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| |
| /*! |
| \example simple-qml |
| \title Qt 3D: Simple QML Example |
| \ingroup qt3d-examples-qml |
| \brief A QML application that demonstrates how to render a scene in Qt 3D. |
| |
| \image simple-qml.png |
| |
| \e {Simple} demonstrates how to render a scene in Qt 3D. |
| |
| \include examples-run.qdocinc |
| |
| \section1 Setting Up the Scene |
| |
| We set up the entire scene in the \e main.qml file. |
| |
| To be able to use the types in the Q3D and Q3D Render modules, we must |
| import the modules: |
| |
| \quotefromfile simple-qml/main.qml |
| \skipto import Qt3D.Core |
| \printuntil Render 2.0 |
| |
| The first entities we create are a \l Camera, which represents the camera |
| used for the final rendering, and a camera controller, which allows us to |
| control this camera using the keyboard or the mouse: |
| |
| \skipto Camera { |
| \printuntil } |
| \printuntil } |
| |
| A \l RenderSettings entity specifies a ForwardRenderer as the active |
| framegraph: |
| |
| \printuntil }, |
| |
| The event source is set by the Qt3DQuickWindow: |
| |
| \skipto InputSettings |
| \printuntil } |
| */ |