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import QtQuick 2.0
import QtQuick.Scene3D 2.0
import Qt3D.Core 2.0
import Qt3D.Render 2.0
import Qt3D.Input 2.0
import Qt3D.Extras 2.0
Scene3D {
id: scene3d
focus: true
aspects: ["input", "logic"]
cameraAspectRatioMode: Scene3D.UserAspectRatio
multisample: true
QardboardRootEntity {
}
}