blob: 48397243ed0e8ca268a988958a682dd5a8f4b984 [file] [log] [blame]
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import Qt3D.Core 2.0
import Qt3D.Render 2.0
TechniqueFilter {
id: root
// Expose camera to allow user to choose which camera to use for rendering
property alias camera: cameraSelector.camera
property alias window: surfaceSelector.surface
// Expose the layers we'll manage during rendering
readonly property Layer backgroundLayer: Layer {}
readonly property Layer waveLayer: Layer {}
// Select the forward rendering Technique of any used Effect
matchAll: [ FilterKey { name: "renderingStyle"; value: "forward" } ]
RenderSurfaceSelector {
id: surfaceSelector
// Use the whole viewport
Viewport {
id: viewport
normalizedRect: Qt.rect(0.0, 0.0, 1.0, 1.0)
// Use the specified camera
CameraSelector {
id: cameraSelector
ClearBuffers {
buffers: ClearBuffers.ColorDepthBuffer
LayerFilter { layers: root.backgroundLayer }
}
LayerFilter { layers: root.waveLayer }
}
}
}
}