blob: a182c21a05bae313cce1d20208e11097419e2251 [file]
LIBRARY libGLESv2
EXPORTS
glActiveTexture@4 @1
glAttachShader@8 @2
glBindAttribLocation@12 @3
glBindBuffer@8 @4
glBindFramebuffer@8 @5
glBindRenderbuffer@8 @6
glBindTexture@8 @7
glBlendColor@16 @8
glBlendEquation@4 @9
glBlendEquationSeparate@8 @10
glBlendFunc@8 @11
glBlendFuncSeparate@16 @12
glBufferData@16 @13
glBufferSubData@16 @14
glCheckFramebufferStatus@4 @15
glClear@4 @16
glClearColor@16 @17
glClearDepthf@4 @18
glClearStencil@4 @19
glColorMask@16 @20
glCompileShader@4 @21
glCompressedTexImage2D@32 @22
glCompressedTexSubImage2D@36 @23
glCopyTexImage2D@32 @24
glCopyTexSubImage2D@32 @25
glCreateProgram@0 @26
glCreateShader@4 @27
glCullFace@4 @28
glDeleteBuffers@8 @29
glDeleteFramebuffers@8 @30
glDeleteProgram@4 @32
glDeleteRenderbuffers@8 @33
glDeleteShader@4 @34
glDeleteTextures@8 @31
glDepthFunc@4 @36
glDepthMask@4 @37
glDepthRangef@8 @38
glDetachShader@8 @35
glDisable@4 @39
glDisableVertexAttribArray@4 @40
glDrawArrays@12 @41
glDrawElements@16 @42
glEnable@4 @43
glEnableVertexAttribArray@4 @44
glFinish@0 @45
glFlush@0 @46
glFramebufferRenderbuffer@16 @47
glFramebufferTexture2D@20 @48
glFrontFace@4 @49
glGenBuffers@8 @50
glGenFramebuffers@8 @52
glGenRenderbuffers@8 @53
glGenTextures@8 @54
glGenerateMipmap@4 @51
glGetActiveAttrib@28 @55
glGetActiveUniform@28 @56
glGetAttachedShaders@16 @57
glGetAttribLocation@8 @58
glGetBooleanv@8 @59
glGetBufferParameteriv@12 @60
glGetError@0 @61
glGetFloatv@8 @62
glGetFramebufferAttachmentParameteriv@16 @63
glGetIntegerv@8 @64
glGetProgramInfoLog@16 @66
glGetProgramiv@12 @65
glGetRenderbufferParameteriv@12 @67
glGetShaderInfoLog@16 @69
glGetShaderPrecisionFormat@16 @70
glGetShaderSource@16 @71
glGetShaderiv@12 @68
glGetString@4 @72
glGetTexParameterfv@12 @73
glGetTexParameteriv@12 @74
glGetUniformLocation@8 @77
glGetUniformfv@12 @75
glGetUniformiv@12 @76
glGetVertexAttribPointerv@12 @80
glGetVertexAttribfv@12 @78
glGetVertexAttribiv@12 @79
glHint@8 @81
glIsBuffer@4 @82
glIsEnabled@4 @83
glIsFramebuffer@4 @84
glIsProgram@4 @85
glIsRenderbuffer@4 @86
glIsShader@4 @87
glIsTexture@4 @88
glLineWidth@4 @89
glLinkProgram@4 @90
glPixelStorei@8 @91
glPolygonOffset@8 @92
glReadPixels@28 @93
glReleaseShaderCompiler@0 @94
glRenderbufferStorage@16 @95
glSampleCoverage@8 @96
glScissor@16 @97
glShaderBinary@20 @98
glShaderSource@16 @99
glStencilFunc@12 @100
glStencilFuncSeparate@16 @101
glStencilMask@4 @102
glStencilMaskSeparate@8 @103
glStencilOp@12 @104
glStencilOpSeparate@16 @105
glTexImage2D@36 @106
glTexParameterf@12 @107
glTexParameterfv@12 @108
glTexParameteri@12 @109
glTexParameteriv@12 @110
glTexSubImage2D@36 @111
glUniform1f@8 @112
glUniform1fv@12 @113
glUniform1i@8 @114
glUniform1iv@12 @115
glUniform2f@12 @116
