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import Qt3D.Core 2.0
import Qt3D.Render 2.0
import Qt3D.Extras 2.0
Entity {
id: root
property real x: 0.0
property real y: 0.0
property real z: 0.0
property real scale: 1.0
property real theta: 0.0
property real phi: 0.0
property color tint: Qt.rgba( 0.0, 0.0, 0.0, 1.0 )
property real intensity: 0.3
property alias wireframe: material.wireframe
property Layer layer: null
components: [ transform, mesh, material, layer ]
Transform {
id: transform
translation: Qt.vector3d(root.x, root.y, root.z);
rotation: fromEulerAngles(root.theta, root.phi)
scale: root.scale
}
WaveMaterial {
id: material
ambient: Qt.rgba( root.tint.r, root.tint.g, root.tint.b, 1.0 ) // Set color tint
diffuse: Qt.rgba( root.intensity, root.intensity, root.intensity, 1.0 ) // Set how bright the wave is
}
PlaneMesh {
id: mesh
width: 25.0
height: 5.0
meshResolution: Qt.size( 125, 50 )
}
}