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/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
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following disclaimer.
* Redistributions in binary form must reproduce the above
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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*/
/** @file ASEParser.cpp
* @brief Implementation of the ASE parser class
*/
#ifndef ASSIMP_BUILD_NO_ASE_IMPORTER
#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
// internal headers
#include "TextureTransform.h"
#include "ASELoader.h"
#include "fast_atof.h"
#include <assimp/DefaultLogger.hpp>
using namespace Assimp;
using namespace Assimp::ASE;
// ------------------------------------------------------------------------------------------------
// Begin an ASE parsing function
#define AI_ASE_PARSER_INIT() \
int iDepth = 0;
// ------------------------------------------------------------------------------------------------
// Handle a "top-level" section in the file. EOF is no error in this case.
#define AI_ASE_HANDLE_TOP_LEVEL_SECTION() \
else if ('{' == *filePtr)iDepth++; \
else if ('}' == *filePtr) \
{ \
if (0 == --iDepth) \
{ \
++filePtr; \
SkipToNextToken(); \
return; \
} \
} \
else if ('\0' == *filePtr) \
{ \
return; \
} \
if(IsLineEnd(*filePtr) && !bLastWasEndLine) \
{ \
++iLineNumber; \
bLastWasEndLine = true; \
} else bLastWasEndLine = false; \
++filePtr;
// ------------------------------------------------------------------------------------------------
// Handle a nested section in the file. EOF is an error in this case
// @param level "Depth" of the section
// @param msg Full name of the section (including the asterisk)
#define AI_ASE_HANDLE_SECTION(level, msg) \
if ('{' == *filePtr)iDepth++; \
else if ('}' == *filePtr) \
{ \
if (0 == --iDepth) \
{ \
++filePtr; \
SkipToNextToken(); \
return; \
} \
} \
else if ('\0' == *filePtr) \
{ \
LogError("Encountered unexpected EOL while parsing a " msg \
" chunk (Level " level ")"); \
} \
if(IsLineEnd(*filePtr) && !bLastWasEndLine) \
{ \
++iLineNumber; \
bLastWasEndLine = true; \
} else bLastWasEndLine = false; \
++filePtr;
// ------------------------------------------------------------------------------------------------
Parser::Parser (const char* szFile, unsigned int fileFormatDefault)
{
ai_assert(NULL != szFile);
filePtr = szFile;
iFileFormat = fileFormatDefault;
// make sure that the color values are invalid
m_clrBackground.r = get_qnan();
m_clrAmbient.r = get_qnan();
// setup some default values
iLineNumber = 0;
iFirstFrame = 0;
iLastFrame = 0;
iFrameSpeed = 30; // use 30 as default value for this property
iTicksPerFrame = 1; // use 1 as default value for this property
bLastWasEndLine = false; // need to handle \r\n seqs due to binary file mapping
}
// ------------------------------------------------------------------------------------------------
void Parser::LogWarning(const char* szWarn)
{
ai_assert(NULL != szWarn);
char szTemp[1024];
#if _MSC_VER >= 1400
sprintf_s(szTemp, "Line %u: %s",iLineNumber,szWarn);
#else
ai_snprintf(szTemp,1024,"Line %u: %s",iLineNumber,szWarn);
#endif
// output the warning to the logger ...
DefaultLogger::get()->warn(szTemp);
}
// ------------------------------------------------------------------------------------------------
void Parser::LogInfo(const char* szWarn)
{
ai_assert(NULL != szWarn);
char szTemp[1024];
#if _MSC_VER >= 1400
sprintf_s(szTemp,"Line %u: %s",iLineNumber,szWarn);
#else
ai_snprintf(szTemp,1024,"Line %u: %s",iLineNumber,szWarn);
#endif
// output the information to the logger ...
DefaultLogger::get()->info(szTemp);
}
// ------------------------------------------------------------------------------------------------
AI_WONT_RETURN void Parser::LogError(const char* szWarn)
{
ai_assert(NULL != szWarn);
char szTemp[1024];
#if _MSC_VER >= 1400
sprintf_s(szTemp,"Line %u: %s",iLineNumber,szWarn);
#else
ai_snprintf(szTemp,1024,"Line %u: %s",iLineNumber,szWarn);
#endif
// throw an exception
throw DeadlyImportError(szTemp);
}
// ------------------------------------------------------------------------------------------------
bool Parser::SkipToNextToken()
{
while (true)
{
char me = *filePtr;
// increase the line number counter if necessary
if (IsLineEnd(me) && !bLastWasEndLine)
{
++iLineNumber;
bLastWasEndLine = true;
}
else bLastWasEndLine = false;
if ('*' == me || '}' == me || '{' == me)return true;
if ('\0' == me)return false;
++filePtr;
}
}
// ------------------------------------------------------------------------------------------------
bool Parser::SkipSection()
{
// must handle subsections ...
int iCnt = 0;
while (true)
{
if ('}' == *filePtr)
{
--iCnt;
if (0 == iCnt)
{
// go to the next valid token ...
++filePtr;
SkipToNextToken();
return true;
}
}
else if ('{' == *filePtr)
{
++iCnt;
}
else if ('\0' == *filePtr)
{
LogWarning("Unable to parse block: Unexpected EOF, closing bracket \'}\' was expected [#1]");
return false;
}
else if(IsLineEnd(*filePtr))++iLineNumber;
++filePtr;
}
}
// ------------------------------------------------------------------------------------------------
void Parser::Parse()
{
AI_ASE_PARSER_INIT();
while (true)
{
if ('*' == *filePtr)
{
++filePtr;
// Version should be 200. Validate this ...
if (TokenMatch(filePtr,"3DSMAX_ASCIIEXPORT",18))
{
unsigned int fmt;
ParseLV4MeshLong(fmt);
if (fmt > 200)
{
LogWarning("Unknown file format version: *3DSMAX_ASCIIEXPORT should \
be <= 200");
}
// *************************************************************
// - fmt will be 0 if we're unable to read the version number
// there are some faulty files without a version number ...
// in this case we'll guess the exact file format by looking
// at the file extension (ASE, ASK, ASC)
// *************************************************************
if (fmt)iFileFormat = fmt;
continue;
}
// main scene information
if (TokenMatch(filePtr,"SCENE",5))
{
ParseLV1SceneBlock();
continue;
}
// "group" - no implementation yet, in facte
// we're just ignoring them for the moment
if (TokenMatch(filePtr,"GROUP",5))
{
Parse();
continue;
}
// material list
if (TokenMatch(filePtr,"MATERIAL_LIST",13))
{
ParseLV1MaterialListBlock();
continue;
}
// geometric object (mesh)
if (TokenMatch(filePtr,"GEOMOBJECT",10))
{
m_vMeshes.push_back(Mesh());
ParseLV1ObjectBlock(m_vMeshes.back());
continue;
}
// helper object = dummy in the hierarchy
if (TokenMatch(filePtr,"HELPEROBJECT",12))
{
m_vDummies.push_back(Dummy());
ParseLV1ObjectBlock(m_vDummies.back());
continue;
}
// light object
if (TokenMatch(filePtr,"LIGHTOBJECT",11))
{
m_vLights.push_back(Light());
ParseLV1ObjectBlock(m_vLights.back());
continue;
}
// camera object
if (TokenMatch(filePtr,"CAMERAOBJECT",12))
{
m_vCameras.push_back(Camera());
ParseLV1ObjectBlock(m_vCameras.back());
continue;
}
// comment - print it on the console
if (TokenMatch(filePtr,"COMMENT",7))
{
std::string out = "<unknown>";
ParseString(out,"*COMMENT");
LogInfo(("Comment: " + out).c_str());
continue;
}
// ASC bone weights
if (AI_ASE_IS_OLD_FILE_FORMAT() && TokenMatch(filePtr,"MESH_SOFTSKINVERTS",18))
{
ParseLV1SoftSkinBlock();
}
}
AI_ASE_HANDLE_TOP_LEVEL_SECTION();
}
return;
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV1SoftSkinBlock()
{
// TODO: fix line counting here
// **************************************************************
// The soft skin block is formatted differently. There are no
// nested sections supported and the single elements aren't
// marked by keywords starting with an asterisk.
