| /* |
| Open Asset Import Library (assimp) |
| ---------------------------------------------------------------------- |
| |
| Copyright (c) 2006-2017, assimp team |
| |
| All rights reserved. |
| |
| Redistribution and use of this software in source and binary forms, |
| with or without modification, are permitted provided that the |
| following conditions are met: |
| |
| * Redistributions of source code must retain the above |
| copyright notice, this list of conditions and the |
| following disclaimer. |
| |
| * Redistributions in binary form must reproduce the above |
| copyright notice, this list of conditions and the |
| following disclaimer in the documentation and/or other |
| materials provided with the distribution. |
| |
| * Neither the name of the assimp team, nor the names of its |
| contributors may be used to endorse or promote products |
| derived from this software without specific prior |
| written permission of the assimp team. |
| |
| THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| ---------------------------------------------------------------------- |
| */ |
| |
| /** @file BlenderModifier.h |
| * @brief Declare dedicated helper classes to simulate some blender modifiers (i.e. mirror) |
| */ |
| #ifndef INCLUDED_AI_BLEND_MODIFIER_H |
| #define INCLUDED_AI_BLEND_MODIFIER_H |
| |
| #include "BlenderIntermediate.h" |
| #include "TinyFormatter.h" |
| |
| namespace Assimp { |
| namespace Blender { |
| |
| // ------------------------------------------------------------------------------------------- |
| /** Dummy base class for all blender modifiers. Modifiers are reused between imports, so |
| * they should be stateless and not try to cache model data. */ |
| // ------------------------------------------------------------------------------------------- |
| class BlenderModifier |
| { |
| public: |
| virtual ~BlenderModifier() { |
| // empty |
| } |
| |
| public: |
| |
| // -------------------- |
| /** Check if *this* modifier is active, given a ModifierData& block.*/ |
| virtual bool IsActive( const ModifierData& /*modin*/) { |
| return false; |
| } |
| |
| // -------------------- |
| /** Apply the modifier to a given output node. The original data used |
| * to construct the node is given as well. Not called unless IsActive() |
| * was called and gave positive response. */ |
| virtual void DoIt(aiNode& /*out*/, |
| ConversionData& /*conv_data*/, |
| const ElemBase& orig_modifier, |
| const Scene& /*in*/, |
| const Object& /*orig_object*/ |
| ) { |
| DefaultLogger::get()->warn((Formatter::format("This modifier is not supported, skipping: "),orig_modifier.dna_type)); |
| return; |
| } |
| }; |
| |
| |
| // ------------------------------------------------------------------------------------------- |
| /** Manage all known modifiers and instance and apply them if necessary */ |
| // ------------------------------------------------------------------------------------------- |
| class BlenderModifierShowcase |
| { |
| public: |
| |
| // -------------------- |
| /** Apply all requested modifiers provided we support them. */ |
| void ApplyModifiers(aiNode& out, |
| ConversionData& conv_data, |
| const Scene& in, |
| const Object& orig_object |
| ); |
| |
| private: |
| |
| TempArray< std::vector,BlenderModifier > cached_modifiers; |
| }; |
| |
| |
| |
| |
| |
| // MODIFIERS |
| |
| |
| |
| // ------------------------------------------------------------------------------------------- |
| /** Mirror modifier. Status: implemented. */ |
| // ------------------------------------------------------------------------------------------- |
| class BlenderModifier_Mirror : public BlenderModifier |
| { |
| public: |
| |
| // -------------------- |
| virtual bool IsActive( const ModifierData& modin); |
| |
| // -------------------- |
| virtual void DoIt(aiNode& out, |
| ConversionData& conv_data, |
| const ElemBase& orig_modifier, |
| const Scene& in, |
| const Object& orig_object |
| ) ; |
| }; |
| |
| // ------------------------------------------------------------------------------------------- |
| /** Subdivision modifier. Status: dummy. */ |
| // ------------------------------------------------------------------------------------------- |
| class BlenderModifier_Subdivision : public BlenderModifier |
| { |
| public: |
| |
| // -------------------- |
| virtual bool IsActive( const ModifierData& modin); |
| |
| // -------------------- |
| virtual void DoIt(aiNode& out, |
| ConversionData& conv_data, |
| const ElemBase& orig_modifier, |
| const Scene& in, |
| const Object& orig_object |
| ) ; |
| }; |
| |
| |
| }} |
| #endif // !INCLUDED_AI_BLEND_MODIFIER_H |