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| |
| #import <Foundation/Foundation.h> |
| #import <UIKit/UIKit.h> |
| |
| #include "iosdeviceorientation.h" |
| #import "iosdeviceorientation_p.h" |
| |
| #define RADIANS_TO_DEGREES(radians) ((radians) * (180.0 / M_PI)) |
| #define DEGREES_TO_RADIANS(angle) ((angle) / 180.0 * M_PI) |
| |
| |
| @interface QIOSMotionManager : NSObject { |
| } |
| |
| + (CMMotionManager *)sharedManager; |
| @end |
| |
| @interface iOSDeviceOrientationP() |
| { |
| BOOL active; |
| iOSDeviceOrientation* handler; |
| } |
| |
| @property (strong) CMMotionManager *motionManager; |
| @end |
| |
| |
| |
| @implementation iOSDeviceOrientationP |
| |
| #define kUpdateFrequency 20.0 |
| |
| |
| + (iOSDeviceOrientationP*)instance |
| { |
| static iOSDeviceOrientationP* _myInstance = 0; |
| if (0 == _myInstance) |
| _myInstance = [[iOSDeviceOrientationP alloc] init]; |
| return _myInstance; |
| } |
| |
| - (id)init |
| { |
| self = [super init]; |
| if (self) { |
| self.motionManager = [QIOSMotionManager sharedManager]; // [[CMMotionManager alloc] init]; |
| self.motionManager.deviceMotionUpdateInterval = 1. / kUpdateFrequency; |
| |
| active = FALSE; |
| } |
| return self; |
| } |
| |
| - (void)setHandler:(iOSDeviceOrientation*)h |
| { |
| handler = h; |
| } |
| |
| - (BOOL)isActive |
| { |
| return active; |
| } |
| |
| - (void)start |
| { |
| // Motion updates |
| [self.motionManager startDeviceMotionUpdatesUsingReferenceFrame:CMAttitudeReferenceFrameXArbitraryCorrectedZVertical |
| toQueue:[NSOperationQueue currentQueue] |
| withHandler: ^(CMDeviceMotion *motion, NSError *error) { |
| //CMAttitude *attitude = motion.attitude; |
| //NSLog(@"rotation rate = [%f, %f, %f]", attitude.pitch, attitude.roll, attitude.yaw); |
| if (error) |
| NSLog(@"%@", [error description]); |
| else |
| [self performSelectorOnMainThread:@selector(handleDeviceMotion:) withObject:motion waitUntilDone:YES]; |
| }]; |
| active = TRUE; |
| } |
| |
| - (void)stop |
| { |
| [_motionManager stopDeviceMotionUpdates]; |
| active = FALSE; |
| } |
| |
| - (void)handleDeviceMotion:(CMDeviceMotion*)motion |
| { |
| if (!active) |
| return; |
| |
| if (motion.magneticField.accuracy == CMMagneticFieldCalibrationAccuracyUncalibrated) |
| return; |
| |
| // X: A pitch is a rotation around a lateral axis that passes through the device from side to side. |
| // Y: A roll is a rotation around a longitudinal axis that passes through the device from its top to bottom. |
| // Z: A yaw is a rotation around an axis that runs vertically through the device. It is perpendicular to the |
| // body of the device, with its origin at the center of gravity and directed toward the bottom of the device. |
| |
| CMAttitude *attitude = motion.attitude; |
| handler->setRoll(90 - RADIANS_TO_DEGREES(attitude.roll)); |
| handler->setPitch(RADIANS_TO_DEGREES(attitude.pitch)); |
| handler->setYaw(RADIANS_TO_DEGREES(attitude.yaw)); |
| } |
| |
| @end |