/**
FORMAT BEGIN
*MESH_SOFTSKINVERTS {
<nodename>
<number of vertices>
[for <number of vertices> times:]
<number of weights> [for <number of weights> times:] <bone name> <weight>
}
FORMAT END
*/
// **************************************************************
while (true)
{
if (*filePtr == '}' ) {++filePtr;return;}
else if (*filePtr == '\0') return;
else if (*filePtr == '{' ) ++filePtr;
else // if (!IsSpace(*filePtr) && !IsLineEnd(*filePtr))
{
ASE::Mesh* curMesh = NULL;
unsigned int numVerts = 0;
const char* sz = filePtr;
while (!IsSpaceOrNewLine(*filePtr))++filePtr;
const unsigned int diff = (unsigned int)(filePtr-sz);
if (diff)
{
std::string name = std::string(sz,diff);
for (std::vector<ASE::Mesh>::iterator it = m_vMeshes.begin();
it != m_vMeshes.end(); ++it)
{
if ((*it).mName == name)
{
curMesh = & (*it);
break;
}
}
if (!curMesh)
{
LogWarning("Encountered unknown mesh in *MESH_SOFTSKINVERTS section");
// Skip the mesh data - until we find a new mesh
// or the end of the *MESH_SOFTSKINVERTS section
while (true)
{
SkipSpacesAndLineEnd(&filePtr);
if (*filePtr == '}')
{++filePtr;return;}
else if (!IsNumeric(*filePtr))
break;
SkipLine(&filePtr);
}
}
else
{
SkipSpacesAndLineEnd(&filePtr);
ParseLV4MeshLong(numVerts);
// Reserve enough storage
curMesh->mBoneVertices.reserve(numVerts);
for (unsigned int i = 0; i < numVerts;++i)
{
SkipSpacesAndLineEnd(&filePtr);
unsigned int numWeights;
ParseLV4MeshLong(numWeights);
curMesh->mBoneVertices.push_back(ASE::BoneVertex());
ASE::BoneVertex& vert = curMesh->mBoneVertices.back();
// Reserve enough storage
vert.mBoneWeights.reserve(numWeights);
for (unsigned int w = 0; w < numWeights;++w)
{
std::string bone;
ParseString(bone,"*MESH_SOFTSKINVERTS.Bone");
// Find the bone in the mesh's list
std::pair<int,ai_real> me;
me.first = -1;
for (unsigned int n = 0; n < curMesh->mBones.size();++n)
{
if (curMesh->mBones[n].mName == bone)
{
me.first = n;
break;
}
}
if (-1 == me.first)
{
// We don't have this bone yet, so add it to the list
me.first = (int)curMesh->mBones.size();
curMesh->mBones.push_back(ASE::Bone(bone));
}
ParseLV4MeshFloat( me.second );
// Add the new bone weight to list
vert.mBoneWeights.push_back(me);
}
}
}
}
}
++filePtr;
SkipSpacesAndLineEnd(&filePtr);
}
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV1SceneBlock()
{
AI_ASE_PARSER_INIT();
while (true)
{
if ('*' == *filePtr)
{
++filePtr;
if (TokenMatch(filePtr,"SCENE_BACKGROUND_STATIC",23))
{
// parse a color triple and assume it is really the bg color
ParseLV4MeshFloatTriple( &m_clrBackground.r );
continue;
}
if (TokenMatch(filePtr,"SCENE_AMBIENT_STATIC",20))
{
// parse a color triple and assume it is really the bg color
ParseLV4MeshFloatTriple( &m_clrAmbient.r );
continue;
}
if (TokenMatch(filePtr,"SCENE_FIRSTFRAME",16))
{
ParseLV4MeshLong(iFirstFrame);
continue;
}
if (TokenMatch(filePtr,"SCENE_LASTFRAME",15))
{
ParseLV4MeshLong(iLastFrame);
continue;
}
if (TokenMatch(filePtr,"SCENE_FRAMESPEED",16))
{
ParseLV4MeshLong(iFrameSpeed);
continue;
}
if (TokenMatch(filePtr,"SCENE_TICKSPERFRAME",19))
{
ParseLV4MeshLong(iTicksPerFrame);
continue;
}
}
AI_ASE_HANDLE_TOP_LEVEL_SECTION();
}
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV1MaterialListBlock()
{
AI_ASE_PARSER_INIT();
unsigned int iMaterialCount = 0;
unsigned int iOldMaterialCount = (unsigned int)m_vMaterials.size();
while (true)
{
if ('*' == *filePtr)
{
++filePtr;
if (TokenMatch(filePtr,"MATERIAL_COUNT",14))
{
ParseLV4MeshLong(iMaterialCount);
// now allocate enough storage to hold all materials
m_vMaterials.resize(iOldMaterialCount+iMaterialCount);
continue;
}
if (TokenMatch(filePtr,"MATERIAL",8))
{
unsigned int iIndex = 0;
ParseLV4MeshLong(iIndex);
if (iIndex >= iMaterialCount)
{
LogWarning("Out of range: material index is too large");
iIndex = iMaterialCount-1;
}
// get a reference to the material
Material& sMat = m_vMaterials[iIndex+iOldMaterialCount];
// parse the material block
ParseLV2MaterialBlock(sMat);
continue;
}
}
AI_ASE_HANDLE_TOP_LEVEL_SECTION();
}
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV2MaterialBlock(ASE::Material& mat)
{
AI_ASE_PARSER_INIT();
unsigned int iNumSubMaterials = 0;
while (true)
{
if ('*' == *filePtr)
{
++filePtr;
if (TokenMatch(filePtr,"MATERIAL_NAME",13))
{
if (!ParseString(mat.mName,"*MATERIAL_NAME"))
SkipToNextToken();
continue;
}
// ambient material color
if (TokenMatch(filePtr,"MATERIAL_AMBIENT",16))
{
ParseLV4MeshFloatTriple(&mat.mAmbient.r);
continue;
}
// diffuse material color
if (TokenMatch(filePtr,"MATERIAL_DIFFUSE",16) )
{
ParseLV4MeshFloatTriple(&mat.mDiffuse.r);
continue;
}
// specular material color
if (TokenMatch(filePtr,"MATERIAL_SPECULAR",17))
{
ParseLV4MeshFloatTriple(&mat.mSpecular.r);
continue;
}
// material shading type
