| /* |
| Open Asset Import Library (assimp) |
| ---------------------------------------------------------------------- |
| |
| Copyright (c) 2006-2017, assimp team |
| |
| All rights reserved. |
| |
| Redistribution and use of this software in source and binary forms, |
| with or without modification, are permitted provided that the |
| following conditions are met: |
| |
| * Redistributions of source code must retain the above |
| copyright notice, this list of conditions and the |
| following disclaimer. |
| |
| * Redistributions in binary form must reproduce the above |
| copyright notice, this list of conditions and the |
| following disclaimer in the documentation and/or other |
| materials provided with the distribution. |
| |
| * Neither the name of the assimp team, nor the names of its |
| contributors may be used to endorse or promote products |
| derived from this software without specific prior |
| written permission of the assimp team. |
| |
| THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| ---------------------------------------------------------------------- |
| */ |
| #ifndef ASSIMP_Q3BSPFILEIMPORTER_H_INC |
| #define ASSIMP_Q3BSPFILEIMPORTER_H_INC |
| |
| #include "BaseImporter.h" |
| |
| #include <map> |
| |
| struct aiMesh; |
| struct aiNode; |
| struct aiFace; |
| struct aiMaterial; |
| struct aiTexture; |
| |
| namespace Assimp { |
| namespace Q3BSP { |
| class Q3BSPZipArchive; |
| struct Q3BSPModel; |
| struct sQ3BSPFace; |
| } |
| |
| // ------------------------------------------------------------------------------------------------ |
| /** Loader to import BSP-levels from a PK3 archive or from a unpacked BSP-level. |
| */ |
| // ------------------------------------------------------------------------------------------------ |
| class Q3BSPFileImporter : public BaseImporter { |
| public: |
| /// @brief Default constructor. |
| Q3BSPFileImporter(); |
| |
| /// @brief Destructor. |
| ~Q3BSPFileImporter(); |
| |
| public: |
| /// @brief Returns whether the class can handle the format of the given file. |
| /// @remark See BaseImporter::CanRead() for details. |
| bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig ) const; |
| |
| private: |
| typedef std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>*> FaceMap; |
| typedef std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>* >::iterator FaceMapIt; |
| typedef std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>*>::const_iterator FaceMapConstIt; |
| |
| const aiImporterDesc* GetInfo () const; |
| void InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler); |
| void separateMapName( const std::string &rImportName, std::string &rArchiveName, std::string &rMapName ); |
| bool findFirstMapInArchive( Q3BSP::Q3BSPZipArchive &rArchive, std::string &rMapName ); |
| void CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, Q3BSP::Q3BSPZipArchive *pArchive ); |
| void CreateNodes( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, aiNode *pParent ); |
| aiNode *CreateTopology( const Q3BSP::Q3BSPModel *pModel, unsigned int materialIdx, |
| std::vector<Q3BSP::sQ3BSPFace*> &rArray, aiMesh* pMesh ); |
| void createTriangleTopology( const Q3BSP::Q3BSPModel *pModel, Q3BSP::sQ3BSPFace *pQ3BSPFace, aiMesh* pMesh, unsigned int &rFaceIdx, |
| unsigned int &rVertIdx ); |
| void createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, Q3BSP::Q3BSPZipArchive *pArchive ); |
| size_t countData( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const; |
| size_t countFaces( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const; |
| size_t countTriangles( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const; |
| void createMaterialMap( const Q3BSP::Q3BSPModel *pModel); |
| aiFace *getNextFace( aiMesh *pMesh, unsigned int &rFaceIdx ); |
| bool importTextureFromArchive( const Q3BSP::Q3BSPModel *pModel, Q3BSP::Q3BSPZipArchive *pArchive, aiScene* pScene, |
| aiMaterial *pMatHelper, int textureId ); |
| bool importLightmap( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, aiMaterial *pMatHelper, int lightmapId ); |
| bool importEntities( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene ); |
| bool expandFile( Q3BSP::Q3BSPZipArchive *pArchive, const std::string &rFilename, const std::vector<std::string> &rExtList, |
| std::string &rFile, std::string &rExt ); |
| |
| private: |
| aiMesh *m_pCurrentMesh; |
| aiFace *m_pCurrentFace; |
| FaceMap m_MaterialLookupMap; |
| std::vector<aiTexture*> mTextures; |
| }; |
| |
| // ------------------------------------------------------------------------------------------------ |
| |
| } // Namespace Assimp |
| |
| |
| #endif // ASSIMP_Q3BSPFILEIMPORTER_H_INC |