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| ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
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| ** This file is part of the Qt3D module of the Qt Toolkit. |
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| |
| import Qt3D.Core 2.0 |
| import Qt3D.Render 2.0 |
| |
| Effect { |
| id: root |
| |
| property bool wireframe: false |
| |
| // These parameters act as default values for the effect. They take |
| // priority over any parameters specified in the RenderPasses below |
| // (none provided in this example). In turn these parameters can be |
| // overwritten by specifying them in a Material that references this |
| // effect. |
| // The priority order is: |
| // |
| // Material -> Effect -> Technique -> RenderPass -> GLSL default values |
| parameters: [ |
| Parameter { name: "ka"; value: Qt.vector3d( 0.1, 0.1, 0.1 ) }, |
| Parameter { name: "kd"; value: Qt.vector3d( 0.7, 0.7, 0.7 ) } |
| ] |
| |
| techniques: [ |
| Technique { |
| graphicsApiFilter { |
| api: GraphicsApiFilter.OpenGL |
| profile: GraphicsApiFilter.CoreProfile |
| majorVersion: 3 |
| minorVersion: 2 |
| } |
| |
| filterKeys: [ FilterKey { name: "renderingStyle"; value: "forward" } ] |
| |
| parameters: [ |
| Parameter { name: "light.position"; value: Qt.vector4d( 0.0, 0.0, 0.0, 1.0 ) }, |
| Parameter { name: "light.intensity"; value: Qt.vector3d( 1.0, 1.0, 1.0 ) }, |
| Parameter { name: "line.width"; value: 0.8 }, |
| Parameter { name: "line.color"; value: Qt.vector4d( 1.0, 1.0, 1.0, 1.0 ) } |
| ] |
| |
| renderPasses: [ |
| RenderPass { |
| shaderProgram: wireframe ? wireframeShader : standardShader |
| |
| // Disable depth testing and use simple additive blending |
| renderStates: [ |
| DepthTest { depthFunction: DepthTest.Always }, |
| BlendEquationArguments { |
| sourceRgb: BlendEquationArguments.One |
| destinationRgb: BlendEquationArguments.OneMinusSourceColor |
| } |
| ] |
| |
| ShaderProgram { |
| id: standardShader |
| vertexShaderCode: loadSource("qrc:/shaders/ribbon.vert") |
| fragmentShaderCode: loadSource("qrc:/shaders/ribbon.frag") |
| } |
| |
| ShaderProgram { |
| id: wireframeShader |
| vertexShaderCode: loadSource("qrc:/shaders/ribbon.vert") |
| geometryShaderCode: loadSource("qrc:/shaders/robustwireframe.geom") |
| fragmentShaderCode: loadSource("qrc:/shaders/ribbonwireframe.frag") |
| } |
| } |
| ] |
| } |
| ] |
| } |