if (TokenMatch(filePtr,"MATERIAL_SHADING",16))
{
if (TokenMatch(filePtr,"Blinn",5))
{
mat.mShading = Discreet3DS::Blinn;
}
else if (TokenMatch(filePtr,"Phong",5))
{
mat.mShading = Discreet3DS::Phong;
}
else if (TokenMatch(filePtr,"Flat",4))
{
mat.mShading = Discreet3DS::Flat;
}
else if (TokenMatch(filePtr,"Wire",4))
{
mat.mShading = Discreet3DS::Wire;
}
else
{
// assume gouraud shading
mat.mShading = Discreet3DS::Gouraud;
SkipToNextToken();
}
continue;
}
// material transparency
if (TokenMatch(filePtr,"MATERIAL_TRANSPARENCY",21))
{
ParseLV4MeshFloat(mat.mTransparency);
mat.mTransparency = ai_real( 1.0 ) - mat.mTransparency;
continue;
}
// material self illumination
if (TokenMatch(filePtr,"MATERIAL_SELFILLUM",18))
{
ai_real f = 0.0;
ParseLV4MeshFloat(f);
mat.mEmissive.r = f;
mat.mEmissive.g = f;
mat.mEmissive.b = f;
continue;
}
// material shininess
if (TokenMatch(filePtr,"MATERIAL_SHINE",14) )
{
ParseLV4MeshFloat(mat.mSpecularExponent);
mat.mSpecularExponent *= 15;
continue;
}
// two-sided material
if (TokenMatch(filePtr,"MATERIAL_TWOSIDED",17) )
{
mat.mTwoSided = true;
continue;
}
// material shininess strength
if (TokenMatch(filePtr,"MATERIAL_SHINESTRENGTH",22))
{
ParseLV4MeshFloat(mat.mShininessStrength);
continue;
}
// diffuse color map
if (TokenMatch(filePtr,"MAP_DIFFUSE",11))
{
// parse the texture block
ParseLV3MapBlock(mat.sTexDiffuse);
continue;
}
// ambient color map
if (TokenMatch(filePtr,"MAP_AMBIENT",11))
{
// parse the texture block
ParseLV3MapBlock(mat.sTexAmbient);
continue;
}
// specular color map
if (TokenMatch(filePtr,"MAP_SPECULAR",12))
{
// parse the texture block
ParseLV3MapBlock(mat.sTexSpecular);
continue;
}
// opacity map
if (TokenMatch(filePtr,"MAP_OPACITY",11))
{
// parse the texture block
ParseLV3MapBlock(mat.sTexOpacity);
continue;
}
// emissive map
if (TokenMatch(filePtr,"MAP_SELFILLUM",13))
{
// parse the texture block
ParseLV3MapBlock(mat.sTexEmissive);
continue;
}
// bump map
if (TokenMatch(filePtr,"MAP_BUMP",8))
{
// parse the texture block
ParseLV3MapBlock(mat.sTexBump);
}
// specular/shininess map
if (TokenMatch(filePtr,"MAP_SHINESTRENGTH",17))
{
// parse the texture block
ParseLV3MapBlock(mat.sTexShininess);
continue;
}
// number of submaterials
if (TokenMatch(filePtr,"NUMSUBMTLS",10))
{
ParseLV4MeshLong(iNumSubMaterials);
// allocate enough storage
mat.avSubMaterials.resize(iNumSubMaterials);
}
// submaterial chunks
if (TokenMatch(filePtr,"SUBMATERIAL",11))
{
unsigned int iIndex = 0;
ParseLV4MeshLong(iIndex);
if (iIndex >= iNumSubMaterials)
{
LogWarning("Out of range: submaterial index is too large");
iIndex = iNumSubMaterials-1;
}
// get a reference to the material
Material& sMat = mat.avSubMaterials[iIndex];
// parse the material block
ParseLV2MaterialBlock(sMat);
continue;
}
}
AI_ASE_HANDLE_SECTION("2","*MATERIAL");
}
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV3MapBlock(Texture& map)
{
AI_ASE_PARSER_INIT();
// ***********************************************************
// *BITMAP should not be there if *MAP_CLASS is not BITMAP,
// but we need to expect that case ... if the path is
// empty the texture won't be used later.
// ***********************************************************
bool parsePath = true;
while (true)
{
if ('*' == *filePtr)
{
++filePtr;
// type of map
if (TokenMatch(filePtr,"MAP_CLASS" ,9))
{
std::string temp;
if(!ParseString(temp,"*MAP_CLASS"))
SkipToNextToken();
if (temp != "Bitmap" && temp != "Normal Bump")
{
DefaultLogger::get()->warn("ASE: Skipping unknown map type: " + temp);
parsePath = false;
}
continue;
}
// path to the texture
if (parsePath && TokenMatch(filePtr,"BITMAP" ,6))
{
if(!ParseString(map.mMapName,"*BITMAP"))
SkipToNextToken();
if (map.mMapName == "None")
{
// Files with 'None' as map name are produced by
// an Maja to ASE exporter which name I forgot ..
DefaultLogger::get()->warn("ASE: Skipping invalid map entry");
map.mMapName = "";
}
continue;
}
// offset on the u axis
if (TokenMatch(filePtr,"UVW_U_OFFSET" ,12))
{
ParseLV4MeshFloat(map.mOffsetU);
continue;
}
// offset on the v axis
if (TokenMatch(filePtr,"UVW_V_OFFSET" ,12))
{
ParseLV4MeshFloat(map.mOffsetV);
continue;
}
// tiling on the u axis
if (TokenMatch(filePtr,"UVW_U_TILING" ,12))
{
ParseLV4MeshFloat(map.mScaleU);
continue;
}
// tiling on the v axis
if (TokenMatch(filePtr,"UVW_V_TILING" ,12))
{
ParseLV4MeshFloat(map.mScaleV);
continue;
}
// rotation around the z-axis
if (TokenMatch(filePtr,"UVW_ANGLE" ,9))
{
ParseLV4MeshFloat(map.mRotation);
continue;
}
// map blending factor
if (TokenMatch(filePtr,"MAP_AMOUNT" ,10))
{
ParseLV4MeshFloat(map.mTextureBlend);
continue;
}
}
AI_ASE_HANDLE_SECTION("3","*MAP_XXXXXX");
}
return;
}
// ------------------------------------------------------------------------------------------------
