blob: ebe4bbaddfd32d71072be62b87367393198cf5cf [file] [log] [blame]
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import Qt3D.Core 2.0
import Qt3D.Render 2.0
Viewport {
property alias leftCamera: leftCameraSelector.camera
property alias rightCamera: rightCameraSelector.camera
property alias window: surfaceSelector.surface
RenderSurfaceSelector {
id: surfaceSelector
// ColorMask is reset by default
// By default reset to the default if not specified
ClearBuffers {
buffers: ClearBuffers.ColorDepthBuffer
NoDraw {} // We just want to clear the buffers
}
// Draw with left eye
CameraSelector {
id: leftCameraSelector
RenderStateSet {
renderStates: [
ColorMask { redMasked: true; greenMasked: false; blueMasked: false; alphaMasked: false },
DepthTest { depthFunction: DepthTest.Less }
]
}
}
// Draw with right eye
ClearBuffers {
buffers: ClearBuffers.DepthBuffer
CameraSelector {
id: rightCameraSelector
RenderStateSet {
renderStates: [
ColorMask { redMasked: false; greenMasked: true; blueMasked: true; alphaMasked: false },
DepthTest { depthFunction: DepthTest.Less }
]
}
}
}
}
}