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/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
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following disclaimer.
* Redistributions in binary form must reproduce the above
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following disclaimer in the documentation and/or other
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* Neither the name of the assimp team, nor the names of its
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derived from this software without specific prior
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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*/
/** @file Defines a helper class to evaluate subdivision surfaces.*/
#pragma once
#ifndef AI_SUBDISIVION_H_INC
#define AI_SUBDISIVION_H_INC
#include <cstddef>
#include <assimp/types.h>
struct aiMesh;
namespace Assimp {
// ------------------------------------------------------------------------------
/** Helper class to evaluate subdivision surfaces. Different algorithms
* are provided for choice. */
// ------------------------------------------------------------------------------
class ASSIMP_API Subdivider {
public:
/** Enumerates all supported subvidision algorithms */
enum Algorithm {
CATMULL_CLARKE = 0x1
};
virtual ~Subdivider();
// ---------------------------------------------------------------
/** Create a subdivider of a specific type
*
* @param algo Algorithm to be used for subdivision
* @return Subdivider instance. */
static Subdivider* Create (Algorithm algo);
// ---------------------------------------------------------------
/** Subdivide a mesh using the selected algorithm
*
* @param mesh First mesh to be subdivided. Must be in verbose
* format.
* @param out Receives the output mesh, allocated by me.
* @param num Number of subdivisions to perform.
* @param discard_input If true is passed, the input mesh is
* deleted after the subdivision is complete. This can
* improve performance because it allows the optimization
* to reuse the existing mesh for intermediate results.
* @pre out!=mesh*/
virtual void Subdivide ( aiMesh* mesh,
aiMesh*& out, unsigned int num,
bool discard_input = false) = 0;
// ---------------------------------------------------------------
/** Subdivide multiple meshes using the selected algorithm. This
* avoids erroneous smoothing on objects consisting of multiple
* per-material meshes. Usually, most 3d modellers smooth on a
* per-object base, regardless the materials assigned to the
* meshes.
*
* @param smesh Array of meshes to be subdivided. Must be in
* verbose format.
* @param nmesh Number of meshes in smesh.
* @param out Receives the output meshes. The array must be
* sufficiently large (at least @c nmesh elements) and may not
* overlap the input array. Output meshes map one-to-one to
* their corresponding input meshes. The meshes are allocated
* by the function.
* @param discard_input If true is passed, input meshes are
* deleted after the subdivision is complete. This can
* improve performance because it allows the optimization
* of reusing existing meshes for intermediate results.
* @param num Number of subdivisions to perform.
* @pre nmesh != 0, smesh and out may not overlap*/
virtual void Subdivide (
aiMesh** smesh,
size_t nmesh,
aiMesh** out,
unsigned int num,
bool discard_input = false) = 0;
};
inline
Subdivider::~Subdivider() {
// empty
}
} // end namespace Assimp
#endif // !! AI_SUBDISIVION_H_INC