| /**************************************************************************** |
| ** |
| ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). |
| ** Contact: https://www.qt.io/licensing/ |
| ** |
| ** This file is part of the Qt3D module of the Qt Toolkit. |
| ** |
| ** $QT_BEGIN_LICENSE:BSD$ |
| ** Commercial License Usage |
| ** Licensees holding valid commercial Qt licenses may use this file in |
| ** accordance with the commercial license agreement provided with the |
| ** Software or, alternatively, in accordance with the terms contained in |
| ** a written agreement between you and The Qt Company. For licensing terms |
| ** and conditions see https://www.qt.io/terms-conditions. For further |
| ** information use the contact form at https://www.qt.io/contact-us. |
| ** |
| ** BSD License Usage |
| ** Alternatively, you may use this file under the terms of the BSD license |
| ** as follows: |
| ** |
| ** "Redistribution and use in source and binary forms, with or without |
| ** modification, are permitted provided that the following conditions are |
| ** met: |
| ** * Redistributions of source code must retain the above copyright |
| ** notice, this list of conditions and the following disclaimer. |
| ** * Redistributions in binary form must reproduce the above copyright |
| ** notice, this list of conditions and the following disclaimer in |
| ** the documentation and/or other materials provided with the |
| ** distribution. |
| ** * Neither the name of The Qt Company Ltd nor the names of its |
| ** contributors may be used to endorse or promote products derived |
| ** from this software without specific prior written permission. |
| ** |
| ** |
| ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." |
| ** |
| ** $QT_END_LICENSE$ |
| ** |
| ****************************************************************************/ |
| |
| import Qt3D.Core 2.0 |
| import Qt3D.Render 2.0 |
| import Qt3D.Input 2.0 |
| import Qt3D.Extras 2.10 |
| import QtQuick 2.0 |
| |
| Entity { |
| components: [ |
| RenderSettings { |
| activeFrameGraph: ForwardRenderer { |
| clearColor: "white" |
| camera: mainCamera |
| } |
| }, |
| InputSettings { } |
| ] |
| |
| Camera { |
| id: mainCamera |
| position: Qt.vector3d(0.0, 0.0, 7.0) |
| upVector: Qt.vector3d(0.0, 1.0, 0.0) |
| viewCenter: Qt.vector3d(0.0, 0.0, 0.0) |
| } |
| |
| FirstPersonCameraController { |
| camera: mainCamera |
| } |
| |
| Entity { |
| components: [ |
| PointLight {}, |
| Transform { translation: mainCamera.position } |
| ] |
| } |
| |
| CubeEntity { |
| position: Qt.vector3d(-1, 1, 0) |
| material: DiffuseSpecularMaterial {} |
| } |
| |
| CubeEntity { |
| position: Qt.vector3d(0, 1, 0) |
| material: DiffuseSpecularMaterial { |
| diffuse: TextureLoader { source: "qrc:/assets/textures/aluminium_random_brushed/aluminium_random_brushed_basecolor.png" } |
| } |
| } |
| |
| CubeEntity { |
| position: Qt.vector3d(1, 1, 0) |
| material: DiffuseSpecularMaterial { |
| diffuse: TextureLoader { source: "qrc:/assets/textures/aluminium_random_brushed/aluminium_random_brushed_basecolor.png" } |
| specular: TextureLoader { source: "qrc:/assets/textures/aluminium_random_brushed/aluminium_random_brushed_metallic.png" } |
| } |
| } |
| |
| CubeEntity { |
| position: Qt.vector3d(-1, 0, 0) |
| material: DiffuseSpecularMaterial { |
| alphaBlending: true |
| diffuse: Qt.rgba(0.7, 0.7, 0.7, 0.5) |
| } |
| } |
| |
| CubeEntity { |
| position: Qt.vector3d(0, 0, 0) |
| material: DiffuseSpecularMaterial { |
| normal: TextureLoader { source: "qrc:/assets/textures/aluminium_random_brushed/aluminium_random_brushed_basecolor.png" } |
| diffuse: TextureLoader { source: "qrc:/assets/textures/aluminium_random_brushed/aluminium_random_brushed_metallic.png" } |
| } |
| } |
| |
| CubeEntity { |
| position: Qt.vector3d(1, 0, 0) |
| material: DiffuseSpecularMaterial { |
| alphaBlending: true |
| normal: TextureLoader { source: "qrc:/assets/textures/aluminium_random_brushed/aluminium_random_brushed_basecolor.png" } |
| diffuse: TextureLoader { source: "qrc:/assets/textures/aluminium_random_brushed/aluminium_random_brushed_metallic.png" } |
| } |
| } |
| |
| CubeEntity { |
| position: Qt.vector3d(-1, -1, 0) |
| material: DiffuseSpecularMaterial { |
| normal: TextureLoader { source: "qrc:/assets/textures/copper_brushed/copper_brushed_normal.png" } |
| diffuse: TextureLoader { source: "qrc:/assets/textures/copper_brushed/copper_brushed_basecolor.png" } |
| specular: TextureLoader { source: "qrc:/assets/textures/copper_brushed/copper_brushed_metallic.png" } |
| } |
| } |
| |
| CubeEntity { |
| position: Qt.vector3d(0, -1, 0) |
| material: DiffuseSpecularMaterial { |
| normal: TextureLoader { source: "qrc:/assets/textures/copper_brushed/copper_brushed_normal.png" } |
| diffuse: TextureLoader { source: "qrc:/assets/textures/copper_brushed/copper_brushed_basecolor.png" } |
| specular: TextureLoader { source: "qrc:/assets/textures/copper_brushed/copper_brushed_metallic.png" } |
| } |
| } |
| |
| CubeEntity { |
| position: Qt.vector3d(1, -1, 0) |
| material: DiffuseSpecularMaterial { |
| normal: TextureLoader { source: "qrc:/assets/textures/copper_brushed/copper_brushed_normal.png" } |
| diffuse: TextureLoader { source: "qrc:/assets/textures/copper_brushed/copper_brushed_basecolor.png" } |
| specular: TextureLoader { source: "qrc:/assets/textures/copper_brushed/copper_brushed_metallic.png" } |
| } |
| } |
| } |