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/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
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All rights reserved.
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with or without modification, are permitted provided that the
following conditions are met:
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* Redistributions in binary form must reproduce the above
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*/
/** @file Declaration of the LWO importer class. */
#ifndef AI_LWOLOADER_H_INCLUDED
#define AI_LWOLOADER_H_INCLUDED
#include <assimp/types.h>
#include <assimp/material.h>
#include <assimp/DefaultLogger.hpp>
#include "LWOFileData.h"
#include "BaseImporter.h"
#include <map>
struct aiTexture;
struct aiNode;
struct aiMaterial;
namespace Assimp {
using namespace LWO;
// ---------------------------------------------------------------------------
/** Class to load LWO files.
*
* @note Methods named "xxxLWO2[xxx]" are used with the newer LWO2 format.
* Methods named "xxxLWOB[xxx]" are used with the older LWOB format.
* Methods named "xxxLWO[xxx]" are used with both formats.
* Methods named "xxx" are used to preprocess the loaded data -
* they aren't specific to one format version
*/
// ---------------------------------------------------------------------------
class LWOImporter : public BaseImporter
{
public:
LWOImporter();
~LWOImporter();
public:
// -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file.
* See BaseImporter::CanRead() for details.
*/
bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
bool checkSig) const;
// -------------------------------------------------------------------
/** Called prior to ReadFile().
* The function is a request to the importer to update its configuration
* basing on the Importer's configuration property list.
*/
void SetupProperties(const Importer* pImp);
protected:
// -------------------------------------------------------------------
// Get list of supported extensions
const aiImporterDesc* GetInfo () const;
// -------------------------------------------------------------------
/** Imports the given file into the given scene structure.
* See BaseImporter::InternReadFile() for details
*/
void InternReadFile( const std::string& pFile, aiScene* pScene,
IOSystem* pIOHandler);
private:
// -------------------------------------------------------------------
/** Loads a LWO file in the older LWOB format (LW < 6)
*/
void LoadLWOBFile();
// -------------------------------------------------------------------
/** Loads a LWO file in the newer LWO2 format (LW >= 6)
*/
void LoadLWO2File();
// -------------------------------------------------------------------
/** Parsing functions used for all file format versions
*/
inline void GetS0(std::string& out,unsigned int max);
inline float GetF4();
inline uint32_t GetU4();
inline uint16_t GetU2();
inline uint8_t GetU1();
// -------------------------------------------------------------------
/** Loads a surface chunk from an LWOB file
* @param size Maximum size to be read, in bytes.
*/
void LoadLWOBSurface(unsigned int size);
// -------------------------------------------------------------------
/** Loads a surface chunk from an LWO2 file
* @param size Maximum size to be read, in bytes.
*/
void LoadLWO2Surface(unsigned int size);
// -------------------------------------------------------------------
/** Loads a texture block from a LWO2 file.
* @param size Maximum size to be read, in bytes.
* @param head Header of the SUF.BLOK header
*/
void LoadLWO2TextureBlock(LE_NCONST IFF::SubChunkHeader* head,
unsigned int size );
// -------------------------------------------------------------------
/** Loads a shader block from a LWO2 file.
* @param size Maximum size to be read, in bytes.
* @param head Header of the SUF.BLOK header
*/
void LoadLWO2ShaderBlock(LE_NCONST IFF::SubChunkHeader* head,
unsigned int size );
// -------------------------------------------------------------------
/** Loads an image map from a LWO2 file
* @param size Maximum size to be read, in bytes.
* @param tex Texture object to be filled
*/
void LoadLWO2ImageMap(unsigned int size, LWO::Texture& tex );
void LoadLWO2Gradient(unsigned int size, LWO::Texture& tex );
void LoadLWO2Procedural(unsigned int size, LWO::Texture& tex );
// loads the header - used by thethree functions above
void LoadLWO2TextureHeader(unsigned int size, LWO::Texture& tex );
// -------------------------------------------------------------------
/** Loads the LWO tag list from the file
* @param size Maximum size to be read, in bytes.
