtlCharacter *This,VARIANT State,VARIANT_BOOL *Success);
HRESULT (WINAPI *Play)(IAgentCtlCharacter *This,BSTR Animation,IAgentCtlRequest **Request);
HRESULT (WINAPI *Get)(IAgentCtlCharacter *This,BSTR Type,BSTR Name,VARIANT Queue,IAgentCtlRequest **Request);
HRESULT (WINAPI *Stop)(IAgentCtlCharacter *This,VARIANT Request);
HRESULT (WINAPI *Wait)(IAgentCtlCharacter *This,IDispatch *WaitForRequest,IAgentCtlRequest **Request);
HRESULT (WINAPI *Interrupt)(IAgentCtlCharacter *This,IDispatch *InterruptRequest,IAgentCtlRequest **Request);
HRESULT (WINAPI *Speak)(IAgentCtlCharacter *This,VARIANT Text,VARIANT Url,IAgentCtlRequest **Request);
HRESULT (WINAPI *GestureAt)(IAgentCtlCharacter *This,short x,short y,IAgentCtlRequest **Request);
HRESULT (WINAPI *MoveTo)(IAgentCtlCharacter *This,short x,short y,VARIANT Speed,IAgentCtlRequest **Request);
HRESULT (WINAPI *Hide)(IAgentCtlCharacter *This,VARIANT Fast,IAgentCtlRequest **Request);
HRESULT (WINAPI *Show)(IAgentCtlCharacter *This,VARIANT Fast,IAgentCtlRequest **Request);
HRESULT (WINAPI *StopAll)(IAgentCtlCharacter *This,VARIANT Types);
HRESULT (WINAPI *get_MoveCause)(IAgentCtlCharacter *This,short *MoveCause);
HRESULT (WINAPI *get_VisibilityCause)(IAgentCtlCharacter *This,short *VisibilityCause);
HRESULT (WINAPI *get_HasOtherClients)(IAgentCtlCharacter *This,VARIANT_BOOL *HasOtherClients);
HRESULT (WINAPI *put_SoundEffectsOn)(IAgentCtlCharacter *This,VARIANT_BOOL On);
HRESULT (WINAPI *get_SoundEffectsOn)(IAgentCtlCharacter *This,VARIANT_BOOL *On);
HRESULT (WINAPI *put_Name)(IAgentCtlCharacter *This,BSTR Name);
HRESULT (WINAPI *put_Description)(IAgentCtlCharacter *This,BSTR Description);
HRESULT (WINAPI *get_ExtraData)(IAgentCtlCharacter *This,BSTR *ExtraData);
END_INTERFACE
} IAgentCtlCharacterVtbl;
struct IAgentCtlCharacter {
CONST_VTBL struct IAgentCtlCharacterVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define IAgentCtlCharacter_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
#define IAgentCtlCharacter_AddRef(This) (This)->lpVtbl->AddRef(This)
#define IAgentCtlCharacter_Release(This) (This)->lpVtbl->Release(This)
#define IAgentCtlCharacter_GetTypeInfoCount(This,pctinfo) (This)->lpVtbl->GetTypeInfoCount(This,pctinfo)
#define IAgentCtlCharacter_GetTypeInfo(This,iTInfo,lcid,ppTInfo) (This)->lpVtbl->GetTypeInfo(This,iTInfo,lcid,ppTInfo)
#define IAgentCtlCharacter_GetIDsOfNames(This,riid,rgszNames,cNames,lcid,rgDispId) (This)->lpVtbl->GetIDsOfNames(This,riid,rgszNames,cNames,lcid,rgDispId)
#define IAgentCtlCharacter_Invoke(This,dispIdMember,riid,lcid,wFlags,pDispParams,pVarResult,pExcepInfo,puArgErr) (This)->lpVtbl->Invoke(This,dispIdMember,riid,lcid,wFlags,pDispParams,pVarResult,pExcepInfo,puArgErr)
#define IAgentCtlCharacter_get_Balloon(This,ppidBalloon) (This)->lpVtbl->get_Balloon(This,ppidBalloon)
#define IAgentCtlCharacter_get_Commands(This,ppidCommands) (This)->lpVtbl->get_Commands(This,ppidCommands)
#define IAgentCtlCharacter_get_Name(This,Name) (This)->lpVtbl->get_Name(This,Name)
#define IAgentCtlCharacter_get_Description(This,Description) (This)->lpVtbl->get_Description(This,Description)
#define IAgentCtlCharacter_get_Visible(This,Visible) (This)->lpVtbl->get_Visible(This,Visible)
#define IAgentCtlCharacter_put_Left(This,Left) (This)->lpVtbl->put_Left(This,Left)
#define IAgentCtlCharacter_get_Left(This,Left) (This)->lpVtbl->get_Left(This,Left)
#define IAgentCtlCharacter_put_Top(This,Top) (This)->lpVtbl->put_Top(This,Top)
#define IAgentCtlCharacter_get_Top(This,Top) (This)->lpVtbl->get_Top(This,Top)
#define IAgentCtlCharacter_put_Height(This,Height) (This)->lpVtbl->put_Height(This,Height)
#define IAgentCtlCharacter_get_Height(This,Height) (This)->lpVtbl->get_Height(This,Height)
#define IAgentCtlCharacter_put_Width(This,Width) (This)->lpVtbl->put_Width(This,Width)
#define IAgentCtlCharacter_get_Width(This,Width) (This)->lpVtbl->get_Width(This,Width)
#define IAgentCtlCharacter_get_Speed(This,Speed) (This)->lpVtbl->get_Speed(This,Speed)
#define IAgentCtlCharacter_get_Pitch(This,Pitch) (This)->lpVtbl->get_Pitch(This,Pitch)
#define IAgentCtlCharacter_put_IdleOn(This,On) (This)->lpVtbl->put_IdleOn(This,On)
#define IAgentCtlCharacter_get_IdleOn(This,On) (This)->lpVtbl->get_IdleOn(This,On)
#define IAgentCtlCharacter_Activate(This,State,Success) (This)->lpVtbl->Activate(This,State,Success)
#define IAgentCtlCharacter_Play(This,Animation,Request) (This)->lpVtbl->Play(This,Animation,Request)
#define IAgentCtlCharacter_Get(This,Type,Name,Queue,Request) (This)->lpVtbl->Get(This,Type,Name,Queue,Request)
#define IAgentCtlCharacter_Stop(This,Request) (This)->lpVtbl->Stop(This,Request)
#define IAgentCtlCharacter_Wait(This,WaitForRequest,Request) (This)->lpVtbl->Wait(This,WaitForRequest,Request)
#define IAgentCtlCharacter_Interrupt(This,InterruptRequest,Request) (This)->lpVtbl->Interrupt(This,InterruptRequest,Request)
#define IAgentCtlCharacter_Speak(This,Text,Url,Request) (This)->lpVtbl->Speak(This,Text,Url,Request)
#define IAgentCtlCharacter_GestureAt(This,x,y,Request) (This)->lpVtbl->GestureAt(This,x,y,Request)
#define IAgentCtlCharacter_MoveTo(This,x,y,Speed,Request) (This)->lpVtbl->MoveTo(This,x,y,Speed,Request)
#define IAgentCtlCharacter_Hide(This,Fast,Request) (This)->lpVtbl->Hide(This,Fast,Request)
#define IAgentCtlCharacter_Show(This,Fast,Request) (This)->lpVtbl->Show(This,Fast,Request)
#define IAgentCtlCharacter_StopAll(This,Types) (This)->lpVtbl->StopAll(This,Types)
#define IAgentCtlCharacter_get_MoveCause(This,MoveCause) (This)->lpVtbl->get_MoveCause(This,MoveCause)
#define IAgentCtlCharacter_get_VisibilityCause(This,VisibilityCause) (This)->lpVtbl->get_VisibilityCause(This,VisibilityCause)
#define IAgentCtlCharacter_get_HasOtherClients(This,HasOtherClients) (This)->lpVtbl->get_HasOtherClients(This,HasOtherClients)
