| /* |
| --------------------------------------------------------------------------- |
| Open Asset Import Library (assimp) |
| --------------------------------------------------------------------------- |
| |
| Copyright (C) 2016 The Qt Company Ltd. |
| Copyright (c) 2006-2012, assimp team |
| |
| All rights reserved. |
| |
| Redistribution and use of this software in source and binary forms, |
| with or without modification, are permitted provided that the following |
| conditions are met: |
| |
| * Redistributions of source code must retain the above |
| copyright notice, this list of conditions and the |
| following disclaimer. |
| |
| * Redistributions in binary form must reproduce the above |
| copyright notice, this list of conditions and the |
| following disclaimer in the documentation and/or other |
| materials provided with the distribution. |
| |
| * Neither the name of the assimp team, nor the names of its |
| contributors may be used to endorse or promote products |
| derived from this software without specific prior |
| written permission of the assimp team. |
| |
| THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| --------------------------------------------------------------------------- |
| */ |
| |
| #include "CreateAnimMesh.h" |
| |
| namespace Assimp { |
| |
| aiAnimMesh *aiCreateAnimMesh(const aiMesh *mesh) |
| { |
| aiAnimMesh *animesh = new aiAnimMesh; |
| animesh->mVertices = NULL; |
| animesh->mNormals = NULL; |
| animesh->mTangents = NULL; |
| animesh->mBitangents = NULL; |
| animesh->mNumVertices = mesh->mNumVertices; |
| if (mesh->mVertices) { |
| animesh->mVertices = new aiVector3D[animesh->mNumVertices]; |
| std::memcpy(animesh->mVertices, mesh->mVertices, mesh->mNumVertices * sizeof(aiVector3D)); |
| } |
| if (mesh->mNormals) { |
| animesh->mNormals = new aiVector3D[animesh->mNumVertices]; |
| std::memcpy(animesh->mNormals, mesh->mNormals, mesh->mNumVertices * sizeof(aiVector3D)); |
| } |
| if (mesh->mTangents) { |
| animesh->mTangents = new aiVector3D[animesh->mNumVertices]; |
| std::memcpy(animesh->mTangents, mesh->mTangents, mesh->mNumVertices * sizeof(aiVector3D)); |
| } |
| if (mesh->mBitangents) { |
| animesh->mBitangents = new aiVector3D[animesh->mNumVertices]; |
| std::memcpy(animesh->mBitangents, mesh->mBitangents, mesh->mNumVertices * sizeof(aiVector3D)); |
| } |
| |
| for (int i = 0; i < AI_MAX_NUMBER_OF_COLOR_SETS; ++i) { |
| if (mesh->mColors[i]) { |
| animesh->mColors[i] = new aiColor4D[animesh->mNumVertices]; |
| std::memcpy(animesh->mColors[i], mesh->mColors[i], mesh->mNumVertices * sizeof(aiColor4D)); |
| } else { |
| animesh->mColors[i] = NULL; |
| } |
| } |
| |
| for (int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) { |
| if (mesh->mTextureCoords[i]) { |
| animesh->mTextureCoords[i] = new aiVector3D[animesh->mNumVertices]; |
| std::memcpy(animesh->mTextureCoords[i], mesh->mTextureCoords[i], mesh->mNumVertices * sizeof(aiVector3D)); |
| } else { |
| animesh->mTextureCoords[i] = NULL; |
| } |
| } |
| return animesh; |
| } |
| |
| } // end of namespace Assimp |