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import Qt3D.Core 2.0
import Qt3D.Render 2.0
import Qt3D.Extras 2.0
Entity {
id: root
property double angle: 0
property double radius: 10
property var mesh
property alias color: material.diffuse
property vector3d center: Qt.vector3d(0, 0, 0)
components: [
Transform {
id: tr
matrix: {
var ra = 0// (root.angle) * Math.PI / 180
var m = Qt.matrix4x4()
m.rotate(root.angle, Qt.vector3d(0, 1, 0))
m.translate(Qt.vector3d(root.center.x + root.radius * Math.sin(ra), root.center.y, root.center.z - root.radius * Math.cos(ra)))
return m
}
}
]
Entity {
PhongMaterial {
id: material
}
components: [ material, mesh ]
}
}