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| ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). |
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| ** Alternatively, this file may be used under the terms of the GNU |
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| ** Public license version 3 or any later version approved by the KDE Free |
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| ****************************************************************************/ |
| |
| #include <QtCore/qhash.h> |
| #include "gltexture_p.h" |
| |
| #include <private/qdebug_p.h> |
| #include <private/qopengltexture_p.h> |
| #include <private/qopengltexturehelper_p.h> |
| #include <QDebug> |
| #include <QOpenGLFunctions> |
| #include <QOpenGLTexture> |
| #include <QOpenGLPixelTransferOptions> |
| #include <Qt3DRender/qtexture.h> |
| #include <Qt3DRender/qtexturedata.h> |
| #include <Qt3DRender/qtextureimagedata.h> |
| #include <Qt3DRender/private/managers_p.h> |
| #include <Qt3DRender/private/qabstracttexture_p.h> |
| #include <Qt3DRender/private/qtextureimagedata_p.h> |
| #include <renderbuffer_p.h> |
| |
| #if !defined(QT_OPENGL_ES_2) |
| #include <QOpenGLFunctions_3_1> |
| #include <QOpenGLFunctions_4_5_Core> |
| #endif |
| |
| QT_BEGIN_NAMESPACE |
| |
| using namespace Qt3DCore; |
| |
| namespace Qt3DRender { |
| namespace Render { |
| namespace OpenGL { |
| |
| namespace { |
| |
| // This uploadGLData where the data is a fullsize subimage |
| // as QOpenGLTexture doesn't allow partial subimage uploads |
| void uploadGLData(QOpenGLTexture *glTex, |
| int level, int layer, QOpenGLTexture::CubeMapFace face, |
| const QByteArray &bytes, const QTextureImageDataPtr &data) |
| { |
| if (data->isCompressed()) { |
| glTex->setCompressedData(level, layer, face, bytes.size(), bytes.constData()); |
| } else { |
| QOpenGLPixelTransferOptions uploadOptions; |
| uploadOptions.setAlignment(1); |
| glTex->setData(level, layer, face, data->pixelFormat(), data->pixelType(), bytes.constData(), &uploadOptions); |
| } |
| } |
| |
| // For partial sub image uploads |
| void uploadGLData(QOpenGLTexture *glTex, |
| int mipLevel, int layer, QOpenGLTexture::CubeMapFace cubeFace, |
| int xOffset, int yOffset, int zOffset, |
| const QByteArray &bytes, const QTextureImageDataPtr &data) |
| { |
| if (data->isCompressed()) { |
| qWarning() << Q_FUNC_INFO << "Uploading non full sized Compressed Data not supported yet"; |
| } else { |
| QOpenGLPixelTransferOptions uploadOptions; |
| uploadOptions.setAlignment(1); |
| glTex->setData(xOffset, yOffset, zOffset, |
| data->width(), data->height(), data->depth(), |
| mipLevel, layer, cubeFace, data->layers(), |
| data->pixelFormat(), data->pixelType(), |
| bytes.constData(), &uploadOptions); |
| } |
| } |
| |
| } // anonymous |
| |
| |
| GLTexture::GLTexture() |
| : m_dirtyFlags(None) |
| , m_gl(nullptr) |
| , m_renderBuffer(nullptr) |
| , m_dataFunctor() |
| , m_pendingDataFunctor(nullptr) |
| , m_sharedTextureId(-1) |
| , m_externalRendering(false) |
| , m_wasTextureRecreated(false) |
| { |
| } |
| |
| GLTexture::~GLTexture() |
| { |
| } |
| |
| // Must be called from RenderThread with active GL context |
| void GLTexture::destroy() |
| { |
| delete m_gl; |
| m_gl = nullptr; |
| delete m_renderBuffer; |
| m_renderBuffer = nullptr; |
| |
| m_dirtyFlags = None; |
| m_sharedTextureId = -1; |
| m_externalRendering = false; |
| m_wasTextureRecreated = false; |
| m_dataFunctor.reset(); |
