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/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
All rights reserved.
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conditions are met:
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* Redistributions in binary form must reproduce the above
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*/
/** @file DXFLoader.cpp
* @brief Implementation of the DXF importer class
*/
#ifndef ASSIMP_BUILD_NO_DXF_IMPORTER
#include "DXFLoader.h"
#include "ParsingUtils.h"
#include "ConvertToLHProcess.h"
#include "fast_atof.h"
#include "DXFHelper.h"
#include <assimp/IOSystem.hpp>
#include <assimp/scene.h>
#include <assimp/importerdesc.h>
#include <numeric>
using namespace Assimp;
// AutoCAD Binary DXF<CR><LF><SUB><NULL>
#define AI_DXF_BINARY_IDENT ("AutoCAD Binary DXF\r\n\x1a\0")
#define AI_DXF_BINARY_IDENT_LEN (24)
// default vertex color that all uncolored vertices will receive
#define AI_DXF_DEFAULT_COLOR aiColor4D(0.6f,0.6f,0.6f,0.6f)
// color indices for DXF - 16 are supported, the table is
// taken directly from the DXF spec.
static aiColor4D g_aclrDxfIndexColors[] =
{
aiColor4D (0.6f, 0.6f, 0.6f, 1.0f),
aiColor4D (1.0f, 0.0f, 0.0f, 1.0f), // red
aiColor4D (0.0f, 1.0f, 0.0f, 1.0f), // green
aiColor4D (0.0f, 0.0f, 1.0f, 1.0f), // blue
aiColor4D (0.3f, 1.0f, 0.3f, 1.0f), // light green
aiColor4D (0.3f, 0.3f, 1.0f, 1.0f), // light blue
aiColor4D (1.0f, 0.3f, 0.3f, 1.0f), // light red
aiColor4D (1.0f, 0.0f, 1.0f, 1.0f), // pink
aiColor4D (1.0f, 0.6f, 0.0f, 1.0f), // orange
aiColor4D (0.6f, 0.3f, 0.0f, 1.0f), // dark orange
aiColor4D (1.0f, 1.0f, 0.0f, 1.0f), // yellow
aiColor4D (0.3f, 0.3f, 0.3f, 1.0f), // dark gray
aiColor4D (0.8f, 0.8f, 0.8f, 1.0f), // light gray
aiColor4D (0.0f, 00.f, 0.0f, 1.0f), // black
aiColor4D (1.0f, 1.0f, 1.0f, 1.0f), // white
aiColor4D (0.6f, 0.0f, 1.0f, 1.0f) // violet
};
#define AI_DXF_NUM_INDEX_COLORS (sizeof(g_aclrDxfIndexColors)/sizeof(g_aclrDxfIndexColors[0]))
#define AI_DXF_ENTITIES_MAGIC_BLOCK "$ASSIMP_ENTITIES_MAGIC"
static const aiImporterDesc desc = {
"Drawing Interchange Format (DXF) Importer",
"",
"",
"",
aiImporterFlags_SupportTextFlavour | aiImporterFlags_LimitedSupport,
0,
0,
0,
0,
"dxf"
};
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
DXFImporter::DXFImporter()
{}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
DXFImporter::~DXFImporter()
{}
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool DXFImporter::CanRead( const std::string& pFile, IOSystem* /*pIOHandler*/, bool /*checkSig*/) const
{
return SimpleExtensionCheck(pFile,"dxf");
}
// ------------------------------------------------------------------------------------------------
// Get a list of all supported file extensions
const aiImporterDesc* DXFImporter::GetInfo () const
{
return &desc;
}
// ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure.
void DXFImporter::InternReadFile( const std::string& pFile,
aiScene* pScene,
IOSystem* pIOHandler)
{
std::shared_ptr<IOStream> file = std::shared_ptr<IOStream>( pIOHandler->Open( pFile) );
// Check whether we can read the file
if( file.get() == NULL) {
throw DeadlyImportError( "Failed to open DXF file " + pFile + "");
}
// check whether this is a binaray DXF file - we can't read binary DXF files :-(
char buff[AI_DXF_BINARY_IDENT_LEN+1] = {0};
file->Read(buff,AI_DXF_BINARY_IDENT_LEN,1);
if (!strncmp(AI_DXF_BINARY_IDENT,buff,AI_DXF_BINARY_IDENT_LEN)) {
throw DeadlyImportError("DXF: Binary files are not supported at the moment");
}
// DXF files can grow very large, so read them via the StreamReader,
// which will choose a suitable strategy.
