| /* |
| --------------------------------------------------------------------------- |
| Open Asset Import Library (assimp) |
| --------------------------------------------------------------------------- |
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| Copyright (c) 2006-2017, assimp team |
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| --------------------------------------------------------------------------- |
| */ |
| |
| /** @file color4.inl |
| * @brief Inline implementation of aiColor4t<TReal> operators |
| */ |
| #pragma once |
| #ifndef AI_COLOR4D_INL_INC |
| #define AI_COLOR4D_INL_INC |
| |
| #ifdef __cplusplus |
| #include "color4.h" |
| |
| // ------------------------------------------------------------------------------------------------ |
| template <typename TReal> |
| AI_FORCE_INLINE const aiColor4t<TReal>& aiColor4t<TReal>::operator += (const aiColor4t<TReal>& o) { |
| r += o.r; g += o.g; b += o.b; a += o.a; |
| return *this; |
| } |
| // ------------------------------------------------------------------------------------------------ |
| template <typename TReal> |
| AI_FORCE_INLINE const aiColor4t<TReal>& aiColor4t<TReal>::operator -= (const aiColor4t<TReal>& o) { |
| r -= o.r; g -= o.g; b -= o.b; a -= o.a; |
| return *this; |
| } |
| // ------------------------------------------------------------------------------------------------ |
| template <typename TReal> |
| AI_FORCE_INLINE const aiColor4t<TReal>& aiColor4t<TReal>::operator *= (TReal f) { |
| r *= f; g *= f; b *= f; a *= f; |
| return *this; |
| } |
| // ------------------------------------------------------------------------------------------------ |
| template <typename TReal> |
| AI_FORCE_INLINE const aiColor4t<TReal>& aiColor4t<TReal>::operator /= (TReal f) { |
| r /= f; g /= f; b /= f; a /= f; |
| return *this; |
| } |
| // ------------------------------------------------------------------------------------------------ |
| template <typename TReal> |
| AI_FORCE_INLINE TReal aiColor4t<TReal>::operator[](unsigned int i) const { |
| switch ( i ) { |
| case 0: |
| return r; |
| case 1: |
| return g; |
| case 2: |
| return b; |
| default: |
| break; |
| } |
| return r; |
| } |
| // ------------------------------------------------------------------------------------------------ |
| template <typename TReal> |
| AI_FORCE_INLINE TReal& aiColor4t<TReal>::operator[](unsigned int i) { |
| switch ( i ) { |
| case 0: |
| return r; |
| case 1: |
| return g; |
| case 2: |
| return b; |
| default: |
| break; |
| } |
| return r; |
| } |
| // ------------------------------------------------------------------------------------------------ |
| template <typename TReal> |
| AI_FORCE_INLINE bool aiColor4t<TReal>::operator== (const aiColor4t<TReal>& other) const { |
| return r == other.r && g == other.g && b == other.b && a == other.a; |
| } |
| // ------------------------------------------------------------------------------------------------ |
| template <typename TReal> |
| AI_FORCE_INLINE bool aiColor4t<TReal>::operator!= (const aiColor4t<TReal>& other) const { |
| return r != other.r || g != other.g || b != other.b || a != other.a; |
| } |
| // ------------------------------------------------------------------------------------------------ |
| template <typename TReal> |
| AI_FORCE_INLINE bool aiColor4t<TReal>::operator< (const aiColor4t<TReal>& other) const { |
| return r < other.r || ( |
| r == other.r && ( |
| g < other.g || ( |
| g == other.g && ( |
| b < other.b || ( |
| b == other.b && ( |
| a < other.a |
| ) |
| ) |
| ) |
| ) |
| ) |
| ); |
| } |
| // ------------------------------------------------------------------------------------------------ |
| template <typename TReal> |
| AI_FORCE_INLINE aiColor4t<TReal> operator + (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) { |
