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/****************************************************************************
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** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
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#ifndef QT3DANIMATION_ANIMATION_ANIMATIONUTILS_P_H
#define QT3DANIMATION_ANIMATION_ANIMATIONUTILS_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <Qt3DAnimation/private/qt3danimation_global_p.h>
#include <Qt3DAnimation/private/clock_p.h>
#include <Qt3DAnimation/qanimationcallback.h>
#include <Qt3DCore/qnodeid.h>
#include <Qt3DCore/qscenechange.h>
#include <Qt3DCore/private/sqt_p.h>
#include <QtCore/qbitarray.h>
#include <QtCore/qdebug.h>
#include <qmath.h>
QT_BEGIN_NAMESPACE
namespace Qt3DAnimation {
class QAnimationCallback;
namespace Animation {
struct Channel;
class BlendedClipAnimator;
class Handler;
class AnimationClip;
class ChannelMapper;
class ChannelMapping;
typedef QVector<int> ComponentIndices;
enum JointTransformComponent {
NoTransformComponent = 0,
Scale,
Rotation,
Translation
};
struct MappingData
{
Qt3DCore::QNodeId targetId;
Skeleton *skeleton = nullptr;
int jointIndex = -1;
JointTransformComponent jointTransformComponent = NoTransformComponent;
const char *propertyName;
QAnimationCallback *callback = nullptr;
QAnimationCallback::Flags callbackFlags;
int type;
ComponentIndices channelIndices;
};
#ifndef QT_NO_DEBUG_STREAM
inline QDebug operator<<(QDebug dbg, const MappingData &mapping)
{
QDebugStateSaver saver(dbg);
dbg << "targetId =" << mapping.targetId << Qt::endl
<< "jointIndex =" << mapping.jointIndex << Qt::endl
<< "jointTransformComponent: " << mapping.jointTransformComponent << Qt::endl
<< "propertyName:" << mapping.propertyName << Qt::endl
<< "channelIndices:" << mapping.channelIndices;
return dbg;
}
#endif
struct AnimatorEvaluationData
{
double elapsedTime;
double currentTime;
int loopCount;
int currentLoop;
double playbackRate;
float normalizedLocalTime;
};
struct ClipEvaluationData
{
int currentLoop;
float normalizedLocalTime;
double localTime;
bool isFinalFrame;
};
typedef QVector<float> ClipResults;
struct ChannelNameAndType
{
QString jointName;
QString name;
int type;
int jointIndex;
Qt3DCore::QNodeId mappingId;
JointTransformComponent jointTransformComponent;
int componentCount;
static const int invalidIndex = -1;
ChannelNameAndType()
: jointName()
, name()
, type(-1)
, jointIndex(-1)
, mappingId()
, jointTransformComponent(NoTransformComponent)
, componentCount(-1)
{}
ChannelNameAndType(const QString &_name,
int _type,
int componentCount,
Qt3DCore::QNodeId _mappingId = Qt3DCore::QNodeId(),
int _jointIndex = invalidIndex)
: jointName()
, name(_name)
, type(_type)
, jointIndex(_jointIndex)
, mappingId(_mappingId)
, jointTransformComponent(NoTransformComponent)
, componentCount(componentCount)
{}
ChannelNameAndType(const QString &_name,
int _type,
JointTransformComponent _jointTransformComponent)
: jointName()
, name(_name)
, type(_type)
, jointIndex(invalidIndex)
, mappingId()
, jointTransformComponent(_jointTransformComponent)
, componentCount(-1)
{
switch (_jointTransformComponent) {
case NoTransformComponent:
break;
case Scale:
case Translation:
componentCount = 3;
break;
case Rotation:
componentCount = 4;
break;
}
}
bool operator==(const ChannelNameAndType &rhs) const
{
return name == rhs.name
&& type == rhs.type
&& jointIndex == rhs.jointIndex
&& mappingId == rhs.mappingId
&& jointTransformComponent == rhs.jointTransformComponent
&& componentCount == rhs.componentCount;
}
};
#ifndef QT_NO_DEBUG_STREAM
inline QDebug operator<<(QDebug dbg, const ChannelNameAndType &nameAndType)
{
QDebugStateSaver saver(dbg);
dbg << "name =" << nameAndType.name
<< "type =" << nameAndType.type
<< "mappingId =" << nameAndType.mappingId
<< "jointIndex =" << nameAndType.jointIndex
<< "jointName =" << nameAndType.jointName
<< "jointTransformComponent =" << nameAndType.jointTransformComponent
<< "componentCount =" << nameAndType.componentCount;
return dbg;
}
#endif
struct ComponentValue
{
int componentIndex;
float value;
};
QT3D_DECLARE_TYPEINFO_2(Qt3DAnimation, Animation, ComponentValue, Q_PRIMITIVE_TYPE)
struct ClipFormat
{
// TODO: Remove the mask and store both the sourceClipIndices and
// formattedComponentIndices in flat vectors. This will require a
// way to look up the offset and number of elements for each channel.