file->Seek(0,aiOrigin_SET);
StreamReaderLE stream( file );
DXF::LineReader reader (stream);
DXF::FileData output;
// now get all lines of the file and process top-level sections
bool eof = false;
while(!reader.End()) {
// blocks table - these 'build blocks' are later (in ENTITIES)
// referenced an included via INSERT statements.
if (reader.Is(2,"BLOCKS")) {
ParseBlocks(reader,output);
continue;
}
// primary entity table
if (reader.Is(2,"ENTITIES")) {
ParseEntities(reader,output);
continue;
}
// skip unneeded sections entirely to avoid any problems with them
// altogether.
else if (reader.Is(2,"CLASSES") || reader.Is(2,"TABLES")) {
SkipSection(reader);
continue;
}
else if (reader.Is(2,"HEADER")) {
ParseHeader(reader,output);
continue;
}
// comments
else if (reader.Is(999)) {
DefaultLogger::get()->info("DXF Comment: " + reader.Value());
}
// don't read past the official EOF sign
else if (reader.Is(0,"EOF")) {
eof = true;
break;
}
++reader;
}
if (!eof) {
DefaultLogger::get()->warn("DXF: EOF reached, but did not encounter DXF EOF marker");
}
ConvertMeshes(pScene,output);
// Now rotate the whole scene by 90 degrees around the x axis to convert from AutoCAD's to Assimp's coordinate system
pScene->mRootNode->mTransformation = aiMatrix4x4(
1.f,0.f,0.f,0.f,
0.f,0.f,1.f,0.f,
0.f,-1.f,0.f,0.f,
0.f,0.f,0.f,1.f) * pScene->mRootNode->mTransformation;
}
// ------------------------------------------------------------------------------------------------
void DXFImporter::ConvertMeshes(aiScene* pScene, DXF::FileData& output)
{
// the process of resolving all the INSERT statements can grow the
// polycount excessively, so log the original number.
// XXX Option to import blocks as separate nodes?
if (!DefaultLogger::isNullLogger()) {
unsigned int vcount = 0, icount = 0;
for (const DXF::Block& bl : output.blocks) {
for (std::shared_ptr<const DXF::PolyLine> pl : bl.lines) {
vcount += static_cast<unsigned int>(pl->positions.size());
icount += static_cast<unsigned int>(pl->counts.size());
}
}
DefaultLogger::get()->debug((Formatter::format("DXF: Unexpanded polycount is "),
icount,", vertex count is ",vcount
));
}
if (! output.blocks.size() ) {
throw DeadlyImportError("DXF: no data blocks loaded");
}
DXF::Block* entities = 0;
// index blocks by name
DXF::BlockMap blocks_by_name;
for (DXF::Block& bl : output.blocks) {
blocks_by_name[bl.name] = &bl;
if ( !entities && bl.name == AI_DXF_ENTITIES_MAGIC_BLOCK ) {
entities = &bl;
}
}
if (!entities) {
throw DeadlyImportError("DXF: no ENTITIES data block loaded");
}
typedef std::map<std::string, unsigned int> LayerMap;
LayerMap layers;
std::vector< std::vector< const DXF::PolyLine*> > corr;
// now expand all block references in the primary ENTITIES block
// XXX this involves heavy memory copying, consider a faster solution for future versions.
