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orbit
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301094089f7066c20f6885ee60d316d3f550a3c2
/
.
/
qt-everywhere-src-5.15.1
/
qt3d
/
examples
/
qt3d
/
exampleresources
/
assets
/
gltf
/
wine
/
wine2VS.glsl
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precision highp
float
;
attribute vec3 a_position
;
uniform mat4 u_modelViewMatrix
;
uniform mat4 u_projectionMatrix
;
void
main
(
void
)
{
vec4 pos
=
u_modelViewMatrix
*
vec4
(
a_position
,
1.0
);
gl_Position
=
u_projectionMatrix
*
pos
;
}