*/
void LoadLWOTags(unsigned int size);
// -------------------------------------------------------------------
/** Load polygons from a POLS chunk
* @param length Size of the chunk
*/
void LoadLWO2Polygons(unsigned int length);
void LoadLWOBPolygons(unsigned int length);
// -------------------------------------------------------------------
/** Load polygon tags from a PTAG chunk
* @param length Size of the chunk
*/
void LoadLWO2PolygonTags(unsigned int length);
// -------------------------------------------------------------------
/** Load a vertex map from a VMAP/VMAD chunk
* @param length Size of the chunk
* @param perPoly Operate on per-polygon base?
*/
void LoadLWO2VertexMap(unsigned int length, bool perPoly);
// -------------------------------------------------------------------
/** Load polygons from a PNTS chunk
* @param length Size of the chunk
*/
void LoadLWOPoints(unsigned int length);
// -------------------------------------------------------------------
/** Load a clip from a CLIP chunk
* @param length Size of the chunk
*/
void LoadLWO2Clip(unsigned int length);
// -------------------------------------------------------------------
/** Load an envelope from an EVL chunk
* @param length Size of the chunk
*/
void LoadLWO2Envelope(unsigned int length);
// -------------------------------------------------------------------
/** Count vertices and faces in a LWOB/LWO2 file
*/
void CountVertsAndFacesLWO2(unsigned int& verts,
unsigned int& faces,
uint16_t*& cursor,
const uint16_t* const end,
unsigned int max = UINT_MAX);
void CountVertsAndFacesLWOB(unsigned int& verts,
unsigned int& faces,
LE_NCONST uint16_t*& cursor,
const uint16_t* const end,
unsigned int max = UINT_MAX);
// -------------------------------------------------------------------
/** Read vertices and faces in a LWOB/LWO2 file
*/
void CopyFaceIndicesLWO2(LWO::FaceList::iterator& it,
uint16_t*& cursor,
const uint16_t* const end);
// -------------------------------------------------------------------
void CopyFaceIndicesLWOB(LWO::FaceList::iterator& it,
LE_NCONST uint16_t*& cursor,
const uint16_t* const end,
unsigned int max = UINT_MAX);
// -------------------------------------------------------------------
/** Resolve the tag and surface lists that have been loaded.
* Generates the mMapping table.
*/
void ResolveTags();
// -------------------------------------------------------------------
/** Resolve the clip list that has been loaded.
* Replaces clip references with real clips.
*/
void ResolveClips();
// -------------------------------------------------------------------
/** Add a texture list to an output material description.
*
* @param pcMat Output material
* @param in Input texture list
* @param type Type identifier of the texture list
*/
bool HandleTextures(aiMaterial* pcMat, const TextureList& in,
aiTextureType type);
// -------------------------------------------------------------------
/** Adjust a texture path
*/
void AdjustTexturePath(std::string& out);
// -------------------------------------------------------------------
/** Convert a LWO surface description to an ASSIMP material
*/
void ConvertMaterial(const LWO::Surface& surf,aiMaterial* pcMat);
// -------------------------------------------------------------------
/** Get a list of all UV/VC channels required by a specific surface.
*
* @param surf Working surface
* @param layer Working layer
* @param out Output list. The members are indices into the
* UV/VC channel lists of the layer
*/
void FindUVChannels(/*const*/ LWO::Surface& surf,
LWO::SortedRep& sorted,
/*const*/ LWO::Layer& layer,
unsigned int out[AI_MAX_NUMBER_OF_TEXTURECOORDS]);
// -------------------------------------------------------------------
char FindUVChannels(LWO::TextureList& list,
LWO::Layer& layer,LWO::UVChannel& uv, unsigned int next);
// -------------------------------------------------------------------
void FindVCChannels(const LWO::Surface& surf,
LWO::SortedRep& sorted,
const LWO::Layer& layer,
unsigned int out[AI_MAX_NUMBER_OF_COLOR_SETS]);
// -------------------------------------------------------------------
/** Generate the final node graph
* Unused nodes are deleted.
* @param apcNodes Flat list of nodes
*/
void GenerateNodeGraph(std::map<uint16_t,aiNode*>& apcNodes);
// -------------------------------------------------------------------
/** Add children to a node
* @param node Node to become a father
* @param parent Index of the node
* @param apcNodes Flat list of nodes - used nodes are set to NULL.
*/
void AddChildren(aiNode* node, uint16_t parent,
std::vector<aiNode*>& apcNodes);
// -------------------------------------------------------------------
/** Read a variable sized integer
* @param inout Input and output buffer
*/
int ReadVSizedIntLWO2(uint8_t*& inout);
// -------------------------------------------------------------------
/** Assign a value from a VMAP to a vertex and all vertices
* attached to it.