ExpandBlockReferences(*entities,blocks_by_name);
unsigned int cur = 0;
for (std::shared_ptr<const DXF::PolyLine> pl : entities->lines) {
if (pl->positions.size()) {
std::map<std::string, unsigned int>::iterator it = layers.find(pl->layer);
if (it == layers.end()) {
++pScene->mNumMeshes;
layers[pl->layer] = cur++;
std::vector< const DXF::PolyLine* > pv;
pv.push_back(&*pl);
corr.push_back(pv);
}
else {
corr[(*it).second].push_back(&*pl);
}
}
}
if (!pScene->mNumMeshes) {
throw DeadlyImportError("DXF: this file contains no 3d data");
}
pScene->mMeshes = new aiMesh*[ pScene->mNumMeshes ] ();
for(const LayerMap::value_type& elem : layers){
aiMesh* const mesh = pScene->mMeshes[elem.second] = new aiMesh();
mesh->mName.Set(elem.first);
unsigned int cvert = 0,cface = 0;
for(const DXF::PolyLine* pl : corr[elem.second]){
// sum over all faces since we need to 'verbosify' them.
cvert += std::accumulate(pl->counts.begin(),pl->counts.end(),0);
cface += static_cast<unsigned int>(pl->counts.size());
}
aiVector3D* verts = mesh->mVertices = new aiVector3D[cvert];
aiColor4D* colors = mesh->mColors[0] = new aiColor4D[cvert];
aiFace* faces = mesh->mFaces = new aiFace[cface];
mesh->mNumVertices = cvert;
mesh->mNumFaces = cface;
unsigned int prims = 0;
unsigned int overall_indices = 0;
for(const DXF::PolyLine* pl : corr[elem.second]){
std::vector<unsigned int>::const_iterator it = pl->indices.begin();
for(unsigned int facenumv : pl->counts) {
aiFace& face = *faces++;
face.mIndices = new unsigned int[face.mNumIndices = facenumv];
for (unsigned int i = 0; i < facenumv; ++i) {
face.mIndices[i] = overall_indices++;
ai_assert(pl->positions.size() == pl->colors.size());
if (*it >= pl->positions.size()) {
throw DeadlyImportError("DXF: vertex index out of bounds");
}
*verts++ = pl->positions[*it];
*colors++ = pl->colors[*it++];
}
// set primitive flags now, this saves the extra pass in ScenePreprocessor.
switch(face.mNumIndices) {
case 1:
prims |= aiPrimitiveType_POINT;
break;
case 2:
prims |= aiPrimitiveType_LINE;
break;
case 3:
prims |= aiPrimitiveType_TRIANGLE;
break;
default:
prims |= aiPrimitiveType_POLYGON;
break;
}
}
}
mesh->mPrimitiveTypes = prims;
mesh->mMaterialIndex = 0;
}
GenerateHierarchy(pScene,output);
GenerateMaterials(pScene,output);
}
// ------------------------------------------------------------------------------------------------
void DXFImporter::ExpandBlockReferences(DXF::Block& bl,const DXF::BlockMap& blocks_by_name)
{
for (const DXF::InsertBlock& insert : bl.insertions) {
// first check if the referenced blocks exists ...
const DXF::BlockMap::const_iterator it = blocks_by_name.find(insert.name);
if (it == blocks_by_name.end()) {
DefaultLogger::get()->error((Formatter::format("DXF: Failed to resolve block reference: "),
insert.name,"; skipping"
));
continue;
}
// XXX this would be the place to implement recursive expansion if needed.
const DXF::Block& bl_src = *(*it).second;
for (std::shared_ptr<const DXF::PolyLine> pl_in : bl_src.lines) {
std::shared_ptr<DXF::PolyLine> pl_out = std::shared_ptr<DXF::PolyLine>(new DXF::PolyLine(*pl_in));
if (bl_src.base.Length() || insert.scale.x!=1.f || insert.scale.y!=1.f || insert.scale.z!=1.f || insert.angle || insert.pos.Length()) {
// manual coordinate system transformation
// XXX order
aiMatrix4x4 trafo, tmp;
aiMatrix4x4::Translation(-bl_src.base,trafo);
trafo *= aiMatrix4x4::Scaling(insert.scale,tmp);
trafo *= aiMatrix4x4::Translation(insert.pos,tmp);
// XXX rotation currently ignored - I didn't find an appropriate sample model.
if (insert.angle != 0.f) {
DefaultLogger::get()->warn("DXF: BLOCK rotation not currently implemented");
}
for (aiVector3D& v : pl_out->positions) {
v *= trafo;
}
}
bl.lines.push_back(pl_out);
}
}
}
// ------------------------------------------------------------------------------------------------
void DXFImporter::GenerateMaterials(aiScene* pScene, DXF::FileData& /*output*/)
{
// generate an almost-white default material. Reason:
// the default vertex color is GREY, so we are
// already at Assimp's usual default color.