#define IAgentCtlCharacter_put_SoundEffectsOn(This,On) (This)->lpVtbl->put_SoundEffectsOn(This,On)
#define IAgentCtlCharacter_get_SoundEffectsOn(This,On) (This)->lpVtbl->get_SoundEffectsOn(This,On)
#define IAgentCtlCharacter_put_Name(This,Name) (This)->lpVtbl->put_Name(This,Name)
#define IAgentCtlCharacter_put_Description(This,Description) (This)->lpVtbl->put_Description(This,Description)
#define IAgentCtlCharacter_get_ExtraData(This,ExtraData) (This)->lpVtbl->get_ExtraData(This,ExtraData)
#endif
#endif
HRESULT WINAPI IAgentCtlCharacter_get_Balloon_Proxy(IAgentCtlCharacter *This,IAgentCtlBalloonEx **ppidBalloon);
void __RPC_STUB IAgentCtlCharacter_get_Balloon_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCharacter_get_Commands_Proxy(IAgentCtlCharacter *This,IAgentCtlCommandsEx **ppidCommands);
void __RPC_STUB IAgentCtlCharacter_get_Commands_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCharacter_get_Name_Proxy(IAgentCtlCharacter *This,BSTR *Name);
void __RPC_STUB IAgentCtlCharacter_get_Name_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCharacter_get_Description_Proxy(IAgentCtlCharacter *This,BSTR *Description);
void __RPC_STUB IAgentCtlCharacter_get_Description_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCharacter_get_Visible_Proxy(IAgentCtlCharacter *This,VARIANT_BOOL *Visible);
void __RPC_STUB IAgentCtlCharacter_get_Visible_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCharacter_put_Left_Proxy(IAgentCtlCharacter *This,short Left);
void __RPC_STUB IAgentCtlCharacter_put_Left_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCharacter_get_Left_Proxy(IAgentCtlCharacter *This,short *Left);
void __RPC_STUB IAgentCtlCharacter_get_Left_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCharacter_put_Top_Proxy(IAgentCtlCharacter *This,short Top);
void __RPC_STUB IAgentCtlCharacter_put_Top_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCharacter_get_Top_Proxy(IAgentCtlCharacter *This,short *Top);
void __RPC_STUB IAgentCtlCharacter_get_Top_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCharacter_put_Height_Proxy(IAgentCtlCharacter *This,short Height);
void __RPC_STUB IAgentCtlCharacter_put_Height_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCharacter_get_Height_Proxy(IAgentCtlCharacter *This,short *Height);
void __RPC_STUB IAgentCtlCharacter_get_Height_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCharacter_put_Width_Proxy(IAgentCtlCharacter *This,short Width);
void __RPC_STUB IAgentCtlCharacter_put_Width_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCharacter_get_Width_Proxy(IAgentCtlCharacter *This,short *Width);
void __RPC_STUB IAgentCtlCharacter_get_Width_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCharacter_get_Speed_Proxy(IAgentCtlCharacter *This,__LONG32 *Speed);
void __RPC_STUB IAgentCtlCharacter_get_Speed_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCharacter_get_Pitch_Proxy(IAgentCtlCharacter *This,__LONG32 *Pitch);
void __RPC_STUB IAgentCtlCharacter_get_Pitch_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCharacter_put_IdleOn_Proxy(IAgentCtlCharacter *This,VARIANT_BOOL On);
void __RPC_STUB IAgentCtlCharacter_put_IdleOn_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCharacter_get_IdleOn_Proxy(IAgentCtlCharacter *This,VARIANT_BOOL *On);
void __RPC_STUB IAgentCtlCharacter_get_IdleOn_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCharacter_Activate_Proxy(IAgentCtlCharacter *This,VARIANT State,VARIANT_BOOL *Success);
void __RPC_STUB IAgentCtlCharacter_Activate_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCharacter_Play_Proxy(IAgentCtlCharacter *This,BSTR Animation,IAgentCtlRequest **Request);
void __RPC_STUB IAgentCtlCharacter_Play_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCharacter_Get_Proxy(IAgentCtlCharacter *This,BSTR Type,BSTR Name,VARIANT Queue,IAgentCtlRequest **Request);
void __RPC_STUB IAgentCtlCharacter_Get_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCharacter_Stop_Proxy(IAgentCtlCharacter *This,VARIANT Request);
void __RPC_STUB IAgentCtlCharacter_Stop_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCharacter_Wait_Proxy(IAgentCtlCharacter *This,IDispatch *WaitForRequest,IAgentCtlRequest **Request);
void __RPC_STUB IAgentCtlCharacter_Wait_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCharacter_Interrupt_Proxy(IAgentCtlCharacter *This,IDispatch *InterruptRequest,IAgentCtlRequest **Request);
void __RPC_STUB IAgentCtlCharacter_Interrupt_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCharacter_Speak_Proxy(IAgentCtlCharacter *This,VARIANT Text,VARIANT Url,IAgentCtlRequest **Request);
void __RPC_STUB IAgentCtlCharacter_Speak_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCharacter_GestureAt_Proxy(IAgentCtlCharacter *This,short x,short y,IAgentCtlRequest **Request);
void __RPC_STUB IAgentCtlCharacter_GestureAt_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCharacter_MoveTo_Proxy(IAgentCtlCharacter *This,short x,short y,VARIANT Speed,IAgentCtlRequest **Request);
void __RPC_STUB IAgentCtlCharacter_MoveTo_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCharacter_Hide_Proxy(IAgentCtlCharacter *This,VARIANT Fast,IAgentCtlRequest **Request);
void __RPC_STUB IAgentCtlCharacter_Hide_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCharacter_Show_Proxy(IAgentCtlCharacter *This,VARIANT Fast,IAgentCtlRequest **Request);
void __RPC_STUB IAgentCtlCharacter_Show_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCharacter_StopAll_Proxy(IAgentCtlCharacter *This,VARIANT Types);
void __RPC_STUB IAgentCtlCharacter_StopAll_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCharacter_get_MoveCause_Proxy(IAgentCtlCharacter *This,short *MoveCause);
