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/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
All rights reserved.
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with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
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following disclaimer.
* Redistributions in binary form must reproduce the above
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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*/
/** @file BaseImporter.cpp
* @brief Implementation of BaseImporter
*/
#include "BaseImporter.h"
#include "FileSystemFilter.h"
#include "Importer.h"
#include "ByteSwapper.h"
#include <assimp/scene.h>
#include <assimp/Importer.hpp>
#include <assimp/postprocess.h>
#include <assimp/importerdesc.h>
#include <ios>
#include <list>
#include <memory>
#include <sstream>
#include <cctype>
using namespace Assimp;
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
BaseImporter::BaseImporter()
: m_progress()
{
// nothing to do here
}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
BaseImporter::~BaseImporter()
{
// nothing to do here
}
// ------------------------------------------------------------------------------------------------
// Imports the given file and returns the imported data.
aiScene* BaseImporter::ReadFile(const Importer* pImp, const std::string& pFile, IOSystem* pIOHandler)
{
m_progress = pImp->GetProgressHandler();
ai_assert(m_progress);
// Gather configuration properties for this run
SetupProperties( pImp );
// Construct a file system filter to improve our success ratio at reading external files
FileSystemFilter filter(pFile,pIOHandler);
// create a scene object to hold the data
std::unique_ptr<aiScene> sc(new aiScene());
// dispatch importing
try
{
InternReadFile( pFile, sc.get(), &filter);
} catch( const std::exception& err ) {
// extract error description
m_ErrorText = err.what();
DefaultLogger::get()->error(m_ErrorText);
return NULL;
}
// return what we gathered from the import.
return sc.release();
}
// ------------------------------------------------------------------------------------------------
void BaseImporter::SetupProperties(const Importer* /*pImp*/)
{
// the default implementation does nothing
}
// ------------------------------------------------------------------------------------------------
void BaseImporter::GetExtensionList(std::set<std::string>& extensions)
{
const aiImporterDesc* desc = GetInfo();
ai_assert(desc != NULL);
const char* ext = desc->mFileExtensions;
ai_assert(ext != NULL);
const char* last = ext;
do {
if (!*ext || *ext == ' ') {
extensions.insert(std::string(last,ext-last));
ai_assert(ext-last > 0);
last = ext;
while(*last == ' ') {
++last;
}
}
}
while(*ext++);
}
// ------------------------------------------------------------------------------------------------
/*static*/ bool BaseImporter::SearchFileHeaderForToken( IOSystem* pIOHandler,
const std::string& pFile,
const char** tokens,
unsigned int numTokens,
unsigned int searchBytes /* = 200 */,
bool tokensSol /* false */)
{
ai_assert( NULL != tokens );
ai_assert( 0 != numTokens );
ai_assert( 0 != searchBytes);
if (!pIOHandler)
return false;
std::unique_ptr<IOStream> pStream (pIOHandler->Open(pFile));
if (pStream.get() ) {
// read 200 characters from the file
std::unique_ptr<char[]> _buffer (new char[searchBytes+1 /* for the '\0' */]);
char* buffer = _buffer.get();
if( NULL == buffer ) {
return false;
}
const size_t read = pStream->Read(buffer,1,searchBytes);
if( !read ) {
return false;
}
for( size_t i = 0; i < read; ++i ) {
buffer[ i ] = ::tolower( buffer[ i ] );
}
// It is not a proper handling of unicode files here ...