// generate a default material
aiMaterial* pcMat = new aiMaterial();
aiString s;
s.Set(AI_DEFAULT_MATERIAL_NAME);
pcMat->AddProperty(&s, AI_MATKEY_NAME);
aiColor4D clrDiffuse(0.9f,0.9f,0.9f,1.0f);
pcMat->AddProperty(&clrDiffuse,1,AI_MATKEY_COLOR_DIFFUSE);
clrDiffuse = aiColor4D(1.0f,1.0f,1.0f,1.0f);
pcMat->AddProperty(&clrDiffuse,1,AI_MATKEY_COLOR_SPECULAR);
clrDiffuse = aiColor4D(0.05f,0.05f,0.05f,1.0f);
pcMat->AddProperty(&clrDiffuse,1,AI_MATKEY_COLOR_AMBIENT);
pScene->mNumMaterials = 1;
pScene->mMaterials = new aiMaterial*[1];
pScene->mMaterials[0] = pcMat;
}
// ------------------------------------------------------------------------------------------------
void DXFImporter::GenerateHierarchy(aiScene* pScene, DXF::FileData& /*output*/)
{
// generate the output scene graph, which is just the root node with a single child for each layer.
pScene->mRootNode = new aiNode();
pScene->mRootNode->mName.Set("<DXF_ROOT>");
if (1 == pScene->mNumMeshes) {
pScene->mRootNode->mMeshes = new unsigned int[ pScene->mRootNode->mNumMeshes = 1 ];
pScene->mRootNode->mMeshes[0] = 0;
}
else
{
pScene->mRootNode->mChildren = new aiNode*[ pScene->mRootNode->mNumChildren = pScene->mNumMeshes ];
for (unsigned int m = 0; m < pScene->mRootNode->mNumChildren;++m) {
aiNode* p = pScene->mRootNode->mChildren[m] = new aiNode();
p->mName = pScene->mMeshes[m]->mName;
p->mMeshes = new unsigned int[p->mNumMeshes = 1];
p->mMeshes[0] = m;
p->mParent = pScene->mRootNode;
}
}
}
// ------------------------------------------------------------------------------------------------
void DXFImporter::SkipSection(DXF::LineReader& reader)
{
for( ;!reader.End() && !reader.Is(0,"ENDSEC"); reader++);
}
// ------------------------------------------------------------------------------------------------
void DXFImporter::ParseHeader(DXF::LineReader& reader, DXF::FileData& /*output*/)
{
for( ;!reader.End() && !reader.Is(0,"ENDSEC"); reader++);
}
// ------------------------------------------------------------------------------------------------
void DXFImporter::ParseBlocks(DXF::LineReader& reader, DXF::FileData& output)
{
while( !reader.End() && !reader.Is(0,"ENDSEC")) {
if (reader.Is(0,"BLOCK")) {
ParseBlock(++reader,output);
continue;
}
++reader;
}
DefaultLogger::get()->debug((Formatter::format("DXF: got "),
output.blocks.size()," entries in BLOCKS"
));
}
// ------------------------------------------------------------------------------------------------
void DXFImporter::ParseBlock(DXF::LineReader& reader, DXF::FileData& output)
{
// push a new block onto the stack.
output.blocks.push_back( DXF::Block() );
DXF::Block& block = output.blocks.back();
while( !reader.End() && !reader.Is(0,"ENDBLK")) {
switch(reader.GroupCode()) {
case 2:
block.name = reader.Value();
break;
case 10:
block.base.x = reader.ValueAsFloat();
break;
case 20:
block.base.y = reader.ValueAsFloat();
break;
case 30:
block.base.z = reader.ValueAsFloat();
break;
}
if (reader.Is(0,"POLYLINE")) {
ParsePolyLine(++reader,output);
continue;
}
// XXX is this a valid case?
