| /* |
| Open Asset Import Library (assimp) |
| ---------------------------------------------------------------------- |
| |
| Copyright (c) 2006-2017, assimp team |
| |
| All rights reserved. |
| |
| Redistribution and use of this software in source and binary forms, |
| with or without modification, are permitted provided that the |
| following conditions are met: |
| |
| * Redistributions of source code must retain the above |
| copyright notice, this list of conditions and the |
| following disclaimer. |
| |
| * Redistributions in binary form must reproduce the above |
| copyright notice, this list of conditions and the |
| following disclaimer in the documentation and/or other |
| materials provided with the distribution. |
| |
| * Neither the name of the assimp team, nor the names of its |
| contributors may be used to endorse or promote products |
| derived from this software without specific prior |
| written permission of the assimp team. |
| |
| THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| ---------------------------------------------------------------------- |
| */ |
| |
| #ifndef AI_OGREIMPORTER_H_INC |
| #define AI_OGREIMPORTER_H_INC |
| |
| #ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER |
| |
| #include "BaseImporter.h" |
| |
| #include "OgreStructs.h" |
| #include "OgreParsingUtils.h" |
| |
| #include <assimp/material.h> |
| |
| namespace Assimp |
| { |
| namespace Ogre |
| { |
| |
| /** Importer for Ogre mesh, skeleton and material formats. |
| @todo Support vertex colors. |
| @todo Support poses/animations from the mesh file. |
| Currently only skeleton file animations are supported. */ |
| class OgreImporter : public BaseImporter |
| { |
| public: |
| /// BaseImporter override. |
| virtual bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const; |
| |
| /// BaseImporter override. |
| virtual void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler); |
| |
| /// BaseImporter override. |
| virtual const aiImporterDesc *GetInfo() const; |
| |
| /// BaseImporter override. |
| virtual void SetupProperties(const Importer *pImp); |
| |
| private: |
| /// Read materials referenced by the @c mesh to @c pScene. |
| void ReadMaterials(const std::string &pFile, Assimp::IOSystem *pIOHandler, aiScene *pScene, Mesh *mesh); |
| void ReadMaterials(const std::string &pFile, Assimp::IOSystem *pIOHandler, aiScene *pScene, MeshXml *mesh); |
| void AssignMaterials(aiScene *pScene, std::vector<aiMaterial*> &materials); |
| |
| /// Reads material |
| aiMaterial* ReadMaterial(const std::string &pFile, Assimp::IOSystem *pIOHandler, const std::string &MaterialName); |
| |
| // These functions parse blocks from a material file from @c ss. Starting parsing from "{" and ending it to "}". |
| bool ReadTechnique(const std::string &techniqueName, std::stringstream &ss, aiMaterial *material); |
| bool ReadPass(const std::string &passName, std::stringstream &ss, aiMaterial *material); |
| bool ReadTextureUnit(const std::string &textureUnitName, std::stringstream &ss, aiMaterial *material); |
| |
| std::string m_userDefinedMaterialLibFile; |
| bool m_detectTextureTypeFromFilename; |
| |
| std::map<aiTextureType, unsigned int> m_textures; |
| }; |
| } // Ogre |
| } // Assimp |
| |
| #endif // ASSIMP_BUILD_NO_OGRE_IMPORTER |
| #endif // AI_OGREIMPORTER_H_INC |