// ehm ... but it works in most cases.
char* cur = buffer,*cur2 = buffer,*end = &buffer[read];
while (cur != end) {
if( *cur ) {
*cur2++ = *cur;
}
++cur;
}
*cur2 = '\0';
for (unsigned int i = 0; i < numTokens;++i) {
ai_assert(NULL != tokens[i]);
const char* r = strstr(buffer,tokens[i]);
if( !r ) {
continue;
}
// We got a match, either we don't care where it is, or it happens to
// be in the beginning of the file / line
if (!tokensSol || r == buffer || r[-1] == '\r' || r[-1] == '\n') {
DefaultLogger::get()->debug(std::string("Found positive match for header keyword: ") + tokens[i]);
return true;
}
}
}
return false;
}
// ------------------------------------------------------------------------------------------------
// Simple check for file extension
/*static*/ bool BaseImporter::SimpleExtensionCheck (const std::string& pFile,
const char* ext0,
const char* ext1,
const char* ext2)
{
std::string::size_type pos = pFile.find_last_of('.');
// no file extension - can't read
if( pos == std::string::npos)
return false;
const char* ext_real = & pFile[ pos+1 ];
if( !ASSIMP_stricmp(ext_real,ext0) )
return true;
// check for other, optional, file extensions
if (ext1 && !ASSIMP_stricmp(ext_real,ext1))
return true;
if (ext2 && !ASSIMP_stricmp(ext_real,ext2))
return true;
return false;
}
// ------------------------------------------------------------------------------------------------
// Get file extension from path
/*static*/ std::string BaseImporter::GetExtension (const std::string& pFile)
{
std::string::size_type pos = pFile.find_last_of('.');
// no file extension at all
if( pos == std::string::npos)
return "";
std::string ret = pFile.substr(pos+1);
std::transform(ret.begin(),ret.end(),ret.begin(),::tolower); // thanks to Andy Maloney for the hint
return ret;
}
// ------------------------------------------------------------------------------------------------
// Check for magic bytes at the beginning of the file.
/* static */ bool BaseImporter::CheckMagicToken(IOSystem* pIOHandler, const std::string& pFile,
const void* _magic, unsigned int num, unsigned int offset, unsigned int size)
{
ai_assert(size <= 16 && _magic);
if (!pIOHandler) {
return false;
}
union {
const char* magic;
const uint16_t* magic_u16;
const uint32_t* magic_u32;
};
magic = reinterpret_cast<const char*>(_magic);
std::unique_ptr<IOStream> pStream (pIOHandler->Open(pFile));
if (pStream.get() ) {
// skip to offset
pStream->Seek(offset,aiOrigin_SET);
// read 'size' characters from the file
union {
char data[16];
uint16_t data_u16[8];
uint32_t data_u32[4];
};
if(size != pStream->Read(data,1,size)) {
return false;
}
for (unsigned int i = 0; i < num; ++i) {
// also check against big endian versions of tokens with size 2,4
// that's just for convenience, the chance that we cause conflicts
// is quite low and it can save some lines and prevent nasty bugs
if (2 == size) {
uint16_t rev = *magic_u16;
ByteSwap::Swap(&rev);
if (data_u16[0] == *magic_u16 || data_u16[0] == rev) {
return true;
}
}
else if (4 == size) {
uint32_t rev = *magic_u32;
ByteSwap::Swap(&rev);
if (data_u32[0] == *magic_u32 || data_u32[0] == rev) {
return true;
}
}
else {
// any length ... just compare
if(!memcmp(magic,data,size)) {
return true;
}
}
magic += size;
}
}
return false;
}
#include "../contrib/utf8cpp/source/utf8.h"
// ------------------------------------------------------------------------------------------------
// Convert to UTF8 data
void BaseImporter::ConvertToUTF8(std::vector<char>& data)
{
//ConversionResult result;
if(data.size() < 8) {
throw DeadlyImportError("File is too small");
}
// UTF 8 with BOM
if((uint8_t)data[0] == 0xEF && (uint8_t)data[1] == 0xBB && (uint8_t)data[2] == 0xBF) {
DefaultLogger::get()->debug("Found UTF-8 BOM ...");
std::copy(data.begin()+3,data.end(),data.begin());
data.resize(data.size()-3);
return;
}
// UTF 32 BE with BOM
if(*((uint32_t*)&data.front()) == 0xFFFE0000) {
// swap the endianness ..