bool Parser::ParseString(std::string& out,const char* szName)
{
char szBuffer[1024];
if (!SkipSpaces(&filePtr))
{
ai_snprintf(szBuffer, 1024, "Unable to parse %s block: Unexpected EOL",szName);
LogWarning(szBuffer);
return false;
}
// there must be '"'
if ('\"' != *filePtr)
{
ai_snprintf(szBuffer, 1024, "Unable to parse %s block: Strings are expected "
"to be enclosed in double quotation marks",szName);
LogWarning(szBuffer);
return false;
}
++filePtr;
const char* sz = filePtr;
while (true)
{
if ('\"' == *sz)break;
else if ('\0' == *sz)
{
ai_snprintf(szBuffer, 1024, "Unable to parse %s block: Strings are expected to "
"be enclosed in double quotation marks but EOF was reached before "
"a closing quotation mark was encountered",szName);
LogWarning(szBuffer);
return false;
}
sz++;
}
out = std::string(filePtr,(uintptr_t)sz-(uintptr_t)filePtr);
filePtr = sz+1;
return true;
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV1ObjectBlock(ASE::BaseNode& node)
{
AI_ASE_PARSER_INIT();
while (true)
{
if ('*' == *filePtr)
{
++filePtr;
// first process common tokens such as node name and transform
// name of the mesh/node
if (TokenMatch(filePtr,"NODE_NAME" ,9))
{
if(!ParseString(node.mName,"*NODE_NAME"))
SkipToNextToken();
continue;
}
// name of the parent of the node
if (TokenMatch(filePtr,"NODE_PARENT" ,11) )
{
if(!ParseString(node.mParent,"*NODE_PARENT"))
SkipToNextToken();
continue;
}
// transformation matrix of the node
if (TokenMatch(filePtr,"NODE_TM" ,7))
{
ParseLV2NodeTransformBlock(node);
continue;
}
// animation data of the node
if (TokenMatch(filePtr,"TM_ANIMATION" ,12))
{
ParseLV2AnimationBlock(node);
continue;
}
if (node.mType == BaseNode::Light)
{
// light settings
if (TokenMatch(filePtr,"LIGHT_SETTINGS" ,14))
{
ParseLV2LightSettingsBlock((ASE::Light&)node);
continue;
}
// type of the light source
if (TokenMatch(filePtr,"LIGHT_TYPE" ,10))
{
if (!ASSIMP_strincmp("omni",filePtr,4))
{
((ASE::Light&)node).mLightType = ASE::Light::OMNI;
}
else if (!ASSIMP_strincmp("target",filePtr,6))
{
((ASE::Light&)node).mLightType = ASE::Light::TARGET;
}
else if (!ASSIMP_strincmp("free",filePtr,4))
{
((ASE::Light&)node).mLightType = ASE::Light::FREE;
}
else if (!ASSIMP_strincmp("directional",filePtr,11))
{
((ASE::Light&)node).mLightType = ASE::Light::DIRECTIONAL;
}
else
{
LogWarning("Unknown kind of light source");
}
continue;
}
}
else if (node.mType == BaseNode::Camera)
{
// Camera settings
if (TokenMatch(filePtr,"CAMERA_SETTINGS" ,15))
{
ParseLV2CameraSettingsBlock((ASE::Camera&)node);
continue;
}
else if (TokenMatch(filePtr,"CAMERA_TYPE" ,11))
{
if (!ASSIMP_strincmp("target",filePtr,6))
{
((ASE::Camera&)node).mCameraType = ASE::Camera::TARGET;
}
else if (!ASSIMP_strincmp("free",filePtr,4))
{
((ASE::Camera&)node).mCameraType = ASE::Camera::FREE;
}
else
{
LogWarning("Unknown kind of camera");
}
continue;
}
}
else if (node.mType == BaseNode::Mesh)
{
// mesh data
// FIX: Older files use MESH_SOFTSKIN
if (TokenMatch(filePtr,"MESH" ,4) ||
TokenMatch(filePtr,"MESH_SOFTSKIN",13))
{
ParseLV2MeshBlock((ASE::Mesh&)node);
continue;
}
// mesh material index
if (TokenMatch(filePtr,"MATERIAL_REF" ,12))
{
ParseLV4MeshLong(((ASE::Mesh&)node).iMaterialIndex);
continue;
}
}
}
AI_ASE_HANDLE_TOP_LEVEL_SECTION();
}
return;
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV2CameraSettingsBlock(ASE::Camera& camera)
{
AI_ASE_PARSER_INIT();
while (true)
{
if ('*' == *filePtr)
{
++filePtr;
if (TokenMatch(filePtr,"CAMERA_NEAR" ,11))
{
ParseLV4MeshFloat(camera.mNear);
continue;
}
if (TokenMatch(filePtr,"CAMERA_FAR" ,10))
{
ParseLV4MeshFloat(camera.mFar);
continue;
}
if (TokenMatch(filePtr,"CAMERA_FOV" ,10))
{
ParseLV4MeshFloat(camera.mFOV);
continue;
}
}
AI_ASE_HANDLE_SECTION("2","CAMERA_SETTINGS");
}
return;
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV2LightSettingsBlock(ASE::Light& light)
{
AI_ASE_PARSER_INIT();
while (true)
{
if ('*' == *filePtr)
{
++filePtr;
if (TokenMatch(filePtr,"LIGHT_COLOR" ,11))
{
ParseLV4MeshFloatTriple(&light.mColor.r);
continue;
}
if (TokenMatch(filePtr,"LIGHT_INTENS" ,12))
{
ParseLV4MeshFloat(light.mIntensity);
continue;
}
if (TokenMatch(filePtr,"LIGHT_HOTSPOT" ,13))
{
ParseLV4MeshFloat(light.mAngle);
continue;
}
if (TokenMatch(filePtr,"LIGHT_FALLOFF" ,13))
{
ParseLV4MeshFloat(light.mFalloff);
continue;
}
}
AI_ASE_HANDLE_SECTION("2","LIGHT_SETTINGS");
}
return;
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV2AnimationBlock(ASE::BaseNode& mesh)
{
AI_ASE_PARSER_INIT();
ASE::Animation* anim = &mesh.mAnim;
while (true)
{
if ('*' == *filePtr)
{
++filePtr;
if (TokenMatch(filePtr,"NODE_NAME" ,9))
{
std::string temp;
if(!ParseString(temp,"*NODE_NAME"))
SkipToNextToken();
// If the name of the node contains .target it
// represents an animated camera or spot light
// target.
