| /**************************************************************************** |
| ** |
| ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
| ** Copyright (C) 2016 The Qt Company Ltd. |
| ** Contact: https://www.qt.io/licensing/ |
| ** |
| ** This file is part of the Qt3D module of the Qt Toolkit. |
| ** |
| ** $QT_BEGIN_LICENSE:BSD$ |
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| ** BSD License Usage |
| ** Alternatively, you may use this file under the terms of the BSD license |
| ** as follows: |
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| ****************************************************************************/ |
| |
| import Qt3D.Core 2.0 |
| import Qt3D.Render 2.0 |
| |
| Effect { |
| id: root |
| |
| property Texture2D shadowTexture |
| property PlanetsLight light |
| |
| parameters: [ |
| Parameter { name: "lightViewProjection"; value: root.light.lightViewProjection }, |
| Parameter { name: "lightPosition"; value: root.light.lightPosition }, |
| Parameter { name: "lightIntensity"; value: root.light.lightIntensity }, |
| Parameter { name: "shadowMapTexture"; value: root.shadowTexture } |
| ] |
| |
| FilterKey { id: desktopkey; name: "name"; value: "Desktop" } |
| FilterKey { id: shadowkey; name: "pass"; value: "shadowmap" } |
| FilterKey { id: forwardkey; name : "pass"; value : "forward" } |
| FilterKey { id: eskey; name: "name"; value: "ES2" } |
| |
| RenderPass { |
| id: shadowpass |
| filterKeys: [ shadowkey ] |
| |
| shaderProgram: ShaderProgram { |
| vertexShaderCode: loadSource("qrc:/shaders/gl3/shadowmap.vert") |
| fragmentShaderCode: loadSource("qrc:/shaders/gl3/shadowmap.frag") |
| } |
| |
| renderStates: [ |
| PolygonOffset { scaleFactor: 4; depthSteps: 4 }, |
| DepthTest { depthFunction: DepthTest.Less } |
| ] |
| } |
| |
| RenderPass { |
| id: glpass |
| filterKeys: [ forwardkey ] |
| |
| shaderProgram: ShaderProgram { |
| vertexShaderCode: loadSource("qrc:/shaders/gl3/planetDShadow.vert") |
| fragmentShaderCode: loadSource("qrc:/shaders/gl3/planetDShadow.frag") |
| } |
| |
| // no special render state set => use the default set of states |
| } |
| |
| RenderPass { |
| id: espass |
| filterKeys: [ forwardkey ] |
| |
| shaderProgram: ShaderProgram { |
| vertexShaderCode: loadSource("qrc:/shaders/es2/planetD.vert") |
| fragmentShaderCode: loadSource("qrc:/shaders/es2/planetD.frag") |
| } |
| |
| // no special render state set => use the default set of states |
| } |
| |
| |
| techniques: [ |
| Technique { |
| graphicsApiFilter { |
| api: GraphicsApiFilter.OpenGL |
| profile: GraphicsApiFilter.CoreProfile |
| majorVersion: 3 |
| minorVersion: 2 |
| } |
| |
| filterKeys: [ desktopkey ] |
| |
| renderPasses: [ shadowpass, glpass ] |
| }, |
| Technique { |
| graphicsApiFilter { |
| api: GraphicsApiFilter.OpenGL |
| majorVersion: 2 |
| } |
| |
| filterKeys: [ eskey ] |
| |
| renderPasses: [ espass ] |
| }, |
| Technique { |
| graphicsApiFilter { |
| api: GraphicsApiFilter.OpenGLES |
| majorVersion: 2 |
| minorVersion: 0 |
| } |
| |
| filterKeys: [ eskey ] |
| |
| renderPasses: [ espass ] |
| } |
| ] |
| } |