glUniform2fv@12 @117
glUniform2i@12 @118
glUniform2iv@12 @119
glUniform3f@16 @120
glUniform3fv@12 @121
glUniform3i@16 @122
glUniform3iv@12 @123
glUniform4f@20 @124
glUniform4fv@12 @125
glUniform4i@20 @126
glUniform4iv@12 @127
glUniformMatrix2fv@16 @128
glUniformMatrix3fv@16 @129
glUniformMatrix4fv@16 @130
glUseProgram@4 @131
glValidateProgram@4 @132
glVertexAttrib1f@8 @133
glVertexAttrib1fv@8 @134
glVertexAttrib2f@12 @135
glVertexAttrib2fv@8 @136
glVertexAttrib3f@16 @137
glVertexAttrib3fv@8 @138
glVertexAttrib4f@20 @139
glVertexAttrib4fv@8 @140
glVertexAttribPointer@24 @141
glViewport@16 @142
; Extensions
glBlitFramebufferANGLE@40 @149
glRenderbufferStorageMultisampleANGLE@20 @150
glDeleteFencesNV@8 @151
glFinishFenceNV@4 @152
glGenFencesNV@8 @153
glGetFenceivNV@12 @154
glIsFenceNV@4 @155
glSetFenceNV@8 @156
glTestFenceNV@4 @157
glGetTranslatedShaderSourceANGLE@16 @159
glTexStorage2DEXT@20 @160
glGetGraphicsResetStatusEXT@0 @161
glReadnPixelsEXT@32 @162
glGetnUniformfvEXT@16 @163
glGetnUniformivEXT@16 @164
glGenQueriesEXT@8 @165
glDeleteQueriesEXT@8 @166
glIsQueryEXT@4 @167
glBeginQueryEXT@8 @168
glEndQueryEXT@4 @169
glGetQueryivEXT@12 @170
glGetQueryObjectuivEXT@12 @171
glVertexAttribDivisorANGLE@8 @172
glDrawArraysInstancedANGLE@16 @173
glDrawElementsInstancedANGLE@20 @174
glProgramBinaryOES@16 @175
glGetProgramBinaryOES@20 @176
glDrawBuffersEXT@8 @179
glMapBufferOES@8 @285
glUnmapBufferOES@4 @286
glGetBufferPointervOES@12 @287
glMapBufferRangeEXT@16 @288
glFlushMappedBufferRangeEXT@12 @289
glDiscardFramebufferEXT@12 @293
glInsertEventMarkerEXT@8 @294
glPushGroupMarkerEXT@8 @295
glPopGroupMarkerEXT@0 @296
glEGLImageTargetTexture2DOES@8 @297
glEGLImageTargetRenderbufferStorageOES@8 @298
glBindVertexArrayOES@4 @299
glDeleteVertexArraysOES@8 @300
glGenVertexArraysOES@8 @301
glIsVertexArrayOES@4 @302
glDebugMessageControlKHR@24 @303
glDebugMessageInsertKHR@24 @304
glDebugMessageCallbackKHR@8 @305
glGetDebugMessageLogKHR@32 @306
glPushDebugGroupKHR@16 @307
glPopDebugGroupKHR@0 @308
glObjectLabelKHR@16 @309
glGetObjectLabelKHR@20 @310
glObjectPtrLabelKHR@12 @311
glGetObjectPtrLabelKHR@16 @312
glGetPointervKHR@8 @313
glQueryCounterEXT@8 @314
glGetQueryObjectivEXT@12 @315
glGetQueryObjecti64vEXT@12 @316
glGetQueryObjectui64vEXT@12 @317
glBindUniformLocationCHROMIUM@12 @318
glCoverageModulationCHROMIUM@4 @319
glMatrixLoadfCHROMIUM@8 @320
glMatrixLoadIdentityCHROMIUM@4 @321
glGenPathsCHROMIUM@4 @322
glDeletePathsCHROMIUM@8 @323
glIsPathCHROMIUM@4 @324
glPathCommandsCHROMIUM@24 @325
glPathParameterfCHROMIUM@12 @326
glPathParameteriCHROMIUM@12 @327
glGetPathParameterfvCHROMIUM@12 @328
glGetPathParameterivCHROMIUM@12 @329
glPathStencilFuncCHROMIUM@12 @330
glStencilFillPathCHROMIUM@12 @331
glStencilStrokePathCHROMIUM@12 @332