if (reader.Is(0,"INSERT")) {
DefaultLogger::get()->warn("DXF: INSERT within a BLOCK not currently supported; skipping");
for( ;!reader.End() && !reader.Is(0,"ENDBLK"); ++reader);
break;
}
else if (reader.Is(0,"3DFACE") || reader.Is(0,"LINE") || reader.Is(0,"3DLINE")) {
//http://sourceforge.net/tracker/index.php?func=detail&aid=2970566&group_id=226462&atid=1067632
Parse3DFace(++reader, output);
continue;
}
++reader;
}
}
// ------------------------------------------------------------------------------------------------
void DXFImporter::ParseEntities(DXF::LineReader& reader, DXF::FileData& output)
{
// push a new block onto the stack.
output.blocks.push_back( DXF::Block() );
DXF::Block& block = output.blocks.back();
block.name = AI_DXF_ENTITIES_MAGIC_BLOCK;
while( !reader.End() && !reader.Is(0,"ENDSEC")) {
if (reader.Is(0,"POLYLINE")) {
ParsePolyLine(++reader,output);
continue;
}
else if (reader.Is(0,"INSERT")) {
ParseInsertion(++reader,output);
continue;
}
else if (reader.Is(0,"3DFACE") || reader.Is(0,"LINE") || reader.Is(0,"3DLINE")) {
//http://sourceforge.net/tracker/index.php?func=detail&aid=2970566&group_id=226462&atid=1067632
Parse3DFace(++reader, output);
continue;
}
++reader;
}
DefaultLogger::get()->debug((Formatter::format("DXF: got "),
block.lines.size()," polylines and ", block.insertions.size() ," inserted blocks in ENTITIES"
));
}
void DXFImporter::ParseInsertion(DXF::LineReader& reader, DXF::FileData& output)
{
output.blocks.back().insertions.push_back( DXF::InsertBlock() );
DXF::InsertBlock& bl = output.blocks.back().insertions.back();
while( !reader.End() && !reader.Is(0)) {
switch(reader.GroupCode())
{
// name of referenced block
case 2:
bl.name = reader.Value();
break;
// translation
case 10:
bl.pos.x = reader.ValueAsFloat();
break;
case 20:
bl.pos.y = reader.ValueAsFloat();
break;
case 30:
bl.pos.z = reader.ValueAsFloat();
break;
// scaling
case 41:
bl.scale.x = reader.ValueAsFloat();
break;
case 42:
bl.scale.y = reader.ValueAsFloat();
break;
case 43:
bl.scale.z = reader.ValueAsFloat();
break;
// rotation angle
case 50:
bl.angle = reader.ValueAsFloat();
break;
}
reader++;
}
}
#define DXF_POLYLINE_FLAG_CLOSED 0x1
#define DXF_POLYLINE_FLAG_3D_POLYLINE 0x8
#define DXF_POLYLINE_FLAG_3D_POLYMESH 0x10
#define DXF_POLYLINE_FLAG_POLYFACEMESH 0x40
// ------------------------------------------------------------------------------------------------
void DXFImporter::ParsePolyLine(DXF::LineReader& reader, DXF::FileData& output)
{
output.blocks.back().lines.push_back( std::shared_ptr<DXF::PolyLine>( new DXF::PolyLine() ) );
DXF::PolyLine& line = *output.blocks.back().lines.back();
unsigned int iguess = 0, vguess = 0;
while( !reader.End() && !reader.Is(0,"ENDSEC")) {
if (reader.Is(0,"VERTEX")) {
ParsePolyLineVertex(++reader,line);
if (reader.Is(0,"SEQEND")) {
break;
}
continue;
}
switch(reader.GroupCode())
{
// flags --- important that we know whether it is a
// polyface mesh or 'just' a line.