void __RPC_STUB IAgentCtlCharacter_get_MoveCause_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCharacter_get_VisibilityCause_Proxy(IAgentCtlCharacter *This,short *VisibilityCause);
void __RPC_STUB IAgentCtlCharacter_get_VisibilityCause_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCharacter_get_HasOtherClients_Proxy(IAgentCtlCharacter *This,VARIANT_BOOL *HasOtherClients);
void __RPC_STUB IAgentCtlCharacter_get_HasOtherClients_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCharacter_put_SoundEffectsOn_Proxy(IAgentCtlCharacter *This,VARIANT_BOOL On);
void __RPC_STUB IAgentCtlCharacter_put_SoundEffectsOn_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCharacter_get_SoundEffectsOn_Proxy(IAgentCtlCharacter *This,VARIANT_BOOL *On);
void __RPC_STUB IAgentCtlCharacter_get_SoundEffectsOn_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCharacter_put_Name_Proxy(IAgentCtlCharacter *This,BSTR Name);
void __RPC_STUB IAgentCtlCharacter_put_Name_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCharacter_put_Description_Proxy(IAgentCtlCharacter *This,BSTR Description);
void __RPC_STUB IAgentCtlCharacter_put_Description_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCharacter_get_ExtraData_Proxy(IAgentCtlCharacter *This,BSTR *ExtraData);
void __RPC_STUB IAgentCtlCharacter_get_ExtraData_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
#endif
#ifndef __IAgentCtlAnimationNames_INTERFACE_DEFINED__
#define __IAgentCtlAnimationNames_INTERFACE_DEFINED__
EXTERN_C const IID IID_IAgentCtlAnimationNames;
#if defined(__cplusplus) && !defined(CINTERFACE)
struct IAgentCtlAnimationNames : public IDispatch {
public:
virtual HRESULT WINAPI get_Enum(IUnknown **ppunkEnum) = 0;
};
#else
typedef struct IAgentCtlAnimationNamesVtbl {
BEGIN_INTERFACE
HRESULT (WINAPI *QueryInterface)(IAgentCtlAnimationNames *This,REFIID riid,void **ppvObject);
ULONG (WINAPI *AddRef)(IAgentCtlAnimationNames *This);
ULONG (WINAPI *Release)(IAgentCtlAnimationNames *This);
HRESULT (WINAPI *GetTypeInfoCount)(IAgentCtlAnimationNames *This,UINT *pctinfo);
HRESULT (WINAPI *GetTypeInfo)(IAgentCtlAnimationNames *This,UINT iTInfo,LCID lcid,ITypeInfo **ppTInfo);
HRESULT (WINAPI *GetIDsOfNames)(IAgentCtlAnimationNames *This,REFIID riid,LPOLESTR *rgszNames,UINT cNames,LCID lcid,DISPID *rgDispId);
HRESULT (WINAPI *Invoke)(IAgentCtlAnimationNames *This,DISPID dispIdMember,REFIID riid,LCID lcid,WORD wFlags,DISPPARAMS *pDispParams,VARIANT *pVarResult,EXCEPINFO *pExcepInfo,UINT *puArgErr);
HRESULT (WINAPI *get_Enum)(IAgentCtlAnimationNames *This,IUnknown **ppunkEnum);
END_INTERFACE
} IAgentCtlAnimationNamesVtbl;
struct IAgentCtlAnimationNames {
CONST_VTBL struct IAgentCtlAnimationNamesVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define IAgentCtlAnimationNames_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
#define IAgentCtlAnimationNames_AddRef(This) (This)->lpVtbl->AddRef(This)
#define IAgentCtlAnimationNames_Release(This) (This)->lpVtbl->Release(This)
#define IAgentCtlAnimationNames_GetTypeInfoCount(This,pctinfo) (This)->lpVtbl->GetTypeInfoCount(This,pctinfo)
#define IAgentCtlAnimationNames_GetTypeInfo(This,iTInfo,lcid,ppTInfo) (This)->lpVtbl->GetTypeInfo(This,iTInfo,lcid,ppTInfo)
#define IAgentCtlAnimationNames_GetIDsOfNames(This,riid,rgszNames,cNames,lcid,rgDispId) (This)->lpVtbl->GetIDsOfNames(This,riid,rgszNames,cNames,lcid,rgDispId)
#define IAgentCtlAnimationNames_Invoke(This,dispIdMember,riid,lcid,wFlags,pDispParams,pVarResult,pExcepInfo,puArgErr) (This)->lpVtbl->Invoke(This,dispIdMember,riid,lcid,wFlags,pDispParams,pVarResult,pExcepInfo,puArgErr)
#define IAgentCtlAnimationNames_get_Enum(This,ppunkEnum) (This)->lpVtbl->get_Enum(This,ppunkEnum)
#endif
#endif
HRESULT WINAPI IAgentCtlAnimationNames_get_Enum_Proxy(IAgentCtlAnimationNames *This,IUnknown **ppunkEnum);
void __RPC_STUB IAgentCtlAnimationNames_get_Enum_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
#endif
#ifndef __IAgentCtlCharacterEx_INTERFACE_DEFINED__
#define __IAgentCtlCharacterEx_INTERFACE_DEFINED__
EXTERN_C const IID IID_IAgentCtlCharacterEx;
#if defined(__cplusplus) && !defined(CINTERFACE)
struct IAgentCtlCharacterEx : public IAgentCtlCharacter {
public:
virtual HRESULT WINAPI ShowPopupMenu(short x,short y,VARIANT_BOOL *Showed) = 0;
virtual HRESULT WINAPI put_AutoPopupMenu(VARIANT_BOOL On) = 0;
virtual HRESULT WINAPI get_AutoPopupMenu(VARIANT_BOOL *On) = 0;
virtual HRESULT WINAPI put_HelpModeOn(VARIANT_BOOL On) = 0;
virtual HRESULT WINAPI get_HelpModeOn(VARIANT_BOOL *On) = 0;
virtual HRESULT WINAPI put_HelpContextID(__LONG32 ID) = 0;
virtual HRESULT WINAPI get_HelpContextID(__LONG32 *ID) = 0;
virtual HRESULT WINAPI get_Active(short *State) = 0;
virtual HRESULT WINAPI Listen(VARIANT_BOOL Listen,VARIANT_BOOL *StartedListening) = 0;
virtual HRESULT WINAPI put_LanguageID(__LONG32 LanguageID) = 0;
virtual HRESULT WINAPI get_LanguageID(__LONG32 *LanguageID) = 0;
virtual HRESULT WINAPI get_SRModeID(BSTR *EngineModeId) = 0;
virtual HRESULT WINAPI put_SRModeID(BSTR EngineModeId) = 0;
virtual HRESULT WINAPI get_TTSModeID(BSTR *EngineModeId) = 0;
virtual HRESULT WINAPI put_TTSModeID(BSTR EngineModeId) = 0;
virtual HRESULT WINAPI get_HelpFile(BSTR *File) = 0;
virtual HRESULT WINAPI put_HelpFile(BSTR File) = 0;
virtual HRESULT WINAPI get_GUID(BSTR *GUID) = 0;
virtual HRESULT WINAPI get_OriginalHeight(short *Height) = 0;
virtual HRESULT WINAPI get_OriginalWidth(short *Width) = 0;
virtual HRESULT WINAPI Think(BSTR Text,IAgentCtlRequest **Request) = 0;
virtual HRESULT WINAPI get_Version(BSTR *Version) = 0;
virtual HRESULT WINAPI get_AnimationNames(IAgentCtlAnimationNames **Names) = 0;
virtual HRESULT WINAPI get_SRStatus(__LONG32 *Status) = 0;
};
#else
typedef struct IAgentCtlCharacterExVtbl {
