| /**************************************************************************** |
| ** |
| ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
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| ** This file is part of the Qt3D module of the Qt Toolkit. |
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| |
| import QtQuick 2.1 as QQ2 |
| import Qt3D.Core 2.0 |
| import Qt3D.Render 2.0 |
| |
| Entity { |
| id: root |
| property Material material |
| |
| Mesh { |
| id: toyplaneMesh |
| source: "assets/obj/toyplane.obj" |
| } |
| |
| Transform { |
| id: toyplaneTransform |
| |
| property real rollAngle: 0 |
| property real pitchAngle: 15 |
| property real altitude: 5 |
| property real angle: 0 |
| property real scaleFactor: 10 |
| |
| QQ2.Behavior on rollAngle { QQ2.SpringAnimation { spring: 2; damping: 0.2} } |
| |
| matrix: { |
| var m = Qt.matrix4x4(); |
| m.translate(Qt.vector3d(Math.sin(angle * Math.PI / 180) * scaleFactor, |
| altitude, |
| Math.cos(angle * Math.PI / 180) * scaleFactor)); |
| m.rotate(angle, Qt.vector3d(0, 1, 0)); |
| m.rotate(pitchAngle, Qt.vector3d(0, 0, 1)); |
| m.rotate(rollAngle, Qt.vector3d(1, 0, 0)); |
| m.scale(1.0 / toyplaneTransform.scaleFactor); |
| return m; |
| } |
| } |
| |
| QQ2.NumberAnimation { |
| target: toyplaneTransform |
| |
| running: true |
| loops: QQ2.Animation.Infinite |
| |
| property: "angle" |
| duration: 10000 |
| from: 0 |
| to: 360 |
| } |
| |
| // Altitude / Pitch animation |
| QQ2.SequentialAnimation { |
| running: true |
| loops: QQ2.Animation.Infinite |
| QQ2.ParallelAnimation { |
| QQ2.SequentialAnimation { |
| QQ2.NumberAnimation { target: toyplaneTransform; property: "pitchAngle"; from: 0; to: 30; duration: 2000; easing.type: QQ2.Easing.OutQuad } |
| QQ2.NumberAnimation { target: toyplaneTransform; property: "pitchAngle"; from: 30; to: 0; duration: 2000; easing.type: QQ2.Easing.OutSine } |
| } |
| QQ2.NumberAnimation { target: toyplaneTransform; property: "altitude"; to: 5; duration: 4000; easing.type: QQ2.Easing.InOutCubic } |
| } |
| QQ2.PauseAnimation { duration: 1500 } |
| QQ2.ParallelAnimation { |
| QQ2.SequentialAnimation { |
| QQ2.NumberAnimation { target: toyplaneTransform; property: "pitchAngle"; from: 0; to: -30; duration: 1000; easing.type: QQ2.Easing.OutQuad } |
| QQ2.NumberAnimation { target: toyplaneTransform; property: "pitchAngle"; from: -30; to: 0; duration: 5000; easing.type: QQ2.Easing.OutSine } |
| } |
| QQ2.NumberAnimation { target: toyplaneTransform; property: "altitude"; to: 0; duration: 6000; easing.type: QQ2.Easing.InOutCubic} |
| } |
| QQ2.PauseAnimation { duration: 1500 } |
| } |
| |
| // Roll Animation |
| QQ2.SequentialAnimation { |
| running: true |
| loops: QQ2.Animation.Infinite |
| QQ2.NumberAnimation { target: toyplaneTransform; property: "rollAngle"; to: 360; duration: 1500; easing.type: QQ2.Easing.InOutQuad } |
| QQ2.PauseAnimation { duration: 1000 } |
| QQ2.NumberAnimation { target: toyplaneTransform; property: "rollAngle"; from: 0; to: 30; duration: 1000; easing.type: QQ2.Easing.OutQuart } |
| QQ2.PauseAnimation { duration: 1500 } |
| QQ2.NumberAnimation { target: toyplaneTransform; property: "rollAngle"; from: 30; to: -30; duration: 1000; easing.type: QQ2.Easing.OutQuart } |
| QQ2.PauseAnimation { duration: 1500 } |
| QQ2.NumberAnimation { target: toyplaneTransform; property: "rollAngle"; from: -30; to: 0; duration: 750; easing.type: QQ2.Easing.OutQuart } |
| QQ2.PauseAnimation { duration: 2000 } |
| } |
| |
| components: [ |
| toyplaneMesh, |
| toyplaneTransform, |
| material |
| ] |
| } |