| m_pendingDataFunctor = nullptr; |
| |
| m_properties = {}; |
| m_parameters = {}; |
| m_textureData.reset(); |
| m_images.clear(); |
| m_imageData.clear(); |
| m_pendingTextureDataUpdates.clear(); |
| } |
| |
| bool GLTexture::loadTextureDataFromGenerator() |
| { |
| m_textureData = m_dataFunctor->operator()(); |
| // if there is a texture generator, most properties will be defined by it |
| if (m_textureData) { |
| const QAbstractTexture::Target target = m_textureData->target(); |
| |
| // If both target and functor return Automatic we are still |
| // probably loading the texture, return false |
| if (m_properties.target == QAbstractTexture::TargetAutomatic && |
| target == QAbstractTexture::TargetAutomatic) { |
| m_textureData.reset(); |
| return false; |
| } |
| |
| if (m_properties.target != QAbstractTexture::TargetAutomatic && |
| target != QAbstractTexture::TargetAutomatic && |
| m_properties.target != target) { |
| qWarning() << Q_FUNC_INFO << "Generator and Properties not requesting the same texture target"; |
| m_textureData.reset(); |
| return false; |
| } |
| |
| // We take target type from generator if it wasn't explicitly set by the user |
| if (m_properties.target == QAbstractTexture::TargetAutomatic) |
| m_properties.target = target; |
| m_properties.width = m_textureData->width(); |
| m_properties.height = m_textureData->height(); |
| m_properties.depth = m_textureData->depth(); |
| m_properties.layers = m_textureData->layers(); |
| m_properties.format = m_textureData->format(); |
| |
| const QVector<QTextureImageDataPtr> imageData = m_textureData->imageData(); |
| |
| if (imageData.size() > 0) { |
| // Set the mips level based on the first image if autoMipMapGeneration is disabled |
| if (!m_properties.generateMipMaps) |
| m_properties.mipLevels = imageData.first()->mipLevels(); |
| } |
| } |
| return !m_textureData.isNull(); |
| } |
| |
| void GLTexture::loadTextureDataFromImages() |
| { |
| int maxMipLevel = 0; |
| for (const Image &img : qAsConst(m_images)) { |
| const QTextureImageDataPtr imgData = img.generator->operator()(); |
| // imgData may be null in the following cases: |
| // - Texture is created with TextureImages which have yet to be |
| // loaded (skybox where you don't yet know the path, source set by |
| // a property binding, queued connection ...) |
| // - TextureImage whose generator failed to return a valid data |
| // (invalid url, error opening file...) |
| if (imgData.isNull()) |
| continue; |
| |
| m_imageData.push_back(imgData); |
| maxMipLevel = qMax(maxMipLevel, img.mipLevel); |
| |
| // If the texture doesn't have a texture generator, we will |
| // derive some properties from the first TextureImage (layer=0, miplvl=0, face=0) |
| if (!m_textureData && img.layer == 0 && img.mipLevel == 0 && img.face == QAbstractTexture::CubeMapPositiveX) { |
| if (imgData->width() != -1 && imgData->height() != -1 && imgData->depth() != -1) { |
| m_properties.width = imgData->width(); |
| m_properties.height = imgData->height(); |
| m_properties.depth = imgData->depth(); |
| } |
| // Set the format of the texture if the texture format is set to Automatic |
| if (m_properties.format == QAbstractTexture::Automatic) { |
| m_properties.format = static_cast<QAbstractTexture::TextureFormat>(imgData->format()); |
| } |
| setDirtyFlag(Properties, true); |
| } |
| } |
| |
| // make sure the number of mip levels is set when there is no texture data generator |
| if (!m_dataFunctor) { |