BEGIN_INTERFACE
HRESULT (WINAPI *QueryInterface)(IAgentCtlCharacterEx *This,REFIID riid,void **ppvObject);
ULONG (WINAPI *AddRef)(IAgentCtlCharacterEx *This);
ULONG (WINAPI *Release)(IAgentCtlCharacterEx *This);
HRESULT (WINAPI *GetTypeInfoCount)(IAgentCtlCharacterEx *This,UINT *pctinfo);
HRESULT (WINAPI *GetTypeInfo)(IAgentCtlCharacterEx *This,UINT iTInfo,LCID lcid,ITypeInfo **ppTInfo);
HRESULT (WINAPI *GetIDsOfNames)(IAgentCtlCharacterEx *This,REFIID riid,LPOLESTR *rgszNames,UINT cNames,LCID lcid,DISPID *rgDispId);
HRESULT (WINAPI *Invoke)(IAgentCtlCharacterEx *This,DISPID dispIdMember,REFIID riid,LCID lcid,WORD wFlags,DISPPARAMS *pDispParams,VARIANT *pVarResult,EXCEPINFO *pExcepInfo,UINT *puArgErr);
HRESULT (WINAPI *get_Balloon)(IAgentCtlCharacterEx *This,IAgentCtlBalloonEx **ppidBalloon);
HRESULT (WINAPI *get_Commands)(IAgentCtlCharacterEx *This,IAgentCtlCommandsEx **ppidCommands);
HRESULT (WINAPI *get_Name)(IAgentCtlCharacterEx *This,BSTR *Name);
HRESULT (WINAPI *get_Description)(IAgentCtlCharacterEx *This,BSTR *Description);
HRESULT (WINAPI *get_Visible)(IAgentCtlCharacterEx *This,VARIANT_BOOL *Visible);
HRESULT (WINAPI *put_Left)(IAgentCtlCharacterEx *This,short Left);
HRESULT (WINAPI *get_Left)(IAgentCtlCharacterEx *This,short *Left);
HRESULT (WINAPI *put_Top)(IAgentCtlCharacterEx *This,short Top);
HRESULT (WINAPI *get_Top)(IAgentCtlCharacterEx *This,short *Top);
HRESULT (WINAPI *put_Height)(IAgentCtlCharacterEx *This,short Height);
HRESULT (WINAPI *get_Height)(IAgentCtlCharacterEx *This,short *Height);
HRESULT (WINAPI *put_Width)(IAgentCtlCharacterEx *This,short Width);
HRESULT (WINAPI *get_Width)(IAgentCtlCharacterEx *This,short *Width);
HRESULT (WINAPI *get_Speed)(IAgentCtlCharacterEx *This,__LONG32 *Speed);
HRESULT (WINAPI *get_Pitch)(IAgentCtlCharacterEx *This,__LONG32 *Pitch);
HRESULT (WINAPI *put_IdleOn)(IAgentCtlCharacterEx *This,VARIANT_BOOL On);
HRESULT (WINAPI *get_IdleOn)(IAgentCtlCharacterEx *This,VARIANT_BOOL *On);
HRESULT (WINAPI *Activate)(IAgentCtlCharacterEx *This,VARIANT State,VARIANT_BOOL *Success);
HRESULT (WINAPI *Play)(IAgentCtlCharacterEx *This,BSTR Animation,IAgentCtlRequest **Request);
HRESULT (WINAPI *Get)(IAgentCtlCharacterEx *This,BSTR Type,BSTR Name,VARIANT Queue,IAgentCtlRequest **Request);
HRESULT (WINAPI *Stop)(IAgentCtlCharacterEx *This,VARIANT Request);
HRESULT (WINAPI *Wait)(IAgentCtlCharacterEx *This,IDispatch *WaitForRequest,IAgentCtlRequest **Request);
HRESULT (WINAPI *Interrupt)(IAgentCtlCharacterEx *This,IDispatch *InterruptRequest,IAgentCtlRequest **Request);
HRESULT (WINAPI *Speak)(IAgentCtlCharacterEx *This,VARIANT Text,VARIANT Url,IAgentCtlRequest **Request);
HRESULT (WINAPI *GestureAt)(IAgentCtlCharacterEx *This,short x,short y,IAgentCtlRequest **Request);
HRESULT (WINAPI *MoveTo)(IAgentCtlCharacterEx *This,short x,short y,VARIANT Speed,IAgentCtlRequest **Request);
HRESULT (WINAPI *Hide)(IAgentCtlCharacterEx *This,VARIANT Fast,IAgentCtlRequest **Request);
HRESULT (WINAPI *Show)(IAgentCtlCharacterEx *This,VARIANT Fast,IAgentCtlRequest **Request);
HRESULT (WINAPI *StopAll)(IAgentCtlCharacterEx *This,VARIANT Types);
HRESULT (WINAPI *get_MoveCause)(IAgentCtlCharacterEx *This,short *MoveCause);
HRESULT (WINAPI *get_VisibilityCause)(IAgentCtlCharacterEx *This,short *VisibilityCause);
HRESULT (WINAPI *get_HasOtherClients)(IAgentCtlCharacterEx *This,VARIANT_BOOL *HasOtherClients);
HRESULT (WINAPI *put_SoundEffectsOn)(IAgentCtlCharacterEx *This,VARIANT_BOOL On);
HRESULT (WINAPI *get_SoundEffectsOn)(IAgentCtlCharacterEx *This,VARIANT_BOOL *On);
HRESULT (WINAPI *put_Name)(IAgentCtlCharacterEx *This,BSTR Name);
HRESULT (WINAPI *put_Description)(IAgentCtlCharacterEx *This,BSTR Description);
HRESULT (WINAPI *get_ExtraData)(IAgentCtlCharacterEx *This,BSTR *ExtraData);
HRESULT (WINAPI *ShowPopupMenu)(IAgentCtlCharacterEx *This,short x,short y,VARIANT_BOOL *Showed);
HRESULT (WINAPI *put_AutoPopupMenu)(IAgentCtlCharacterEx *This,VARIANT_BOOL On);
HRESULT (WINAPI *get_AutoPopupMenu)(IAgentCtlCharacterEx *This,VARIANT_BOOL *On);
HRESULT (WINAPI *put_HelpModeOn)(IAgentCtlCharacterEx *This,VARIANT_BOOL On);
HRESULT (WINAPI *get_HelpModeOn)(IAgentCtlCharacterEx *This,VARIANT_BOOL *On);
HRESULT (WINAPI *put_HelpContextID)(IAgentCtlCharacterEx *This,__LONG32 ID);
HRESULT (WINAPI *get_HelpContextID)(IAgentCtlCharacterEx *This,__LONG32 *ID);
HRESULT (WINAPI *get_Active)(IAgentCtlCharacterEx *This,short *State);
HRESULT (WINAPI *Listen)(IAgentCtlCharacterEx *This,VARIANT_BOOL Listen,VARIANT_BOOL *StartedListening);
HRESULT (WINAPI *put_LanguageID)(IAgentCtlCharacterEx *This,__LONG32 LanguageID);
HRESULT (WINAPI *get_LanguageID)(IAgentCtlCharacterEx *This,__LONG32 *LanguageID);
HRESULT (WINAPI *get_SRModeID)(IAgentCtlCharacterEx *This,BSTR *EngineModeId);
HRESULT (WINAPI *put_SRModeID)(IAgentCtlCharacterEx *This,BSTR EngineModeId);
HRESULT (WINAPI *get_TTSModeID)(IAgentCtlCharacterEx *This,BSTR *EngineModeId);
HRESULT (WINAPI *put_TTSModeID)(IAgentCtlCharacterEx *This,BSTR EngineModeId);
HRESULT (WINAPI *get_HelpFile)(IAgentCtlCharacterEx *This,BSTR *File);
HRESULT (WINAPI *put_HelpFile)(IAgentCtlCharacterEx *This,BSTR File);
HRESULT (WINAPI *get_GUID)(IAgentCtlCharacterEx *This,BSTR *GUID);
HRESULT (WINAPI *get_OriginalHeight)(IAgentCtlCharacterEx *This,short *Height);
HRESULT (WINAPI *get_OriginalWidth)(IAgentCtlCharacterEx *This,short *Width);
HRESULT (WINAPI *Think)(IAgentCtlCharacterEx *This,BSTR Text,IAgentCtlRequest **Request);
HRESULT (WINAPI *get_Version)(IAgentCtlCharacterEx *This,BSTR *Version);
HRESULT (WINAPI *get_AnimationNames)(IAgentCtlCharacterEx *This,IAgentCtlAnimationNames **Names);
HRESULT (WINAPI *get_SRStatus)(IAgentCtlCharacterEx *This,__LONG32 *Status);
END_INTERFACE
