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import QtQuick 2.0 as Quick
import Qt3D.Core 2.0
import Qt3D.Render 2.0
import Qt3D.Input 2.0
import Qt3D.Extras 2.0
Entity
{
components: [
RenderSettings {
activeFrameGraph: SimpleForwardRenderer {
clearColor: Qt.rgba(0, 0, 0, 1)
camera: camera
}
},
InputSettings { }
]
Camera {
id: camera
projectionType: CameraLens.PerspectiveProjection
fieldOfView: 45
position: Qt.vector3d( 0.0, 40.0, 300.0 )
upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
viewCenter: Qt.vector3d( 0.0, -10.0, -1.0 )
}
FirstPersonCameraController {
camera: camera
linearSpeed: 1000.0
acceleration: 0.1
deceleration: 1.0
}
Entity {
id: sun
components: [
DirectionalLight {
color: Qt.rgba(0.8, 0.8, 0.8, 1.0)
worldDirection: Qt.vector3d(-1, -1, 0)
}
]
}
Entity {
id: redLight
components: [
SphereMesh {
radius: 2
},
Transform {
translation: Qt.vector3d(2.0, 8.0, -2.0)
Quick.SequentialAnimation on translation.y {
loops: Quick.Animation.Infinite
Quick.NumberAnimation { from: 8.0; to: 40.0; duration: 3000 }
Quick.NumberAnimation { from: 40.0; to: 8.0; duration: 3000 }
}
},
PhongMaterial {
diffuse: "red"
},
PointLight {
color: Qt.rgba(1, 0, 0, 1)
}
]
}
Entity {
id: greenLight
components: [
SphereMesh {
radius: 2
},
Transform {
translation: Qt.vector3d(0.0, 3.0, 4.0)
Quick.SequentialAnimation on translation.z {
loops: Quick.Animation.Infinite
Quick.NumberAnimation { from: 4.0; to: 40.0; duration: 5000 }
Quick.NumberAnimation { from: 40.0; to: 4.0; duration: 5000 }
}
},
PhongMaterial {
diffuse: "green"
},
PointLight {
color: Qt.rgba(0, 1, 0, 1)
}
]
}
Entity {
id: spotLight
components: [
SphereMesh {
radius: 1
},
Transform {
translation: Qt.vector3d(-20.0, 40.0, 0.0)
Quick.SequentialAnimation on translation {
loops: Quick.Animation.Infinite
running: true
Quick.Vector3dAnimation { from: Qt.vector3d(-40.0, 40.0, 0.0); to: Qt.vector3d(40.0, 40.0, 0.0); duration: 5000 }
Quick.Vector3dAnimation { from: Qt.vector3d(40.0, 40.0, 0.0); to: Qt.vector3d(-40.0, 40.0, 0.0); duration: 5000 }
}
},
PhongMaterial {
diffuse: "white"
},
SpotLight {
localDirection: Qt.vector3d(0.0, -4.0, 0.0)
Quick.SequentialAnimation on localDirection {
loops: Quick.Animation.Infinite
running: true
Quick.Vector3dAnimation { from: Qt.vector3d(0.0, -4.0, -4.0); to: Qt.vector3d(0.0, -4.0, 4.0); duration: 1000 }
Quick.Vector3dAnimation { from: Qt.vector3d(0.0, -4.0, 4.0); to: Qt.vector3d(0.0, -4.0, -4.0); duration: 1000 }
}
color: "white"
cutOffAngle: 30
constantAttenuation: 1
intensity: 2.5
}
]
}
PlaneEntity {
id: floor
width: 600
height: 600
resolution: Qt.size(20, 20)
position: Qt.vector3d(0, -30, 0)
material: NormalDiffuseMapMaterial {
ambient: Qt.rgba( 0.2, 0.2, 0.2, 1.0 )
diffuse: TextureLoader {
source: "assets/textures/ceramic_small_diamond/ceramic_small_diamond_basecolor.png"
format: Texture.SRGB8_Alpha8
generateMipMaps: true
}
normal: TextureLoader {
source: "assets/textures/ceramic_small_diamond/ceramic_small_diamond_normal.png"
generateMipMaps: true
}
textureScale: 10
shininess: 10
}
}
Entity {
components: [
PhongMaterial {
diffuse: "white"
shininess: 50
},
Mesh {
source: "assets/obj/toyplane.obj"
}
]
}
}