case 70:
if (!line.flags) {
line.flags = reader.ValueAsSignedInt();
}
break;
// optional number of vertices
case 71:
vguess = reader.ValueAsSignedInt();
line.positions.reserve(vguess);
break;
// optional number of faces
case 72:
iguess = reader.ValueAsSignedInt();
line.indices.reserve(iguess);
break;
// 8 specifies the layer on which this line is placed on
case 8:
line.layer = reader.Value();
break;
}
reader++;
}
//if (!(line.flags & DXF_POLYLINE_FLAG_POLYFACEMESH)) {
// DefaultLogger::get()->warn((Formatter::format("DXF: polyline not currently supported: "),line.flags));
// output.blocks.back().lines.pop_back();
// return;
//}
if (vguess && line.positions.size() != vguess) {
DefaultLogger::get()->warn((Formatter::format("DXF: unexpected vertex count in polymesh: "),
line.positions.size(),", expected ", vguess
));
}
if (line.flags & DXF_POLYLINE_FLAG_POLYFACEMESH ) {
if (line.positions.size() < 3 || line.indices.size() < 3) {
DefaultLogger::get()->warn("DXF: not enough vertices for polymesh; ignoring");
output.blocks.back().lines.pop_back();
return;
}
// if these numbers are wrong, parsing might have gone wild.
// however, the docs state that applications are not required
// to set the 71 and 72 fields, respectively, to valid values.
// So just fire a warning.
if (iguess && line.counts.size() != iguess) {
DefaultLogger::get()->warn((Formatter::format("DXF: unexpected face count in polymesh: "),
line.counts.size(),", expected ", iguess
));
}
}
else if (!line.indices.size() && !line.counts.size()) {
// a polyline - so there are no indices yet.
size_t guess = line.positions.size() + (line.flags & DXF_POLYLINE_FLAG_CLOSED ? 1 : 0);
line.indices.reserve(guess);
line.counts.reserve(guess/2);
for (unsigned int i = 0; i < line.positions.size()/2; ++i) {
line.indices.push_back(i*2);
line.indices.push_back(i*2+1);
line.counts.push_back(2);
}
// closed polyline?
if (line.flags & DXF_POLYLINE_FLAG_CLOSED) {
line.indices.push_back(static_cast<unsigned int>(line.positions.size()-1));
line.indices.push_back(0);
line.counts.push_back(2);
}
}
}
#define DXF_VERTEX_FLAG_PART_OF_POLYFACE 0x80
#define DXF_VERTEX_FLAG_HAS_POSITIONS 0x40
// ------------------------------------------------------------------------------------------------
void DXFImporter::ParsePolyLineVertex(DXF::LineReader& reader, DXF::PolyLine& line)
{
unsigned int cnti = 0, flags = 0;
unsigned int indices[4];
aiVector3D out;
aiColor4D clr = AI_DXF_DEFAULT_COLOR;
while( !reader.End() ) {
if (reader.Is(0)) { // SEQEND or another VERTEX
break;
}
switch (reader.GroupCode())
{
case 8:
// layer to which the vertex belongs to - assume that
// this is always the layer the top-level polyline
// entity resides on as well.
