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** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
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import Qt3D.Core 2.0
import Qt3D.Render 2.0
import Qt3D.Input 2.0
import Qt3D.Extras 2.0
Entity {
id: sceneRoot
Camera {
id: camera
projectionType: CameraLens.PerspectiveProjection
fieldOfView: 45
aspectRatio: 16/9
nearPlane : 0.1
farPlane : 1000.0
position: Qt.vector3d( 0.0, 0.0, 20.0 )
upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
}
FirstPersonCameraController { camera: camera }
RenderSettings {
id : renderSettings
activeFrameGraph : ForwardRenderer {
camera: camera
clearColor: "lightsteelblue"
}
}
// Event Source will be set by the Qt3DQuickWindow
InputSettings { id: inputSettings }
components: [renderSettings, inputSettings]
TorusMesh {
id: mesh
radius: 5
minorRadius: 1
rings: 100
slices: 20
}
Transform {
id: transform
scale3D: Qt.vector3d(1.5, 1, 0.5)
rotation: fromAxisAndAngle(Qt.vector3d(1, 0, 0), 45)
}
Material {
id: material
effect : Effect {
}
}
Entity {
id: mainEntity
objectName: "mainEntity"
components: [ mesh, material, transform ]
}
}