glCoverFillPathCHROMIUM@8 @333
glCoverStrokePathCHROMIUM@8 @334
glStencilThenCoverFillPathCHROMIUM@16 @335
glStencilThenCoverStrokePathCHROMIUM@16 @336
glCoverFillPathInstancedCHROMIUM@28 @337
glCoverStrokePathInstancedCHROMIUM@28 @338
glStencilStrokePathInstancedCHROMIUM@32 @339
glStencilFillPathInstancedCHROMIUM@32 @340
glStencilThenCoverFillPathInstancedCHROMIUM@36 @341
glStencilThenCoverStrokePathInstancedCHROMIUM@36 @342
glBindFragmentInputLocationCHROMIUM@12 @343
glProgramPathFragmentInputGenCHROMIUM@20 @344
glFramebufferTextureMultiviewLayeredANGLE@24 @413
glFramebufferTextureMultiviewSideBySideANGLE@24 @414
glRequestExtensionANGLE@4 @415
; GLES 3.0 Functions
glReadBuffer@4 @180
glDrawRangeElements@24 @181
glTexImage3D@40 @182
glTexSubImage3D@44 @183
glCopyTexSubImage3D@36 @184
glCompressedTexImage3D@36 @185
glCompressedTexSubImage3D@44 @186
glGenQueries@8 @187
glDeleteQueries@8 @188
glIsQuery@4 @189
glBeginQuery@8 @190
glEndQuery@4 @191
glGetQueryiv@12 @192
glGetQueryObjectuiv@12 @193
glUnmapBuffer@4 @194
glGetBufferPointerv@12 @195
glDrawBuffers@8 @196
glUniformMatrix2x3fv@16 @197
glUniformMatrix3x2fv@16 @198
glUniformMatrix2x4fv@16 @199
glUniformMatrix4x2fv@16 @200
glUniformMatrix3x4fv@16 @201
glUniformMatrix4x3fv@16 @202
glBlitFramebuffer@40 @203
glRenderbufferStorageMultisample@20 @204
glFramebufferTextureLayer@20 @205
glMapBufferRange@16 @206
glFlushMappedBufferRange@12 @207
glBindVertexArray@4 @208
glDeleteVertexArrays@8 @209
glGenVertexArrays@8 @210
glIsVertexArray@4 @211
glGetIntegeri_v@12 @212
glBeginTransformFeedback@4 @213
glEndTransformFeedback@0 @214
glBindBufferRange@20 @215
glBindBufferBase@12 @216
glTransformFeedbackVaryings@16 @217
glGetTransformFeedbackVarying@28 @218
glVertexAttribIPointer@20 @219
glGetVertexAttribIiv@12 @220
glGetVertexAttribIuiv@12 @221
glVertexAttribI4i@20 @222
glVertexAttribI4ui@20 @223
glVertexAttribI4iv@8 @224
glVertexAttribI4uiv@8 @225
glGetUniformuiv@12 @226
glGetFragDataLocation@8 @227
glUniform1ui@8 @228
glUniform2ui@12 @229
glUniform3ui@16 @230
glUniform4ui@20 @231
glUniform1uiv@12 @232
glUniform2uiv@12 @233
glUniform3uiv@12 @234
glUniform4uiv@12 @235
glClearBufferiv@12 @236
glClearBufferuiv@12 @237
glClearBufferfv@12 @238
glClearBufferfi@16 @239
glGetStringi@8 @240
glCopyBufferSubData@20 @241
glGetUniformIndices@16 @242
glGetActiveUniformsiv@20 @243
glGetUniformBlockIndex@8 @244
glGetActiveUniformBlockiv@16 @245
glGetActiveUniformBlockName@20 @246
glUniformBlockBinding@12 @247
glDrawArraysInstanced@16 @248
glDrawElementsInstanced@20 @249
glFenceSync@8 @250
glIsSync@4 @251
glDeleteSync@4 @252
glClientWaitSync@16 @253
glWaitSync@16 @254
glGetInteger64v@8 @255
glGetSynciv@20 @256
glGetInteger64i_v@12 @257
glGetBufferParameteri64v@12 @258
glGenSamplers@8 @259