| m_properties.mipLevels = maxMipLevel + 1; |
| setDirtyFlag(Properties, true); |
| } |
| } |
| |
| // Called from RenderThread |
| GLTexture::TextureUpdateInfo GLTexture::createOrUpdateGLTexture() |
| { |
| TextureUpdateInfo textureInfo; |
| m_wasTextureRecreated = false; |
| |
| const bool hasSharedTextureId = m_sharedTextureId > 0; |
| // Only load texture data if we are not using a sharedTextureId |
| // Check if dataFunctor or images have changed |
| if (!hasSharedTextureId) { |
| // If dataFunctor exists and we have no data and it hasn´t run yet |
| if (m_dataFunctor && !m_textureData && m_dataFunctor.get() != m_pendingDataFunctor ) { |
| const bool successfullyLoadedTextureData = loadTextureDataFromGenerator(); |
| // If successful, m_textureData has content |
| if (successfullyLoadedTextureData) { |
| setDirtyFlag(Properties, true); |
| setDirtyFlag(TextureData, true); |
| } else { |
| if (m_pendingDataFunctor != m_dataFunctor.get()) { |
| qWarning() << "[Qt3DRender::GLTexture] No QTextureData generated from Texture Generator yet. Texture will be invalid for this frame"; |
| m_pendingDataFunctor = m_dataFunctor.get(); |
| } |
| textureInfo.properties.status = QAbstractTexture::Loading; |
| return textureInfo; |
| } |
| } |
| |
| // If images have changed, clear previous images data |
| // and regenerate m_imageData for the images |
| if (testDirtyFlag(TextureImageData)) { |
| m_imageData.clear(); |
| loadTextureDataFromImages(); |
| // Mark for upload if we actually have something to upload |
| if (!m_imageData.empty()) { |
| setDirtyFlag(TextureData, true); |
| } |
| // Reset image flag |
| setDirtyFlag(TextureImageData, false); |
| } |
| |
| // Don't try to create the texture if the target or format was still not set |
| // Format should either be set by user or if Automatic |
| // by either the dataGenerator of the texture or the first Image |
| // Target should explicitly be set by the user or the dataGenerator |
| if (m_properties.target == QAbstractTexture::TargetAutomatic || |
| m_properties.format == QAbstractTexture::Automatic || |
| m_properties.format == QAbstractTexture::NoFormat) { |
| textureInfo.properties.status = QAbstractTexture::Error; |
| return textureInfo; |
| } |
| } |
| |
| // If the properties changed or texture has become a shared texture from a |
| // 3rd party engine, we need to destroy and maybe re-allocate the texture |
| if (testDirtyFlag(Properties) || testDirtyFlag(SharedTextureId)) { |
| delete m_gl; |
| m_gl = nullptr; |
| textureInfo.wasUpdated = true; |
| // If we are destroyed because of some property change but still have (some) of |
| // our content data make sure we are marked for upload |
| // TO DO: We should actually check if the textureData is still correct |
| // in regard to the size, target and format of the texture though. |
| if (!testDirtyFlag(SharedTextureId) && |
| (m_textureData || !m_imageData.empty() || !m_pendingTextureDataUpdates.empty())) |
| setDirtyFlag(TextureData, true); |
| } |
| |
| m_properties.status = QAbstractTexture::Ready; |
| |
| if (testDirtyFlag(SharedTextureId) || hasSharedTextureId) { |
| // Update m_properties by doing introspection on the texture |
| if (hasSharedTextureId) |
| introspectPropertiesFromSharedTextureId(); |
| setDirtyFlag(SharedTextureId, false); |
| } else { |
| // We only build a QOpenGLTexture if we have no shared textureId set |
| if (!m_gl) { |
| m_gl = buildGLTexture(); |
| if (!m_gl) { |
| qWarning() << "[Qt3DRender::GLTexture] failed to create texture"; |
