| /* |
| Open Asset Import Library (assimp) |
| ---------------------------------------------------------------------- |
| |
| Copyright (c) 2006-2017, assimp team |
| |
| All rights reserved. |
| |
| Redistribution and use of this software in source and binary forms, |
| with or without modification, are permitted provided that the |
| following conditions are met: |
| |
| * Redistributions of source code must retain the above |
| copyright notice, this list of conditions and the |
| following disclaimer. |
| |
| * Redistributions in binary form must reproduce the above |
| copyright notice, this list of conditions and the |
| following disclaimer in the documentation and/or other |
| materials provided with the distribution. |
| |
| * Neither the name of the assimp team, nor the names of its |
| contributors may be used to endorse or promote products |
| derived from this software without specific prior |
| written permission of the assimp team. |
| |
| THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| ---------------------------------------------------------------------- |
| */ |
| |
| /** @file FBXNoteAttribute.cpp |
| * @brief Assimp::FBX::NodeAttribute (and subclasses) implementation |
| */ |
| |
| #ifndef ASSIMP_BUILD_NO_FBX_IMPORTER |
| |
| #include "FBXParser.h" |
| #include "FBXDocument.h" |
| #include "FBXImporter.h" |
| #include "FBXDocumentUtil.h" |
| |
| namespace Assimp { |
| namespace FBX { |
| |
| using namespace Util; |
| |
| // ------------------------------------------------------------------------------------------------ |
| NodeAttribute::NodeAttribute(uint64_t id, const Element& element, const Document& doc, const std::string& name) |
| : Object(id,element,name) |
| , props() |
| { |
| const Scope& sc = GetRequiredScope(element); |
| |
| const std::string& classname = ParseTokenAsString(GetRequiredToken(element,2)); |
| |
| // hack on the deriving type but Null/LimbNode attributes are the only case in which |
| // the property table is by design absent and no warning should be generated |
| // for it. |
| const bool is_null_or_limb = !strcmp(classname.c_str(), "Null") || !strcmp(classname.c_str(), "LimbNode"); |
| props = GetPropertyTable(doc,"NodeAttribute.Fbx" + classname,element,sc, is_null_or_limb); |
| } |
| |
| |
| // ------------------------------------------------------------------------------------------------ |
| NodeAttribute::~NodeAttribute() |
| { |
| // empty |
| } |
| |
| |
| // ------------------------------------------------------------------------------------------------ |
| CameraSwitcher::CameraSwitcher(uint64_t id, const Element& element, const Document& doc, const std::string& name) |
| : NodeAttribute(id,element,doc,name) |
| { |
| const Scope& sc = GetRequiredScope(element); |
| const Element* const CameraId = sc["CameraId"]; |
| const Element* const CameraName = sc["CameraName"]; |
| const Element* const CameraIndexName = sc["CameraIndexName"]; |
| |
| if(CameraId) { |
| cameraId = ParseTokenAsInt(GetRequiredToken(*CameraId,0)); |
| } |
| |
| if(CameraName) { |
| cameraName = GetRequiredToken(*CameraName,0).StringContents(); |
| } |
| |
| if(CameraIndexName && CameraIndexName->Tokens().size()) { |
| cameraIndexName = GetRequiredToken(*CameraIndexName,0).StringContents(); |
| } |
| } |
| |
| // ------------------------------------------------------------------------------------------------ |
| CameraSwitcher::~CameraSwitcher() |
| { |
| // empty |
| } |
| |
| // ------------------------------------------------------------------------------------------------ |
| Camera::Camera(uint64_t id, const Element& element, const Document& doc, const std::string& name) |
| : NodeAttribute(id,element,doc,name) |
| { |
| // empty |
| } |
| |
| // ------------------------------------------------------------------------------------------------ |
| Camera::~Camera() |
| { |
| // empty |
| } |
| |
| // ------------------------------------------------------------------------------------------------ |
| Light::Light(uint64_t id, const Element& element, const Document& doc, const std::string& name) |
| : NodeAttribute(id,element,doc,name) |
| { |
| // empty |
| } |
| |
| |
| // ------------------------------------------------------------------------------------------------ |
| Light::~Light() |
| { |
| } |
| |
| |
| // ------------------------------------------------------------------------------------------------ |
| Null::Null(uint64_t id, const Element& element, const Document& doc, const std::string& name) |
| : NodeAttribute(id,element,doc,name) |
| { |
| |
| } |
| |
| |
| // ------------------------------------------------------------------------------------------------ |
| Null::~Null() |
| { |
| |
| } |
| |
| |
| // ------------------------------------------------------------------------------------------------ |
| LimbNode::LimbNode(uint64_t id, const Element& element, const Document& doc, const std::string& name) |
| : NodeAttribute(id,element,doc,name) |
| { |
| |
| } |
| |
| |
| // ------------------------------------------------------------------------------------------------ |
| LimbNode::~LimbNode() |
| { |
| |
| } |
| |
| } |
| } |
| |
| #endif |