glDeleteSamplers@8 @260
glIsSampler@4 @261
glBindSampler@8 @262
glSamplerParameteri@12 @263
glSamplerParameteriv@12 @264
glSamplerParameterf@12 @265
glSamplerParameterfv@12 @266
glGetSamplerParameteriv@12 @267
glGetSamplerParameterfv@12 @268
glVertexAttribDivisor@8 @269
glBindTransformFeedback@8 @270
glDeleteTransformFeedbacks@8 @271
glGenTransformFeedbacks@8 @272
glIsTransformFeedback@4 @273
glPauseTransformFeedback@0 @274
glResumeTransformFeedback@0 @275
glGetProgramBinary@20 @276
glProgramBinary@16 @277
glProgramParameteri@12 @278
glInvalidateFramebuffer@12 @279
glInvalidateSubFramebuffer@28 @280
glTexStorage2D@20 @281
glTexStorage3D@24 @282
glGetInternalformativ@20 @283
; GLES 3.1 Functions
glDispatchCompute@12 @345
glDispatchComputeIndirect@4 @346
glDrawArraysIndirect@8 @347
glDrawElementsIndirect@12 @348
glFramebufferParameteri@12 @349
glGetFramebufferParameteriv@12 @350
glGetProgramInterfaceiv@16 @351
glGetProgramResourceIndex@12 @352
glGetProgramResourceName@24 @353
glGetProgramResourceiv@32 @354
glGetProgramResourceLocation@12 @355
glUseProgramStages@12 @356
glActiveShaderProgram@8 @357
glCreateShaderProgramv@12 @358
glBindProgramPipeline@4 @359
glDeleteProgramPipelines@8 @360
glGenProgramPipelines@8 @361
glIsProgramPipeline@4 @362
glGetProgramPipelineiv@12 @363
glProgramUniform1i@12 @364
glProgramUniform2i@16 @365
glProgramUniform3i@20 @366
glProgramUniform4i@24 @367
glProgramUniform1ui@12 @368
glProgramUniform2ui@16 @369
glProgramUniform3ui@20 @370
glProgramUniform4ui@24 @371
glProgramUniform1f@12 @372
glProgramUniform2f@16 @373
glProgramUniform3f@20 @374
glProgramUniform4f@24 @375
glProgramUniform1iv@16 @376
glProgramUniform2iv@16 @377
glProgramUniform3iv@16 @378
glProgramUniform4iv@16 @379
glProgramUniform1uiv@16 @380
glProgramUniform2uiv@16 @381
glProgramUniform3uiv@16 @382
glProgramUniform4uiv@16 @383
glProgramUniform1fv@16 @384
glProgramUniform2fv@16 @385
glProgramUniform3fv@16 @386
glProgramUniform4fv@16 @387
glProgramUniformMatrix2fv@20 @388
glProgramUniformMatrix3fv@20 @389
glProgramUniformMatrix4fv@20 @390
glProgramUniformMatrix2x3fv@20 @391
glProgramUniformMatrix3x2fv@20 @392
glProgramUniformMatrix2x4fv@20 @393
glProgramUniformMatrix4x2fv@20 @394
glProgramUniformMatrix3x4fv@20 @395
glProgramUniformMatrix4x3fv@20 @396
glValidateProgramPipeline@4 @397
glGetProgramPipelineInfoLog@16 @398
glBindImageTexture@28 @399
glGetBooleani_v@12 @400
glMemoryBarrier@4 @401
glMemoryBarrierByRegion@4 @402
glTexStorage2DMultisample@24 @403
glGetMultisamplefv@12 @404
glSampleMaski@8 @405
glGetTexLevelParameteriv@16 @406
glGetTexLevelParameterfv@16 @407
glBindVertexBuffer@16 @408
glVertexAttribFormat@20 @409
glVertexAttribIFormat@16 @410
glVertexAttribBinding@8 @411
glVertexBindingDivisor@8 @412