| textureInfo.properties.status = QAbstractTexture::Error; |
| return textureInfo; |
| } |
| |
| m_gl->allocateStorage(); |
| if (!m_gl->isStorageAllocated()) { |
| qWarning() << "[Qt3DRender::GLTexture] failed to allocate texture"; |
| textureInfo.properties.status = QAbstractTexture::Error; |
| return textureInfo; |
| } |
| m_wasTextureRecreated = true; |
| } |
| |
| textureInfo.texture = m_gl; |
| |
| // need to (re-)upload texture data? |
| const bool needsUpload = testDirtyFlag(TextureData); |
| if (needsUpload) { |
| uploadGLTextureData(); |
| setDirtyFlag(TextureData, false); |
| } |
| |
| // need to set texture parameters? |
| if (testDirtyFlag(Properties) || testDirtyFlag(Parameters)) { |
| updateGLTextureParameters(); |
| setDirtyFlag(Properties, false); |
| setDirtyFlag(Parameters, false); |
| } |
| } |
| |
| textureInfo.properties = m_properties; |
| |
| return textureInfo; |
| } |
| |
| RenderBuffer *GLTexture::getOrCreateRenderBuffer() |
| { |
| if (m_dataFunctor && !m_textureData) { |
| m_textureData = m_dataFunctor->operator()(); |
| if (m_textureData) { |
| if (m_properties.target != QAbstractTexture::TargetAutomatic) |
| qWarning() << "[Qt3DRender::GLTexture] [renderbuffer] When a texture provides a generator, it's target is expected to be TargetAutomatic"; |
| |
| m_properties.width = m_textureData->width(); |
| m_properties.height = m_textureData->height(); |
| m_properties.format = m_textureData->format(); |
| |
| setDirtyFlag(Properties); |
| } else { |
| if (m_pendingDataFunctor != m_dataFunctor.get()) { |
| qWarning() << "[Qt3DRender::GLTexture] [renderbuffer] No QTextureData generated from Texture Generator yet. Texture will be invalid for this frame"; |
| m_pendingDataFunctor = m_dataFunctor.get(); |
| } |
| return nullptr; |
| } |
| } |
| |
| if (testDirtyFlag(Properties)) { |
| delete m_renderBuffer; |
| m_renderBuffer = nullptr; |
| } |
| |
| if (!m_renderBuffer) |
| m_renderBuffer = new RenderBuffer(m_properties.width, m_properties.height, m_properties.format); |
| |
| setDirtyFlag(Properties, false); |
| setDirtyFlag(Parameters, false); |
| |
| return m_renderBuffer; |
| } |
| |
| // This must be called from the RenderThread |
| // So GLTexture release from the manager can only be done from that thread |
| void GLTexture::cleanup() |
| { |
| destroy(); |
| } |
| |
| void GLTexture::setParameters(const TextureParameters ¶ms) |
| { |
| if (m_parameters != params) { |
| m_parameters = params; |
| setDirtyFlag(Parameters); |
| } |
| } |
| |
| void GLTexture::setProperties(const TextureProperties &props) |
| { |
| if (m_properties != props) { |
| m_properties = props; |
| setDirtyFlag(Properties); |
| } |
| } |
| |
| void GLTexture::setImages(const QVector<Image> &images) |
| { |
| // check if something has changed at all |
| bool same = (images.size() == m_images.size()); |
| if (same) { |
| for (int i = 0; i < images.size(); i++) { |
| if (images[i] != m_images[i]) { |
| same = false; |
| break; |
| } |
| } |
| } |
| |
| |
| if (!same) { |
| m_images = images; |
| requestImageUpload(); |
| } |
| } |
| |
| void GLTexture::setGenerator(const QTextureGeneratorPtr &generator) |
| { |
| m_textureData.reset(); |
| m_dataFunctor = generator; |
| m_pendingDataFunctor = nullptr; |
| requestUpload(); |
| } |
| |
| void GLTexture::setSharedTextureId(int textureId) |
| { |
| if (m_sharedTextureId != textureId) { |
| m_sharedTextureId = textureId; |
| setDirtyFlag(SharedTextureId); |
