| /* |
| Open Asset Import Library (assimp) |
| ---------------------------------------------------------------------- |
| |
| Copyright (c) 2006-2017, assimp team |
| |
| All rights reserved. |
| |
| Redistribution and use of this software in source and binary forms, |
| with or without modification, are permitted provided that the |
| following conditions are met: |
| |
| * Redistributions of source code must retain the above |
| copyright notice, this list of conditions and the |
| following disclaimer. |
| |
| * Redistributions in binary form must reproduce the above |
| copyright notice, this list of conditions and the |
| following disclaimer in the documentation and/or other |
| materials provided with the distribution. |
| |
| * Neither the name of the assimp team, nor the names of its |
| contributors may be used to endorse or promote products |
| derived from this software without specific prior |
| written permission of the assimp team. |
| |
| THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| ---------------------------------------------------------------------- |
| */ |
| #ifndef AI_OPENGEXSTRUCTS_H_INC |
| #define AI_OPENGEXSTRUCTS_H_INC |
| |
| #include <string> |
| #include <map> |
| |
| namespace Assimp { |
| namespace OpenGEX { |
| |
| struct Skin; |
| struct Object; |
| struct LightObject; |
| struct CameraObject; |
| struct Material; |
| struct BoneNode; |
| struct BoneCountArray; |
| struct BoneIndexArray; |
| struct BoneWeightArray; |
| |
| struct Metric { |
| float m_distance; |
| float m_angle; |
| float m_time; |
| float m_up; |
| }; |
| |
| struct VertexArray { |
| std::string arrayAttrib; |
| unsigned int morphIndex; |
| }; |
| |
| struct IndexArray { |
| unsigned int materialIndex; |
| unsigned int restartIndex; |
| std::string frontFace; |
| }; |
| |
| struct Mesh { |
| unsigned int meshLevel; |
| std::string meshPrimitive; |
| Skin *skinStructure; |
| }; |
| |
| struct Node { |
| std::string nodeName; |
| }; |
| |
| struct GeometryNode { |
| bool visibleFlag[ 2 ]; |
| bool shadowFlag[ 2 ]; |
| bool motionBlurFlag[ 2 ]; |
| }; |
| |
| struct LightNode { |
| bool shadowFlag[ 2 ]; |
| const LightObject *lightObjectStructure; |
| }; |
| |
| struct CameraNode { |
| const CameraObject *cameraObjectStructure; |
| }; |
| |
| struct GeometryObject { |
| Object *object; |
| bool visibleFlag; |
| bool shadowFlag; |
| bool motionBlurFlag; |
| std::map<std::string, Mesh*> meshMap; |
| }; |
| |
| struct LightObject { |
| Object *object; |
| std::string typeString; |
| bool shadowFlag; |
| }; |
| |
| struct CameraObject { |
| float focalLength; |
| float nearDepth; |
| float farDepth; |
| }; |
| |
| struct Matrix { |
| bool objectFlag; |
| }; |
| |
| struct Transform { |
| Matrix *matrix; |
| int transformCount; |
| const float *transformArray; |
| }; |
| |
| struct Translation { |
| std::string translationKind; |
| }; |
| |
| struct Rotation { |
| std::string rotationKind; |
| }; |
| |
| struct Scale { |
| std::string scaleKind; |
| }; |
| |
| struct Name { |
| std::string name; |
| }; |
| |
| struct ObjectRef { |
| Object *targetStructure; |
| }; |
| |
| struct MaterialRef { |
| unsigned int materialIndex; |
| const Material *targetStructure; |
| }; |
| |
| struct BoneRefArray { |
| int boneCount; |
| const BoneNode **boneNodeArray; |
| }; |
| |
| struct BoneCount { |
| int vertexCount; |
| const unsigned short *boneCountArray; |
| unsigned short *arrayStorage; |
| }; |
| |
| struct BoneIndex { |
| int boneIndexCount; |
| const unsigned short *boneIndexArray; |
| unsigned short *arrayStorage; |
| }; |
| |
| struct BoneWeight { |
| int boneWeightCount; |
| const float *boneWeightArray; |
| }; |
| |
| struct Skeleton { |
| const BoneRefArray *boneRefArrayStructure; |
| const Transform *transformStructure; |
| }; |
| |
| struct Skin { |
| const Skeleton *skeletonStructure; |
| const BoneCountArray *boneCountArrayStructure; |
| const BoneIndexArray *boneIndexArrayStructure; |
| const BoneWeightArray *boneWeightArrayStructure; |
| }; |
| |
| struct Material { |
| bool twoSidedFlag; |
| const char *materialName; |
| }; |
| |
| struct Attrib { |
| std::string attribString; |
| }; |
| |
| struct Param { |
| float param; |
| }; |
| |
| struct Color { |
| float color[ 4 ]; |
| }; |
| |
| struct Texture { |
| std::string textureName; |
| unsigned int texcoordIndex; |
| }; |
| |
| struct Atten { |
| std::string attenKind; |
| std::string curveType; |
| |
| float beginParam; |
| float endParam; |
| |
| float scaleParam; |
| float offsetParam; |
| |
| float constantParam; |
| float linearParam; |
| float quadraticParam; |
| |
| float powerParam; |
| }; |
| |
| struct Key { |
| std::string keyKind; |
| bool scalarFlag; |
| }; |
| |
| struct Curve { |
| std::string curveType; |
| const Key *keyValueStructure; |
| const Key *keyControlStructure[ 2 ]; |
| const Key *keyTensionStructure; |
| const Key *keyContinuityStructure; |
| const Key *keyBiasStructure; |
| }; |
| |
| struct Animation { |
| int clipIndex; |
| bool beginFlag; |
| bool endFlag; |
| float beginTime; |
| float endTime; |
| }; |
| |
| struct OpenGexDataDescription { |
| float distanceScale; |
| float angleScale; |
| float timeScale; |
| int upDirection; |
| }; |
| |
| } // Namespace OpenGEX |
| } // Namespace Assimp |
| |
| #endif // AI_OPENGEXSTRUCTS_H_INC |