blob: 17237bfea9b8c75c8057e0e0db5fba5a36540407 [file] [log] [blame]
precision highp float;
attribute vec3 a_position;
uniform mat4 u_modelViewMatrix;
uniform mat4 u_projectionMatrix;
void main(void) {
vec4 pos = u_modelViewMatrix * vec4(a_position,1.0);
gl_Position = u_projectionMatrix * pos;
}