| #version 440 | |
| layout(location = 0) in vec4 position; | |
| layout(location = 1) in vec2 texcoord; | |
| layout(location = 0) out vec2 v_texcoord; | |
| layout(std140, binding = 0) uniform buf { | |
| mat4 mvp; | |
| } ubuf; | |
| out gl_PerVertex { vec4 gl_Position; }; | |
| void main() | |
| { | |
| v_texcoord = texcoord; | |
| gl_Position = ubuf.mvp * position; | |
| } |