if (std::string::npos != temp.find(".Target"))
{
if ((mesh.mType != BaseNode::Camera || ((ASE::Camera&)mesh).mCameraType != ASE::Camera::TARGET) &&
( mesh.mType != BaseNode::Light || ((ASE::Light&)mesh).mLightType != ASE::Light::TARGET))
{
DefaultLogger::get()->error("ASE: Found target animation channel "
"but the node is neither a camera nor a spot light");
anim = NULL;
}
else anim = &mesh.mTargetAnim;
}
continue;
}
// position keyframes
if (TokenMatch(filePtr,"CONTROL_POS_TRACK" ,17) ||
TokenMatch(filePtr,"CONTROL_POS_BEZIER" ,18) ||
TokenMatch(filePtr,"CONTROL_POS_TCB" ,15))
{
if (!anim)SkipSection();
else ParseLV3PosAnimationBlock(*anim);
continue;
}
// scaling keyframes
if (TokenMatch(filePtr,"CONTROL_SCALE_TRACK" ,19) ||
TokenMatch(filePtr,"CONTROL_SCALE_BEZIER" ,20) ||
TokenMatch(filePtr,"CONTROL_SCALE_TCB" ,17))
{
if (!anim || anim == &mesh.mTargetAnim)
{
// Target animation channels may have no rotation channels
DefaultLogger::get()->error("ASE: Ignoring scaling channel in target animation");
SkipSection();
}
else ParseLV3ScaleAnimationBlock(*anim);
continue;
}
// rotation keyframes
if (TokenMatch(filePtr,"CONTROL_ROT_TRACK" ,17) ||
TokenMatch(filePtr,"CONTROL_ROT_BEZIER" ,18) ||
TokenMatch(filePtr,"CONTROL_ROT_TCB" ,15))
{
if (!anim || anim == &mesh.mTargetAnim)
{
// Target animation channels may have no rotation channels
DefaultLogger::get()->error("ASE: Ignoring rotation channel in target animation");
SkipSection();
}
else ParseLV3RotAnimationBlock(*anim);
continue;
}
}
AI_ASE_HANDLE_SECTION("2","TM_ANIMATION");
}
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV3ScaleAnimationBlock(ASE::Animation& anim)
{
AI_ASE_PARSER_INIT();
unsigned int iIndex;
while (true)
{
if ('*' == *filePtr)
{
++filePtr;
bool b = false;
// For the moment we're just reading the three floats -
// we ignore the additional information for bezier's and TCBs
// simple scaling keyframe
if (TokenMatch(filePtr,"CONTROL_SCALE_SAMPLE" ,20))
{
b = true;
anim.mScalingType = ASE::Animation::TRACK;
}
// Bezier scaling keyframe
if (TokenMatch(filePtr,"CONTROL_BEZIER_SCALE_KEY" ,24))
{
b = true;
anim.mScalingType = ASE::Animation::BEZIER;
}
// TCB scaling keyframe
if (TokenMatch(filePtr,"CONTROL_TCB_SCALE_KEY" ,21))
{
b = true;
anim.mScalingType = ASE::Animation::TCB;
}
if (b)
{
anim.akeyScaling.push_back(aiVectorKey());
aiVectorKey& key = anim.akeyScaling.back();
ParseLV4MeshFloatTriple(&key.mValue.x,iIndex);
key.mTime = (double)iIndex;
}
}
AI_ASE_HANDLE_SECTION("3","*CONTROL_POS_TRACK");
}
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV3PosAnimationBlock(ASE::Animation& anim)
{
AI_ASE_PARSER_INIT();
unsigned int iIndex;
while (true)
{
if ('*' == *filePtr)
{
++filePtr;
bool b = false;
// For the moment we're just reading the three floats -
// we ignore the additional information for bezier's and TCBs
// simple scaling keyframe
if (TokenMatch(filePtr,"CONTROL_POS_SAMPLE" ,18))
{
b = true;
anim.mPositionType = ASE::Animation::TRACK;
}
// Bezier scaling keyframe
if (TokenMatch(filePtr,"CONTROL_BEZIER_POS_KEY" ,22))
{
b = true;
anim.mPositionType = ASE::Animation::BEZIER;
}
// TCB scaling keyframe
if (TokenMatch(filePtr,"CONTROL_TCB_POS_KEY" ,19))
{
b = true;
anim.mPositionType = ASE::Animation::TCB;
}
if (b)
{
anim.akeyPositions.push_back(aiVectorKey());
aiVectorKey& key = anim.akeyPositions.back();
ParseLV4MeshFloatTriple(&key.mValue.x,iIndex);
key.mTime = (double)iIndex;
}
}
AI_ASE_HANDLE_SECTION("3","*CONTROL_POS_TRACK");
}
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV3RotAnimationBlock(ASE::Animation& anim)
{
AI_ASE_PARSER_INIT();
unsigned int iIndex;
while (true)
{
if ('*' == *filePtr)
{
++filePtr;
bool b = false;
// For the moment we're just reading the floats -
// we ignore the additional information for bezier's and TCBs
// simple scaling keyframe
if (TokenMatch(filePtr,"CONTROL_ROT_SAMPLE" ,18))
{
b = true;
anim.mRotationType = ASE::Animation::TRACK;
}
// Bezier scaling keyframe
if (TokenMatch(filePtr,"CONTROL_BEZIER_ROT_KEY" ,22))
{
b = true;
anim.mRotationType = ASE::Animation::BEZIER;
}
// TCB scaling keyframe
if (TokenMatch(filePtr,"CONTROL_TCB_ROT_KEY" ,19))
{
b = true;
anim.mRotationType = ASE::Animation::TCB;
}
if (b)
{
anim.akeyRotations.push_back(aiQuatKey());
aiQuatKey& key = anim.akeyRotations.back();
aiVector3D v;ai_real f;
ParseLV4MeshFloatTriple(&v.x,iIndex);
ParseLV4MeshFloat(f);
key.mTime = (double)iIndex;
key.mValue = aiQuaternion(v,f);
}
}
AI_ASE_HANDLE_SECTION("3","*CONTROL_ROT_TRACK");
}
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV2NodeTransformBlock(ASE::BaseNode& mesh)
{
AI_ASE_PARSER_INIT();
int mode = 0;
while (true)
{
if ('*' == *filePtr)
{
++filePtr;
// name of the node
if (TokenMatch(filePtr,"NODE_NAME" ,9))
{
std::string temp;
if(!ParseString(temp,"*NODE_NAME"))
SkipToNextToken();
std::string::size_type s;
if (temp == mesh.mName)
{
mode = 1;
}
else if (std::string::npos != (s = temp.find(".Target")) &&
mesh.mName == temp.substr(0,s))
{
// This should be either a target light or a target camera
if ( (mesh.mType == BaseNode::Light && ((ASE::Light&)mesh) .mLightType == ASE::Light::TARGET) ||
(mesh.mType == BaseNode::Camera && ((ASE::Camera&)mesh).mCameraType == ASE::Camera::TARGET))
{
mode = 2;
}
else DefaultLogger::get()->error("ASE: Ignoring target transform, "
"this is no spot light or target camera");
}
else
{
DefaultLogger::get()->error("ASE: Unknown node transformation: " + temp);
// mode = 0
}
continue;
}
if (mode)
{
// fourth row of the transformation matrix - and also the
// only information here that is interesting for targets
if (TokenMatch(filePtr,"TM_ROW3" ,7))
{
ParseLV4MeshFloatTriple((mode == 1 ? mesh.mTransform[3] : &mesh.mTargetPosition.x));
continue;
}
if (mode == 1)
{
// first row of the transformation matrix
if (TokenMatch(filePtr,"TM_ROW0" ,7))
{
ParseLV4MeshFloatTriple(mesh.mTransform[0]);
continue;
}
// second row of the transformation matrix
if (TokenMatch(filePtr,"TM_ROW1" ,7))
{
ParseLV4MeshFloatTriple(mesh.mTransform[1]);
continue;
}
