| /* |
| Open Asset Import Library (assimp) |
| ---------------------------------------------------------------------- |
| |
| Copyright (c) 2006-2017, assimp team |
| |
| All rights reserved. |
| |
| Redistribution and use of this software in source and binary forms, |
| with or without modification, are permitted provided that the |
| following conditions are met: |
| |
| * Redistributions of source code must retain the above |
| copyright notice, this list of conditions and the |
| following disclaimer. |
| |
| * Redistributions in binary form must reproduce the above |
| copyright notice, this list of conditions and the |
| following disclaimer in the documentation and/or other |
| materials provided with the distribution. |
| |
| * Neither the name of the assimp team, nor the names of its |
| contributors may be used to endorse or promote products |
| derived from this software without specific prior |
| written permission of the assimp team. |
| |
| THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| ---------------------------------------------------------------------- |
| */ |
| |
| /** @file BlenderLoader.h |
| * @brief Declaration of the Blender 3D (*.blend) importer class. |
| */ |
| #ifndef INCLUDED_AI_BLEND_LOADER_H |
| #define INCLUDED_AI_BLEND_LOADER_H |
| |
| #include "BaseImporter.h" |
| #include "LogAux.h" |
| #include <memory> |
| |
| struct aiNode; |
| struct aiMesh; |
| struct aiLight; |
| struct aiCamera; |
| struct aiMaterial; |
| |
| namespace Assimp { |
| |
| // TinyFormatter.h |
| namespace Formatter { |
| template <typename T,typename TR, typename A> class basic_formatter; |
| typedef class basic_formatter< char, std::char_traits<char>, std::allocator<char> > format; |
| } |
| |
| // BlenderDNA.h |
| namespace Blender { |
| class FileDatabase; |
| struct ElemBase; |
| } |
| |
| // BlenderScene.h |
| namespace Blender { |
| struct Scene; |
| struct Object; |
| struct Mesh; |
| struct Camera; |
| struct Lamp; |
| struct MTex; |
| struct Image; |
| struct Material; |
| } |
| |
| // BlenderIntermediate.h |
| namespace Blender { |
| struct ConversionData; |
| template <template <typename,typename> class TCLASS, typename T> struct TempArray; |
| } |
| |
| // BlenderModifier.h |
| namespace Blender { |
| class BlenderModifierShowcase; |
| class BlenderModifier; |
| } |
| |
| |
| |
| // ------------------------------------------------------------------------------------------- |
| /** Load blenders official binary format. The actual file structure (the `DNA` how they |
| * call it is outsourced to BlenderDNA.cpp/BlenderDNA.h. This class only performs the |
| * conversion from intermediate format to aiScene. */ |
| // ------------------------------------------------------------------------------------------- |
| class BlenderImporter : public BaseImporter, public LogFunctions<BlenderImporter> |
| { |
| public: |
| BlenderImporter(); |
| ~BlenderImporter(); |
| |
| public: |
| |
| // -------------------- |
| bool CanRead( const std::string& pFile, |
| IOSystem* pIOHandler, |
| bool checkSig |
| ) const; |
| |
| protected: |
| |
| // -------------------- |
| const aiImporterDesc* GetInfo () const; |
| |
| // -------------------- |
| void GetExtensionList(std::set<std::string>& app); |
| |
| // -------------------- |
| void SetupProperties(const Importer* pImp); |
| |
| // -------------------- |
| void InternReadFile( const std::string& pFile, |
| aiScene* pScene, |
| IOSystem* pIOHandler |
| ); |
| |
| // -------------------- |
| void ParseBlendFile(Blender::FileDatabase& out, |
| std::shared_ptr<IOStream> stream |
| ); |
| |
| // -------------------- |
| void ExtractScene(Blender::Scene& out, |
| const Blender::FileDatabase& file |
| ); |
| |
| // -------------------- |
| void ConvertBlendFile(aiScene* out, |
| const Blender::Scene& in, |
| const Blender::FileDatabase& file |
| ); |
| |
| private: |
| |
| // -------------------- |
| aiNode* ConvertNode(const Blender::Scene& in, |
| const Blender::Object* obj, |
| Blender::ConversionData& conv_info, |
| const aiMatrix4x4& parentTransform |
| ); |
| |
| // -------------------- |
| void ConvertMesh(const Blender::Scene& in, |
| const Blender::Object* obj, |
| const Blender::Mesh* mesh, |
| Blender::ConversionData& conv_data, |
| Blender::TempArray<std::vector,aiMesh>& temp |
| ); |
| |
| // -------------------- |
| aiLight* ConvertLight(const Blender::Scene& in, |
| const Blender::Object* obj, |
| const Blender::Lamp* mesh, |
| Blender::ConversionData& conv_data |
| ); |
| |
| // -------------------- |
| aiCamera* ConvertCamera(const Blender::Scene& in, |
| const Blender::Object* obj, |
| const Blender::Camera* mesh, |
| Blender::ConversionData& conv_data |
| ); |
| |
| // -------------------- |
| void BuildDefaultMaterial( |
| Blender::ConversionData& conv_data |
| ); |
| |
| void AddBlendParams( |
| aiMaterial* result, |
| const Blender::Material* source |
| ); |
| |
| void BuildMaterials( |
| Blender::ConversionData& conv_data |
| ); |
| |
| // -------------------- |
| void ResolveTexture( |
| aiMaterial* out, |
| const Blender::Material* mat, |
| const Blender::MTex* tex, |
| Blender::ConversionData& conv_data |
| ); |
| |
| // -------------------- |
| void ResolveImage( |
| aiMaterial* out, |
| const Blender::Material* mat, |
| const Blender::MTex* tex, |
| const Blender::Image* img, |
| Blender::ConversionData& conv_data |
| ); |
| |
| void AddSentinelTexture( |
| aiMaterial* out, |
| const Blender::Material* mat, |
| const Blender::MTex* tex, |
| Blender::ConversionData& conv_data |
| ); |
| |
| private: // static stuff, mostly logging and error reporting. |
| |
| // -------------------- |
| static void CheckActualType(const Blender::ElemBase* dt, |
| const char* check |
| ); |
| |
| // -------------------- |
| static void NotSupportedObjectType(const Blender::Object* obj, |
| const char* type |
| ); |
| |
| |
| private: |
| |
| Blender::BlenderModifierShowcase* modifier_cache; |
| |
| }; // !class BlenderImporter |
| |
| } // end of namespace Assimp |
| #endif // AI_UNREALIMPORTER_H_INC |