for(uint32_t* p = (uint32_t*)&data.front(), *end = (uint32_t*)&data.back(); p <= end; ++p) {
AI_SWAP4P(p);
}
}
// UTF 32 LE with BOM
if(*((uint32_t*)&data.front()) == 0x0000FFFE) {
DefaultLogger::get()->debug("Found UTF-32 BOM ...");
std::vector<char> output;
int *ptr = (int*)&data[ 0 ];
int *end = ptr + ( data.size() / sizeof(int) ) +1;
utf8::utf32to8( ptr, end, back_inserter(output));
return;
}
// UTF 16 BE with BOM
if(*((uint16_t*)&data.front()) == 0xFFFE) {
// swap the endianness ..
for(uint16_t* p = (uint16_t*)&data.front(), *end = (uint16_t*)&data.back(); p <= end; ++p) {
ByteSwap::Swap2(p);
}
}
// UTF 16 LE with BOM
if(*((uint16_t*)&data.front()) == 0xFEFF) {
DefaultLogger::get()->debug("Found UTF-16 BOM ...");
std::vector<unsigned char> output;
utf8::utf16to8(data.begin(), data.end(), back_inserter(output));
return;
}
}
// ------------------------------------------------------------------------------------------------
// Convert to UTF8 data to ISO-8859-1
void BaseImporter::ConvertUTF8toISO8859_1(std::string& data)
{
size_t size = data.size();
size_t i = 0, j = 0;
while(i < size) {
if ((unsigned char) data[i] < (size_t) 0x80) {
data[j] = data[i];
} else if(i < size - 1) {
if((unsigned char) data[i] == 0xC2) {
data[j] = data[++i];
} else if((unsigned char) data[i] == 0xC3) {
data[j] = ((unsigned char) data[++i] + 0x40);
} else {
std::stringstream stream;
stream << "UTF8 code " << std::hex << data[i] << data[i + 1] << " can not be converted into ISA-8859-1.";
DefaultLogger::get()->error(stream.str());
data[j++] = data[i++];
data[j] = data[i];
}
} else {
DefaultLogger::get()->error("UTF8 code but only one character remaining");
data[j] = data[i];
}
i++; j++;
}
data.resize(j);
}
// ------------------------------------------------------------------------------------------------
void BaseImporter::TextFileToBuffer(IOStream* stream,
std::vector<char>& data,
TextFileMode mode)
{
ai_assert(NULL != stream);
const size_t fileSize = stream->FileSize();
if (mode == FORBID_EMPTY) {
if(!fileSize) {
throw DeadlyImportError("File is empty");
}
}
data.reserve(fileSize+1);
data.resize(fileSize);
if(fileSize > 0) {
if(fileSize != stream->Read( &data[0], 1, fileSize)) {
throw DeadlyImportError("File read error");
}
ConvertToUTF8(data);
}
// append a binary zero to simplify string parsing
data.push_back(0);
}
// ------------------------------------------------------------------------------------------------
namespace Assimp {
// Represents an import request
struct LoadRequest {
LoadRequest(const std::string& _file, unsigned int _flags,const BatchLoader::PropertyMap* _map, unsigned int _id)
: file(_file)
, flags(_flags)
, refCnt(1)
, scene(NULL)
, loaded(false)
, id(_id) {
if ( _map ) {
map = *_map;
}
}
bool operator== ( const std::string& f ) const {
return file == f;
}
const std::string file;
unsigned int flags;
unsigned int refCnt;
aiScene *scene;
bool loaded;
BatchLoader::PropertyMap map;
unsigned int id;
};
}
// ------------------------------------------------------------------------------------------------
// BatchLoader::pimpl data structure
struct Assimp::BatchData {
BatchData( IOSystem* pIO, bool validate )
: pIOSystem( pIO )
, pImporter( nullptr )
, next_id(0xffff)
, validate( validate ) {
ai_assert( NULL != pIO );
pImporter = new Importer();
pImporter->SetIOHandler( pIO );
}
~BatchData() {
pImporter->SetIOHandler( NULL ); /* get pointer back into our possession */
