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#include "scenemodifier.h"
#include <QGuiApplication>
#include <Qt3DRender/qcamera.h>
#include <Qt3DCore/qentity.h>
#include <Qt3DRender/qcameralens.h>
#include <QtWidgets/QApplication>
#include <QtWidgets/QWidget>
#include <QtWidgets/QHBoxLayout>
#include <QtWidgets/QCheckBox>
#include <QtWidgets/QCommandLinkButton>
#include <QtGui/QScreen>
#include <Qt3DInput/QInputAspect>
#include <Qt3DExtras/qtorusmesh.h>
#include <Qt3DRender/qmesh.h>
#include <Qt3DRender/qtechnique.h>
#include <Qt3DRender/qmaterial.h>
#include <Qt3DRender/qeffect.h>
#include <Qt3DRender/qtexture.h>
#include <Qt3DRender/qrenderpass.h>
#include <Qt3DRender/qsceneloader.h>
#include <Qt3DRender/qpointlight.h>
#include <Qt3DCore/qtransform.h>
#include <Qt3DCore/qaspectengine.h>
#include <Qt3DRender/qrenderaspect.h>
#include <Qt3DExtras/qforwardrenderer.h>
#include <Qt3DExtras/qt3dwindow.h>
#include <Qt3DExtras/qfirstpersoncameracontroller.h>
int main(int argc, char **argv)
{
QApplication app(argc, argv);
Qt3DExtras::Qt3DWindow *view = new Qt3DExtras::Qt3DWindow();
view->defaultFrameGraph()->setClearColor(QColor(QRgb(0x4d4d4f)));
QWidget *container = QWidget::createWindowContainer(view);
QSize screenSize = view->screen()->size();
container->setMinimumSize(QSize(200, 100));
container->setMaximumSize(screenSize);
QWidget *widget = new QWidget;
QHBoxLayout *hLayout = new QHBoxLayout(widget);
QVBoxLayout *vLayout = new QVBoxLayout();
vLayout->setAlignment(Qt::AlignTop);
hLayout->addWidget(container, 1);
hLayout->addLayout(vLayout);
widget->setWindowTitle(QStringLiteral("Basic shapes"));
Qt3DInput::QInputAspect *input = new Qt3DInput::QInputAspect;
view->registerAspect(input);
// Root entity
Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity();
// Camera
Qt3DRender::QCamera *cameraEntity = view->camera();
cameraEntity->lens()->setPerspectiveProjection(45.0f, 16.0f/9.0f, 0.1f, 1000.0f);
cameraEntity->setPosition(QVector3D(0, 0, 20.0f));
cameraEntity->setUpVector(QVector3D(0, 1, 0));
cameraEntity->setViewCenter(QVector3D(0, 0, 0));
Qt3DCore::QEntity *lightEntity = new Qt3DCore::QEntity(rootEntity);
Qt3DRender::QPointLight *light = new Qt3DRender::QPointLight(lightEntity);
light->setColor("white");
light->setIntensity(1);
lightEntity->addComponent(light);
Qt3DCore::QTransform *lightTransform = new Qt3DCore::QTransform(lightEntity);
lightTransform->setTranslation(cameraEntity->position());
lightEntity->addComponent(lightTransform);
// For camera controls
Qt3DExtras::QFirstPersonCameraController *camController = new Qt3DExtras::QFirstPersonCameraController(rootEntity);
camController->setCamera(cameraEntity);
// Scenemodifier
SceneModifier *modifier = new SceneModifier(rootEntity);
// Set root object of the scene
view->setRootEntity(rootEntity);
// Create control widgets
QCommandLinkButton *info = new QCommandLinkButton();
info->setText(QStringLiteral("Qt3D ready-made meshes"));
info->setDescription(QString::fromLatin1("Qt3D provides several ready-made meshes, like torus, cylinder, cone, "
"cube, plane and sphere."));
info->setIconSize(QSize(0,0));
QCheckBox *torusCB = new QCheckBox(widget);
torusCB->setChecked(true);
torusCB->setText(QStringLiteral("Torus"));
QCheckBox *coneCB = new QCheckBox(widget);
coneCB->setChecked(true);
coneCB->setText(QStringLiteral("Cone"));
QCheckBox *cylinderCB = new QCheckBox(widget);
cylinderCB->setChecked(true);
cylinderCB->setText(QStringLiteral("Cylinder"));
QCheckBox *cuboidCB = new QCheckBox(widget);
cuboidCB->setChecked(true);
cuboidCB->setText(QStringLiteral("Cuboid"));
QCheckBox *planeCB = new QCheckBox(widget);
planeCB->setChecked(true);
planeCB->setText(QStringLiteral("Plane"));
QCheckBox *sphereCB = new QCheckBox(widget);
sphereCB->setChecked(true);
sphereCB->setText(QStringLiteral("Sphere"));
vLayout->addWidget(info);
vLayout->addWidget(torusCB);
vLayout->addWidget(coneCB);
vLayout->addWidget(cylinderCB);
vLayout->addWidget(cuboidCB);
vLayout->addWidget(planeCB);
vLayout->addWidget(sphereCB);
QObject::connect(torusCB, &QCheckBox::stateChanged,
modifier, &SceneModifier::enableTorus);
QObject::connect(coneCB, &QCheckBox::stateChanged,
modifier, &SceneModifier::enableCone);
QObject::connect(cylinderCB, &QCheckBox::stateChanged,
modifier, &SceneModifier::enableCylinder);
QObject::connect(cuboidCB, &QCheckBox::stateChanged,
modifier, &SceneModifier::enableCuboid);
QObject::connect(planeCB, &QCheckBox::stateChanged,
modifier, &SceneModifier::enablePlane);
QObject::connect(sphereCB, &QCheckBox::stateChanged,
modifier, &SceneModifier::enableSphere);
torusCB->setChecked(true);
coneCB->setChecked(true);
cylinderCB->setChecked(true);
cuboidCB->setChecked(true);
planeCB->setChecked(true);
sphereCB->setChecked(true);
// Show window
widget->show();
widget->resize(1200, 800);
return app.exec();
}