if(reader.Value() != line.layer) {
DefaultLogger::get()->warn("DXF: expected vertex to be part of a polyface but the 0x128 flag isn't set");
}
break;
case 70:
flags = reader.ValueAsUnsignedInt();
break;
// VERTEX COORDINATES
case 10: out.x = reader.ValueAsFloat();break;
case 20: out.y = reader.ValueAsFloat();break;
case 30: out.z = reader.ValueAsFloat();break;
// POLYFACE vertex indices
case 71:
case 72:
case 73:
case 74:
if (cnti == 4) {
DefaultLogger::get()->warn("DXF: more than 4 indices per face not supported; ignoring");
break;
}
indices[cnti++] = reader.ValueAsUnsignedInt();
break;
// color
case 62:
clr = g_aclrDxfIndexColors[reader.ValueAsUnsignedInt() % AI_DXF_NUM_INDEX_COLORS];
break;
};
reader++;
}
if (line.flags & DXF_POLYLINE_FLAG_POLYFACEMESH && !(flags & DXF_VERTEX_FLAG_PART_OF_POLYFACE)) {
DefaultLogger::get()->warn("DXF: expected vertex to be part of a polyface but the 0x128 flag isn't set");
}
if (cnti) {
line.counts.push_back(cnti);
for (unsigned int i = 0; i < cnti; ++i) {
// IMPORTANT NOTE: POLYMESH indices are ONE-BASED
if (indices[i] == 0) {
DefaultLogger::get()->warn("DXF: invalid vertex index, indices are one-based.");
--line.counts.back();
continue;
}
line.indices.push_back(indices[i]-1);
}
}
else {
line.positions.push_back(out);
line.colors.push_back(clr);
}
}
// ------------------------------------------------------------------------------------------------
void DXFImporter::Parse3DFace(DXF::LineReader& reader, DXF::FileData& output)
{
// (note) this is also used for for parsing line entities, so we
// must handle the vertex_count == 2 case as well.
output.blocks.back().lines.push_back( std::shared_ptr<DXF::PolyLine>( new DXF::PolyLine() ) );
DXF::PolyLine& line = *output.blocks.back().lines.back();
aiVector3D vip[4];
aiColor4D clr = AI_DXF_DEFAULT_COLOR;
bool b[4] = {false,false,false,false};
while( !reader.End() ) {
// next entity with a groupcode == 0 is probably already the next vertex or polymesh entity
if (reader.GroupCode() == 0) {
break;
}
switch (reader.GroupCode())
{
// 8 specifies the layer
case 8:
line.layer = reader.Value();
break;
// x position of the first corner
case 10: vip[0].x = reader.ValueAsFloat();
b[2] = true;
break;
// y position of the first corner
case 20: vip[0].y = reader.ValueAsFloat();
b[2] = true;
break;
// z position of the first corner
case 30: vip[0].z = reader.ValueAsFloat();
b[2] = true;
break;
// x position of the second corner
case 11: vip[1].x = reader.ValueAsFloat();
b[3] = true;
break;
// y position of the second corner
case 21: vip[1].y = reader.ValueAsFloat();
b[3] = true;
break;
// z position of the second corner
case 31: vip[1].z = reader.ValueAsFloat();
b[3] = true;
break;
// x position of the third corner
case 12: vip[2].x = reader.ValueAsFloat();
b[0] = true;
break;
// y position of the third corner
case 22: vip[2].y = reader.ValueAsFloat();
b[0] = true;
break;
// z position of the third corner
case 32: vip[2].z = reader.ValueAsFloat();
b[0] = true;
break;
// x position of the fourth corner
case 13: vip[3].x = reader.ValueAsFloat();
b[1] = true;
break;
// y position of the fourth corner
case 23: vip[3].y = reader.ValueAsFloat();
b[1] = true;
break;
// z position of the fourth corner
case 33: vip[3].z = reader.ValueAsFloat();
b[1] = true;
break;
// color
case 62:
clr = g_aclrDxfIndexColors[reader.ValueAsUnsignedInt() % AI_DXF_NUM_INDEX_COLORS];
break;
};
++reader;
}
// the fourth corner may even be identical to the third,
// in this case we treat it as if it didn't exist.
if (vip[3] == vip[2]) {
b[1] = false;
}
// sanity checks to see if we got something meaningful
if ((b[1] && !b[0]) || !b[2] || !b[3]) {
DefaultLogger::get()->warn("DXF: unexpected vertex setup in 3DFACE/LINE/FACE entity; ignoring");
output.blocks.back().lines.pop_back();
return;
}
const unsigned int cnt = (2+(b[0]?1:0)+(b[1]?1:0));
line.counts.push_back(cnt);
for (unsigned int i = 0; i < cnt; ++i) {
line.indices.push_back(static_cast<unsigned int>(line.positions.size()));
line.positions.push_back(vip[i]);
line.colors.push_back(clr);
}
}
#endif // !! ASSIMP_BUILD_NO_DXF_IMPORTER