| /* |
| Open Asset Import Library (assimp) |
| ---------------------------------------------------------------------- |
| |
| Copyright (c) 2006-2017, assimp team |
| |
| All rights reserved. |
| |
| Redistribution and use of this software in source and binary forms, |
| with or without modification, are permitted provided that the |
| following conditions are met: |
| |
| * Redistributions of source code must retain the above |
| copyright notice, this list of conditions and the |
| following disclaimer. |
| |
| * Redistributions in binary form must reproduce the above |
| copyright notice, this list of conditions and the |
| following disclaimer in the documentation and/or other |
| materials provided with the distribution. |
| |
| * Neither the name of the assimp team, nor the names of its |
| contributors may be used to endorse or promote products |
| derived from this software without specific prior |
| written permission of the assimp team. |
| |
| THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| ---------------------------------------------------------------------- |
| */ |
| |
| /** @file MaterialSystem.h |
| * Now that #MaterialHelper is gone, this file only contains some |
| * internal material utility functions. |
| */ |
| #ifndef AI_MATERIALSYSTEM_H_INC |
| #define AI_MATERIALSYSTEM_H_INC |
| |
| #include <stdint.h> |
| |
| struct aiMaterial; |
| |
| namespace Assimp { |
| |
| // ------------------------------------------------------------------------------ |
| /** Computes a hash (hopefully unique) from all material properties |
| * The hash value reflects the current property state, so if you add any |
| * property and call this method again, the resulting hash value will be |
| * different. The hash is not persistent across different builds and platforms. |
| * |
| * @param includeMatName Set to 'true' to take all properties with |
| * '?' as initial character in their name into account. |
| * Currently #AI_MATKEY_NAME is the only example. |
| * @return 32 Bit jash value for the material |
| */ |
| uint32_t ComputeMaterialHash(const aiMaterial* mat, bool includeMatName = false); |
| |
| |
| } // ! namespace Assimp |
| |
| #endif //!! AI_MATERIALSYSTEM_H_INC |