| } |
| } |
| |
| void GLTexture::addTextureDataUpdates(const QVector<QTextureDataUpdate> &updates) |
| { |
| m_pendingTextureDataUpdates += updates; |
| requestUpload(); |
| } |
| |
| // Return nullptr if |
| // - context cannot be obtained |
| // - texture hasn't yet been loaded |
| QOpenGLTexture *GLTexture::buildGLTexture() |
| { |
| QOpenGLContext *ctx = QOpenGLContext::currentContext(); |
| if (!ctx) { |
| qWarning() << Q_FUNC_INFO << "requires an OpenGL context"; |
| return nullptr; |
| } |
| |
| const QAbstractTexture::Target actualTarget = m_properties.target; |
| if (actualTarget == QAbstractTexture::TargetAutomatic) { |
| // If the target is automatic at this point, it means that the texture |
| // hasn't been loaded yet (case of remote urls) and that loading failed |
| // and that target format couldn't be deduced |
| return nullptr; |
| } |
| |
| QOpenGLTexture* glTex = new QOpenGLTexture(static_cast<QOpenGLTexture::Target>(actualTarget)); |
| |
| // m_format may not be ES2 compatible. Now it's time to convert it, if necessary. |
| QAbstractTexture::TextureFormat format = m_properties.format; |
| if (ctx->isOpenGLES() && ctx->format().majorVersion() < 3) { |
| switch (m_properties.format) { |
| case QAbstractTexture::RGBA8_UNorm: |
| case QAbstractTexture::RGBAFormat: |
| format = QAbstractTexture::RGBAFormat; |
| break; |
| case QAbstractTexture::RGB8_UNorm: |
| case QAbstractTexture::RGBFormat: |
| format = QAbstractTexture::RGBFormat; |
| break; |
| case QAbstractTexture::DepthFormat: |
| format = QAbstractTexture::DepthFormat; |
| break; |
| default: |
| auto warning = qWarning(); |
| warning << "Could not find a matching OpenGL ES 2.0 texture format:"; |
| QtDebugUtils::formatQEnum(warning, m_properties.format); |
| break; |
| } |
| } |
| |
| // Map ETC1 to ETC2 when supported. This allows using features like |
| // immutable storage as ETC2 is standard in GLES 3.0, while the ETC1 extension |
| // is written against GLES 1.0. |
| if (m_properties.format == QAbstractTexture::RGB8_ETC1) { |
| if ((ctx->isOpenGLES() && ctx->format().majorVersion() >= 3) |
| || ctx->hasExtension(QByteArrayLiteral("GL_OES_compressed_ETC2_RGB8_texture")) |
| || ctx->hasExtension(QByteArrayLiteral("GL_ARB_ES3_compatibility"))) |
| format = m_properties.format = QAbstractTexture::RGB8_ETC2; |
| } |
| |
| glTex->setFormat(m_properties.format == QAbstractTexture::Automatic ? |
| QOpenGLTexture::NoFormat : |
| static_cast<QOpenGLTexture::TextureFormat>(format)); |
| glTex->setSize(m_properties.width, m_properties.height, m_properties.depth); |
| // Set layers count if texture array |
| if (actualTarget == QAbstractTexture::Target1DArray || |
| actualTarget == QAbstractTexture::Target2DArray || |
| actualTarget == QAbstractTexture::Target2DMultisampleArray || |
| actualTarget == QAbstractTexture::TargetCubeMapArray) { |
| glTex->setLayers(m_properties.layers); |
| } |
| |
| if (actualTarget == QAbstractTexture::Target2DMultisample || |
| actualTarget == QAbstractTexture::Target2DMultisampleArray) { |
| // Set samples count if multisampled texture |
| // (multisampled textures don't have mipmaps) |
| glTex->setSamples(m_properties.samples); |
| } else if (m_properties.generateMipMaps) { |
| glTex->setMipLevels(glTex->maximumMipLevels()); |
| } else { |
| glTex->setAutoMipMapGenerationEnabled(false); |
| if (glTex->hasFeature(QOpenGLTexture::TextureMipMapLevel)) { |
| glTex->setMipBaseLevel(0); |
| glTex->setMipMaxLevel(m_properties.mipLevels - 1); |