} IAgentCtlCharacterExVtbl;
struct IAgentCtlCharacterEx {
CONST_VTBL struct IAgentCtlCharacterExVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define IAgentCtlCharacterEx_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
#define IAgentCtlCharacterEx_AddRef(This) (This)->lpVtbl->AddRef(This)
#define IAgentCtlCharacterEx_Release(This) (This)->lpVtbl->Release(This)
#define IAgentCtlCharacterEx_GetTypeInfoCount(This,pctinfo) (This)->lpVtbl->GetTypeInfoCount(This,pctinfo)
#define IAgentCtlCharacterEx_GetTypeInfo(This,iTInfo,lcid,ppTInfo) (This)->lpVtbl->GetTypeInfo(This,iTInfo,lcid,ppTInfo)
#define IAgentCtlCharacterEx_GetIDsOfNames(This,riid,rgszNames,cNames,lcid,rgDispId) (This)->lpVtbl->GetIDsOfNames(This,riid,rgszNames,cNames,lcid,rgDispId)
#define IAgentCtlCharacterEx_Invoke(This,dispIdMember,riid,lcid,wFlags,pDispParams,pVarResult,pExcepInfo,puArgErr) (This)->lpVtbl->Invoke(This,dispIdMember,riid,lcid,wFlags,pDispParams,pVarResult,pExcepInfo,puArgErr)
#define IAgentCtlCharacterEx_get_Balloon(This,ppidBalloon) (This)->lpVtbl->get_Balloon(This,ppidBalloon)
#define IAgentCtlCharacterEx_get_Commands(This,ppidCommands) (This)->lpVtbl->get_Commands(This,ppidCommands)
#define IAgentCtlCharacterEx_get_Name(This,Name) (This)->lpVtbl->get_Name(This,Name)
#define IAgentCtlCharacterEx_get_Description(This,Description) (This)->lpVtbl->get_Description(This,Description)
#define IAgentCtlCharacterEx_get_Visible(This,Visible) (This)->lpVtbl->get_Visible(This,Visible)
#define IAgentCtlCharacterEx_put_Left(This,Left) (This)->lpVtbl->put_Left(This,Left)
#define IAgentCtlCharacterEx_get_Left(This,Left) (This)->lpVtbl->get_Left(This,Left)
#define IAgentCtlCharacterEx_put_Top(This,Top) (This)->lpVtbl->put_Top(This,Top)
#define IAgentCtlCharacterEx_get_Top(This,Top) (This)->lpVtbl->get_Top(This,Top)
#define IAgentCtlCharacterEx_put_Height(This,Height) (This)->lpVtbl->put_Height(This,Height)
#define IAgentCtlCharacterEx_get_Height(This,Height) (This)->lpVtbl->get_Height(This,Height)
#define IAgentCtlCharacterEx_put_Width(This,Width) (This)->lpVtbl->put_Width(This,Width)
#define IAgentCtlCharacterEx_get_Width(This,Width) (This)->lpVtbl->get_Width(This,Width)
#define IAgentCtlCharacterEx_get_Speed(This,Speed) (This)->lpVtbl->get_Speed(This,Speed)
#define IAgentCtlCharacterEx_get_Pitch(This,Pitch) (This)->lpVtbl->get_Pitch(This,Pitch)
#define IAgentCtlCharacterEx_put_IdleOn(This,On) (This)->lpVtbl->put_IdleOn(This,On)
#define IAgentCtlCharacterEx_get_IdleOn(This,On) (This)->lpVtbl->get_IdleOn(This,On)
#define IAgentCtlCharacterEx_Activate(This,State,Success) (This)->lpVtbl->Activate(This,State,Success)
#define IAgentCtlCharacterEx_Play(This,Animation,Request) (This)->lpVtbl->Play(This,Animation,Request)
#define IAgentCtlCharacterEx_Get(This,Type,Name,Queue,Request) (This)->lpVtbl->Get(This,Type,Name,Queue,Request)
#define IAgentCtlCharacterEx_Stop(This,Request) (This)->lpVtbl->Stop(This,Request)
#define IAgentCtlCharacterEx_Wait(This,WaitForRequest,Request) (This)->lpVtbl->Wait(This,WaitForRequest,Request)
#define IAgentCtlCharacterEx_Interrupt(This,InterruptRequest,Request) (This)->lpVtbl->Interrupt(This,InterruptRequest,Request)
#define IAgentCtlCharacterEx_Speak(This,Text,Url,Request) (This)->lpVtbl->Speak(This,Text,Url,Request)
#define IAgentCtlCharacterEx_GestureAt(This,x,y,Request) (This)->lpVtbl->GestureAt(This,x,y,Request)
#define IAgentCtlCharacterEx_MoveTo(This,x,y,Speed,Request) (This)->lpVtbl->MoveTo(This,x,y,Speed,Request)
#define IAgentCtlCharacterEx_Hide(This,Fast,Request) (This)->lpVtbl->Hide(This,Fast,Request)
#define IAgentCtlCharacterEx_Show(This,Fast,Request) (This)->lpVtbl->Show(This,Fast,Request)
#define IAgentCtlCharacterEx_StopAll(This,Types) (This)->lpVtbl->StopAll(This,Types)
#define IAgentCtlCharacterEx_get_MoveCause(This,MoveCause) (This)->lpVtbl->get_MoveCause(This,MoveCause)
#define IAgentCtlCharacterEx_get_VisibilityCause(This,VisibilityCause) (This)->lpVtbl->get_VisibilityCause(This,VisibilityCause)
#define IAgentCtlCharacterEx_get_HasOtherClients(This,HasOtherClients) (This)->lpVtbl->get_HasOtherClients(This,HasOtherClients)
#define IAgentCtlCharacterEx_put_SoundEffectsOn(This,On) (This)->lpVtbl->put_SoundEffectsOn(This,On)
#define IAgentCtlCharacterEx_get_SoundEffectsOn(This,On) (This)->lpVtbl->get_SoundEffectsOn(This,On)
#define IAgentCtlCharacterEx_put_Name(This,Name) (This)->lpVtbl->put_Name(This,Name)
#define IAgentCtlCharacterEx_put_Description(This,Description) (This)->lpVtbl->put_Description(This,Description)
#define IAgentCtlCharacterEx_get_ExtraData(This,ExtraData) (This)->lpVtbl->get_ExtraData(This,ExtraData)
#define IAgentCtlCharacterEx_ShowPopupMenu(This,x,y,Showed) (This)->lpVtbl->ShowPopupMenu(This,x,y,Showed)
#define IAgentCtlCharacterEx_put_AutoPopupMenu(This,On) (This)->lpVtbl->put_AutoPopupMenu(This,On)
#define IAgentCtlCharacterEx_get_AutoPopupMenu(This,On) (This)->lpVtbl->get_AutoPopupMenu(This,On)
#define IAgentCtlCharacterEx_put_HelpModeOn(This,On) (This)->lpVtbl->put_HelpModeOn(This,On)
#define IAgentCtlCharacterEx_get_HelpModeOn(This,On) (This)->lpVtbl->get_HelpModeOn(This,On)
#define IAgentCtlCharacterEx_put_HelpContextID(This,ID) (This)->lpVtbl->put_HelpContextID(This,ID)
#define IAgentCtlCharacterEx_get_HelpContextID(This,ID) (This)->lpVtbl->get_HelpContextID(This,ID)
#define IAgentCtlCharacterEx_get_Active(This,State) (This)->lpVtbl->get_Active(This,State)
#define IAgentCtlCharacterEx_Listen(This,Listen,StartedListening) (This)->lpVtbl->Listen(This,Listen,StartedListening)
#define IAgentCtlCharacterEx_put_LanguageID(This,LanguageID) (This)->lpVtbl->put_LanguageID(This,LanguageID)
#define IAgentCtlCharacterEx_get_LanguageID(This,LanguageID) (This)->lpVtbl->get_LanguageID(This,LanguageID)