| return aiColor4t<TReal>( v1.r + v2.r, v1.g + v2.g, v1.b + v2.b, v1.a + v2.a); |
| } |
| // ------------------------------------------------------------------------------------------------ |
| template <typename TReal> |
| AI_FORCE_INLINE aiColor4t<TReal> operator - (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) { |
| return aiColor4t<TReal>( v1.r - v2.r, v1.g - v2.g, v1.b - v2.b, v1.a - v2.a); |
| } |
| // ------------------------------------------------------------------------------------------------ |
| template <typename TReal> |
| AI_FORCE_INLINE aiColor4t<TReal> operator * (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) { |
| return aiColor4t<TReal>( v1.r * v2.r, v1.g * v2.g, v1.b * v2.b, v1.a * v2.a); |
| } |
| // ------------------------------------------------------------------------------------------------ |
| template <typename TReal> |
| AI_FORCE_INLINE aiColor4t<TReal> operator / (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) { |
| return aiColor4t<TReal>( v1.r / v2.r, v1.g / v2.g, v1.b / v2.b, v1.a / v2.a); |
| } |
| // ------------------------------------------------------------------------------------------------ |
| template <typename TReal> |
| AI_FORCE_INLINE aiColor4t<TReal> operator * ( TReal f, const aiColor4t<TReal>& v) { |
| return aiColor4t<TReal>( f*v.r, f*v.g, f*v.b, f*v.a); |
| } |
| // ------------------------------------------------------------------------------------------------ |
| template <typename TReal> |
| AI_FORCE_INLINE aiColor4t<TReal> operator * ( const aiColor4t<TReal>& v, TReal f) { |
| return aiColor4t<TReal>( f*v.r, f*v.g, f*v.b, f*v.a); |
| } |
| // ------------------------------------------------------------------------------------------------ |
| template <typename TReal> |
| AI_FORCE_INLINE aiColor4t<TReal> operator / ( const aiColor4t<TReal>& v, TReal f) { |
| return v * (1/f); |
| } |
| // ------------------------------------------------------------------------------------------------ |
| template <typename TReal> |
| AI_FORCE_INLINE aiColor4t<TReal> operator / ( TReal f,const aiColor4t<TReal>& v) { |
| return aiColor4t<TReal>(f,f,f,f)/v; |
| } |
| // ------------------------------------------------------------------------------------------------ |
| template <typename TReal> |
| AI_FORCE_INLINE aiColor4t<TReal> operator + ( const aiColor4t<TReal>& v, TReal f) { |
| return aiColor4t<TReal>( f+v.r, f+v.g, f+v.b, f+v.a); |
| } |
| // ------------------------------------------------------------------------------------------------ |
| template <typename TReal> |
| AI_FORCE_INLINE aiColor4t<TReal> operator - ( const aiColor4t<TReal>& v, TReal f) { |
| return aiColor4t<TReal>( v.r-f, v.g-f, v.b-f, v.a-f); |
| } |
| // ------------------------------------------------------------------------------------------------ |
| template <typename TReal> |
| AI_FORCE_INLINE aiColor4t<TReal> operator + ( TReal f, const aiColor4t<TReal>& v) { |
| return aiColor4t<TReal>( f+v.r, f+v.g, f+v.b, f+v.a); |
| } |
| // ------------------------------------------------------------------------------------------------ |
| template <typename TReal> |
| AI_FORCE_INLINE aiColor4t<TReal> operator - ( TReal f, const aiColor4t<TReal>& v) { |
| return aiColor4t<TReal>( f-v.r, f-v.g, f-v.b, f-v.a); |
| } |
| |
| // ------------------------------------------------------------------------------------------------ |
| template <typename TReal> |
| inline bool aiColor4t<TReal> :: IsBlack() const { |
| // The alpha component doesn't care here. black is black. |
| static const TReal epsilon = 10e-3f; |
| return std::fabs( r ) < epsilon && std::fabs( g ) < epsilon && std::fabs( b ) < epsilon; |
| } |
| |
| #endif // __cplusplus |
| #endif // AI_VECTOR3D_INL_INC |