| } |
| glTex->setMipLevels(m_properties.mipLevels); |
| } |
| |
| if (!glTex->create()) { |
| qWarning() << Q_FUNC_INFO << "creating QOpenGLTexture failed"; |
| return nullptr; |
| } |
| |
| return glTex; |
| } |
| |
| void GLTexture::uploadGLTextureData() |
| { |
| // Upload all QTexImageData set by the QTextureGenerator |
| if (m_textureData) { |
| const QVector<QTextureImageDataPtr> imgData = m_textureData->imageData(); |
| |
| for (const QTextureImageDataPtr &data : imgData) { |
| const int mipLevels = m_properties.generateMipMaps ? 1 : data->mipLevels(); |
| |
| for (int layer = 0; layer < data->layers(); layer++) { |
| for (int face = 0; face < data->faces(); face++) { |
| for (int level = 0; level < mipLevels; level++) { |
| // ensure we don't accidentally cause a detach / copy of the raw bytes |
| const QByteArray bytes(data->data(layer, face, level)); |
| uploadGLData(m_gl, level, layer, |
| static_cast<QOpenGLTexture::CubeMapFace>(QOpenGLTexture::CubeMapPositiveX + face), |
| bytes, data); |
| } |
| } |
| } |
| } |
| } |
| |
| // Upload all QTexImageData references by the TextureImages |
| for (int i = 0; i < std::min(m_images.size(), m_imageData.size()); i++) { |
| const QTextureImageDataPtr &imgData = m_imageData.at(i); |
| // Here the bytes in the QTextureImageData contain data for a single |
| // layer, face or mip level, unlike the QTextureGenerator case where |
| // they are in a single blob. Hence QTextureImageData::data() is not suitable. |
| const QByteArray bytes(QTextureImageDataPrivate::get(imgData.get())->m_data); |
| uploadGLData(m_gl, m_images[i].mipLevel, m_images[i].layer, |
| static_cast<QOpenGLTexture::CubeMapFace>(m_images[i].face), |
| bytes, imgData); |
| } |
| // Free up image data once content has been uploaded |
| // Note: if data functor stores the data, this won't really free anything though |
| m_imageData.clear(); |
| |
| // Update data from TextureUpdates |
| const QVector<QTextureDataUpdate> textureDataUpdates = std::move(m_pendingTextureDataUpdates); |
| for (const QTextureDataUpdate &update : textureDataUpdates) { |
| const QTextureImageDataPtr imgData = update.data(); |
| |
| if (!imgData) { |
| qWarning() << Q_FUNC_INFO << "QTextureDataUpdate no QTextureImageData set"; |
| continue; |
| } |
| |
| const int xOffset = update.x(); |
| const int yOffset = update.y(); |
| const int zOffset = update.z(); |
| const int xExtent = xOffset + imgData->width(); |
| const int yExtent = yOffset + imgData->height(); |
| const int zExtent = zOffset + imgData->depth(); |
| |
| // Check update is compatible with our texture |
| if (xOffset >= m_gl->width() || |
| yOffset >= m_gl->height() || |
| zOffset >= m_gl->depth() || |
| xExtent > m_gl->width() || |
| yExtent > m_gl->height() || |
| zExtent > m_gl->depth() || |
| update.mipLevel() >= m_gl->mipLevels() || |
| update.layer() >= m_gl->layers()) { |
| qWarning() << Q_FUNC_INFO << "QTextureDataUpdate incompatible with texture"; |
| continue; |
| } |
| |
| const QByteArray bytes = (QTextureImageDataPrivate::get(imgData.get())->m_data); |
| // Here the bytes in the QTextureImageData contain data for a single |
| // layer, face or mip level, unlike the QTextureGenerator case where |
| // they are in a single blob. Hence QTextureImageData::data() is not suitable. |
| |
| uploadGLData(m_gl, |
| update.mipLevel(), update.layer(), |
| static_cast<QOpenGLTexture::CubeMapFace>(update.face()), |
| xOffset, yOffset, zOffset, |