#define IAgentCtlCharacterEx_get_SRModeID(This,EngineModeId) (This)->lpVtbl->get_SRModeID(This,EngineModeId)
#define IAgentCtlCharacterEx_put_SRModeID(This,EngineModeId) (This)->lpVtbl->put_SRModeID(This,EngineModeId)
#define IAgentCtlCharacterEx_get_TTSModeID(This,EngineModeId) (This)->lpVtbl->get_TTSModeID(This,EngineModeId)
#define IAgentCtlCharacterEx_put_TTSModeID(This,EngineModeId) (This)->lpVtbl->put_TTSModeID(This,EngineModeId)
#define IAgentCtlCharacterEx_get_HelpFile(This,File) (This)->lpVtbl->get_HelpFile(This,File)
#define IAgentCtlCharacterEx_put_HelpFile(This,File) (This)->lpVtbl->put_HelpFile(This,File)
#define IAgentCtlCharacterEx_get_GUID(This,GUID) (This)->lpVtbl->get_GUID(This,GUID)
#define IAgentCtlCharacterEx_get_OriginalHeight(This,Height) (This)->lpVtbl->get_OriginalHeight(This,Height)
#define IAgentCtlCharacterEx_get_OriginalWidth(This,Width) (This)->lpVtbl->get_OriginalWidth(This,Width)
#define IAgentCtlCharacterEx_Think(This,Text,Request) (This)->lpVtbl->Think(This,Text,Request)
#define IAgentCtlCharacterEx_get_Version(This,Version) (This)->lpVtbl->get_Version(This,Version)
#define IAgentCtlCharacterEx_get_AnimationNames(This,Names) (This)->lpVtbl->get_AnimationNames(This,Names)
#define IAgentCtlCharacterEx_get_SRStatus(This,Status) (This)->lpVtbl->get_SRStatus(This,Status)
#endif
#endif
HRESULT WINAPI IAgentCtlCharacterEx_ShowPopupMenu_Proxy(IAgentCtlCharacterEx *This,short x,short y,VARIANT_BOOL *Showed);
void __RPC_STUB IAgentCtlCharacterEx_ShowPopupMenu_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCharacterEx_put_AutoPopupMenu_Proxy(IAgentCtlCharacterEx *This,VARIANT_BOOL On);
void __RPC_STUB IAgentCtlCharacterEx_put_AutoPopupMenu_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCharacterEx_get_AutoPopupMenu_Proxy(IAgentCtlCharacterEx *This,VARIANT_BOOL *On);
void __RPC_STUB IAgentCtlCharacterEx_get_AutoPopupMenu_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCharacterEx_put_HelpModeOn_Proxy(IAgentCtlCharacterEx *This,VARIANT_BOOL On);
void __RPC_STUB IAgentCtlCharacterEx_put_HelpModeOn_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCharacterEx_get_HelpModeOn_Proxy(IAgentCtlCharacterEx *This,VARIANT_BOOL *On);
void __RPC_STUB IAgentCtlCharacterEx_get_HelpModeOn_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCharacterEx_put_HelpContextID_Proxy(IAgentCtlCharacterEx *This,__LONG32 ID);
void __RPC_STUB IAgentCtlCharacterEx_put_HelpContextID_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCharacterEx_get_HelpContextID_Proxy(IAgentCtlCharacterEx *This,__LONG32 *ID);
void __RPC_STUB IAgentCtlCharacterEx_get_HelpContextID_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCharacterEx_get_Active_Proxy(IAgentCtlCharacterEx *This,short *State);
void __RPC_STUB IAgentCtlCharacterEx_get_Active_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCharacterEx_Listen_Proxy(IAgentCtlCharacterEx *This,VARIANT_BOOL Listen,VARIANT_BOOL *StartedListening);
void __RPC_STUB IAgentCtlCharacterEx_Listen_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCharacterEx_put_LanguageID_Proxy(IAgentCtlCharacterEx *This,__LONG32 LanguageID);
void __RPC_STUB IAgentCtlCharacterEx_put_LanguageID_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCharacterEx_get_LanguageID_Proxy(IAgentCtlCharacterEx *This,__LONG32 *LanguageID);
void __RPC_STUB IAgentCtlCharacterEx_get_LanguageID_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCharacterEx_get_SRModeID_Proxy(IAgentCtlCharacterEx *This,BSTR *EngineModeId);
void __RPC_STUB IAgentCtlCharacterEx_get_SRModeID_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCharacterEx_put_SRModeID_Proxy(IAgentCtlCharacterEx *This,BSTR EngineModeId);
void __RPC_STUB IAgentCtlCharacterEx_put_SRModeID_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCharacterEx_get_TTSModeID_Proxy(IAgentCtlCharacterEx *This,BSTR *EngineModeId);
void __RPC_STUB IAgentCtlCharacterEx_get_TTSModeID_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCharacterEx_put_TTSModeID_Proxy(IAgentCtlCharacterEx *This,BSTR EngineModeId);
void __RPC_STUB IAgentCtlCharacterEx_put_TTSModeID_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCharacterEx_get_HelpFile_Proxy(IAgentCtlCharacterEx *This,BSTR *File);
void __RPC_STUB IAgentCtlCharacterEx_get_HelpFile_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCharacterEx_put_HelpFile_Proxy(IAgentCtlCharacterEx *This,BSTR File);
void __RPC_STUB IAgentCtlCharacterEx_put_HelpFile_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCharacterEx_get_GUID_Proxy(IAgentCtlCharacterEx *This,BSTR *GUID);
void __RPC_STUB IAgentCtlCharacterEx_get_GUID_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCharacterEx_get_OriginalHeight_Proxy(IAgentCtlCharacterEx *This,short *Height);
void __RPC_STUB IAgentCtlCharacterEx_get_OriginalHeight_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCharacterEx_get_OriginalWidth_Proxy(IAgentCtlCharacterEx *This,short *Width);
void __RPC_STUB IAgentCtlCharacterEx_get_OriginalWidth_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCharacterEx_Think_Proxy(IAgentCtlCharacterEx *This,BSTR Text,IAgentCtlRequest **Request);
void __RPC_STUB IAgentCtlCharacterEx_Think_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCharacterEx_get_Version_Proxy(IAgentCtlCharacterEx *This,BSTR *Version);
void __RPC_STUB IAgentCtlCharacterEx_get_Version_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCharacterEx_get_AnimationNames_Proxy(IAgentCtlCharacterEx *This,IAgentCtlAnimationNames **Names);
void __RPC_STUB IAgentCtlCharacterEx_get_AnimationNames_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCharacterEx_get_SRStatus_Proxy(IAgentCtlCharacterEx *This,__LONG32 *Status);
void __RPC_STUB IAgentCtlCharacterEx_get_SRStatus_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