ComponentIndices sourceClipIndices;
QVector<QBitArray> sourceClipMask;
QVector<ComponentIndices> formattedComponentIndices;
QVector<ChannelNameAndType> namesAndTypes;
QVector<ComponentValue> defaultComponentValues;
};
#ifndef QT_NO_DEBUG_STREAM
inline QDebug operator<<(QDebug dbg, const ClipFormat &format)
{
QDebugStateSaver saver(dbg);
int sourceIndex = 0;
for (int i = 0; i < format.namesAndTypes.size(); ++i) {
dbg << i
<< format.namesAndTypes[i].jointIndex
<< format.namesAndTypes[i].jointName
<< format.namesAndTypes[i].name
<< format.namesAndTypes[i].type
<< "formatted results dst indices =" << format.formattedComponentIndices[i];
const int componentCount = format.formattedComponentIndices[i].size();
dbg << "clip src indices =";
for (int j = sourceIndex; j < sourceIndex + componentCount; ++j)
dbg << format.sourceClipIndices[j] << "";
dbg << "src clip mask =" << format.sourceClipMask[i];
dbg << Qt::endl;
sourceIndex += componentCount;
}
return dbg;
}
#endif
struct AnimationCallbackAndValue
{
QAnimationCallback *callback;
QAnimationCallback::Flags flags;
QVariant value;
};
struct AnimationRecord {
struct TargetChange {
TargetChange(Qt3DCore::QNodeId id, const char *name, QVariant v)
: targetId(id), propertyName(name), value(v) {
}
Qt3DCore::QNodeId targetId;
const char *propertyName = nullptr;
QVariant value;
};
Qt3DCore::QNodeId animatorId;
QVector<TargetChange> targetChanges;
QVector<QPair<Qt3DCore::QNodeId, QVector<Qt3DCore::Sqt>>> skeletonChanges;
float normalizedTime = -1.f;
bool finalFrame = false;
};
Q_AUTOTEST_EXPORT
AnimationRecord prepareAnimationRecord(Qt3DCore::QNodeId animatorId,
const QVector<MappingData> &mappingDataVec,
const QVector<float> &channelResults,
bool finalFrame,
float normalizedLocalTime);
inline constexpr double toSecs(qint64 nsecs) { return nsecs / 1.0e9; }
inline qint64 toNsecs(double seconds) { return qRound64(seconds * 1.0e9); }
template<typename Animator>
AnimatorEvaluationData evaluationDataForAnimator(Animator animator,
Clock* clock,
qint64 nsSincePreviousFrame)
{
const bool seeking = animator->isSeeking();
AnimatorEvaluationData data;
data.loopCount = animator->loops();
data.currentLoop = animator->currentLoop();
// The playback-rate is always 1.0 when seeking
data.playbackRate = ((clock != nullptr) && !seeking) ? clock->playbackRate() : 1.0;
// Convert global time from nsec to sec
data.elapsedTime = toSecs(nsSincePreviousFrame);
// When seeking we base it on the current time being at the start of the clip
data.currentTime = seeking ? 0.0 : animator->lastLocalTime();
// If we're not seeking the local normalized time will be calculate in
// evaluationDataForClip().