// third row of the transformation matrix
if (TokenMatch(filePtr,"TM_ROW2" ,7))
{
ParseLV4MeshFloatTriple(mesh.mTransform[2]);
continue;
}
// inherited position axes
if (TokenMatch(filePtr,"INHERIT_POS" ,11))
{
unsigned int aiVal[3];
ParseLV4MeshLongTriple(aiVal);
for (unsigned int i = 0; i < 3;++i)
mesh.inherit.abInheritPosition[i] = aiVal[i] != 0;
continue;
}
// inherited rotation axes
if (TokenMatch(filePtr,"INHERIT_ROT" ,11))
{
unsigned int aiVal[3];
ParseLV4MeshLongTriple(aiVal);
for (unsigned int i = 0; i < 3;++i)
mesh.inherit.abInheritRotation[i] = aiVal[i] != 0;
continue;
}
// inherited scaling axes
if (TokenMatch(filePtr,"INHERIT_SCL" ,11))
{
unsigned int aiVal[3];
ParseLV4MeshLongTriple(aiVal);
for (unsigned int i = 0; i < 3;++i)
mesh.inherit.abInheritScaling[i] = aiVal[i] != 0;
continue;
}
}
}
}
AI_ASE_HANDLE_SECTION("2","*NODE_TM");
}
return;
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV2MeshBlock(ASE::Mesh& mesh)
{
AI_ASE_PARSER_INIT();
unsigned int iNumVertices = 0;
unsigned int iNumFaces = 0;
unsigned int iNumTVertices = 0;
unsigned int iNumTFaces = 0;
unsigned int iNumCVertices = 0;
unsigned int iNumCFaces = 0;
while (true)
{
if ('*' == *filePtr)
{
++filePtr;
// Number of vertices in the mesh
if (TokenMatch(filePtr,"MESH_NUMVERTEX" ,14))
{
ParseLV4MeshLong(iNumVertices);
continue;
}
// Number of texture coordinates in the mesh
if (TokenMatch(filePtr,"MESH_NUMTVERTEX" ,15))
{
ParseLV4MeshLong(iNumTVertices);
continue;
}
// Number of vertex colors in the mesh
if (TokenMatch(filePtr,"MESH_NUMCVERTEX" ,15))
{
ParseLV4MeshLong(iNumCVertices);
continue;
}
// Number of regular faces in the mesh
if (TokenMatch(filePtr,"MESH_NUMFACES" ,13))
{
ParseLV4MeshLong(iNumFaces);
continue;
}
// Number of UVWed faces in the mesh
if (TokenMatch(filePtr,"MESH_NUMTVFACES" ,15))
{
ParseLV4MeshLong(iNumTFaces);
continue;
}
// Number of colored faces in the mesh
if (TokenMatch(filePtr,"MESH_NUMCVFACES" ,15))
{
ParseLV4MeshLong(iNumCFaces);
continue;
}
// mesh vertex list block
if (TokenMatch(filePtr,"MESH_VERTEX_LIST" ,16))
{
ParseLV3MeshVertexListBlock(iNumVertices,mesh);
continue;
}
// mesh face list block
if (TokenMatch(filePtr,"MESH_FACE_LIST" ,14))
{
ParseLV3MeshFaceListBlock(iNumFaces,mesh);
continue;
}
// mesh texture vertex list block
if (TokenMatch(filePtr,"MESH_TVERTLIST" ,14))
{
ParseLV3MeshTListBlock(iNumTVertices,mesh);
continue;
}
// mesh texture face block
if (TokenMatch(filePtr,"MESH_TFACELIST" ,14))
{
ParseLV3MeshTFaceListBlock(iNumTFaces,mesh);
continue;
}
// mesh color vertex list block
if (TokenMatch(filePtr,"MESH_CVERTLIST" ,14))
{
ParseLV3MeshCListBlock(iNumCVertices,mesh);
continue;
}
// mesh color face block
if (TokenMatch(filePtr,"MESH_CFACELIST" ,14))
{
ParseLV3MeshCFaceListBlock(iNumCFaces,mesh);
continue;
}
// mesh normals
if (TokenMatch(filePtr,"MESH_NORMALS" ,12))
{
ParseLV3MeshNormalListBlock(mesh);
continue;
}
// another mesh UV channel ...
if (TokenMatch(filePtr,"MESH_MAPPINGCHANNEL" ,19)) {
unsigned int iIndex( 0 );
ParseLV4MeshLong(iIndex);
if ( 0 == iIndex ) {
LogWarning( "Mapping channel has an invalid index. Skipping UV channel" );
// skip it ...
SkipSection();
} else {
if ( iIndex < 2 ) {
LogWarning( "Mapping channel has an invalid index. Skipping UV channel" );
// skip it ...
SkipSection();
}
if ( iIndex > AI_MAX_NUMBER_OF_TEXTURECOORDS ) {
LogWarning( "Too many UV channels specified. Skipping channel .." );
// skip it ...
SkipSection();
} else {
// parse the mapping channel
ParseLV3MappingChannel( iIndex - 1, mesh );
}
continue;
}
}
// mesh animation keyframe. Not supported
if (TokenMatch(filePtr,"MESH_ANIMATION" ,14))
{
LogWarning("Found *MESH_ANIMATION element in ASE/ASK file. "
"Keyframe animation is not supported by Assimp, this element "
"will be ignored");
//SkipSection();
continue;
}
if (TokenMatch(filePtr,"MESH_WEIGHTS" ,12))
{
ParseLV3MeshWeightsBlock(mesh);continue;
}
}
AI_ASE_HANDLE_SECTION("2","*MESH");
}
return;
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV3MeshWeightsBlock(ASE::Mesh& mesh)
{
AI_ASE_PARSER_INIT();
unsigned int iNumVertices = 0, iNumBones = 0;
while (true)
{
if ('*' == *filePtr)
{
++filePtr;
// Number of bone vertices ...
if (TokenMatch(filePtr,"MESH_NUMVERTEX" ,14))
{
ParseLV4MeshLong(iNumVertices);
continue;
}
// Number of bones
if (TokenMatch(filePtr,"MESH_NUMBONE" ,12))
{
ParseLV4MeshLong(iNumBones);
continue;
}
// parse the list of bones
if (TokenMatch(filePtr,"MESH_BONE_LIST" ,14))
{
ParseLV4MeshBones(iNumBones,mesh);
continue;
}
// parse the list of bones vertices
if (TokenMatch(filePtr,"MESH_BONE_VERTEX_LIST" ,21) )
{
ParseLV4MeshBonesVertices(iNumVertices,mesh);
continue;
}
}
AI_ASE_HANDLE_SECTION("3","*MESH_WEIGHTS");
}
return;
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV4MeshBones(unsigned int iNumBones,ASE::Mesh& mesh)
{
AI_ASE_PARSER_INIT();
mesh.mBones.resize(iNumBones);
while (true)
{
if ('*' == *filePtr)
{
++filePtr;
// Mesh bone with name ...
if (TokenMatch(filePtr,"MESH_BONE_NAME" ,14))
{
// parse an index ...
if(SkipSpaces(&filePtr))
{
unsigned int iIndex = strtoul10(filePtr,&filePtr);
if (iIndex >= iNumBones)
{
LogWarning("Bone index is out of bounds");
continue;
}
if (!ParseString(mesh.mBones[iIndex].mName,"*MESH_BONE_NAME"))
SkipToNextToken();
continue;
}
}
}
AI_ASE_HANDLE_SECTION("3","*MESH_BONE_LIST");
}
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV4MeshBonesVertices(unsigned int iNumVertices,ASE::Mesh& mesh)
{
AI_ASE_PARSER_INIT();
mesh.mBoneVertices.resize(iNumVertices);
while (true)
{
if ('*' == *filePtr)
{
++filePtr;
// Mesh bone vertex
if (TokenMatch(filePtr,"MESH_BONE_VERTEX" ,16))
{
// read the vertex index
unsigned int iIndex = strtoul10(filePtr,&filePtr);
if (iIndex >= mesh.mPositions.size())
{
iIndex = (unsigned int)mesh.mPositions.size()-1;
LogWarning("Bone vertex index is out of bounds. Using the largest valid "
"bone vertex index instead");
}
// --- ignored
ai_real afVert[3];
ParseLV4MeshFloatTriple(afVert);
std::pair<int,float> pairOut;
while (true)
{
// first parse the bone index ...