* @param base VMAP destination data
* @param numRead Number of float's to be read
* @param idx Absolute index of the first vertex
* @param data Value of the VMAP to be assigned - read numRead
* floats from this array.
*/
void DoRecursiveVMAPAssignment(VMapEntry* base, unsigned int numRead,
unsigned int idx, float* data);
// -------------------------------------------------------------------
/** Compute normal vectors for a mesh
* @param mesh Input mesh
* @param smoothingGroups Smoothing-groups-per-face array
* @param surface Surface for the mesh
*/
void ComputeNormals(aiMesh* mesh, const std::vector<unsigned int>& smoothingGroups,
const LWO::Surface& surface);
// -------------------------------------------------------------------
/** Setup a new texture after the corresponding chunk was
* encountered in the file.
* @param list Texture list
* @param size Maximum number of bytes to be read
* @return Pointer to new texture
*/
LWO::Texture* SetupNewTextureLWOB(LWO::TextureList& list,
unsigned int size);
protected:
/** true if the file is a LWO2 file*/
bool mIsLWO2;
/** true if the file is a LXOB file*/
bool mIsLXOB;
/** Temporary list of layers from the file */
LayerList* mLayers;
/** Pointer to the current layer */
LWO::Layer* mCurLayer;
/** Temporary tag list from the file */
TagList* mTags;
/** Mapping table to convert from tag to surface indices.
UINT_MAX indicates that a no corresponding surface is available */
TagMappingTable* mMapping;
/** Temporary surface list from the file */
SurfaceList* mSurfaces;
/** Temporary clip list from the file */
ClipList mClips;
/** Temporary envelope list from the file */
EnvelopeList mEnvelopes;
/** file buffer */
uint8_t* mFileBuffer;
/** Size of the file, in bytes */
unsigned int fileSize;
/** Output scene */
aiScene* pScene;
/** Configuration option: speed flag set? */
bool configSpeedFlag;
/** Configuration option: index of layer to be loaded */
unsigned int configLayerIndex;
/** Configuration option: name of layer to be loaded */
std::string configLayerName;
/** True if we have a named layer */
bool hasNamedLayer;
};
// ------------------------------------------------------------------------------------------------
inline float LWOImporter::GetF4()
{
float f;
::memcpy(&f, mFileBuffer, 4);
mFileBuffer += 4;
AI_LSWAP4(f);
return f;
}
// ------------------------------------------------------------------------------------------------
inline uint32_t LWOImporter::GetU4()
{
uint32_t f;
::memcpy(&f, mFileBuffer, 4);
mFileBuffer += 4;
AI_LSWAP4(f);
return f;
}
// ------------------------------------------------------------------------------------------------
inline uint16_t LWOImporter::GetU2()
{
uint16_t f;
::memcpy(&f, mFileBuffer, 2);
mFileBuffer += 2;
AI_LSWAP2(f);
return f;
}
// ------------------------------------------------------------------------------------------------
inline uint8_t LWOImporter::GetU1()
{
return *mFileBuffer++;
}
// ------------------------------------------------------------------------------------------------
inline int LWOImporter::ReadVSizedIntLWO2(uint8_t*& inout)
{
int i;
int c = *inout;inout++;
if(c != 0xFF)
{
i = c << 8;
c = *inout;inout++;
i |= c;
}
else
{
c = *inout;inout++;
i = c << 16;
c = *inout;inout++;
i |= c << 8;
c = *inout;inout++;
i |= c;
}
return i;
}
// ------------------------------------------------------------------------------------------------
inline void LWOImporter::GetS0(std::string& out,unsigned int max)
{
unsigned int iCursor = 0;
const char*sz = (const char*)mFileBuffer;
while (*mFileBuffer)
{
if (++iCursor > max)
{
DefaultLogger::get()->warn("LWO: Invalid file, string is is too long");
break;
}
++mFileBuffer;
}
size_t len = (size_t) ((const char*)mFileBuffer-sz);
out = std::string(sz,len);
mFileBuffer += (len&0x1 ? 1 : 2);
}
} // end of namespace Assimp
#endif // AI_LWOIMPORTER_H_INCLUDED