| bytes, imgData); |
| } |
| } |
| |
| void GLTexture::updateGLTextureParameters() |
| { |
| const QAbstractTexture::Target actualTarget = m_properties.target; |
| const bool isMultisampledTexture = (actualTarget == QAbstractTexture::Target2DMultisample || |
| actualTarget == QAbstractTexture::Target2DMultisampleArray); |
| // Multisampled textures can only be accessed by texelFetch in shaders |
| // and don't support wrap modes and mig/mag filtes |
| if (isMultisampledTexture) |
| return; |
| |
| m_gl->setWrapMode(QOpenGLTexture::DirectionS, static_cast<QOpenGLTexture::WrapMode>(m_parameters.wrapModeX)); |
| if (actualTarget != QAbstractTexture::Target1D && |
| actualTarget != QAbstractTexture::Target1DArray && |
| actualTarget != QAbstractTexture::TargetBuffer) |
| m_gl->setWrapMode(QOpenGLTexture::DirectionT, static_cast<QOpenGLTexture::WrapMode>(m_parameters.wrapModeY)); |
| if (actualTarget == QAbstractTexture::Target3D) |
| m_gl->setWrapMode(QOpenGLTexture::DirectionR, static_cast<QOpenGLTexture::WrapMode>(m_parameters.wrapModeZ)); |
| m_gl->setMinMagFilters(static_cast<QOpenGLTexture::Filter>(m_parameters.minificationFilter), |
| static_cast<QOpenGLTexture::Filter>(m_parameters.magnificationFilter)); |
| if (m_gl->hasFeature(QOpenGLTexture::AnisotropicFiltering)) |
| m_gl->setMaximumAnisotropy(m_parameters.maximumAnisotropy); |
| if (m_gl->hasFeature(QOpenGLTexture::TextureComparisonOperators)) { |
| m_gl->setComparisonFunction(static_cast<QOpenGLTexture::ComparisonFunction>(m_parameters.comparisonFunction)); |
| m_gl->setComparisonMode(static_cast<QOpenGLTexture::ComparisonMode>(m_parameters.comparisonMode)); |
| } |
| } |
| |
| void GLTexture::introspectPropertiesFromSharedTextureId() |
| { |
| // We know that the context is active when this function is called |
| QOpenGLContext *ctx = QOpenGLContext::currentContext(); |
| if (!ctx) { |
| qWarning() << Q_FUNC_INFO << "requires an OpenGL context"; |
| return; |
| } |
| QOpenGLFunctions *gl = ctx->functions(); |
| |
| // If the user has set the target format himself, we won't try to deduce it |
| if (m_properties.target != QAbstractTexture::TargetAutomatic) |
| return; |
| |
| const QAbstractTexture::Target targets[] = { |
| QAbstractTexture::Target2D, |
| QAbstractTexture::TargetCubeMap, |
| #ifndef QT_OPENGL_ES_2 |
| QAbstractTexture::Target1D, |
| QAbstractTexture::Target1DArray, |
| QAbstractTexture::Target3D, |
| QAbstractTexture::Target2DArray, |
| QAbstractTexture::TargetCubeMapArray, |
| QAbstractTexture::Target2DMultisample, |
| QAbstractTexture::Target2DMultisampleArray, |
| QAbstractTexture::TargetRectangle, |
| QAbstractTexture::TargetBuffer, |
| #endif |
| }; |
| |
| #ifndef QT_OPENGL_ES_2 |
| // Try to find texture target with GL 4.5 functions |
| const QPair<int, int> ctxGLVersion = ctx->format().version(); |
| if (ctxGLVersion.first > 4 || (ctxGLVersion.first == 4 && ctxGLVersion.second >= 5)) { |
| // Only for GL 4.5+ |
| #ifdef GL_TEXTURE_TARGET |
| QOpenGLFunctions_4_5_Core *gl5 = ctx->versionFunctions<QOpenGLFunctions_4_5_Core>(); |
| if (gl5 != nullptr) |
| gl5->glGetTextureParameteriv(m_sharedTextureId, GL_TEXTURE_TARGET, reinterpret_cast<int *>(&m_properties.target)); |
| #endif |
| } |
| #endif |
| |
| // If GL 4.5 function unavailable or not working, try a slower way |
| if (m_properties.target == QAbstractTexture::TargetAutomatic) { |
| // // OpenGL offers no proper way of querying for the target of a texture given its id |
