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#ifndef ORBITTRANSFORMCONTROLLER_H
#define ORBITTRANSFORMCONTROLLER_H
#include <QObject>
#include <QMatrix4x4>
QT_BEGIN_NAMESPACE
namespace Qt3DCore {
class QTransform;
}
class OrbitTransformController : public QObject
{
Q_OBJECT
Q_PROPERTY(Qt3DCore::QTransform* target READ target WRITE setTarget NOTIFY targetChanged)
Q_PROPERTY(float radius READ radius WRITE setRadius NOTIFY radiusChanged)
Q_PROPERTY(float angle READ angle WRITE setAngle NOTIFY angleChanged)
public:
OrbitTransformController(QObject *parent = 0);
void setTarget(Qt3DCore::QTransform *target);
Qt3DCore::QTransform *target() const;
void setRadius(float radius);
float radius() const;
void setAngle(float angle);
float angle() const;
signals:
void targetChanged();
void radiusChanged();
void angleChanged();
protected:
void updateMatrix();
private:
Qt3DCore::QTransform *m_target;
QMatrix4x4 m_matrix;
float m_radius;
float m_angle;
};
QT_END_NAMESPACE
#endif // ORBITTRANSFORMCONTROLLER_H