#endif
#ifndef __IAgentCtlCharacters_INTERFACE_DEFINED__
#define __IAgentCtlCharacters_INTERFACE_DEFINED__
EXTERN_C const IID IID_IAgentCtlCharacters;
#if defined(__cplusplus) && !defined(CINTERFACE)
struct IAgentCtlCharacters : public IDispatch {
public:
virtual HRESULT WINAPI get_Item(BSTR CharacterID,IAgentCtlCharacterEx **ppidItem) = 0;
virtual HRESULT WINAPI Character(BSTR CharacterID,IAgentCtlCharacterEx **ppidItem) = 0;
virtual HRESULT WINAPI get_Enum(IUnknown **ppunkEnum) = 0;
virtual HRESULT WINAPI Unload(BSTR CharacterID) = 0;
virtual HRESULT WINAPI Load(BSTR CharacterID,VARIANT LoadKey,IAgentCtlRequest **ppidRequest) = 0;
};
#else
typedef struct IAgentCtlCharactersVtbl {
BEGIN_INTERFACE
HRESULT (WINAPI *QueryInterface)(IAgentCtlCharacters *This,REFIID riid,void **ppvObject);
ULONG (WINAPI *AddRef)(IAgentCtlCharacters *This);
ULONG (WINAPI *Release)(IAgentCtlCharacters *This);
HRESULT (WINAPI *GetTypeInfoCount)(IAgentCtlCharacters *This,UINT *pctinfo);
HRESULT (WINAPI *GetTypeInfo)(IAgentCtlCharacters *This,UINT iTInfo,LCID lcid,ITypeInfo **ppTInfo);
HRESULT (WINAPI *GetIDsOfNames)(IAgentCtlCharacters *This,REFIID riid,LPOLESTR *rgszNames,UINT cNames,LCID lcid,DISPID *rgDispId);
HRESULT (WINAPI *Invoke)(IAgentCtlCharacters *This,DISPID dispIdMember,REFIID riid,LCID lcid,WORD wFlags,DISPPARAMS *pDispParams,VARIANT *pVarResult,EXCEPINFO *pExcepInfo,UINT *puArgErr);
HRESULT (WINAPI *get_Item)(IAgentCtlCharacters *This,BSTR CharacterID,IAgentCtlCharacterEx **ppidItem);
HRESULT (WINAPI *Character)(IAgentCtlCharacters *This,BSTR CharacterID,IAgentCtlCharacterEx **ppidItem);
HRESULT (WINAPI *get_Enum)(IAgentCtlCharacters *This,IUnknown **ppunkEnum);
HRESULT (WINAPI *Unload)(IAgentCtlCharacters *This,BSTR CharacterID);
HRESULT (WINAPI *Load)(IAgentCtlCharacters *This,BSTR CharacterID,VARIANT LoadKey,IAgentCtlRequest **ppidRequest);
END_INTERFACE
} IAgentCtlCharactersVtbl;
struct IAgentCtlCharacters {
CONST_VTBL struct IAgentCtlCharactersVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define IAgentCtlCharacters_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
#define IAgentCtlCharacters_AddRef(This) (This)->lpVtbl->AddRef(This)
#define IAgentCtlCharacters_Release(This) (This)->lpVtbl->Release(This)
#define IAgentCtlCharacters_GetTypeInfoCount(This,pctinfo) (This)->lpVtbl->GetTypeInfoCount(This,pctinfo)
#define IAgentCtlCharacters_GetTypeInfo(This,iTInfo,lcid,ppTInfo) (This)->lpVtbl->GetTypeInfo(This,iTInfo,lcid,ppTInfo)
#define IAgentCtlCharacters_GetIDsOfNames(This,riid,rgszNames,cNames,lcid,rgDispId) (This)->lpVtbl->GetIDsOfNames(This,riid,rgszNames,cNames,lcid,rgDispId)
#define IAgentCtlCharacters_Invoke(This,dispIdMember,riid,lcid,wFlags,pDispParams,pVarResult,pExcepInfo,puArgErr) (This)->lpVtbl->Invoke(This,dispIdMember,riid,lcid,wFlags,pDispParams,pVarResult,pExcepInfo,puArgErr)
#define IAgentCtlCharacters_get_Item(This,CharacterID,ppidItem) (This)->lpVtbl->get_Item(This,CharacterID,ppidItem)
#define IAgentCtlCharacters_Character(This,CharacterID,ppidItem) (This)->lpVtbl->Character(This,CharacterID,ppidItem)
#define IAgentCtlCharacters_get_Enum(This,ppunkEnum) (This)->lpVtbl->get_Enum(This,ppunkEnum)
#define IAgentCtlCharacters_Unload(This,CharacterID) (This)->lpVtbl->Unload(This,CharacterID)
#define IAgentCtlCharacters_Load(This,CharacterID,LoadKey,ppidRequest) (This)->lpVtbl->Load(This,CharacterID,LoadKey,ppidRequest)
#endif
#endif
HRESULT WINAPI IAgentCtlCharacters_get_Item_Proxy(IAgentCtlCharacters *This,BSTR CharacterID,IAgentCtlCharacterEx **ppidItem);
void __RPC_STUB IAgentCtlCharacters_get_Item_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCharacters_Character_Proxy(IAgentCtlCharacters *This,BSTR CharacterID,IAgentCtlCharacterEx **ppidItem);
void __RPC_STUB IAgentCtlCharacters_Character_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCharacters_get_Enum_Proxy(IAgentCtlCharacters *This,IUnknown **ppunkEnum);
void __RPC_STUB IAgentCtlCharacters_get_Enum_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCharacters_Unload_Proxy(IAgentCtlCharacters *This,BSTR CharacterID);
void __RPC_STUB IAgentCtlCharacters_Unload_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlCharacters_Load_Proxy(IAgentCtlCharacters *This,BSTR CharacterID,VARIANT LoadKey,IAgentCtlRequest **ppidRequest);
void __RPC_STUB IAgentCtlCharacters_Load_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
#endif
#ifndef __IAgentCtlAudioObject_INTERFACE_DEFINED__
#define __IAgentCtlAudioObject_INTERFACE_DEFINED__
EXTERN_C const IID IID_IAgentCtlAudioObject;
#if defined(__cplusplus) && !defined(CINTERFACE)
struct IAgentCtlAudioObject : public IDispatch {
public:
virtual HRESULT WINAPI get_Enabled(VARIANT_BOOL *AudioEnabled) = 0;
virtual HRESULT WINAPI get_SoundEffects(VARIANT_BOOL *SoundEffects) = 0;
};
#else
typedef struct IAgentCtlAudioObjectVtbl {
BEGIN_INTERFACE
HRESULT (WINAPI *QueryInterface)(IAgentCtlAudioObject *This,REFIID riid,void **ppvObject);
ULONG (WINAPI *AddRef)(IAgentCtlAudioObject *This);
ULONG (WINAPI *Release)(IAgentCtlAudioObject *This);
HRESULT (WINAPI *GetTypeInfoCount)(IAgentCtlAudioObject *This,UINT *pctinfo);
HRESULT (WINAPI *GetTypeInfo)(IAgentCtlAudioObject *This,UINT iTInfo,LCID lcid,ITypeInfo **ppTInfo);
HRESULT (WINAPI *GetIDsOfNames)(IAgentCtlAudioObject *This,REFIID riid,LPOLESTR *rgszNames,UINT cNames,LCID lcid,DISPID *rgDispId);
HRESULT (WINAPI *Invoke)(IAgentCtlAudioObject *This,DISPID dispIdMember,REFIID riid,LCID lcid,WORD wFlags,DISPPARAMS *pDispParams,VARIANT *pVarResult,EXCEPINFO *pExcepInfo,UINT *puArgErr);
HRESULT (WINAPI *get_Enabled)(IAgentCtlAudioObject *This,VARIANT_BOOL *AudioEnabled);
HRESULT (WINAPI *get_SoundEffects)(IAgentCtlAudioObject *This,VARIANT_BOOL *SoundEffects);