if (!SkipSpaces(&filePtr))break;
pairOut.first = strtoul10(filePtr,&filePtr);
// then parse the vertex weight
if (!SkipSpaces(&filePtr))break;
filePtr = fast_atoreal_move<float>(filePtr,pairOut.second);
// -1 marks unused entries
if (-1 != pairOut.first)
{
mesh.mBoneVertices[iIndex].mBoneWeights.push_back(pairOut);
}
}
continue;
}
}
AI_ASE_HANDLE_SECTION("4","*MESH_BONE_VERTEX");
}
return;
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV3MeshVertexListBlock(
unsigned int iNumVertices, ASE::Mesh& mesh)
{
AI_ASE_PARSER_INIT();
// allocate enough storage in the array
mesh.mPositions.resize(iNumVertices);
while (true)
{
if ('*' == *filePtr)
{
++filePtr;
// Vertex entry
if (TokenMatch(filePtr,"MESH_VERTEX" ,11))
{
aiVector3D vTemp;
unsigned int iIndex;
ParseLV4MeshFloatTriple(&vTemp.x,iIndex);
if (iIndex >= iNumVertices)
{
LogWarning("Invalid vertex index. It will be ignored");
}
else mesh.mPositions[iIndex] = vTemp;
continue;
}
}
AI_ASE_HANDLE_SECTION("3","*MESH_VERTEX_LIST");
}
return;
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV3MeshFaceListBlock(unsigned int iNumFaces, ASE::Mesh& mesh)
{
AI_ASE_PARSER_INIT();
// allocate enough storage in the face array
mesh.mFaces.resize(iNumFaces);
while (true)
{
if ('*' == *filePtr)
{
++filePtr;
// Face entry
if (TokenMatch(filePtr,"MESH_FACE" ,9))
{
ASE::Face mFace;
ParseLV4MeshFace(mFace);
if (mFace.iFace >= iNumFaces)
{
LogWarning("Face has an invalid index. It will be ignored");
}
else mesh.mFaces[mFace.iFace] = mFace;
continue;
}
}
AI_ASE_HANDLE_SECTION("3","*MESH_FACE_LIST");
}
return;
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV3MeshTListBlock(unsigned int iNumVertices,
ASE::Mesh& mesh, unsigned int iChannel)
{
AI_ASE_PARSER_INIT();
// allocate enough storage in the array
mesh.amTexCoords[iChannel].resize(iNumVertices);
while (true)
{
if ('*' == *filePtr)
{
++filePtr;
// Vertex entry
if (TokenMatch(filePtr,"MESH_TVERT" ,10))
{
aiVector3D vTemp;
unsigned int iIndex;
ParseLV4MeshFloatTriple(&vTemp.x,iIndex);
if (iIndex >= iNumVertices)
{
LogWarning("Tvertex has an invalid index. It will be ignored");
}
else mesh.amTexCoords[iChannel][iIndex] = vTemp;
if (0.0f != vTemp.z)
{
// we need 3 coordinate channels
mesh.mNumUVComponents[iChannel] = 3;
}
continue;
}
}
AI_ASE_HANDLE_SECTION("3","*MESH_TVERT_LIST");
}
return;
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV3MeshTFaceListBlock(unsigned int iNumFaces,
ASE::Mesh& mesh, unsigned int iChannel)
{
AI_ASE_PARSER_INIT();
while (true)
{
if ('*' == *filePtr)
{
++filePtr;
// Face entry
if (TokenMatch(filePtr,"MESH_TFACE" ,10))
{
unsigned int aiValues[3];
unsigned int iIndex = 0;
ParseLV4MeshLongTriple(aiValues,iIndex);
if (iIndex >= iNumFaces || iIndex >= mesh.mFaces.size())
{
LogWarning("UV-Face has an invalid index. It will be ignored");
}
else
{
// copy UV indices
mesh.mFaces[iIndex].amUVIndices[iChannel][0] = aiValues[0];
mesh.mFaces[iIndex].amUVIndices[iChannel][1] = aiValues[1];
mesh.mFaces[iIndex].amUVIndices[iChannel][2] = aiValues[2];
}
continue;
}
}
AI_ASE_HANDLE_SECTION("3","*MESH_TFACE_LIST");
}
return;
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV3MappingChannel(unsigned int iChannel, ASE::Mesh& mesh)
{
AI_ASE_PARSER_INIT();
unsigned int iNumTVertices = 0;
unsigned int iNumTFaces = 0;
while (true)
{
if ('*' == *filePtr)
{
++filePtr;
// Number of texture coordinates in the mesh
if (TokenMatch(filePtr,"MESH_NUMTVERTEX" ,15))
{
ParseLV4MeshLong(iNumTVertices);
continue;
}
// Number of UVWed faces in the mesh
if (TokenMatch(filePtr,"MESH_NUMTVFACES" ,15))
{
ParseLV4MeshLong(iNumTFaces);
continue;
}
// mesh texture vertex list block
if (TokenMatch(filePtr,"MESH_TVERTLIST" ,14))
{
ParseLV3MeshTListBlock(iNumTVertices,mesh,iChannel);
continue;
}
// mesh texture face block
if (TokenMatch(filePtr,"MESH_TFACELIST" ,14))
{
ParseLV3MeshTFaceListBlock(iNumTFaces,mesh, iChannel);
continue;
}
}
AI_ASE_HANDLE_SECTION("3","*MESH_MAPPING_CHANNEL");
}
return;
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV3MeshCListBlock(unsigned int iNumVertices, ASE::Mesh& mesh)
{
AI_ASE_PARSER_INIT();
// allocate enough storage in the array
mesh.mVertexColors.resize(iNumVertices);
while (true)
{
if ('*' == *filePtr)
{
++filePtr;
// Vertex entry
if (TokenMatch(filePtr,"MESH_VERTCOL" ,12))
{
aiColor4D vTemp;
vTemp.a = 1.0f;
unsigned int iIndex;
ParseLV4MeshFloatTriple(&vTemp.r,iIndex);
if (iIndex >= iNumVertices)
{
LogWarning("Vertex color has an invalid index. It will be ignored");
}
else mesh.mVertexColors[iIndex] = vTemp;
continue;
}
}
AI_ASE_HANDLE_SECTION("3","*MESH_CVERTEX_LIST");
}
return;
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV3MeshCFaceListBlock(unsigned int iNumFaces, ASE::Mesh& mesh)
{
AI_ASE_PARSER_INIT();
while (true)
{
if ('*' == *filePtr)
{
++filePtr;
// Face entry
if (TokenMatch(filePtr,"MESH_CFACE" ,10))
{
unsigned int aiValues[3];
unsigned int iIndex = 0;
ParseLV4MeshLongTriple(aiValues,iIndex);
if (iIndex >= iNumFaces || iIndex >= mesh.mFaces.size())
{
LogWarning("UV-Face has an invalid index. It will be ignored");
}
else
{
// copy color indices
mesh.mFaces[iIndex].mColorIndices[0] = aiValues[0];
mesh.mFaces[iIndex].mColorIndices[1] = aiValues[1];
mesh.mFaces[iIndex].mColorIndices[2] = aiValues[2];
}
continue;
}
}
AI_ASE_HANDLE_SECTION("3","*MESH_CFACE_LIST");
}
return;
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV3MeshNormalListBlock(ASE::Mesh& sMesh)
{
AI_ASE_PARSER_INIT();
// Allocate enough storage for the normals
sMesh.mNormals.resize(sMesh.mFaces.size()*3,aiVector3D( 0.f, 0.f, 0.f ));
unsigned int index, faceIdx = UINT_MAX;
// FIXME: rewrite this and find out how to interpret the normals
// correctly. This is crap.
