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/*
Open Asset Import Library (assimp)
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All rights reserved.
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*/
/** @file FBXAnimation.cpp
* @brief Assimp::FBX::AnimationCurve, Assimp::FBX::AnimationCurveNode,
* Assimp::FBX::AnimationLayer, Assimp::FBX::AnimationStack
*/
#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
#include "FBXParser.h"
#include "FBXDocument.h"
#include "FBXImporter.h"
#include "FBXDocumentUtil.h"
namespace Assimp {
namespace FBX {
using namespace Util;
// ------------------------------------------------------------------------------------------------
AnimationCurve::AnimationCurve(uint64_t id, const Element& element, const std::string& name, const Document& /*doc*/)
: Object(id, element, name)
{
const Scope& sc = GetRequiredScope(element);
const Element& KeyTime = GetRequiredElement(sc,"KeyTime");
const Element& KeyValueFloat = GetRequiredElement(sc,"KeyValueFloat");
ParseVectorDataArray(keys, KeyTime);
ParseVectorDataArray(values, KeyValueFloat);
if(keys.size() != values.size()) {
DOMError("the number of key times does not match the number of keyframe values",&KeyTime);
}
// check if the key times are well-ordered
if(!std::equal(keys.begin(), keys.end() - 1, keys.begin() + 1, std::less<KeyTimeList::value_type>())) {
DOMError("the keyframes are not in ascending order",&KeyTime);
}
const Element* KeyAttrDataFloat = sc["KeyAttrDataFloat"];
if(KeyAttrDataFloat) {
ParseVectorDataArray(attributes, *KeyAttrDataFloat);
}
const Element* KeyAttrFlags = sc["KeyAttrFlags"];
if(KeyAttrFlags) {
ParseVectorDataArray(flags, *KeyAttrFlags);
}
}
// ------------------------------------------------------------------------------------------------
AnimationCurve::~AnimationCurve()
{
// empty
}
// ------------------------------------------------------------------------------------------------
AnimationCurveNode::AnimationCurveNode(uint64_t id, const Element& element, const std::string& name,
const Document& doc, const char* const * target_prop_whitelist /*= NULL*/,
size_t whitelist_size /*= 0*/)
: Object(id, element, name)
, target()
, doc(doc)
{
const Scope& sc = GetRequiredScope(element);
// find target node
const char* whitelist[] = {"Model","NodeAttribute"};
const std::vector<const Connection*>& conns = doc.GetConnectionsBySourceSequenced(ID(),whitelist,2);
for(const Connection* con : conns) {
// link should go for a property
if (!con->PropertyName().length()) {
continue;
}
if(target_prop_whitelist) {
const char* const s = con->PropertyName().c_str();
bool ok = false;
for (size_t i = 0; i < whitelist_size; ++i) {
if (!strcmp(s, target_prop_whitelist[i])) {
ok = true;
break;
}
}
if (!ok) {
throw std::range_error("AnimationCurveNode target property is not in whitelist");
}
}
const Object* const ob = con->DestinationObject();
if(!ob) {
DOMWarning("failed to read destination object for AnimationCurveNode->Model link, ignoring",&element);
continue;
}
// XXX support constraints as DOM class
//ai_assert(dynamic_cast<const Model*>(ob) || dynamic_cast<const NodeAttribute*>(ob));
target = ob;
if(!target) {
continue;
}
prop = con->PropertyName();
break;
}
if(!target) {
DOMWarning("failed to resolve target Model/NodeAttribute/Constraint for AnimationCurveNode",&element);
}
props = GetPropertyTable(doc,"AnimationCurveNode.FbxAnimCurveNode",element,sc,false);
}
// ------------------------------------------------------------------------------------------------
AnimationCurveNode::~AnimationCurveNode()
{
// empty
}
// ------------------------------------------------------------------------------------------------
const AnimationCurveMap& AnimationCurveNode::Curves() const
{
if ( curves.empty() ) {
// resolve attached animation curves
const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID(),"AnimationCurve");
for(const Connection* con : conns) {
// link should go for a property
if (!con->PropertyName().length()) {
continue;
}
const Object* const ob = con->SourceObject();
if(!ob) {
DOMWarning("failed to read source object for AnimationCurve->AnimationCurveNode link, ignoring",&element);
continue;
}
const AnimationCurve* const anim = dynamic_cast<const AnimationCurve*>(ob);
if(!anim) {
DOMWarning("source object for ->AnimationCurveNode link is not an AnimationCurve",&element);
continue;
}
curves[con->PropertyName()] = anim;
}
}
return curves;
}
// ------------------------------------------------------------------------------------------------
AnimationLayer::AnimationLayer(uint64_t id, const Element& element, const std::string& name, const Document& doc)
: Object(id, element, name)
, doc(doc)
{
const Scope& sc = GetRequiredScope(element);
// note: the props table here bears little importance and is usually absent
props = GetPropertyTable(doc,"AnimationLayer.FbxAnimLayer",element,sc, true);
}
// ------------------------------------------------------------------------------------------------
AnimationLayer::~AnimationLayer()
{
// empty
}
// ------------------------------------------------------------------------------------------------
AnimationCurveNodeList AnimationLayer::Nodes(const char* const * target_prop_whitelist /*= NULL*/,
size_t whitelist_size /*= 0*/) const
{
AnimationCurveNodeList nodes;
// resolve attached animation nodes
const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID(),"AnimationCurveNode");
nodes.reserve(conns.size());
for(const Connection* con : conns) {
// link should not go to a property
if (con->PropertyName().length()) {
continue;
}
const Object* const ob = con->SourceObject();
if(!ob) {
DOMWarning("failed to read source object for AnimationCurveNode->AnimationLayer link, ignoring",&element);
continue;
}
const AnimationCurveNode* const anim = dynamic_cast<const AnimationCurveNode*>(ob);
if(!anim) {
DOMWarning("source object for ->AnimationLayer link is not an AnimationCurveNode",&element);
continue;
}
if(target_prop_whitelist) {
const char* s = anim->TargetProperty().c_str();
bool ok = false;
for (size_t i = 0; i < whitelist_size; ++i) {
if (!strcmp(s, target_prop_whitelist[i])) {
ok = true;
break;
}
}
if(!ok) {
continue;
}
}
nodes.push_back(anim);
}
return nodes; // pray for NRVO
}
// ------------------------------------------------------------------------------------------------
AnimationStack::AnimationStack(uint64_t id, const Element& element, const std::string& name, const Document& doc)
: Object(id, element, name)
{
const Scope& sc = GetRequiredScope(element);
// note: we don't currently use any of these properties so we shouldn't bother if it is missing
props = GetPropertyTable(doc,"AnimationStack.FbxAnimStack",element,sc, true);
// resolve attached animation layers
const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID(),"AnimationLayer");
layers.reserve(conns.size());
for(const Connection* con : conns) {
// link should not go to a property
if (con->PropertyName().length()) {
continue;
}
const Object* const ob = con->SourceObject();
if(!ob) {
DOMWarning("failed to read source object for AnimationLayer->AnimationStack link, ignoring",&element);
continue;
}
const AnimationLayer* const anim = dynamic_cast<const AnimationLayer*>(ob);
if(!anim) {
DOMWarning("source object for ->AnimationStack link is not an AnimationLayer",&element);
continue;
}
layers.push_back(anim);
}
}
// ------------------------------------------------------------------------------------------------
AnimationStack::~AnimationStack()
{
// empty
}
} //!FBX
} //!Assimp
#endif // ASSIMP_BUILD_NO_FBX_IMPORTER