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/****************************************************************************
**
** Copyright (C) 2019 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
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** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
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** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
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****************************************************************************/
#include "abstractevaluateclipanimatorjob_p.h"
#include <Qt3DCore/private/qaspectjob_p.h>
#include <Qt3DCore/private/qaspectmanager_p.h>
#include <Qt3DCore/private/qskeleton_p.h>
#include <Qt3DAnimation/qabstractclipanimator.h>
QT_BEGIN_NAMESPACE
namespace Qt3DAnimation {
namespace Animation {
class AbstractEvaluateClipAnimatorJobPrivate : public Qt3DCore::QAspectJobPrivate
{
public:
AbstractEvaluateClipAnimatorJobPrivate() { }
~AbstractEvaluateClipAnimatorJobPrivate() override { }
void postFrame(Qt3DCore::QAspectManager *manager) override;
AnimationRecord m_record;
QVector<AnimationCallbackAndValue> m_callbacks;
};
AbstractEvaluateClipAnimatorJob::AbstractEvaluateClipAnimatorJob()
: Qt3DCore::QAspectJob(*new AbstractEvaluateClipAnimatorJobPrivate)
{
}
void AbstractEvaluateClipAnimatorJob::setPostFrameData(const AnimationRecord &record, const QVector<AnimationCallbackAndValue> &callbacks)
{
auto mainThreadCB = callbacks;
mainThreadCB.erase(std::remove_if(mainThreadCB.begin(), mainThreadCB.end(), [](const AnimationCallbackAndValue &callback) {
if (callback.flags.testFlag(QAnimationCallback::OnThreadPool)) {
// call these now and remove them from the list
callback.callback->valueChanged(callback.value);
return true;
}
return false;
}), mainThreadCB.end());
// Should now only have callbacks to be called on main thread
Q_D(AbstractEvaluateClipAnimatorJob);
d->m_record = record;
d->m_callbacks = mainThreadCB;
}
void AbstractEvaluateClipAnimatorJobPrivate::postFrame(Qt3DCore::QAspectManager *manager)
{
if (m_record.animatorId.isNull())
return;
for (auto targetData : qAsConst(m_record.targetChanges)) {
Qt3DCore::QNode *node = manager->lookupNode(targetData.targetId);
if (node)
node->setProperty(targetData.propertyName, targetData.value);
}
for (auto skeletonData : qAsConst(m_record.skeletonChanges)) {
Qt3DCore::QAbstractSkeleton *node = qobject_cast<Qt3DCore::QAbstractSkeleton *>(manager->lookupNode(skeletonData.first));
if (node) {
auto d = Qt3DCore::QAbstractSkeletonPrivate::get(node);
d->m_localPoses = skeletonData.second;
d->update();
}
}
QAbstractClipAnimator *animator = qobject_cast<QAbstractClipAnimator *>(manager->lookupNode(m_record.animatorId));
if (animator) {
if (isValidNormalizedTime(m_record.normalizedTime))
animator->setNormalizedTime(m_record.normalizedTime);
if (m_record.finalFrame)
animator->setRunning(false);
}
for (const AnimationCallbackAndValue &callback: qAsConst(m_callbacks)) {
if (callback.callback)
callback.callback->valueChanged(callback.value);
}
m_record = {};
}
} // Animation
} // Qt3DAnimation
QT_END_NAMESPACE