| gl->glActiveTexture(GL_TEXTURE0); |
| |
| const GLenum targetBindings[] = { |
| GL_TEXTURE_BINDING_2D, |
| GL_TEXTURE_BINDING_CUBE_MAP, |
| #ifndef QT_OPENGL_ES_2 |
| GL_TEXTURE_BINDING_1D, |
| GL_TEXTURE_BINDING_1D_ARRAY, |
| GL_TEXTURE_BINDING_3D, |
| GL_TEXTURE_BINDING_2D_ARRAY, |
| GL_TEXTURE_BINDING_CUBE_MAP_ARRAY, |
| GL_TEXTURE_BINDING_2D_MULTISAMPLE, |
| GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY, |
| GL_TEXTURE_BINDING_RECTANGLE, |
| GL_TEXTURE_BINDING_BUFFER |
| #endif |
| }; |
| |
| Q_STATIC_ASSERT(sizeof(targetBindings) / sizeof(targetBindings[0]) == sizeof(targets) / sizeof(targets[0])); |
| |
| for (uint i = 0; i < sizeof(targetBindings) / sizeof(targetBindings[0]); ++i) { |
| const int target = targets[i]; |
| gl->glBindTexture(target, m_sharedTextureId); |
| int boundId = 0; |
| gl->glGetIntegerv(targetBindings[i], &boundId); |
| gl->glBindTexture(target, 0); |
| if (boundId == m_sharedTextureId) { |
| m_properties.target = static_cast<QAbstractTexture::Target>(target); |
| break; |
| } |
| } |
| } |
| |
| // Return early if we weren't able to find texture target |
| if (std::find(std::begin(targets), std::end(targets), m_properties.target) == std::end(targets)) { |
| qWarning() << "Unable to determine texture target for shared GL texture"; |
| return; |
| } |
| |
| // Bind texture once we know its target |
| gl->glBindTexture(m_properties.target, m_sharedTextureId); |
| |
| // TO DO: Improve by using glGetTextureParameters when available which |
| // support direct state access |
| #ifndef GL_TEXTURE_MAX_LEVEL |
| #define GL_TEXTURE_MAX_LEVEL 0x813D |
| #endif |
| |
| #ifndef GL_TEXTURE_WRAP_R |
| #define GL_TEXTURE_WRAP_R 0x8072 |
| #endif |
| |
| gl->glGetTexParameteriv(int(m_properties.target), GL_TEXTURE_MAX_LEVEL, reinterpret_cast<int *>(&m_properties.mipLevels)); |
| gl->glGetTexParameteriv(int(m_properties.target), GL_TEXTURE_MIN_FILTER, reinterpret_cast<int *>(&m_parameters.minificationFilter)); |
| gl->glGetTexParameteriv(int(m_properties.target), GL_TEXTURE_MAG_FILTER, reinterpret_cast<int *>(&m_parameters.magnificationFilter)); |
| gl->glGetTexParameteriv(int(m_properties.target), GL_TEXTURE_WRAP_R, reinterpret_cast<int *>(&m_parameters.wrapModeX)); |
| gl->glGetTexParameteriv(int(m_properties.target), GL_TEXTURE_WRAP_S, reinterpret_cast<int *>(&m_parameters.wrapModeY)); |
| gl->glGetTexParameteriv(int(m_properties.target), GL_TEXTURE_WRAP_T, reinterpret_cast<int *>(&m_parameters.wrapModeZ)); |
| |
| #ifndef QT_OPENGL_ES_2 |
| // Try to retrieve dimensions (not available on ES 2.0) |
| if (!ctx->isOpenGLES()) { |
| QOpenGLFunctions_3_1 *gl3 = ctx->versionFunctions<QOpenGLFunctions_3_1>(); |
| if (!gl3) { |
| qWarning() << "Failed to retrieve shared texture dimensions"; |
| return; |
| } |
| |
| gl3->glGetTexLevelParameteriv(int(m_properties.target), 0, GL_TEXTURE_WIDTH, reinterpret_cast<int *>(&m_properties.width)); |
| gl3->glGetTexLevelParameteriv(int(m_properties.target), 0, GL_TEXTURE_HEIGHT, reinterpret_cast<int *>(&m_properties.height)); |
| gl3->glGetTexLevelParameteriv(int(m_properties.target), 0, GL_TEXTURE_DEPTH, reinterpret_cast<int *>(&m_properties.depth)); |
| gl3->glGetTexLevelParameteriv(int(m_properties.target), 0, GL_TEXTURE_INTERNAL_FORMAT, reinterpret_cast<int *>(&m_properties.format)); |
| } |
| #endif |
| |
| gl->glBindTexture(m_properties.target, 0); |
| } |
| |
| } // namespace OpenGL |
| } // namespace Render |
| } // namespace Qt3DRender |
| |
| QT_END_NAMESPACE |