| /* |
| Open Asset Import Library (assimp) |
| ---------------------------------------------------------------------- |
| |
| Copyright (c) 2006-2017, assimp team |
| |
| All rights reserved. |
| |
| Redistribution and use of this software in source and binary forms, |
| with or without modification, are permitted provided that the |
| following conditions are met: |
| |
| * Redistributions of source code must retain the above |
| copyright notice, this list of conditions and the |
| following disclaimer. |
| |
| * Redistributions in binary form must reproduce the above |
| copyright notice, this list of conditions and the |
| following disclaimer in the documentation and/or other |
| materials provided with the distribution. |
| |
| * Neither the name of the assimp team, nor the names of its |
| contributors may be used to endorse or promote products |
| derived from this software without specific prior |
| written permission of the assimp team. |
| |
| THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| ---------------------------------------------------------------------- |
| */ |
| #ifndef OBJ_FILE_IMPORTER_H_INC |
| #define OBJ_FILE_IMPORTER_H_INC |
| |
| #include "BaseImporter.h" |
| #include <assimp/material.h> |
| #include <vector> |
| |
| struct aiMesh; |
| struct aiNode; |
| |
| namespace Assimp { |
| |
| namespace ObjFile { |
| struct Object; |
| struct Model; |
| } |
| |
| // ------------------------------------------------------------------------------------------------ |
| /// \class ObjFileImporter |
| /// \brief Imports a waveform obj file |
| // ------------------------------------------------------------------------------------------------ |
| class ObjFileImporter : public BaseImporter { |
| public: |
| /// \brief Default constructor |
| ObjFileImporter(); |
| |
| /// \brief Destructor |
| ~ObjFileImporter(); |
| |
| public: |
| /// \brief Returns whether the class can handle the format of the given file. |
| /// \remark See BaseImporter::CanRead() for details. |
| bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const; |
| |
| private: |
| //! \brief Appends the supported extension. |
| const aiImporterDesc* GetInfo () const; |
| |
| //! \brief File import implementation. |
| void InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler); |
| |
| //! \brief Create the data from imported content. |
| void CreateDataFromImport(const ObjFile::Model* pModel, aiScene* pScene); |
| |
| //! \brief Creates all nodes stored in imported content. |
| aiNode *createNodes(const ObjFile::Model* pModel, const ObjFile::Object* pData, |
| aiNode *pParent, aiScene* pScene, std::vector<aiMesh*> &MeshArray); |
| |
| //! \brief Creates topology data like faces and meshes for the geometry. |
| aiMesh *createTopology( const ObjFile::Model* pModel, const ObjFile::Object* pData, |
| unsigned int uiMeshIndex ); |
| |
| //! \brief Creates vertices from model. |
| void createVertexArray(const ObjFile::Model* pModel, const ObjFile::Object* pCurrentObject, |
| unsigned int uiMeshIndex, aiMesh* pMesh, unsigned int numIndices ); |
| |
| //! \brief Object counter helper method. |
| void countObjects(const std::vector<ObjFile::Object*> &rObjects, int &iNumMeshes); |
| |
| //! \brief Material creation. |
| void createMaterials(const ObjFile::Model* pModel, aiScene* pScene); |
| |
| /// @brief Adds special property for the used texture mapping mode of the model. |
| void addTextureMappingModeProperty(aiMaterial* mat, aiTextureType type, int clampMode = 1, int index = 0); |
| |
| //! \brief Appends a child node to a parent node and updates the data structures. |
| void appendChildToParentNode(aiNode *pParent, aiNode *pChild); |
| |
| private: |
| //! Data buffer |
| std::vector<char> m_Buffer; |
| //! Pointer to root object instance |
| ObjFile::Object *m_pRootObject; |
| //! Absolute pathname of model in file system |
| std::string m_strAbsPath; |
| }; |
| |
| // ------------------------------------------------------------------------------------------------ |
| |
| } // Namespace Assimp |
| |
| #endif |