| /**************************************************************************** |
| ** |
| ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
| ** Contact: https://www.qt.io/licensing/ |
| ** |
| ** This file is part of the Qt3D module of the Qt Toolkit. |
| ** |
| ** $QT_BEGIN_LICENSE:BSD$ |
| ** Commercial License Usage |
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| ** BSD License Usage |
| ** Alternatively, you may use this file under the terms of the BSD license |
| ** as follows: |
| ** |
| ** "Redistribution and use in source and binary forms, with or without |
| ** modification, are permitted provided that the following conditions are |
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| ****************************************************************************/ |
| |
| import QtQuick 2.2 as QQ2 |
| import Qt3D.Core 2.0 |
| import Qt3D.Render 2.0 |
| |
| RenderSettings { |
| id: root |
| |
| property alias viewCamera: viewCameraSelector.camera |
| property alias lightCamera: lightCameraSelector.camera |
| readonly property Texture2D shadowTexture: depthTexture |
| |
| activeFrameGraph: Viewport { |
| normalizedRect: Qt.rect(0.0, 0.0, 1.0, 1.0) |
| |
| RenderSurfaceSelector { |
| RenderPassFilter { |
| matchAny: [ FilterKey { name: "pass"; value: "shadowmap" } ] |
| |
| RenderTargetSelector { |
| target: RenderTarget { |
| attachments: [ |
| RenderTargetOutput { |
| objectName: "depth" |
| attachmentPoint: RenderTargetOutput.Depth |
| texture: Texture2D { |
| id: depthTexture |
| width: 1024 |
| height: 1024 |
| format: Texture.DepthFormat |
| generateMipMaps: false |
| magnificationFilter: Texture.Linear |
| minificationFilter: Texture.Linear |
| wrapMode { |
| x: WrapMode.ClampToEdge |
| y: WrapMode.ClampToEdge |
| } |
| comparisonFunction: Texture.CompareLessEqual |
| comparisonMode: Texture.CompareRefToTexture |
| } |
| } |
| ] |
| } |
| |
| ClearBuffers { |
| buffers: ClearBuffers.DepthBuffer |
| |
| CameraSelector { |
| id: lightCameraSelector |
| } |
| } |
| } |
| } |
| |
| RenderPassFilter { |
| matchAny: [ FilterKey { name: "pass"; value: "forward" } ] |
| |
| ClearBuffers { |
| clearColor: Qt.rgba(0.0, 0.4, 0.7, 1.0) |
| buffers: ClearBuffers.ColorDepthBuffer |
| |
| CameraSelector { |
| id: viewCameraSelector |
| } |
| } |
| } |
| } |
| } |
| } |