END_INTERFACE
} IAgentCtlAudioObjectVtbl;
struct IAgentCtlAudioObject {
CONST_VTBL struct IAgentCtlAudioObjectVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define IAgentCtlAudioObject_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
#define IAgentCtlAudioObject_AddRef(This) (This)->lpVtbl->AddRef(This)
#define IAgentCtlAudioObject_Release(This) (This)->lpVtbl->Release(This)
#define IAgentCtlAudioObject_GetTypeInfoCount(This,pctinfo) (This)->lpVtbl->GetTypeInfoCount(This,pctinfo)
#define IAgentCtlAudioObject_GetTypeInfo(This,iTInfo,lcid,ppTInfo) (This)->lpVtbl->GetTypeInfo(This,iTInfo,lcid,ppTInfo)
#define IAgentCtlAudioObject_GetIDsOfNames(This,riid,rgszNames,cNames,lcid,rgDispId) (This)->lpVtbl->GetIDsOfNames(This,riid,rgszNames,cNames,lcid,rgDispId)
#define IAgentCtlAudioObject_Invoke(This,dispIdMember,riid,lcid,wFlags,pDispParams,pVarResult,pExcepInfo,puArgErr) (This)->lpVtbl->Invoke(This,dispIdMember,riid,lcid,wFlags,pDispParams,pVarResult,pExcepInfo,puArgErr)
#define IAgentCtlAudioObject_get_Enabled(This,AudioEnabled) (This)->lpVtbl->get_Enabled(This,AudioEnabled)
#define IAgentCtlAudioObject_get_SoundEffects(This,SoundEffects) (This)->lpVtbl->get_SoundEffects(This,SoundEffects)
#endif
#endif
HRESULT WINAPI IAgentCtlAudioObject_get_Enabled_Proxy(IAgentCtlAudioObject *This,VARIANT_BOOL *AudioEnabled);
void __RPC_STUB IAgentCtlAudioObject_get_Enabled_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
HRESULT WINAPI IAgentCtlAudioObject_get_SoundEffects_Proxy(IAgentCtlAudioObject *This,VARIANT_BOOL *SoundEffects);
void __RPC_STUB IAgentCtlAudioObject_get_SoundEffects_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
#endif
#ifndef __IAgentCtlAudioObjectEx_INTERFACE_DEFINED__
#define __IAgentCtlAudioObjectEx_INTERFACE_DEFINED__
EXTERN_C const IID IID_IAgentCtlAudioObjectEx;
#if defined(__cplusplus) && !defined(CINTERFACE)
struct IAgentCtlAudioObjectEx : public IAgentCtlAudioObject {
public:
virtual HRESULT WINAPI get_Status(short *Available) = 0;
};
#else
typedef struct IAgentCtlAudioObjectExVtbl {
BEGIN_INTERFACE
HRESULT (WINAPI *QueryInterface)(IAgentCtlAudioObjectEx *This,REFIID riid,void **ppvObject);
ULONG (WINAPI *AddRef)(IAgentCtlAudioObjectEx *This);
ULONG (WINAPI *Release)(IAgentCtlAudioObjectEx *This);
HRESULT (WINAPI *GetTypeInfoCount)(IAgentCtlAudioObjectEx *This,UINT *pctinfo);
HRESULT (WINAPI *GetTypeInfo)(IAgentCtlAudioObjectEx *This,UINT iTInfo,LCID lcid,ITypeInfo **ppTInfo);
HRESULT (WINAPI *GetIDsOfNames)(IAgentCtlAudioObjectEx *This,REFIID riid,LPOLESTR *rgszNames,UINT cNames,LCID lcid,DISPID *rgDispId);
HRESULT (WINAPI *Invoke)(IAgentCtlAudioObjectEx *This,DISPID dispIdMember,REFIID riid,LCID lcid,WORD wFlags,DISPPARAMS *pDispParams,VARIANT *pVarResult,EXCEPINFO *pExcepInfo,UINT *puArgErr);
HRESULT (WINAPI *get_Enabled)(IAgentCtlAudioObjectEx *This,VARIANT_BOOL *AudioEnabled);
HRESULT (WINAPI *get_SoundEffects)(IAgentCtlAudioObjectEx *This,VARIANT_BOOL *SoundEffects);
HRESULT (WINAPI *get_Status)(IAgentCtlAudioObjectEx *This,short *Available);
END_INTERFACE
} IAgentCtlAudioObjectExVtbl;
struct IAgentCtlAudioObjectEx {
CONST_VTBL struct IAgentCtlAudioObjectExVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define IAgentCtlAudioObjectEx_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
#define IAgentCtlAudioObjectEx_AddRef(This) (This)->lpVtbl->AddRef(This)
#define IAgentCtlAudioObjectEx_Release(This) (This)->lpVtbl->Release(This)
#define IAgentCtlAudioObjectEx_GetTypeInfoCount(This,pctinfo) (This)->lpVtbl->GetTypeInfoCount(This,pctinfo)
#define IAgentCtlAudioObjectEx_GetTypeInfo(This,iTInfo,lcid,ppTInfo) (This)->lpVtbl->GetTypeInfo(This,iTInfo,lcid,ppTInfo)
#define IAgentCtlAudioObjectEx_GetIDsOfNames(This,riid,rgszNames,cNames,lcid,rgDispId) (This)->lpVtbl->GetIDsOfNames(This,riid,rgszNames,cNames,lcid,rgDispId)
#define IAgentCtlAudioObjectEx_Invoke(This,dispIdMember,riid,lcid,wFlags,pDispParams,pVarResult,pExcepInfo,puArgErr) (This)->lpVtbl->Invoke(This,dispIdMember,riid,lcid,wFlags,pDispParams,pVarResult,pExcepInfo,puArgErr)
#define IAgentCtlAudioObjectEx_get_Enabled(This,AudioEnabled) (This)->lpVtbl->get_Enabled(This,AudioEnabled)
#define IAgentCtlAudioObjectEx_get_SoundEffects(This,SoundEffects) (This)->lpVtbl->get_SoundEffects(This,SoundEffects)
#define IAgentCtlAudioObjectEx_get_Status(This,Available) (This)->lpVtbl->get_Status(This,Available)
#endif
#endif
HRESULT WINAPI IAgentCtlAudioObjectEx_get_Status_Proxy(IAgentCtlAudioObjectEx *This,short *Available);
void __RPC_STUB IAgentCtlAudioObjectEx_get_Status_Stub(IRpcStubBuffer *This,IRpcChannelBuffer *_pRpcChannelBuffer,PRPC_MESSAGE _pRpcMessage,DWORD *_pdwStubPhase);
#endif
#ifndef __IAgentCtlSpeechInput_INTERFACE_DEFINED__
#define __IAgentCtlSpeechInput_INTERFACE_DEFINED__
EXTERN_C const IID IID_IAgentCtlSpeechInput;
#if defined(__cplusplus) && !defined(CINTERFACE)
struct IAgentCtlSpeechInput : public IDispatch {
public:
virtual HRESULT WINAPI get_Enabled(VARIANT_BOOL *VoiceEnabled) = 0;
virtual HRESULT WINAPI get_Language(BSTR *Language) = 0;
virtual HRESULT WINAPI get_HotKey(BSTR *HotKey) = 0;
virtual HRESULT WINAPI get_Installed(VARIANT_BOOL *VoiceInstalled) = 0;
virtual HRESULT WINAPI get_Engine(BSTR *Engine) = 0;
virtual HRESULT WINAPI put_Engine(BSTR Engine) = 0;
virtual HRESULT WINAPI get_ListeningTip(VARIANT_BOOL *ListeningTip) = 0;
};
#else
typedef struct IAgentCtlSpeechInputVtbl {
BEGIN_INTERFACE
HRESULT (WINAPI *QueryInterface)(IAgentCtlSpeechInput *This,REFIID riid,void **ppvObject);
ULONG (WINAPI *AddRef)(IAgentCtlSpeechInput *This);
ULONG (WINAPI *Release)(IAgentCtlSpeechInput *This);
HRESULT (WINAPI *GetTypeInfoCount)(IAgentCtlSpeechInput *This,UINT *pctinfo);
HRESULT (WINAPI *GetTypeInfo