// Smooth the vertex and face normals together. The result
// will be edgy then, but otherwise everything would be soft ...
while (true) {
if ('*' == *filePtr) {
++filePtr;
if (faceIdx != UINT_MAX && TokenMatch(filePtr,"MESH_VERTEXNORMAL",17)) {
aiVector3D vNormal;
ParseLV4MeshFloatTriple(&vNormal.x,index);
if (faceIdx >= sMesh.mFaces.size())
continue;
// Make sure we assign it to the correct face
const ASE::Face& face = sMesh.mFaces[faceIdx];
if (index == face.mIndices[0])
index = 0;
else if (index == face.mIndices[1])
index = 1;
else if (index == face.mIndices[2])
index = 2;
else {
DefaultLogger::get()->error("ASE: Invalid vertex index in MESH_VERTEXNORMAL section");
continue;
}
// We'll renormalize later
sMesh.mNormals[faceIdx*3+index] += vNormal;
continue;
}
if (TokenMatch(filePtr,"MESH_FACENORMAL",15)) {
aiVector3D vNormal;
ParseLV4MeshFloatTriple(&vNormal.x,faceIdx);
if (faceIdx >= sMesh.mFaces.size()) {
DefaultLogger::get()->error("ASE: Invalid vertex index in MESH_FACENORMAL section");
continue;
}
// We'll renormalize later
sMesh.mNormals[faceIdx*3] += vNormal;
sMesh.mNormals[faceIdx*3+1] += vNormal;
sMesh.mNormals[faceIdx*3+2] += vNormal;
continue;
}
}
AI_ASE_HANDLE_SECTION("3","*MESH_NORMALS");
}
return;
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV4MeshFace(ASE::Face& out)
{
// skip spaces and tabs
if(!SkipSpaces(&filePtr))
{
LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL [#1]");
SkipToNextToken();
return;
}
// parse the face index
out.iFace = strtoul10(filePtr,&filePtr);
// next character should be ':'
if(!SkipSpaces(&filePtr))
{
// FIX: there are some ASE files which haven't got : here ....
LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL. \':\' expected [#2]");
SkipToNextToken();
return;
}
// FIX: There are some ASE files which haven't got ':' here
if(':' == *filePtr)++filePtr;
// Parse all mesh indices
for (unsigned int i = 0; i < 3;++i)
{
unsigned int iIndex = 0;
if(!SkipSpaces(&filePtr))
{
LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL");
SkipToNextToken();
return;
}
switch (*filePtr)
{
case 'A':
case 'a':
break;
case 'B':
case 'b':
iIndex = 1;
break;
case 'C':
case 'c':
iIndex = 2;
break;
default:
LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL. "
"A,B or C expected [#3]");
SkipToNextToken();
return;
};
++filePtr;
// next character should be ':'
if(!SkipSpaces(&filePtr) || ':' != *filePtr)
{
LogWarning("Unable to parse *MESH_FACE Element: "
"Unexpected EOL. \':\' expected [#2]");
SkipToNextToken();
return;
}
++filePtr;
if(!SkipSpaces(&filePtr))
{
LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL. "
"Vertex index ecpected [#4]");
SkipToNextToken();
return;
}
out.mIndices[iIndex] = strtoul10(filePtr,&filePtr);
}
// now we need to skip the AB, BC, CA blocks.
while (true)
{
if ('*' == *filePtr)break;
if (IsLineEnd(*filePtr))
{
//iLineNumber++;
return;
}
filePtr++;
}
// parse the smoothing group of the face
if (TokenMatch(filePtr,"*MESH_SMOOTHING",15))
{
if(!SkipSpaces(&filePtr))
{
LogWarning("Unable to parse *MESH_SMOOTHING Element: "
"Unexpected EOL. Smoothing group(s) expected [#5]");
SkipToNextToken();
return;
}
// Parse smoothing groups until we don't anymore see commas
// FIX: There needn't always be a value, sad but true
while (true)
{
if (*filePtr < '9' && *filePtr >= '0')
{
out.iSmoothGroup |= (1 << strtoul10(filePtr,&filePtr));
}
SkipSpaces(&filePtr);
if (',' != *filePtr)
{
break;
}
++filePtr;
SkipSpaces(&filePtr);
}
}
// *MESH_MTLID is optional, too
while (true)
{
if ('*' == *filePtr)break;
if (IsLineEnd(*filePtr))
{
return;
}
filePtr++;
}
if (TokenMatch(filePtr,"*MESH_MTLID",11))
{
if(!SkipSpaces(&filePtr))
{
LogWarning("Unable to parse *MESH_MTLID Element: Unexpected EOL. "
"Material index expected [#6]");
SkipToNextToken();
return;
}
out.iMaterial = strtoul10(filePtr,&filePtr);
}
return;
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV4MeshLongTriple(unsigned int* apOut)
{
ai_assert(NULL != apOut);
for (unsigned int i = 0; i < 3;++i)
ParseLV4MeshLong(apOut[i]);
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV4MeshLongTriple(unsigned int* apOut, unsigned int& rIndexOut)
{
ai_assert(NULL != apOut);
// parse the index
ParseLV4MeshLong(rIndexOut);
// parse the three others
ParseLV4MeshLongTriple(apOut);
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV4MeshFloatTriple(ai_real* apOut, unsigned int& rIndexOut)
{
ai_assert(NULL != apOut);
// parse the index
ParseLV4MeshLong(rIndexOut);
// parse the three others
ParseLV4MeshFloatTriple(apOut);
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV4MeshFloatTriple(ai_real* apOut)
{
ai_assert(NULL != apOut);
for (unsigned int i = 0; i < 3;++i)
ParseLV4MeshFloat(apOut[i]);
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV4MeshFloat(ai_real& fOut)
{
// skip spaces and tabs
if(!SkipSpaces(&filePtr))
{
// LOG
LogWarning("Unable to parse float: unexpected EOL [#1]");
fOut = 0.0;
++iLineNumber;
return;
}
// parse the first float
filePtr = fast_atoreal_move<ai_real>(filePtr,fOut);
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV4MeshLong(unsigned int& iOut)
{
// Skip spaces and tabs
if(!SkipSpaces(&filePtr))
{
// LOG
LogWarning("Unable to parse long: unexpected EOL [#1]");
iOut = 0;
++iLineNumber;
return;
}
// parse the value
iOut = strtoul10(filePtr,&filePtr);
}
#endif // ASSIMP_BUILD_NO_3DS_IMPORTER
#endif // !! ASSIMP_BUILD_NO_BASE_IMPORTER