delete pImporter;
}
// IO system to be used for all imports
IOSystem* pIOSystem;
// Importer used to load all meshes
Importer* pImporter;
// List of all imports
std::list<LoadRequest> requests;
// Base path
std::string pathBase;
// Id for next item
unsigned int next_id;
// Validation enabled state
bool validate;
};
typedef std::list<LoadRequest>::iterator LoadReqIt;
// ------------------------------------------------------------------------------------------------
BatchLoader::BatchLoader(IOSystem* pIO, bool validate )
{
ai_assert(NULL != pIO);
m_data = new BatchData( pIO, validate );
}
// ------------------------------------------------------------------------------------------------
BatchLoader::~BatchLoader()
{
// delete all scenes what have not been polled by the user
for ( LoadReqIt it = m_data->requests.begin();it != m_data->requests.end(); ++it) {
delete (*it).scene;
}
delete m_data;
}
// ------------------------------------------------------------------------------------------------
void BatchLoader::setValidation( bool enabled ) {
m_data->validate = enabled;
}
// ------------------------------------------------------------------------------------------------
bool BatchLoader::getValidation() const {
return m_data->validate;
}
// ------------------------------------------------------------------------------------------------
unsigned int BatchLoader::AddLoadRequest(const std::string& file,
unsigned int steps /*= 0*/, const PropertyMap* map /*= NULL*/)
{
ai_assert(!file.empty());
// check whether we have this loading request already
for ( LoadReqIt it = m_data->requests.begin();it != m_data->requests.end(); ++it) {
// Call IOSystem's path comparison function here
if ( m_data->pIOSystem->ComparePaths((*it).file,file)) {
if (map) {
if ( !( ( *it ).map == *map ) ) {
continue;
}
}
else if ( !( *it ).map.empty() ) {
continue;
}
(*it).refCnt++;
return (*it).id;
}
}
// no, we don't have it. So add it to the queue ...
m_data->requests.push_back(LoadRequest(file,steps,map, m_data->next_id));
return m_data->next_id++;
}
// ------------------------------------------------------------------------------------------------
aiScene* BatchLoader::GetImport( unsigned int which )
{
for ( LoadReqIt it = m_data->requests.begin();it != m_data->requests.end(); ++it) {
if ((*it).id == which && (*it).loaded) {
aiScene* sc = (*it).scene;
if (!(--(*it).refCnt)) {
m_data->requests.erase(it);
}
return sc;
}
}
return NULL;
}
// ------------------------------------------------------------------------------------------------
void BatchLoader::LoadAll()
{
// no threaded implementation for the moment
for ( LoadReqIt it = m_data->requests.begin();it != m_data->requests.end(); ++it) {
// force validation in debug builds
unsigned int pp = (*it).flags;
if ( m_data->validate ) {
pp |= aiProcess_ValidateDataStructure;
}
// setup config properties if necessary
ImporterPimpl* pimpl = m_data->pImporter->Pimpl();
pimpl->mFloatProperties = (*it).map.floats;
pimpl->mIntProperties = (*it).map.ints;
pimpl->mStringProperties = (*it).map.strings;
pimpl->mMatrixProperties = (*it).map.matrices;
if (!DefaultLogger::isNullLogger())
{
DefaultLogger::get()->info("%%% BEGIN EXTERNAL FILE %%%");
DefaultLogger::get()->info("File: " + (*it).file);
}
m_data->pImporter->ReadFile((*it).file,pp);
(*it).scene = m_data->pImporter->GetOrphanedScene();
(*it).loaded = true;
DefaultLogger::get()->info("%%% END EXTERNAL FILE %%%");
}
}