data.normalizedLocalTime = seeking ? animator->normalizedLocalTime() : -1.0;
return data;
}
inline bool isFinalFrame(double localTime,
double duration,
int currentLoop,
int loopCount,
double playbackRate)
{
// We must be on the final loop and
// - if playing forward, localTime must be equal or above the duration
// - if playing backward, localTime must be equal or below 0
if (playbackRate >= 0.0)
return (loopCount != 0 && currentLoop >= loopCount - 1 && localTime >= duration);
return (loopCount != 0 && currentLoop <= 0 && localTime <= 0);
}
inline bool isValidNormalizedTime(float t)
{
return !(t < 0.0f) && !(t > 1.0f);
}
Q_AUTOTEST_EXPORT
ClipEvaluationData evaluationDataForClip(AnimationClip *clip,
const AnimatorEvaluationData &animatorData);
Q_AUTOTEST_EXPORT
ComponentIndices channelComponentsToIndices(const Channel &channel,
int dataType,
int expectedComponentCount,
int offset);
Q_AUTOTEST_EXPORT
ComponentIndices channelComponentsToIndicesHelper(const Channel &channelGroup,
int expectedComponentCount,
int offset,
const QVector<char> &suffixes);
Q_AUTOTEST_EXPORT
ClipResults evaluateClipAtLocalTime(AnimationClip *clip,
float localTime);
Q_AUTOTEST_EXPORT
ClipResults evaluateClipAtPhase(AnimationClip *clip,
float phase);
Q_AUTOTEST_EXPORT
QVector<AnimationCallbackAndValue> prepareCallbacks(const QVector<MappingData> &mappingDataVec,
const QVector<float> &channelResults);
Q_AUTOTEST_EXPORT
QVector<MappingData> buildPropertyMappings(const QVector<ChannelMapping *> &channelMappings,
const QVector<ChannelNameAndType> &channelNamesAndTypes,
const QVector<ComponentIndices> &channelComponentIndices,
const QVector<QBitArray> &sourceClipMask);
Q_AUTOTEST_EXPORT
QVector<ChannelNameAndType> buildRequiredChannelsAndTypes(Handler *handler,
const ChannelMapper *mapper);
Q_AUTOTEST_EXPORT
QVector<ComponentIndices> assignChannelComponentIndices(const QVector<ChannelNameAndType> &namesAndTypes);
Q_AUTOTEST_EXPORT
double localTimeFromElapsedTime(double t_current_local, double t_elapsed_global,
double playbackRate, double duration,
int loopCount, int &currentLoop);
Q_AUTOTEST_EXPORT
double phaseFromElapsedTime(double t_current_local, double t_elapsed_global,
double playbackRate, double duration,
int loopCount, int &currentLoop);
Q_AUTOTEST_EXPORT
QVector<Qt3DCore::QNodeId> gatherValueNodesToEvaluate(Handler *handler,
Qt3DCore::QNodeId blendTreeRootId);
Q_AUTOTEST_EXPORT
ClipFormat generateClipFormatIndices(const QVector<ChannelNameAndType> &targetChannels,
const QVector<ComponentIndices> &targetIndices,
const AnimationClip *clip);
Q_AUTOTEST_EXPORT
ClipResults formatClipResults(const ClipResults &rawClipResults,
const ComponentIndices &format);
Q_AUTOTEST_EXPORT
ClipResults evaluateBlendTree(Handler *handler,
BlendedClipAnimator *animator,
Qt3DCore::QNodeId blendNodeId);
Q_AUTOTEST_EXPORT
QVector<float> defaultValueForChannel(Handler *handler, const ChannelNameAndType &channelDescription);
Q_AUTOTEST_EXPORT
void applyComponentDefaultValues(const QVector<ComponentValue> &componentDefaults,
ClipResults &formattedClipResults);
} // Animation
} // Qt3DAnimation
QT_END_NAMESPACE
Q_DECLARE_METATYPE(Qt3DAnimation::Animation::AnimationRecord) // LCOV_EXCL_LINE
#endif // QT3DANIMATION_ANIMATION_ANIMATIONUTILS_P_H